2020-06-13 02:09:42 +08:00
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Mesa 18.2.1 Release Notes / September 21, 2018
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==============================================
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Mesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0
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release.
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Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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SHA256 checksums
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----------------
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::
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SHA256: 45419ccbe1bf9a2e15ffe71ced34615002e1b42c24b917fbe2b2f58ab1970562 mesa-18.2.1.tar.gz
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SHA256: 9636dc6f3d188abdcca02da97cedd73640d9035224efd5db724187d062c81056 mesa-18.2.1.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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- `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__
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- Anv crashes when using 64-bit vertex inputs
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- `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__
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- [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
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GT4
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- `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__
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- Mesa preprocessor matches if(def)s & endifs incorrectly
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- `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__
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- Access violation with some games
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- `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__
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- The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf'
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function under windows
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- `Bug 107832 <https://bugs.freedesktop.org/show_bug.cgi?id=107832>`__
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- Gallium picking A16L16 formats when emulating INTENSITY16 conflicts
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with mesa
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- `Bug 107843 <https://bugs.freedesktop.org/show_bug.cgi?id=107843>`__
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- 32bit Mesa build failes with meson.
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- `Bug 107879 <https://bugs.freedesktop.org/show_bug.cgi?id=107879>`__
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- crash happens when link program
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- `Bug 107891 <https://bugs.freedesktop.org/show_bug.cgi?id=107891>`__
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- [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs
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in menu
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Changes
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-------
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Andres Gomez (3):
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- docs: add sha256 checksums for 18.2.0
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- Revert "Revert "glsl: skip stringification in preprocessor if in
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unreachable branch""
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- cherry-ignore: i965/tools: 32bit compilation with meson
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Andrii Simiklit (4):
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- apple/glx/log: added missing va_end() after va_copy()
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- mesa/util: don't use the same 'va_list' instance twice
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- mesa/util: don't ignore NULL returned from 'malloc'
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- mesa/util: add missing va_end() after va_copy()
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Bas Nieuwenhuizen (5):
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- radv: Support v3 of VK_EXT_vertex_attribute_divisor.
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- radv: Set the user SGPR MSB for Vega.
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- radv: Only allow 16 user SGPRs for compute on GFX9+.
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- radv: Use build ID if available for cache UUID.
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- radv: Fix driver UUID SHA1 init.
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Christopher Egert (1):
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- radeon: fix ColorMask
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Dave Airlie (1):
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- virgl: don't send a shader create with no data. (v2)
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Dylan Baker (1):
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- meson: Print a message about why a libdrm version was selected
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Eric Anholt (2):
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- v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.
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- v3d: Fix setup of the VCM cache size.
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Erik Faye-Lund (2):
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- winsys/virgl: avoid unintended behavior
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- virgl: adjust strides when mapping temp-resources
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Fritz Koenig (2):
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- mesa: Additional FlipY applications
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- mesa: FramebufferParameteri parameter checking
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Gert Wollny (2):
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- winsys/virgl: correct resource and handle allocation (v2)
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- mesa/texture: Also check for LA texture when querying intensity
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component size
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Ian Romanick (1):
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- i965/fs: Don't propagate conditional modifiers from integer compares
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to adds
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2023-03-26 02:04:32 +08:00
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Faith Ekstrand (11):
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2020-06-13 02:09:42 +08:00
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- anv/pipeline: Only consider double elements which actually exist
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- i965: Workaround the gen9 hw astc5x5 sampler bug
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- anv: Re-emit vertex buffers when the pipeline changes
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- anv: Disable the vertex cache when tessellating on SKL GT4
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- anv: Clamp scissors to the framebuffer boundary
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- vulkan: Update the XML and headers to 1.1.84
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- anv: Support v3 of VK_EXT_vertex_attribute_divisor
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- anv/query: Write both dwords in emit_zero_queries
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- nir: Add a small pass to rematerialize derefs per-block
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- nir/loop_unroll: Re-materialize derefs in use blocks before unrolling
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- nir/opt_if: Re-materialize derefs in use blocks before peeling loops
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Josh Pieper (1):
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- st/mesa: Validate the result of pipe_transfer_map in make_texture
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(v2)
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Juan A. Suarez Romero (2):
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- cherry-ignore: radv: fix descriptor pool allocation size
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- Update version to 18.2.1
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Kenneth Feng (1):
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- amd: Add Picasso device id
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Marek Olšák (5):
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- radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI
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- winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping
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on SI/CI
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- r600: fix HTILE for NPOT textures with mipmapping
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- radeonsi: fix printing a BO list into ddebug reports
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- ac: revert new LLVM 7.0 behavior for fdiv
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Mathias Fröhlich (1):
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- tnl: Fix green gun regression in xonotic.
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Mauro Rossi (3):
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- android: broadcom/genxml: fix collision with intel/genxml header-gen
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macro
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- android: broadcom/cle: add gallium include path
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- android: broadcom/cle: export the broadcom top level path headers
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Michel Dänzer (1):
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- loader/dri3: Only wait for back buffer fences in dri3_get_buffer
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Pierre Moreau (1):
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- nvir: Always split 64-bit IMAD/IMUL operations
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Samuel Pitoiset (7):
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- radv: fix function names for VK_EXT_conditional_rendering
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- radv: fix VK_EXT_conditional_rendering visibility
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- radv: bump the maximum number of arguments to 64
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- radv: handle loc->indirect correctly for the first descriptor
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- radv: fix GPU hangs with 32-bit indirect descriptors
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- radv: fix flushing indirect descriptors
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- radv: fix setting global locations for indirect descriptors
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Sergii Romantsov (3):
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- intel: compiler option msse2 and mstackrealign
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- i965/tools: 32bit compilation with meson
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- mesa/meson: 32bit xmlconfig linkage
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Timothy Arceri (2):
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- glsl: fixer lexer for unreachable defines
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- Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"
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