new method `uncompressed_update` allows to insert blocks without
compression into the lz4 stream.
The usage is documented in the frameCompress example
Signed-off-by: Alexander Mohr <alexander.m.mohr@mercedes-benz.com>
Aim: To adapt C++
Compilation errors:
simple_buffer.c:47:9: error: cannot initialize a variable of type 'char *' with an rvalue of type 'void *'
char* compressed_data = malloc((size_t)max_dst_size);
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
simple_buffer.c:76:15: error: cannot initialize a variable of type 'char *const' with an rvalue of type 'void *'
char* const regen_buffer = malloc(src_size);
^ ~~~~~~~~~~~~~~~~
2 errors generated.
- promoted LZ4_resetStream_fast() to stable
- moved LZ4_resetStream() into deprecate, but without triggering a compiler warning
- update all sources to no longer rely on LZ4_resetStream()
note : LZ4_initStream() proposal is slightly different :
it's able to initialize any buffer, provided that it's large enough.
To this end, it accepts a void*, and returns an LZ4_stream_t*.
so "funny" thing with cppcheck
is that no 2 versions give the same list of warnings.
On Mac, I'm using v1.81, which had all warnings fixed.
On Travis CI, it's v1.61, and it complains about a dozen more/different things.
On Linux, it's v1.72, and it finds a completely different list of a half dozen warnings.
Some of these seems to be bugs/limitations in cppcheck itself.
The TravisCI version v1.61 seems unable to understand %zu correctly, and seems to assume it means %u.
The decompression was failing as the srcEnd pointer in
decompress_file_internal was wrongly computed beyond
the end of the memory block.
We need to account for the fact that the header ("info")
was already read in the calling function ("alreadyConsumed").
Having a dedicated file for optimal parser
made sense during its creation,
it allowed Przemyslaw to work more freely on lz4opt, with less dependency on lz4hc,
moreover, the optimal parser was more complex, with its own search functions.
Since the optimal was rewritten last year, it's now a lot lighter.
It makes more sense now to integrate it directly inside lz4hc.c,
making it easier to edit (editors are a bit "lost" inside a `*.h` dependent on its #include position),
it also reduces the number of files in the project,
which fits pretty well with lz4 objectives.
(adding lz4hc requires "just" lz4hc.h and lz4hc.c).