Go to file
2017-06-13 14:42:44 +02:00
lv_app lv_app_kb MODE_ANIM -> ANIM_IN, ANIM_OUT 2017-06-13 14:42:44 +02:00
lv_appx WiFi app added 2017-06-07 12:38:43 +02:00
lv_draw label pwd mode added 2017-06-13 14:17:33 +02:00
lv_obj WiFi app added 2017-06-07 12:38:43 +02:00
lv_objx label pwd mode added 2017-06-13 14:17:33 +02:00
img_conf_templ.h Imporvements fot modularity 2017-01-02 15:29:05 +01:00
licence.txt Adding the already exting code 2016-06-08 07:25:08 +02:00
lv_conf_templ.h lv_app_kb: LV_APP_KB_MODE_ANIM added 2017-06-13 11:21:06 +02:00
lvgl.h release v4.0.0 2017-05-15 09:49:36 +02:00
README.md Update README.md 2017-05-15 15:22:03 +02:00

LittleV Graphics Libraray

LittlevGL cover

The LittlevGL is a graphics library which allows you to create graphical user interfaces (GUI) from the most simple monochrome designs to amazing GUIs for high resolution TFTs. No double buffering is required to use transparency and smooth animations.

The graphics library is written in C and it is completely hardware independent. You can even run it in a PC simulator without any embedded hardware.

Visit the http://gl.littlev.hu

Key features

  • Hardware independent
  • Support any modern microcontroller
  • No external RAM, FPU or GPU required
  • High resolution TFTs and monochrome displays are also supported
  • Scalable and modular
  • Clear and well-structured source code
  • Color depth options: 24 bit, 16 bit, 8 bot or 1 bit
  • Build GUI from simple graphical objects
    • Buttons, Labels, Images
    • Charts, Lists, Bars, Sliders, Text areas etc.
  • High level graphical features:
    • Antialiassing (font or full screen)
    • Animations
    • Transparency
    • Gradient colors
    • Smooth dragging and scrolling
  • Layers
  • Customizable appearance with styles
  • Applications for complex tasks
  • Can run in a PC simulator
  • Actively developed

Porting

The following functions has to be provided

  • hal/disp disp_fill(x1, y1, x2, y2, color) to fill area with a color
  • hal/disp disp_map(x1, y1, x2, y2, &color_array) copy a color map to an area
  • hal/indev indev_get(id, &x, &y) get the x and y coordinates from an input device (e.g. touch pad)
  • hal/systick systick_get() get a system tick with 1 ms resolution
  • hal/systick systick_elapse(prev_time) get the elapsed milliseconds sience prev_time

See the example HAL repository!

Requirements

Project set-up

  1. Clone or download the following repositories:
    • lvgl:git clone https://github.com/littlevgl/lvgl.git
    • misc: git clone https://github.com/littlevgl/misc.git
    • hal: git clone https://github.com/littlevgl/hal.git
  2. Create project with your prefered IDE and add the lvgl, misc and hal folders
  3. Add your projects root directory as include path
  4. Write your display, touch pad and system tick drivers in hal
  5. Copy lvgl/lv_conf_templ.h as lv_conf.h and misc/misc_conf_templ.h as misc_conf.h to the projects root folder
  6. In the *_conf.h files delete the first #if 0 and its #endif. Let the default configurations at first.
  7. In your main.c file include:
    • #include "misc/misc.h"
    • #include "misc/os/ptask.h"
    • #include "lvgl/lvgl.h"
  8. In your main.c intialize:
    • misc_init();
    • your_systick_init();
    • your_disp_init();
    • your_indev_init();
    • lvgl_init();
  9. To test create a label: lv_obj_t * label = lv_label_create(lv_scr_act(), NULL);
  10. In the main while(1) call ptask_handler(); and make a few milliseconds delay (e.g. your_delay_ms(5);)
  11. Compile the code and load it to your embedded hardware

PC Simulator

If you don't have got an embedded hardware you can test the graphics library in a PC simulator. The simulator uses SDL2 to emulate a display on your monitor and a touch pad with your mouse.

There is a pre-configured PC project for Eclipse CDT in this repository: https://github.com/littlevgl/proj_pc

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request!

If you find an issue, please report it via GitHub!

Donate

If you are pleased with the graphics library and found it useful pleas support its further development:

Donate