mirror of
https://github.com/lvgl/lvgl.git
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635 lines
20 KiB
C
635 lines
20 KiB
C
/**
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* @file lv_conf.h
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*
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*/
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/*
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* COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER
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*/
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#if 0 /*Set it to "1" to enable content*/
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#ifndef LV_CONF_H
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#define LV_CONF_H
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/* clang-format off */
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#include <stdint.h>
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/*====================
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Graphical settings
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*====================*/
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/* Maximal horizontal and vertical resolution to support by the library.*/
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#define LV_HOR_RES_MAX (480)
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#define LV_VER_RES_MAX (320)
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/* Color depth:
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* - 1: 1 byte per pixel
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* - 8: RGB233
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* - 16: RGB565
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* - 32: ARGB8888
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*/
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#define LV_COLOR_DEPTH 16
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/* Swap the 2 bytes of RGB565 color.
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* Useful if the display has a 8 bit interface (e.g. SPI)*/
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#define LV_COLOR_16_SWAP 0
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/* 1: Enable screen transparency.
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* Useful for OSD or other overlapping GUIs.
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* Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
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#define LV_COLOR_SCREEN_TRANSP 0
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/*Images pixels with this color will not be drawn (with chroma keying)*/
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*LV_COLOR_LIME: pure green*/
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/* Enable chroma keying for indexed images. */
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#define LV_INDEXED_CHROMA 1
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/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
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#define LV_ANTIALIAS 1
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/* Default display refresh period.
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* Can be changed in the display driver (`lv_disp_drv_t`).*/
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#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
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/* Dot Per Inch: used to initialize default sizes.
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* E.g. a button with width = LV_DPI / 2 -> half inch wide
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* (Not so important, you can adjust it to modify default sizes and spaces)*/
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#define LV_DPI 100 /*[px]*/
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/* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
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typedef int16_t lv_coord_t;
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/*=========================
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Memory manager settings
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*=========================*/
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/* LittelvGL's internal memory manager's settings.
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* The graphical objects and other related data are stored here. */
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/* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
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#define LV_MEM_CUSTOM 0
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#if LV_MEM_CUSTOM == 0
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/* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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# define LV_MEM_SIZE (32U * 1024U)
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/* Complier prefix for a big array declaration */
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# define LV_MEM_ATTR
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/* Set an address for the memory pool instead of allocating it as an array.
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* Can be in external SRAM too. */
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# define LV_MEM_ADR 0
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/* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
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# define LV_MEM_AUTO_DEFRAG 1
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#else /*LV_MEM_CUSTOM*/
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# define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
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# define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
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# define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
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#endif /*LV_MEM_CUSTOM*/
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/* Garbage Collector settings
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* Used if lvgl is binded to higher level language and the memory is managed by that language */
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#define LV_ENABLE_GC 0
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#if LV_ENABLE_GC != 0
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# define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
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# define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/
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# define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/
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#endif /* LV_ENABLE_GC */
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/*=======================
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Input device settings
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*=======================*/
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/* Input device default settings.
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* Can be changed in the Input device driver (`lv_indev_drv_t`)*/
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/* Input device read period in milliseconds */
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#define LV_INDEV_DEF_READ_PERIOD 30
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/* Drag threshold in pixels */
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#define LV_INDEV_DEF_DRAG_LIMIT 10
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/* Drag throw slow-down in [%]. Greater value -> faster slow-down */
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#define LV_INDEV_DEF_DRAG_THROW 20
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/* Long press time in milliseconds.
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* Time to send `LV_EVENT_LONG_PRESSSED`) */
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#define LV_INDEV_DEF_LONG_PRESS_TIME 400
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/* Repeated trigger period in long press [ms]
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* Time between `LV_EVENT_LONG_PRESSED_REPEAT */
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#define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100
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/* Gesture threshold in pixels */
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#define LV_INDEV_DEF_GESTURE_LIMIT 50
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/* Gesture min velocity at release before swipe (pixels)*/
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#define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3
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/*==================
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* Feature usage
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*==================*/
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/*1: Enable the Animations */
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#define LV_USE_ANIMATION 1
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#if LV_USE_ANIMATION
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/*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
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typedef void * lv_anim_user_data_t;
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#endif
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/* 1: Enable shadow drawing*/
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#define LV_USE_SHADOW 1
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#if LV_USE_SHADOW
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/* Allow buffering some shadow calculation
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* LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer,
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* where shadow size is `shadow_width + radius`
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* Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
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#define LV_SHADOW_CACHE_SIZE 0
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#endif
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/* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/
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#define LV_USE_BLEND_MODES 1
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/* 1: Use the `opa_scale` style property to set the opacity of an object and its children at once*/
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#define LV_USE_OPA_SCALE 1
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/* 1: Enable object groups (for keyboard/encoder navigation) */
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#define LV_USE_GROUP 1
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#if LV_USE_GROUP
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typedef void * lv_group_user_data_t;
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#endif /*LV_USE_GROUP*/
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/* 1: Enable GPU interface*/
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#define LV_USE_GPU 1
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/* 1: Enable file system (might be required for images */
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#define LV_USE_FILESYSTEM 1
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#if LV_USE_FILESYSTEM
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/*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
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typedef void * lv_fs_drv_user_data_t;
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#endif
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/*1: Add a `user_data` to drivers and objects*/
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#define LV_USE_USER_DATA 0
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/*1: Show CPU usage and FPS count in the right bottom corner*/
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#define LV_USE_PERF_MONITOR 0
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/*========================
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* Image decoder and cache
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*========================*/
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/* 1: Enable indexed (palette) images */
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#define LV_IMG_CF_INDEXED 1
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/* 1: Enable alpha indexed images */
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#define LV_IMG_CF_ALPHA 1
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/* Default image cache size. Image caching keeps the images opened.
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* If only the built-in image formats are used there is no real advantage of caching.
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* (I.e. no new image decoder is added)
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* With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
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* However the opened images might consume additional RAM.
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* LV_IMG_CACHE_DEF_SIZE must be >= 1 */
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#define LV_IMG_CACHE_DEF_SIZE 1
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/*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
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typedef void * lv_img_decoder_user_data_t;
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/*=====================
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* Compiler settings
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*====================*/
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/* Define a custom attribute to `lv_tick_inc` function */
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#define LV_ATTRIBUTE_TICK_INC
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/* Define a custom attribute to `lv_task_handler` function */
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#define LV_ATTRIBUTE_TASK_HANDLER
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/* Define a custom attribute to `lv_disp_flush_ready` function */
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#define LV_ATTRIBUTE_FLUSH_READY
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/* With size optimization (-Os) the compiler might not align data to
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* 4 or 8 byte boundary. This alignment will be explicitly applied where needed.
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* E.g. __attribute__((aligned(4))) */
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#define LV_ATTRIBUTE_MEM_ALIGN
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/* Attribute to mark large constant arrays for example
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* font's bitmaps */
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#define LV_ATTRIBUTE_LARGE_CONST
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/* Export integer constant to binding.
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* This macro is used with constants in the form of LV_<CONST> that
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* should also appear on lvgl binding API such as Micropython
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*
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* The default value just prevents a GCC warning.
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*/
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#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning
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/*===================
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* HAL settings
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*==================*/
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/* 1: use a custom tick source.
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* It removes the need to manually update the tick with `lv_tick_inc`) */
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#define LV_TICK_CUSTOM 0
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#if LV_TICK_CUSTOM == 1
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#define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/
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#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/
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#endif /*LV_TICK_CUSTOM*/
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typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
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typedef void * lv_indev_drv_user_data_t; /*Type of user data in the input device driver*/
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/*================
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* Log settings
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*===============*/
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/*1: Enable the log module*/
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#define LV_USE_LOG 0
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#if LV_USE_LOG
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/* How important log should be added:
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* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
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* LV_LOG_LEVEL_INFO Log important events
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* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
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* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
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* LV_LOG_LEVEL_NONE Do not log anything
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*/
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# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
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/* 1: Print the log with 'printf';
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* 0: user need to register a callback with `lv_log_register_print_cb`*/
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# define LV_LOG_PRINTF 0
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#endif /*LV_USE_LOG*/
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/*=================
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* Debug settings
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*================*/
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/* If Debug is enabled LittelvGL validates the parameters of the functions.
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* If an invalid parameter is found an error log message is printed and
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* the MCU halts at the error. (`LV_USE_LOG` should be enabled)
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* If you are debugging the MCU you can pause
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* the debugger to see exactly where the issue is.
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*
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* The behavior of asserts can be overwritten by redefining them here.
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* E.g. #define LV_ASSERT_MEM(p) <my_assert_code>
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*/
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#define LV_USE_DEBUG 1
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#if LV_USE_DEBUG
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/*Check if the parameter is NULL. (Quite fast) */
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#define LV_USE_ASSERT_NULL 1
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/*Checks is the memory is successfully allocated or no. (Quite fast)*/
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#define LV_USE_ASSERT_MEM 1
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/*Check the integrity of `lv_mem` after critical operations. (Slow)*/
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#define LV_USE_ASSERT_MEM_INTEGRITY 0
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/* Check the strings.
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* Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow)
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* If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
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#define LV_USE_ASSERT_STR 0
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/* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow)
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* If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
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#define LV_USE_ASSERT_OBJ 0
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/*Check if the styles are properly initialized. (Fast)*/
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#define LV_USE_ASSERT_STYLE 0
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#endif /*LV_USE_DEBUG*/
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/*==================
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* FONT USAGE
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*===================*/
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/* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel.
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* The symbols are available via `LV_SYMBOL_...` defines
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* More info about fonts: https://docs.littlevgl.com/#Fonts
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* To create a new font go to: https://littlevgl.com/ttf-font-to-c-array
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*/
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/* Robot fonts with bpp = 4
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* https://fonts.google.com/specimen/Roboto */
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#define LV_FONT_ROBOTO_12 0
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#define LV_FONT_ROBOTO_16 1
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#define LV_FONT_ROBOTO_22 0
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#define LV_FONT_ROBOTO_28 0
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/* Demonstrate special features */
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#define LV_FONT_ROBOTO_12_SUBPX 1
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#define LV_FONT_ROBOTO_28_COMPRESSED 1 /*bpp = 3*/
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/*Pixel perfect monospace font
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* http://pelulamu.net/unscii/ */
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#define LV_FONT_UNSCII_8 0
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/* Optionally declare your custom fonts here.
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* You can use these fonts as default font too
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* and they will be available globally. E.g.
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* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
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* LV_FONT_DECLARE(my_font_2)
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*/
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#define LV_FONT_CUSTOM_DECLARE
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/* Enable it if you have fonts with a lot of characters.
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* The limit depends on the font size, font face and bpp
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* but with > 10,000 characters if you see issues probably you need to enable it.*/
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#define LV_FONT_FMT_TXT_LARGE 0
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/* Set the pixel order of the display.
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* Important only if "subpx fonts" are used.
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* With "normal" font it doesn't matter.
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*/
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#define LV_FONT_SUBPX_BGR 0
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/*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
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typedef void * lv_font_user_data_t;
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/*================
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* THEME USAGE
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*================*/
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/*Always enable at least on theme*/
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#define LV_USE_THEME_EMPTY 0 /*No theme, you can apply your styles as you need*/
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#define LV_USE_THEME_TEMPLATE 0 /*Simple to the create your theme based on it*/
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#define LV_USE_THEME_MATERIAL 1 /*A fast and impressive theme*/
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#define LV_THEME_DEFAULT_INIT lv_theme_material_init
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#define LV_THEME_DEFAULT_COLOR_PRIMARY LV_COLOR_RED
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#define LV_THEME_DEFAULT_COLOR_SECONDARY LV_COLOR_BLUE
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#define LV_THEME_DEFAULT_FLAG LV_THEME_MATERIAL_FLAG_LIGHT
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#define LV_THEME_DEFAULT_FONT_SMALL &lv_font_roboto_16
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#define LV_THEME_DEFAULT_FONT_NORMAL &lv_font_roboto_16
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#define LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_roboto_16
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#define LV_THEME_DEFAULT_FONT_TITLE &lv_font_roboto_16
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/*=================
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* Text settings
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*=================*/
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/* Select a character encoding for strings.
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* Your IDE or editor should have the same character encoding
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* - LV_TXT_ENC_UTF8
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* - LV_TXT_ENC_ASCII
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* */
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#define LV_TXT_ENC LV_TXT_ENC_UTF8
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/*Can break (wrap) texts on these chars*/
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#define LV_TXT_BREAK_CHARS " ,.;:-_"
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/* If a word is at least this long, will break wherever "prettiest"
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* To disable, set to a value <= 0 */
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#define LV_TXT_LINE_BREAK_LONG_LEN 0
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/* Minimum number of characters in a long word to put on a line before a break.
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* Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
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#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
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/* Minimum number of characters in a long word to put on a line after a break.
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* Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
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#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
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/* The control character to use for signalling text recoloring. */
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#define LV_TXT_COLOR_CMD "#"
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/* Support bidirectional texts.
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* Allows mixing Left-to-Right and Right-to-Left texts.
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* The direction will be processed according to the Unicode Bidirectioanl Algorithm:
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* https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
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#define LV_USE_BIDI 0
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#if LV_USE_BIDI
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/* Set the default direction. Supported values:
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* `LV_BIDI_DIR_LTR` Left-to-Right
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* `LV_BIDI_DIR_RTL` Right-to-Left
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* `LV_BIDI_DIR_AUTO` detect texts base direction */
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#define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO
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#endif
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/*Change the built in (v)snprintf functions*/
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#define LV_SPRINTF_CUSTOM 0
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#if LV_SPRINTF_CUSTOM
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# define LV_SPRINTF_INCLUDE <stdio.h>
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# define lv_snprintf snprintf
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# define lv_vsnprintf vsnprintf
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#endif /*LV_SPRINTF_CUSTOM*/
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/*===================
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* LV_OBJ SETTINGS
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*==================*/
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#if LV_USE_USER_DATA
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/*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
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typedef void * lv_obj_user_data_t;
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/*Provide a function to free user data*/
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#define LV_USE_USER_DATA_FREE 0
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#if LV_USE_USER_DATA_FREE
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# define LV_USER_DATA_FREE_INCLUDE "something.h" /*Header for user data free function*/
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/* Function prototype : void user_data_free(lv_obj_t * obj); */
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# define LV_USER_DATA_FREE (user_data_free) /*Invoking for user data free function*/
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#endif
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#endif
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/*1: enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/
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#define LV_USE_OBJ_REALIGN 1
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/* Enable to make the object clickable on a larger area.
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* LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
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* LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)
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* LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)
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*/
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#define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY
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/*==================
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* LV OBJ X USAGE
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*================*/
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/*
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* Documentation of the object types: https://docs.littlevgl.com/#Object-types
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*/
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/*Arc (dependencies: -)*/
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#define LV_USE_ARC 1
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/*Bar (dependencies: -)*/
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#define LV_USE_BAR 1
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/*Button (dependencies: lv_cont*/
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#define LV_USE_BTN 1
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#if LV_USE_BTN != 0
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/*Enable button-state animations - draw a circle on click (dependencies: LV_USE_ANIMATION)*/
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# define LV_BTN_INK_EFFECT 0
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#endif
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/*Button matrix (dependencies: -)*/
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#define LV_USE_BTNMATRIX 1
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/*Calendar (dependencies: -)*/
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#define LV_USE_CALENDAR 1
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/*Canvas (dependencies: lv_img)*/
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#define LV_USE_CANVAS 1
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/*Check box (dependencies: lv_btn, lv_label)*/
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#define LV_USE_CHECKBOX 1
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/*Chart (dependencies: -)*/
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#define LV_USE_CHART 1
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#if LV_USE_CHART
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# define LV_CHART_AXIS_TICK_LABEL_MAX_LEN 20
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#endif
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/*Container (dependencies: -*/
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#define LV_USE_CONT 1
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/*Color picker (dependencies: -*/
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#define LV_USE_CPICKER 1
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/*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
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#define LV_USE_DROPDOWN 1
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#if LV_USE_DROPDOWN != 0
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/*Open and close default animation time [ms] (0: no animation)*/
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# define LV_DROPDOWN_DEF_ANIM_TIME 200
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#endif
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/*Gauge (dependencies:lv_bar, lv_linemeter)*/
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#define LV_USE_GAUGE 1
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/*Image (dependencies: lv_label*/
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#define LV_USE_IMG 1
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/*Image Button (dependencies: lv_btn*/
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#define LV_USE_IMGBTN 1
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#if LV_USE_IMGBTN
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/*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
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# define LV_IMGBTN_TILED 0
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#endif
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/*Keyboard (dependencies: lv_btnm)*/
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#define LV_USE_KEYBOARD 1
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/*Label (dependencies: -*/
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#define LV_USE_LABEL 1
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#if LV_USE_LABEL != 0
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/*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
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# define LV_LABEL_DEF_SCROLL_SPEED 25
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/* Waiting period at beginning/end of animation cycle */
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# define LV_LABEL_WAIT_CHAR_COUNT 3
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/*Enable selecting text of the label */
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# define LV_LABEL_TEXT_SEL 0
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/*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
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# define LV_LABEL_LONG_TXT_HINT 0
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#endif
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/*LED (dependencies: -)*/
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#define LV_USE_LED 1
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#if LV_USE_LED
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# define LV_LED_BRIGHT_MIN 60 /*Minimal brightness*/
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# define LV_LED_BRIGHT_MAX 255 /*Maximal brightness*/
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#endif
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/*Line (dependencies: -*/
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#define LV_USE_LINE 1
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/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
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#define LV_USE_LIST 1
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#if LV_USE_LIST != 0
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/*Default animation time of focusing to a list element [ms] (0: no animation) */
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# define LV_LIST_DEF_ANIM_TIME 100
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#endif
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/*Line meter (dependencies: *;)*/
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#define LV_USE_LINEMETER 1
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/*Mask (dependencies: -)*/
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#define LV_USE_OBJMASK 0
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/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
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#define LV_USE_MSGBOX 1
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/*Page (dependencies: lv_cont)*/
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#define LV_USE_PAGE 1
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#if LV_USE_PAGE != 0
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/*Focus default animation time [ms] (0: no animation)*/
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# define LV_PAGE_DEF_ANIM_TIME 400
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#endif
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/*Preload (dependencies: lv_arc, lv_anim)*/
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#define LV_USE_SPINNER 1
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#if LV_USE_SPINNER != 0
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# define LV_SPINNER_DEF_ARC_LENGTH 60 /*[deg]*/
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# define LV_SPINNER_DEF_SPIN_TIME 1000 /*[ms]*/
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# define LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_SPINNING_ARC
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#endif
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/*Roller (dependencies: lv_ddlist)*/
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#define LV_USE_ROLLER 1
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#if LV_USE_ROLLER != 0
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/*Focus animation time [ms] (0: no animation)*/
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# define LV_ROLLER_DEF_ANIM_TIME 200
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/*Number of extra "pages" when the roller is infinite*/
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# define LV_ROLLER_INF_PAGES 7
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#endif
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/*Slider (dependencies: lv_bar)*/
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#define LV_USE_SLIDER 1
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/*Spinbox (dependencies: lv_ta)*/
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#define LV_USE_SPINBOX 1
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/*Switch (dependencies: lv_slider)*/
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#define LV_USE_SWITCH 1
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/*Text area (dependencies: lv_label, lv_page)*/
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#define LV_USE_TEXTAREA 1
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#if LV_USE_TEXTAREA != 0
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# define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400 /*ms*/
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# define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
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#endif
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/*Table (dependencies: lv_label)*/
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#define LV_USE_TABLE 1
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#if LV_USE_TABLE
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# define LV_TABLE_COL_MAX 12
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#endif
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/*Tab (dependencies: lv_page, lv_btnm)*/
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#define LV_USE_TABVIEW 1
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# if LV_USE_TABVIEW != 0
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/*Time of slide animation [ms] (0: no animation)*/
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# define LV_TABVIEW_DEF_ANIM_TIME 300
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#endif
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/*Tileview (dependencies: lv_page) */
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#define LV_USE_TILEVIEW 1
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#if LV_USE_TILEVIEW
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/*Time of slide animation [ms] (0: no animation)*/
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# define LV_TILEVIEW_DEF_ANIM_TIME 300
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#endif
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/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
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#define LV_USE_WIN 1
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/*==================
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* Non-user section
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*==================*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
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# define _CRT_SECURE_NO_WARNINGS
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#endif
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/*--END OF LV_CONF_H--*/
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#endif /*LV_CONF_H*/
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#endif /*End of "Content enable"*/
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