mirror of
https://github.com/lvgl/lvgl.git
synced 2024-11-23 17:53:45 +08:00
bbe5f032e6
Signed-off-by: zhangjipeng <zhangjipeng@xiaomi.com> Co-authored-by: zhangjipeng <zhangjipeng@xiaomi.com>
1250 lines
41 KiB
C
1250 lines
41 KiB
C
/**
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* @file lv_conf.h
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* Configuration file for v9.3.0-dev
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*/
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/*
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* Copy this file as `lv_conf.h`
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* 1. simply next to `lvgl` folder
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* 2. or to any other place and
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* - define `LV_CONF_INCLUDE_SIMPLE`;
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* - add the path as an include path.
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*/
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/* clang-format off */
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#if 0 /* Set this to "1" to enable content */
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#ifndef LV_CONF_H
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#define LV_CONF_H
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/* If you need to include anything here, do it inside the `__ASSEMBLY__` guard */
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#if 0 && defined(__ASSEMBLY__)
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#include "my_include.h"
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#endif
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/*====================
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COLOR SETTINGS
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*====================*/
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/** Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888) */
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#define LV_COLOR_DEPTH 16
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/*=========================
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STDLIB WRAPPER SETTINGS
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*=========================*/
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/** Possible values
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* - LV_STDLIB_BUILTIN: LVGL's built in implementation
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* - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
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* - LV_STDLIB_MICROPYTHON: MicroPython implementation
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* - LV_STDLIB_RTTHREAD: RT-Thread implementation
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* - LV_STDLIB_CUSTOM: Implement the functions externally
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*/
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#define LV_USE_STDLIB_MALLOC LV_STDLIB_BUILTIN
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/** Possible values
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* - LV_STDLIB_BUILTIN: LVGL's built in implementation
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* - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
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* - LV_STDLIB_MICROPYTHON: MicroPython implementation
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* - LV_STDLIB_RTTHREAD: RT-Thread implementation
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* - LV_STDLIB_CUSTOM: Implement the functions externally
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*/
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#define LV_USE_STDLIB_STRING LV_STDLIB_BUILTIN
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/** Possible values
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* - LV_STDLIB_BUILTIN: LVGL's built in implementation
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* - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
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* - LV_STDLIB_MICROPYTHON: MicroPython implementation
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* - LV_STDLIB_RTTHREAD: RT-Thread implementation
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* - LV_STDLIB_CUSTOM: Implement the functions externally
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*/
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#define LV_USE_STDLIB_SPRINTF LV_STDLIB_BUILTIN
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#define LV_STDINT_INCLUDE <stdint.h>
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#define LV_STDDEF_INCLUDE <stddef.h>
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#define LV_STDBOOL_INCLUDE <stdbool.h>
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#define LV_INTTYPES_INCLUDE <inttypes.h>
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#define LV_LIMITS_INCLUDE <limits.h>
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#define LV_STDARG_INCLUDE <stdarg.h>
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#if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
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/** Size of memory available for `lv_malloc()` in bytes (>= 2kB) */
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#define LV_MEM_SIZE (64 * 1024U) /**< [bytes] */
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/** Size of the memory expand for `lv_malloc()` in bytes */
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#define LV_MEM_POOL_EXPAND_SIZE 0
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/** Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too. */
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#define LV_MEM_ADR 0 /**< 0: unused*/
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/* Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc */
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#if LV_MEM_ADR == 0
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#undef LV_MEM_POOL_INCLUDE
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#undef LV_MEM_POOL_ALLOC
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#endif
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#endif /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/
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/*====================
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HAL SETTINGS
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*====================*/
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/** Default display refresh, input device read and animation step period. */
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#define LV_DEF_REFR_PERIOD 33 /**< [ms] */
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/** Default Dots Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
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* (Not so important, you can adjust it to modify default sizes and spaces.) */
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#define LV_DPI_DEF 130 /**< [px/inch] */
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/*=================
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* OPERATING SYSTEM
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*=================*/
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/** Select operating system to use. Possible options:
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* - LV_OS_NONE
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* - LV_OS_PTHREAD
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* - LV_OS_FREERTOS
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* - LV_OS_CMSIS_RTOS2
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* - LV_OS_RTTHREAD
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* - LV_OS_WINDOWS
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* - LV_OS_MQX
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* - LV_OS_CUSTOM */
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#define LV_USE_OS LV_OS_NONE
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#if LV_USE_OS == LV_OS_CUSTOM
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#define LV_OS_CUSTOM_INCLUDE <stdint.h>
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#endif
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#if LV_USE_OS == LV_OS_FREERTOS
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/*
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* Unblocking an RTOS task with a direct notification is 45% faster and uses less RAM
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* than unblocking a task using an intermediary object such as a binary semaphore.
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* RTOS task notifications can only be used when there is only one task that can be the recipient of the event.
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*/
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#define LV_USE_FREERTOS_TASK_NOTIFY 1
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#endif
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/*========================
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* RENDERING CONFIGURATION
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*========================*/
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/** Align stride of all layers and images to this bytes */
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#define LV_DRAW_BUF_STRIDE_ALIGN 1
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/** Align start address of draw_buf addresses to this bytes*/
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#define LV_DRAW_BUF_ALIGN 4
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/** Using matrix for transformations.
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* Requirements:
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* - `LV_USE_MATRIX = 1`.
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* - Rendering engine needs to support 3x3 matrix transformations. */
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#define LV_DRAW_TRANSFORM_USE_MATRIX 0
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/* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
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* it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
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* "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
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* and can't be drawn in chunks. */
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/** The target buffer size for simple layer chunks. */
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#define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /**< [bytes]*/
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/** Stack size of drawing thread.
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* NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more.
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*/
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#define LV_DRAW_THREAD_STACK_SIZE (8 * 1024) /**< [bytes]*/
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#define LV_USE_DRAW_SW 1
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#if LV_USE_DRAW_SW == 1
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/*
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* Selectively disable color format support in order to reduce code size.
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* NOTE: some features use certain color formats internally, e.g.
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* - gradients use RGB888
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* - bitmaps with transparency may use ARGB8888
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*/
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#define LV_DRAW_SW_SUPPORT_RGB565 1
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#define LV_DRAW_SW_SUPPORT_RGB565A8 1
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#define LV_DRAW_SW_SUPPORT_RGB888 1
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#define LV_DRAW_SW_SUPPORT_XRGB8888 1
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#define LV_DRAW_SW_SUPPORT_ARGB8888 1
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#define LV_DRAW_SW_SUPPORT_L8 1
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#define LV_DRAW_SW_SUPPORT_AL88 1
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#define LV_DRAW_SW_SUPPORT_A8 1
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#define LV_DRAW_SW_SUPPORT_I1 1
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/** Set number of draw units.
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* - > 1 requires operating system to be enabled in `LV_USE_OS`.
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* - > 1 means multiple threads will render the screen in parallel. */
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#define LV_DRAW_SW_DRAW_UNIT_CNT 1
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/** Use Arm-2D to accelerate software (sw) rendering. */
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#define LV_USE_DRAW_ARM2D_SYNC 0
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/** Enable native helium assembly to be compiled. */
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#define LV_USE_NATIVE_HELIUM_ASM 0
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/**
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* - 0: Use a simple renderer capable of drawing only simple rectangles with gradient, images, text, and straight lines only.
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* - 1: Use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too. */
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#define LV_DRAW_SW_COMPLEX 1
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#if LV_DRAW_SW_COMPLEX == 1
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/** Allow buffering some shadow calculation.
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* LV_DRAW_SW_SHADOW_CACHE_SIZE is the maximum shadow size to buffer, where shadow size is
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* `shadow_width + radius`. Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost. */
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#define LV_DRAW_SW_SHADOW_CACHE_SIZE 0
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/** Set number of maximally-cached circle data.
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* The circumference of 1/4 circle are saved for anti-aliasing.
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* `radius * 4` bytes are used per circle (the most often used radiuses are saved).
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* - 0: disables caching */
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#define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
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#endif
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#define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE
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#if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
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#define LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
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#endif
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/** Enable drawing complex gradients in software: linear at an angle, radial or conical */
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#define LV_USE_DRAW_SW_COMPLEX_GRADIENTS 0
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#endif
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/*Use TSi's aka (Think Silicon) NemaGFX */
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#define LV_USE_NEMA_GFX 0
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#if LV_USE_NEMA_GFX
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#define LV_NEMA_GFX_HAL_INCLUDE <stm32u5xx_hal.h>
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/*Enable Vector Graphics Operations. Available only if NemaVG library is present*/
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#define LV_USE_NEMA_VG 0
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#if LV_USE_NEMA_VG
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/*Define application's resolution used for VG related buffer allocation */
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#define LV_NEMA_GFX_MAX_RESX 800
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#define LV_NEMA_GFX_MAX_RESY 600
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#endif
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#endif
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/** Use NXP's VG-Lite GPU on iMX RTxxx platforms. */
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#define LV_USE_DRAW_VGLITE 0
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#if LV_USE_DRAW_VGLITE
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/** Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */
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#define LV_USE_VGLITE_BLIT_SPLIT 0
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#if LV_USE_OS
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/** Use additional draw thread for VG-Lite processing. */
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#define LV_USE_VGLITE_DRAW_THREAD 1
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#if LV_USE_VGLITE_DRAW_THREAD
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/** Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
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#define LV_USE_VGLITE_DRAW_ASYNC 1
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#endif
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#endif
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/** Enable VGLite asserts. */
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#define LV_USE_VGLITE_ASSERT 0
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#endif
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/** Use NXP's PXP on iMX RTxxx platforms. */
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#define LV_USE_PXP 0
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#if LV_USE_PXP
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/** Use PXP for drawing.*/
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#define LV_USE_DRAW_PXP 1
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/** Use PXP to rotate display.*/
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#define LV_USE_ROTATE_PXP 0
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#if LV_USE_DRAW_PXP && LV_USE_OS
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/** Use additional draw thread for PXP processing.*/
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#define LV_USE_PXP_DRAW_THREAD 1
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#endif
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/** Enable PXP asserts. */
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#define LV_USE_PXP_ASSERT 0
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#endif
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/** Use Renesas Dave2D on RA platforms. */
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#define LV_USE_DRAW_DAVE2D 0
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/** Draw using cached SDL textures*/
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#define LV_USE_DRAW_SDL 0
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/** Use VG-Lite GPU. */
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#define LV_USE_DRAW_VG_LITE 0
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#if LV_USE_DRAW_VG_LITE
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/** Enable VG-Lite custom external 'gpu_init()' function */
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#define LV_VG_LITE_USE_GPU_INIT 0
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/** Enable VG-Lite assert. */
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#define LV_VG_LITE_USE_ASSERT 0
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/** VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
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#define LV_VG_LITE_FLUSH_MAX_COUNT 8
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/** Enable border to simulate shadow.
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* NOTE: which usually improves performance,
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* but does not guarantee the same rendering quality as the software. */
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#define LV_VG_LITE_USE_BOX_SHADOW 0
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/** VG-Lite gradient maximum cache number.
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* @note The memory usage of a single gradient image is 4K bytes. */
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#define LV_VG_LITE_GRAD_CACHE_CNT 32
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/** VG-Lite stroke maximum cache number. */
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#define LV_VG_LITE_STROKE_CACHE_CNT 32
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#endif
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/** Accelerate blends, fills, etc. with STM32 DMA2D */
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#define LV_USE_DRAW_DMA2D 0
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#if LV_USE_DRAW_DMA2D
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#define LV_DRAW_DMA2D_HAL_INCLUDE "stm32h7xx_hal.h"
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/* if enabled, the user is required to call `lv_draw_dma2d_transfer_complete_interrupt_handler`
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* upon receiving the DMA2D global interrupt
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*/
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#define LV_USE_DRAW_DMA2D_INTERRUPT 0
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#endif
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/** Draw using cached OpenGLES textures */
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#define LV_USE_DRAW_OPENGLES 0
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/*=======================
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* FEATURE CONFIGURATION
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*=======================*/
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/*-------------
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* Logging
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*-----------*/
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/** Enable log module */
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#define LV_USE_LOG 0
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#if LV_USE_LOG
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/** Set value to one of the following levels of logging detail:
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* - LV_LOG_LEVEL_TRACE Log detailed information.
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* - LV_LOG_LEVEL_INFO Log important events.
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* - LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem.
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* - LV_LOG_LEVEL_ERROR Log only critical issues, when system may fail.
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* - LV_LOG_LEVEL_USER Log only custom log messages added by the user.
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* - LV_LOG_LEVEL_NONE Do not log anything. */
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#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
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/** - 1: Print log with 'printf';
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* - 0: User needs to register a callback with `lv_log_register_print_cb()`. */
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#define LV_LOG_PRINTF 0
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/** Set callback to print logs.
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* E.g `my_print`. The prototype should be `void my_print(lv_log_level_t level, const char * buf)`.
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* Can be overwritten by `lv_log_register_print_cb`. */
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//#define LV_LOG_PRINT_CB
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/** - 1: Enable printing timestamp;
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* - 0: Disable printing timestamp. */
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#define LV_LOG_USE_TIMESTAMP 1
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/** - 1: Print file and line number of the log;
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* - 0: Do not print file and line number of the log. */
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#define LV_LOG_USE_FILE_LINE 1
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/* Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs. */
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#define LV_LOG_TRACE_MEM 1 /**< Enable/disable trace logs in memory operations. */
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#define LV_LOG_TRACE_TIMER 1 /**< Enable/disable trace logs in timer operations. */
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#define LV_LOG_TRACE_INDEV 1 /**< Enable/disable trace logs in input device operations. */
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#define LV_LOG_TRACE_DISP_REFR 1 /**< Enable/disable trace logs in display re-draw operations. */
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#define LV_LOG_TRACE_EVENT 1 /**< Enable/disable trace logs in event dispatch logic. */
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#define LV_LOG_TRACE_OBJ_CREATE 1 /**< Enable/disable trace logs in object creation (core `obj` creation plus every widget). */
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#define LV_LOG_TRACE_LAYOUT 1 /**< Enable/disable trace logs in flex- and grid-layout operations. */
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#define LV_LOG_TRACE_ANIM 1 /**< Enable/disable trace logs in animation logic. */
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#define LV_LOG_TRACE_CACHE 1 /**< Enable/disable trace logs in cache operations. */
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#endif /*LV_USE_LOG*/
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/*-------------
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* Asserts
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*-----------*/
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/* Enable assertion failures if an operation fails or invalid data is found.
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* If LV_USE_LOG is enabled, an error message will be printed on failure. */
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#define LV_USE_ASSERT_NULL 1 /**< Check if the parameter is NULL. (Very fast, recommended) */
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#define LV_USE_ASSERT_MALLOC 1 /**< Checks is the memory is successfully allocated or no. (Very fast, recommended) */
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#define LV_USE_ASSERT_STYLE 0 /**< Check if the styles are properly initialized. (Very fast, recommended) */
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#define LV_USE_ASSERT_MEM_INTEGRITY 0 /**< Check the integrity of `lv_mem` after critical operations. (Slow) */
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#define LV_USE_ASSERT_OBJ 0 /**< Check the object's type and existence (e.g. not deleted). (Slow) */
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/** Add a custom handler when assert happens e.g. to restart MCU. */
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#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
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#define LV_ASSERT_HANDLER while(1); /**< Halt by default */
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/*-------------
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* Debug
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*-----------*/
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/** 1: Draw random colored rectangles over the redrawn areas. */
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#define LV_USE_REFR_DEBUG 0
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/** 1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/
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#define LV_USE_LAYER_DEBUG 0
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/** 1: Adds the following behaviors for debugging:
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* - Draw overlays with different colors for each draw_unit's tasks.
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* - Draw index number of draw unit on white background.
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* - For layers, draws index number of draw unit on black background. */
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#define LV_USE_PARALLEL_DRAW_DEBUG 0
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/*-------------
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* Others
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*-----------*/
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#define LV_ENABLE_GLOBAL_CUSTOM 0
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#if LV_ENABLE_GLOBAL_CUSTOM
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/** Header to include for custom 'lv_global' function" */
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#define LV_GLOBAL_CUSTOM_INCLUDE <stdint.h>
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#endif
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/** Default cache size in bytes.
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* Used by image decoders such as `lv_lodepng` to keep the decoded image in memory.
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* If size is not set to 0, the decoder will fail to decode when the cache is full.
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* If size is 0, the cache function is not enabled and the decoded memory will be
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* released immediately after use. */
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#define LV_CACHE_DEF_SIZE 0
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/** Default number of image header cache entries. The cache is used to store the headers of images
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* The main logic is like `LV_CACHE_DEF_SIZE` but for image headers. */
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#define LV_IMAGE_HEADER_CACHE_DEF_CNT 0
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/** Number of stops allowed per gradient. Increase this to allow more stops.
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* This adds (sizeof(lv_color_t) + 1) bytes per additional stop. */
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#define LV_GRADIENT_MAX_STOPS 2
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/** Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
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* - 0: round down,
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* - 64: round up from x.75,
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* - 128: round up from half,
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* - 192: round up from x.25,
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* - 254: round up */
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#define LV_COLOR_MIX_ROUND_OFS 0
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/** Add 2 x 32-bit variables to each `lv_obj_t` to speed up getting style properties */
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#define LV_OBJ_STYLE_CACHE 0
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/** Add `id` field to `lv_obj_t` */
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#define LV_USE_OBJ_ID 0
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/** Automatically assign an ID when obj is created */
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#define LV_OBJ_ID_AUTO_ASSIGN LV_USE_OBJ_ID
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/** Use builtin obj ID handler functions:
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* - lv_obj_assign_id: Called when a widget is created. Use a separate counter for each widget class as an ID.
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* - lv_obj_id_compare: Compare the ID to decide if it matches with a requested value.
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* - lv_obj_stringify_id: Return string-ified identifier, e.g. "button3".
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* - lv_obj_free_id: Does nothing, as there is no memory allocation for the ID.
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* When disabled these functions needs to be implemented by the user.*/
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#define LV_USE_OBJ_ID_BUILTIN 1
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/** Use obj property set/get API. */
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#define LV_USE_OBJ_PROPERTY 0
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/** Enable property name support. */
|
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#define LV_USE_OBJ_PROPERTY_NAME 1
|
|
|
|
/* Use VG-Lite Simulator.
|
|
* - Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
|
|
#define LV_USE_VG_LITE_THORVG 0
|
|
|
|
#if LV_USE_VG_LITE_THORVG
|
|
/** Enable LVGL's blend mode support */
|
|
#define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0
|
|
|
|
/** Enable YUV color format support */
|
|
#define LV_VG_LITE_THORVG_YUV_SUPPORT 0
|
|
|
|
/** Enable Linear gradient extension support */
|
|
#define LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT 0
|
|
|
|
/** Enable alignment on 16 pixels */
|
|
#define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1
|
|
|
|
/** Buffer address alignment */
|
|
#define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64
|
|
|
|
/** Enable multi-thread render */
|
|
#define LV_VG_LITE_THORVG_THREAD_RENDER 0
|
|
#endif
|
|
|
|
/*=====================
|
|
* COMPILER SETTINGS
|
|
*====================*/
|
|
|
|
/** For big endian systems set to 1 */
|
|
#define LV_BIG_ENDIAN_SYSTEM 0
|
|
|
|
/** Define a custom attribute for `lv_tick_inc` function */
|
|
#define LV_ATTRIBUTE_TICK_INC
|
|
|
|
/** Define a custom attribute for `lv_timer_handler` function */
|
|
#define LV_ATTRIBUTE_TIMER_HANDLER
|
|
|
|
/** Define a custom attribute for `lv_display_flush_ready` function */
|
|
#define LV_ATTRIBUTE_FLUSH_READY
|
|
|
|
/** Align VG_LITE buffers on this number of bytes.
|
|
* @note vglite_src_buf_aligned() uses this value to validate alignment of passed buffer pointers. */
|
|
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
|
|
|
|
/** Will be added where memory needs to be aligned (with -Os data might not be aligned to boundary by default).
|
|
* E.g. __attribute__((aligned(4)))*/
|
|
#define LV_ATTRIBUTE_MEM_ALIGN
|
|
|
|
/** Attribute to mark large constant arrays, for example for font bitmaps */
|
|
#define LV_ATTRIBUTE_LARGE_CONST
|
|
|
|
/** Compiler prefix for a large array declaration in RAM */
|
|
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
|
|
|
|
/** Place performance critical functions into a faster memory (e.g RAM) */
|
|
#define LV_ATTRIBUTE_FAST_MEM
|
|
|
|
/** Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
|
|
* should also appear on LVGL binding API such as MicroPython. */
|
|
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /**< The default value just prevents GCC warning */
|
|
|
|
/** Prefix all global extern data with this */
|
|
#define LV_ATTRIBUTE_EXTERN_DATA
|
|
|
|
/** Use `float` as `lv_value_precise_t` */
|
|
#define LV_USE_FLOAT 0
|
|
|
|
/** Enable matrix support
|
|
* - Requires `LV_USE_FLOAT = 1` */
|
|
#define LV_USE_MATRIX 0
|
|
|
|
/** Include `lvgl_private.h` in `lvgl.h` to access internal data and functions by default */
|
|
#define LV_USE_PRIVATE_API 0
|
|
|
|
/*==================
|
|
* FONT USAGE
|
|
*===================*/
|
|
|
|
/* Montserrat fonts with ASCII range and some symbols using bpp = 4
|
|
* https://fonts.google.com/specimen/Montserrat */
|
|
#define LV_FONT_MONTSERRAT_8 0
|
|
#define LV_FONT_MONTSERRAT_10 0
|
|
#define LV_FONT_MONTSERRAT_12 0
|
|
#define LV_FONT_MONTSERRAT_14 1
|
|
#define LV_FONT_MONTSERRAT_16 0
|
|
#define LV_FONT_MONTSERRAT_18 0
|
|
#define LV_FONT_MONTSERRAT_20 0
|
|
#define LV_FONT_MONTSERRAT_22 0
|
|
#define LV_FONT_MONTSERRAT_24 0
|
|
#define LV_FONT_MONTSERRAT_26 0
|
|
#define LV_FONT_MONTSERRAT_28 0
|
|
#define LV_FONT_MONTSERRAT_30 0
|
|
#define LV_FONT_MONTSERRAT_32 0
|
|
#define LV_FONT_MONTSERRAT_34 0
|
|
#define LV_FONT_MONTSERRAT_36 0
|
|
#define LV_FONT_MONTSERRAT_38 0
|
|
#define LV_FONT_MONTSERRAT_40 0
|
|
#define LV_FONT_MONTSERRAT_42 0
|
|
#define LV_FONT_MONTSERRAT_44 0
|
|
#define LV_FONT_MONTSERRAT_46 0
|
|
#define LV_FONT_MONTSERRAT_48 0
|
|
|
|
/* Demonstrate special features */
|
|
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /**< bpp = 3 */
|
|
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /**< Hebrew, Arabic, Persian letters and all their forms */
|
|
#define LV_FONT_SIMSUN_14_CJK 0 /**< 1000 most common CJK radicals */
|
|
#define LV_FONT_SIMSUN_16_CJK 0 /**< 1000 most common CJK radicals */
|
|
|
|
/** Pixel perfect monospaced fonts */
|
|
#define LV_FONT_UNSCII_8 0
|
|
#define LV_FONT_UNSCII_16 0
|
|
|
|
/** Optionally declare custom fonts here.
|
|
*
|
|
* You can use any of these fonts as the default font too and they will be available
|
|
* globally. Example:
|
|
*
|
|
* @code
|
|
* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)
|
|
* @endcode
|
|
*/
|
|
#define LV_FONT_CUSTOM_DECLARE
|
|
|
|
/** Always set a default font */
|
|
#define LV_FONT_DEFAULT &lv_font_montserrat_14
|
|
|
|
/** Enable handling large font and/or fonts with a lot of characters.
|
|
* The limit depends on the font size, font face and bpp.
|
|
* A compiler error will be triggered if a font needs it. */
|
|
#define LV_FONT_FMT_TXT_LARGE 0
|
|
|
|
/** Enables/disables support for compressed fonts. */
|
|
#define LV_USE_FONT_COMPRESSED 0
|
|
|
|
/** Enable drawing placeholders when glyph dsc is not found. */
|
|
#define LV_USE_FONT_PLACEHOLDER 1
|
|
|
|
/*=================
|
|
* TEXT SETTINGS
|
|
*=================*/
|
|
|
|
/**
|
|
* Select a character encoding for strings.
|
|
* Your IDE or editor should have the same character encoding.
|
|
* - LV_TXT_ENC_UTF8
|
|
* - LV_TXT_ENC_ASCII
|
|
*/
|
|
#define LV_TXT_ENC LV_TXT_ENC_UTF8
|
|
|
|
/** While rendering text strings, break (wrap) text on these chars. */
|
|
#define LV_TXT_BREAK_CHARS " ,.;:-_)]}"
|
|
|
|
/** If a word is at least this long, will break wherever "prettiest".
|
|
* To disable, set to a value <= 0. */
|
|
#define LV_TXT_LINE_BREAK_LONG_LEN 0
|
|
|
|
/** Minimum number of characters in a long word to put on a line before a break.
|
|
* Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
|
|
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
|
|
|
|
/** Minimum number of characters in a long word to put on a line after a break.
|
|
* Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
|
|
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
|
|
|
|
/** Support bidirectional text. Allows mixing Left-to-Right and Right-to-Left text.
|
|
* The direction will be processed according to the Unicode Bidirectional Algorithm:
|
|
* https://www.w3.org/International/articles/inline-bidi-markup/uba-basics */
|
|
#define LV_USE_BIDI 0
|
|
#if LV_USE_BIDI
|
|
/*Set the default direction. Supported values:
|
|
*`LV_BASE_DIR_LTR` Left-to-Right
|
|
*`LV_BASE_DIR_RTL` Right-to-Left
|
|
*`LV_BASE_DIR_AUTO` detect text base direction*/
|
|
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
|
|
#endif
|
|
|
|
/** Enable Arabic/Persian processing
|
|
* In these languages characters should be replaced with another form based on their position in the text */
|
|
#define LV_USE_ARABIC_PERSIAN_CHARS 0
|
|
|
|
/*The control character to use for signaling text recoloring*/
|
|
#define LV_TXT_COLOR_CMD "#"
|
|
|
|
/*==================
|
|
* WIDGETS
|
|
*================*/
|
|
/* Documentation for widgets can be found here: https://docs.lvgl.io/latest/en/html/widgets/index.html . */
|
|
|
|
/** 1: Causes these widgets to be given default values at creation time.
|
|
* - lv_buttonmatrix_t: Get default maps: {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}, else map not set.
|
|
* - lv_checkbox_t : String label set to "Check box", else set to empty string.
|
|
* - lv_dropdown_t : Options set to "Option 1", "Option 2", "Option 3", else no values are set.
|
|
* - lv_roller_t : Options set to "Option 1", "Option 2", "Option 3", "Option 4", "Option 5", else no values are set.
|
|
* - lv_label_t : Text set to "Text", else empty string.
|
|
* */
|
|
#define LV_WIDGETS_HAS_DEFAULT_VALUE 1
|
|
|
|
#define LV_USE_ANIMIMG 1
|
|
|
|
#define LV_USE_ARC 1
|
|
|
|
#define LV_USE_BAR 1
|
|
|
|
#define LV_USE_BUTTON 1
|
|
|
|
#define LV_USE_BUTTONMATRIX 1
|
|
|
|
#define LV_USE_CALENDAR 1
|
|
#if LV_USE_CALENDAR
|
|
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
|
|
#if LV_CALENDAR_WEEK_STARTS_MONDAY
|
|
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
|
|
#else
|
|
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
|
|
#endif
|
|
|
|
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
|
|
#define LV_USE_CALENDAR_HEADER_ARROW 1
|
|
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
|
|
#define LV_USE_CALENDAR_CHINESE 0
|
|
#endif /*LV_USE_CALENDAR*/
|
|
|
|
#define LV_USE_CANVAS 1
|
|
|
|
#define LV_USE_CHART 1
|
|
|
|
#define LV_USE_CHECKBOX 1
|
|
|
|
#define LV_USE_DROPDOWN 1 /**< Requires: lv_label */
|
|
|
|
#define LV_USE_IMAGE 1 /**< Requires: lv_label */
|
|
|
|
#define LV_USE_IMAGEBUTTON 1
|
|
|
|
#define LV_USE_KEYBOARD 1
|
|
|
|
#define LV_USE_LABEL 1
|
|
#if LV_USE_LABEL
|
|
#define LV_LABEL_TEXT_SELECTION 1 /**< Enable selecting text of the label */
|
|
#define LV_LABEL_LONG_TXT_HINT 1 /**< Store some extra info in labels to speed up drawing of very long text */
|
|
#define LV_LABEL_WAIT_CHAR_COUNT 3 /**< The count of wait chart */
|
|
#endif
|
|
|
|
#define LV_USE_LED 1
|
|
|
|
#define LV_USE_LINE 1
|
|
|
|
#define LV_USE_LIST 1
|
|
|
|
#define LV_USE_LOTTIE 0 /**< Requires: lv_canvas, thorvg */
|
|
|
|
#define LV_USE_MENU 1
|
|
|
|
#define LV_USE_MSGBOX 1
|
|
|
|
#define LV_USE_ROLLER 1 /**< Requires: lv_label */
|
|
|
|
#define LV_USE_SCALE 1
|
|
|
|
#define LV_USE_SLIDER 1 /**< Requires: lv_bar */
|
|
|
|
#define LV_USE_SPAN 1
|
|
#if LV_USE_SPAN
|
|
/** A line of text can contain this maximum number of span descriptors. */
|
|
#define LV_SPAN_SNIPPET_STACK_SIZE 64
|
|
#endif
|
|
|
|
#define LV_USE_SPINBOX 1
|
|
|
|
#define LV_USE_SPINNER 1
|
|
|
|
#define LV_USE_SWITCH 1
|
|
|
|
#define LV_USE_TABLE 1
|
|
|
|
#define LV_USE_TABVIEW 1
|
|
|
|
#define LV_USE_TEXTAREA 1 /**< Requires: lv_label */
|
|
#if LV_USE_TEXTAREA != 0
|
|
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /**< [ms] */
|
|
#endif
|
|
|
|
#define LV_USE_TILEVIEW 1
|
|
|
|
#define LV_USE_WIN 1
|
|
|
|
/*==================
|
|
* THEMES
|
|
*==================*/
|
|
/* Documentation for themes can be found here: https://docs.lvgl.io/master/overview/style.html#themes . */
|
|
|
|
/** A simple, impressive and very complete theme */
|
|
#define LV_USE_THEME_DEFAULT 1
|
|
#if LV_USE_THEME_DEFAULT
|
|
/** 0: Light mode; 1: Dark mode */
|
|
#define LV_THEME_DEFAULT_DARK 0
|
|
|
|
/** 1: Enable grow on press */
|
|
#define LV_THEME_DEFAULT_GROW 1
|
|
|
|
/** Default transition time in ms. */
|
|
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
|
|
#endif /*LV_USE_THEME_DEFAULT*/
|
|
|
|
/** A very simple theme that is a good starting point for a custom theme */
|
|
#define LV_USE_THEME_SIMPLE 1
|
|
|
|
/** A theme designed for monochrome displays */
|
|
#define LV_USE_THEME_MONO 1
|
|
|
|
/*==================
|
|
* LAYOUTS
|
|
*==================*/
|
|
/* Documentation for layouts can be found here: https://docs.lvgl.io/master/layouts/index.html . */
|
|
|
|
/** A layout similar to Flexbox in CSS. */
|
|
#define LV_USE_FLEX 1
|
|
|
|
/** A layout similar to Grid in CSS. */
|
|
#define LV_USE_GRID 1
|
|
|
|
/*====================
|
|
* 3RD PARTS LIBRARIES
|
|
*====================*/
|
|
/* Documentation for libraries can be found here: https://docs.lvgl.io/master/libs/index.html . */
|
|
|
|
/* File system interfaces for common APIs */
|
|
|
|
/** Setting a default driver letter allows skipping the driver prefix in filepaths. */
|
|
#define LV_FS_DEFAULT_DRIVE_LETTER '\0'
|
|
|
|
/** API for fopen, fread, etc. */
|
|
#define LV_USE_FS_STDIO 0
|
|
#if LV_USE_FS_STDIO
|
|
#define LV_FS_STDIO_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
|
|
#define LV_FS_STDIO_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
|
|
#define LV_FS_STDIO_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */
|
|
#endif
|
|
|
|
/** API for open, read, etc. */
|
|
#define LV_USE_FS_POSIX 0
|
|
#if LV_USE_FS_POSIX
|
|
#define LV_FS_POSIX_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
|
|
#define LV_FS_POSIX_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
|
|
#define LV_FS_POSIX_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */
|
|
#endif
|
|
|
|
/** API for CreateFile, ReadFile, etc. */
|
|
#define LV_USE_FS_WIN32 0
|
|
#if LV_USE_FS_WIN32
|
|
#define LV_FS_WIN32_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
|
|
#define LV_FS_WIN32_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
|
|
#define LV_FS_WIN32_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */
|
|
#endif
|
|
|
|
/** API for FATFS (needs to be added separately). Uses f_open, f_read, etc. */
|
|
#define LV_USE_FS_FATFS 0
|
|
#if LV_USE_FS_FATFS
|
|
#define LV_FS_FATFS_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
|
|
#define LV_FS_FATFS_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */
|
|
#endif
|
|
|
|
/** API for memory-mapped file access. */
|
|
#define LV_USE_FS_MEMFS 0
|
|
#if LV_USE_FS_MEMFS
|
|
#define LV_FS_MEMFS_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
|
|
#endif
|
|
|
|
/** API for LittleFs. */
|
|
#define LV_USE_FS_LITTLEFS 0
|
|
#if LV_USE_FS_LITTLEFS
|
|
#define LV_FS_LITTLEFS_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
|
|
#endif
|
|
|
|
/** API for Arduino LittleFs. */
|
|
#define LV_USE_FS_ARDUINO_ESP_LITTLEFS 0
|
|
#if LV_USE_FS_ARDUINO_ESP_LITTLEFS
|
|
#define LV_FS_ARDUINO_ESP_LITTLEFS_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
|
|
#endif
|
|
|
|
/** API for Arduino Sd. */
|
|
#define LV_USE_FS_ARDUINO_SD 0
|
|
#if LV_USE_FS_ARDUINO_SD
|
|
#define LV_FS_ARDUINO_SD_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */
|
|
#endif
|
|
|
|
/** LODEPNG decoder library */
|
|
#define LV_USE_LODEPNG 0
|
|
|
|
/** PNG decoder(libpng) library */
|
|
#define LV_USE_LIBPNG 0
|
|
|
|
/** BMP decoder library */
|
|
#define LV_USE_BMP 0
|
|
|
|
/** JPG + split JPG decoder library.
|
|
* Split JPG is a custom format optimized for embedded systems. */
|
|
#define LV_USE_TJPGD 0
|
|
|
|
/** libjpeg-turbo decoder library.
|
|
* - Supports complete JPEG specifications and high-performance JPEG decoding. */
|
|
#define LV_USE_LIBJPEG_TURBO 0
|
|
|
|
/** GIF decoder library */
|
|
#define LV_USE_GIF 0
|
|
#if LV_USE_GIF
|
|
/** GIF decoder accelerate */
|
|
#define LV_GIF_CACHE_DECODE_DATA 0
|
|
#endif
|
|
|
|
|
|
/** Decode bin images to RAM */
|
|
#define LV_BIN_DECODER_RAM_LOAD 0
|
|
|
|
/** RLE decompress library */
|
|
#define LV_USE_RLE 0
|
|
|
|
/** QR code library */
|
|
#define LV_USE_QRCODE 0
|
|
|
|
/** Barcode code library */
|
|
#define LV_USE_BARCODE 0
|
|
|
|
/** FreeType library */
|
|
#define LV_USE_FREETYPE 0
|
|
#if LV_USE_FREETYPE
|
|
/** Let FreeType use LVGL memory and file porting */
|
|
#define LV_FREETYPE_USE_LVGL_PORT 0
|
|
|
|
/** Cache count of glyphs in FreeType, i.e. number of glyphs that can be cached.
|
|
* The higher the value, the more memory will be used. */
|
|
#define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256
|
|
#endif
|
|
|
|
/** Built-in TTF decoder */
|
|
#define LV_USE_TINY_TTF 0
|
|
#if LV_USE_TINY_TTF
|
|
/* Enable loading TTF data from files */
|
|
#define LV_TINY_TTF_FILE_SUPPORT 0
|
|
#define LV_TINY_TTF_CACHE_GLYPH_CNT 256
|
|
#endif
|
|
|
|
/** Rlottie library */
|
|
#define LV_USE_RLOTTIE 0
|
|
|
|
/** Enable Vector Graphic APIs
|
|
* - Requires `LV_USE_MATRIX = 1` */
|
|
#define LV_USE_VECTOR_GRAPHIC 0
|
|
|
|
/** Enable ThorVG (vector graphics library) from the src/libs folder */
|
|
#define LV_USE_THORVG_INTERNAL 0
|
|
|
|
/** Enable ThorVG by assuming that its installed and linked to the project */
|
|
#define LV_USE_THORVG_EXTERNAL 0
|
|
|
|
/** Use lvgl built-in LZ4 lib */
|
|
#define LV_USE_LZ4_INTERNAL 0
|
|
|
|
/** Use external LZ4 library */
|
|
#define LV_USE_LZ4_EXTERNAL 0
|
|
|
|
/*SVG library*/
|
|
#define LV_USE_SVG 0
|
|
#define LV_USE_SVG_ANIMATION 0
|
|
#define LV_USE_SVG_DEBUG 0
|
|
|
|
/** FFmpeg library for image decoding and playing videos.
|
|
* Supports all major image formats so do not enable other image decoder with it. */
|
|
#define LV_USE_FFMPEG 0
|
|
#if LV_USE_FFMPEG
|
|
/** Dump input information to stderr */
|
|
#define LV_FFMPEG_DUMP_FORMAT 0
|
|
#endif
|
|
|
|
/*==================
|
|
* OTHERS
|
|
*==================*/
|
|
/* Documentation for several of the below items can be found here: https://docs.lvgl.io/master/others/index.html . */
|
|
|
|
/** 1: Enable API to take snapshot for object */
|
|
#define LV_USE_SNAPSHOT 0
|
|
|
|
/** 1: Enable system monitor component */
|
|
#define LV_USE_SYSMON 0
|
|
#if LV_USE_SYSMON
|
|
/** Get the idle percentage. E.g. uint32_t my_get_idle(void); */
|
|
#define LV_SYSMON_GET_IDLE lv_timer_get_idle
|
|
|
|
/** 1: Show CPU usage and FPS count.
|
|
* - Requires `LV_USE_SYSMON = 1` */
|
|
#define LV_USE_PERF_MONITOR 0
|
|
#if LV_USE_PERF_MONITOR
|
|
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
|
|
|
|
/** 0: Displays performance data on the screen; 1: Prints performance data using log. */
|
|
#define LV_USE_PERF_MONITOR_LOG_MODE 0
|
|
#endif
|
|
|
|
/** 1: Show used memory and memory fragmentation.
|
|
* - Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN`
|
|
* - Requires `LV_USE_SYSMON = 1`*/
|
|
#define LV_USE_MEM_MONITOR 0
|
|
#if LV_USE_MEM_MONITOR
|
|
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
|
|
#endif
|
|
#endif /*LV_USE_SYSMON*/
|
|
|
|
/** 1: Enable runtime performance profiler */
|
|
#define LV_USE_PROFILER 0
|
|
#if LV_USE_PROFILER
|
|
/** 1: Enable the built-in profiler */
|
|
#define LV_USE_PROFILER_BUILTIN 1
|
|
#if LV_USE_PROFILER_BUILTIN
|
|
/** Default profiler trace buffer size */
|
|
#define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024) /**< [bytes] */
|
|
#endif
|
|
|
|
/** Header to include for profiler */
|
|
#define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h"
|
|
|
|
/** Profiler start point function */
|
|
#define LV_PROFILER_BEGIN LV_PROFILER_BUILTIN_BEGIN
|
|
|
|
/** Profiler end point function */
|
|
#define LV_PROFILER_END LV_PROFILER_BUILTIN_END
|
|
|
|
/** Profiler start point function with custom tag */
|
|
#define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG
|
|
|
|
/** Profiler end point function with custom tag */
|
|
#define LV_PROFILER_END_TAG LV_PROFILER_BUILTIN_END_TAG
|
|
|
|
/*Enable layout profiler*/
|
|
#define LV_PROFILER_LAYOUT 1
|
|
|
|
/*Enable disp refr profiler*/
|
|
#define LV_PROFILER_REFR 1
|
|
|
|
/*Enable draw profiler*/
|
|
#define LV_PROFILER_DRAW 1
|
|
|
|
/*Enable indev profiler*/
|
|
#define LV_PROFILER_INDEV 1
|
|
|
|
/*Enable decoder profiler*/
|
|
#define LV_PROFILER_DECODER 1
|
|
|
|
/*Enable font profiler*/
|
|
#define LV_PROFILER_FONT 1
|
|
|
|
/*Enable fs profiler*/
|
|
#define LV_PROFILER_FS 1
|
|
|
|
/*Enable style profiler*/
|
|
#define LV_PROFILER_STYLE 0
|
|
|
|
/*Enable timer profiler*/
|
|
#define LV_PROFILER_TIMER 1
|
|
|
|
/*Enable cache profiler*/
|
|
#define LV_PROFILER_CACHE 1
|
|
#endif
|
|
|
|
/** 1: Enable Monkey test */
|
|
#define LV_USE_MONKEY 0
|
|
|
|
/** 1: Enable grid navigation */
|
|
#define LV_USE_GRIDNAV 0
|
|
|
|
/** 1: Enable `lv_obj` fragment logic */
|
|
#define LV_USE_FRAGMENT 0
|
|
|
|
/** 1: Support using images as font in label or span widgets */
|
|
#define LV_USE_IMGFONT 0
|
|
|
|
/** 1: Enable an observer pattern implementation */
|
|
#define LV_USE_OBSERVER 1
|
|
|
|
/** 1: Enable Pinyin input method
|
|
* - Requires: lv_keyboard */
|
|
#define LV_USE_IME_PINYIN 0
|
|
#if LV_USE_IME_PINYIN
|
|
/** 1: Use default thesaurus.
|
|
* @note If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesaurus. */
|
|
#define LV_IME_PINYIN_USE_DEFAULT_DICT 1
|
|
/** Set maximum number of candidate panels that can be displayed.
|
|
* @note This needs to be adjusted according to size of screen. */
|
|
#define LV_IME_PINYIN_CAND_TEXT_NUM 6
|
|
|
|
/** Use 9-key input (k9). */
|
|
#define LV_IME_PINYIN_USE_K9_MODE 1
|
|
#if LV_IME_PINYIN_USE_K9_MODE == 1
|
|
#define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
|
|
#endif /*LV_IME_PINYIN_USE_K9_MODE*/
|
|
#endif
|
|
|
|
/** 1: Enable file explorer.
|
|
* - Requires: lv_table */
|
|
#define LV_USE_FILE_EXPLORER 0
|
|
#if LV_USE_FILE_EXPLORER
|
|
/** Maximum length of path */
|
|
#define LV_FILE_EXPLORER_PATH_MAX_LEN (128)
|
|
/** Quick access bar, 1:use, 0:do not use.
|
|
* - Requires: lv_list */
|
|
#define LV_FILE_EXPLORER_QUICK_ACCESS 1
|
|
#endif
|
|
|
|
/** 1: Enable freetype font manager
|
|
* - Requires: LV_USE_FREETYPE */
|
|
#define LV_USE_FONT_MANAGER 0
|
|
#if LV_USE_FONT_MANAGER
|
|
|
|
/*Font manager name max length*/
|
|
#define LV_FONT_MANAGER_NAME_MAX_LEN 32
|
|
|
|
#endif
|
|
|
|
/*==================
|
|
* DEVICES
|
|
*==================*/
|
|
|
|
/** Use SDL to open window on PC and handle mouse and keyboard. */
|
|
#define LV_USE_SDL 0
|
|
#if LV_USE_SDL
|
|
#define LV_SDL_INCLUDE_PATH <SDL2/SDL.h>
|
|
#define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT /**< LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance */
|
|
#define LV_SDL_BUF_COUNT 1 /**< 1 or 2 */
|
|
#define LV_SDL_ACCELERATED 1 /**< 1: Use hardware acceleration*/
|
|
#define LV_SDL_FULLSCREEN 0 /**< 1: Make the window full screen by default */
|
|
#define LV_SDL_DIRECT_EXIT 1 /**< 1: Exit the application when all SDL windows are closed */
|
|
#define LV_SDL_MOUSEWHEEL_MODE LV_SDL_MOUSEWHEEL_MODE_ENCODER /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/
|
|
#endif
|
|
|
|
/** Use X11 to open window on Linux desktop and handle mouse and keyboard */
|
|
#define LV_USE_X11 0
|
|
#if LV_USE_X11
|
|
#define LV_X11_DIRECT_EXIT 1 /**< Exit application when all X11 windows have been closed */
|
|
#define LV_X11_DOUBLE_BUFFER 1 /**< Use double buffers for rendering */
|
|
/* Select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!). */
|
|
#define LV_X11_RENDER_MODE_PARTIAL 1 /**< Partial render mode (preferred) */
|
|
#define LV_X11_RENDER_MODE_DIRECT 0 /**< Direct render mode */
|
|
#define LV_X11_RENDER_MODE_FULL 0 /**< Full render mode */
|
|
#endif
|
|
|
|
/** Use Wayland to open a window and handle input on Linux or BSD desktops */
|
|
#define LV_USE_WAYLAND 0
|
|
#if LV_USE_WAYLAND
|
|
#define LV_WAYLAND_WINDOW_DECORATIONS 0 /**< Draw client side window decorations only necessary on Mutter/GNOME */
|
|
#define LV_WAYLAND_WL_SHELL 0 /**< Use the legacy wl_shell protocol instead of the default XDG shell */
|
|
#endif
|
|
|
|
/** Driver for /dev/fb */
|
|
#define LV_USE_LINUX_FBDEV 0
|
|
#if LV_USE_LINUX_FBDEV
|
|
#define LV_LINUX_FBDEV_BSD 0
|
|
#define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL
|
|
#define LV_LINUX_FBDEV_BUFFER_COUNT 0
|
|
#define LV_LINUX_FBDEV_BUFFER_SIZE 60
|
|
#endif
|
|
|
|
/** Use Nuttx to open window and handle touchscreen */
|
|
#define LV_USE_NUTTX 0
|
|
|
|
#if LV_USE_NUTTX
|
|
#define LV_USE_NUTTX_INDEPENDENT_IMAGE_HEAP 0
|
|
|
|
#define LV_USE_NUTTX_LIBUV 0
|
|
|
|
/** Use Nuttx custom init API to open window and handle touchscreen */
|
|
#define LV_USE_NUTTX_CUSTOM_INIT 0
|
|
|
|
/** Driver for /dev/lcd */
|
|
#define LV_USE_NUTTX_LCD 0
|
|
#if LV_USE_NUTTX_LCD
|
|
#define LV_NUTTX_LCD_BUFFER_COUNT 0
|
|
#define LV_NUTTX_LCD_BUFFER_SIZE 60
|
|
#endif
|
|
|
|
/** Driver for /dev/input */
|
|
#define LV_USE_NUTTX_TOUCHSCREEN 0
|
|
#endif
|
|
|
|
/** Driver for /dev/dri/card */
|
|
#define LV_USE_LINUX_DRM 0
|
|
|
|
/** Interface for TFT_eSPI */
|
|
#define LV_USE_TFT_ESPI 0
|
|
|
|
/** Driver for evdev input devices */
|
|
#define LV_USE_EVDEV 0
|
|
|
|
/** Driver for libinput input devices */
|
|
#define LV_USE_LIBINPUT 0
|
|
|
|
#if LV_USE_LIBINPUT
|
|
#define LV_LIBINPUT_BSD 0
|
|
|
|
/** Full keyboard support */
|
|
#define LV_LIBINPUT_XKB 0
|
|
#if LV_LIBINPUT_XKB
|
|
/** "setxkbmap -query" can help find the right values for your keyboard */
|
|
#define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL }
|
|
#endif
|
|
#endif
|
|
|
|
/* Drivers for LCD devices connected via SPI/parallel port */
|
|
#define LV_USE_ST7735 0
|
|
#define LV_USE_ST7789 0
|
|
#define LV_USE_ST7796 0
|
|
#define LV_USE_ILI9341 0
|
|
|
|
#define LV_USE_GENERIC_MIPI (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341)
|
|
|
|
/** Driver for Renesas GLCD */
|
|
#define LV_USE_RENESAS_GLCDC 0
|
|
|
|
/** Driver for ST LTDC */
|
|
#define LV_USE_ST_LTDC 0
|
|
#if LV_USE_ST_LTDC
|
|
/* Only used for partial. */
|
|
#define LV_ST_LTDC_USE_DMA2D_FLUSH 0
|
|
#endif
|
|
|
|
/** LVGL Windows backend */
|
|
#define LV_USE_WINDOWS 0
|
|
|
|
/** Use OpenGL to open window on PC and handle mouse and keyboard */
|
|
#define LV_USE_OPENGLES 0
|
|
#if LV_USE_OPENGLES
|
|
#define LV_USE_OPENGLES_DEBUG 1 /**< Enable or disable debug for opengles */
|
|
#endif
|
|
|
|
/** QNX Screen display and input drivers */
|
|
#define LV_USE_QNX 0
|
|
#if LV_USE_QNX
|
|
#define LV_QNX_BUF_COUNT 1 /**< 1 or 2 */
|
|
#endif
|
|
|
|
/*==================
|
|
* EXAMPLES
|
|
*==================*/
|
|
|
|
/** Enable examples to be built with the library. */
|
|
#define LV_BUILD_EXAMPLES 1
|
|
|
|
/*===================
|
|
* DEMO USAGE
|
|
====================*/
|
|
|
|
/** Show some widgets. This might be required to increase `LV_MEM_SIZE`. */
|
|
#define LV_USE_DEMO_WIDGETS 0
|
|
|
|
/** Demonstrate usage of encoder and keyboard. */
|
|
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
|
|
|
|
/** Benchmark your system */
|
|
#define LV_USE_DEMO_BENCHMARK 0
|
|
|
|
/** Render test for each primitive.
|
|
* - Requires at least 480x272 display. */
|
|
#define LV_USE_DEMO_RENDER 0
|
|
|
|
/** Stress test for LVGL */
|
|
#define LV_USE_DEMO_STRESS 0
|
|
|
|
/** Music player demo */
|
|
#define LV_USE_DEMO_MUSIC 0
|
|
#if LV_USE_DEMO_MUSIC
|
|
#define LV_DEMO_MUSIC_SQUARE 0
|
|
#define LV_DEMO_MUSIC_LANDSCAPE 0
|
|
#define LV_DEMO_MUSIC_ROUND 0
|
|
#define LV_DEMO_MUSIC_LARGE 0
|
|
#define LV_DEMO_MUSIC_AUTO_PLAY 0
|
|
#endif
|
|
|
|
/** Flex layout demo */
|
|
#define LV_USE_DEMO_FLEX_LAYOUT 0
|
|
|
|
/** Smart-phone like multi-language demo */
|
|
#define LV_USE_DEMO_MULTILANG 0
|
|
|
|
/** Widget transformation demo */
|
|
#define LV_USE_DEMO_TRANSFORM 0
|
|
|
|
/** Demonstrate scroll settings */
|
|
#define LV_USE_DEMO_SCROLL 0
|
|
|
|
/** Vector graphic demo */
|
|
#define LV_USE_DEMO_VECTOR_GRAPHIC 0
|
|
|
|
/*E-bike demo with Lottie animations (if LV_USE_LOTTIE is enabled)*/
|
|
#define LV_USE_DEMO_EBIKE 0
|
|
#if LV_USE_DEMO_EBIKE
|
|
#define LV_DEMO_EBIKE_PORTRAIT 0 /*0: for 480x270..480x320, 1: for 480x800..720x1280*/
|
|
#endif
|
|
|
|
/*--END OF LV_CONF_H--*/
|
|
|
|
#endif /*LV_CONF_H*/
|
|
|
|
#endif /*End of "Content enable"*/
|