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212 lines
6.7 KiB
ReStructuredText
212 lines
6.7 KiB
ReStructuredText
.. _coding-style:
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Coding style
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============
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File template
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-------------
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Use `misc/lv_templ.c <https://github.com/lvgl/lvgl/blob/master/src/misc/lv_templ.c>`__
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and `misc/lv_templ.h <https://github.com/lvgl/lvgl/blob/master/src/misc/lv_templ.h>`__
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Naming conventions
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------------------
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- Words are separated by '\_'
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- In variable and function names use only lower case letters
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(e.g. *height_tmp*)
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- In enums and defines use only upper case letters
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(e.g. *e.g. MAX_LINE_NUM*)
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- Global names (API):
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- start with *lv*
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- followed by module name: *button*, *label*, *style* etc.
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- followed by the action (for functions): *set*, *get*, etc.
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- closed with the subject: *name*, *size*, *state* etc.
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- Typedefs
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- prefer ``typedef struct`` and ``typedef enum`` instead of
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``struct name`` and ``enum name``
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- always end ``typedef struct`` and ``typedef enum`` type names with
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``_t``
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- Abbreviations:
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- The following abbreviations are used and allowed:
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- ``dsc`` descriptor
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- ``param`` parameter
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- ``indev`` input device
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- ``anim`` animation
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- ``buf`` buffer
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- ``str`` string
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- ``min/max`` minimum/maximum
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- ``alloc`` allocate
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- ``ctrl`` control
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- ``pos`` position
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- Avoid adding new abbreviations
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Coding guide
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------------
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- Functions:
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- Write function with single responsibility
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- Make the functions ``static`` where possible
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- Variables:
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- One line, one declaration (BAD: char x, y;)
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- Use ``<stdint.h>`` (*uint8_t*, *int32_t* etc)
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- Declare variables where needed (not all at function start)
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- Use the smallest required scope
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- Variables in a file (outside functions) are always *static*
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- Do not use global variables (use functions to set/get static
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variables)
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Comments
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--------
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Before every function have in ``.h`` files a comment like this:
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.. code:: c
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/**
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* Return with the screen of an object
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* @param obj pointer to an object
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* @return pointer to a screen
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*/
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lv_obj_t * lv_obj_get_screen(lv_obj_t * obj);
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Always use ``/*Something*/`` format and NOT ``//Something``
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Write readable code to avoid descriptive comments like:
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``x++; /*Add 1 to x*/``. The code should show clearly what you are
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doing.
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You should write **why** have you done this:
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``x++; /*Because of closing '\0' of the string*/``
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Short "code summaries" of a few lines are accepted. E.g.
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``/*Calculate the new coordinates*/``
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In comments use \` \` when referring to a variable. E.g.
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:literal:`/\*Update the value of \`x_act`*/`
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API Conventions
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----------------------
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To support the auto-generation of bindings, the LVGL C API must
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follow some coding conventions:
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- Use ``enum``\ s instead of macros. If inevitable to use ``define``\ s
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export them with :cpp:expr:`LV_EXPORT_CONST_INT(defined_value)` right after the ``define``.
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- In function arguments use ``type name[]`` declaration for array parameters instead of :cpp:expr:`type * name`
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- Use typed pointers instead of :cpp:expr:`void *` pointers
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- Widget constructor must follow the ``lv_<widget_name>_create(lv_obj_t * parent)`` pattern.
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- Widget members function must start with ``lv_<widget_name>`` and should receive :cpp:expr:`lv_obj_t *` as first
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argument which is a pointer to widget object itself.
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- ``struct`` APIs should follow the widgets' conventions. That is to receive a pointer to the ``struct`` as the
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first argument, and the prefix of the ``struct`` name should be used as the prefix of the
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function name too (e.g. :cpp:expr:`lv_display_set_default(lv_display_t * disp)`)
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- Functions and ``struct``\ s which are not part of the public API must begin with underscore in order to mark them as "private".
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- Argument must be named in H files too.
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- Do not ``malloc`` into a static or global variables. Instead declare the variable in ``lv_global_t``
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structure in ``lv_global.h`` and mark the variable with :cpp:expr:`(LV_GLOBAL_DEFAULT()->variable)` when it's used.
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- To register and use callbacks one of the following needs to be followed.
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- Pass a pointer to a ``struct`` as the first argument of both the registration function and the callback. That
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``struct`` must contain ``void * user_data`` field.
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- The last argument of the registration function must be ``void * user_data`` and the same ``user_data``
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needs to be passed as the last argument of the callback.
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To learn more refer to the documentation of `MicroPython <integration/bindings/micropython>`__.
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Formatting
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----------
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Here is example to show bracket placing and using of white spaces:
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.. code:: c
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/**
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* Set a new text for a label. Memory will be allocated to store the text by the label.
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* @param label pointer to a label object
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* @param text '\0' terminated character string. NULL to refresh with the current text.
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*/
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void lv_label_set_text(lv_obj_t * label, const char * text)
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{ /*Main brackets of functions in new line*/
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if(label == NULL) return; /*No bracket only if the command is inline with the if statement*/
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lv_obj_inv(label);
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lv_label_ext_t * ext = lv_obj_get_ext(label);
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/*Comment before a section*/
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if(text == ext->txt || text == NULL) { /*Bracket of statements start inline*/
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lv_label_refr_text(label);
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return;
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}
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...
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}
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Use 4 spaces indentation instead of tab.
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You can use **astyle** to format the code. Run ``code-format.py`` from
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the ``scripts`` folder.
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pre-commit
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----------
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`pre-commit <https://pre-commit.com/>`__ is a multi-language package
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manager for pre-commit hooks. See the `installation
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guide <https://pre-commit.com/#installation>`__ to get pre-commit python
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package installed into your development machine.
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Once you have ``pre-commit`` installed you will need to `set up the git
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hook scripts <https://pre-commit.com/#3-install-the-git-hook-scripts>`__
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with:
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.. code:: console
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pre-commit install
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now ``pre-commit`` will run automatically on ``git commit``!
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Hooks
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-----
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The ``format-source`` local hook (see ``.pre-commit-config.yaml``) runs
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**astyle** on all the staged source and header files (that are not
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excluded, see ``exclude`` key of the hook configuration) before entering
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the commit message, if any file gets formatted by **astyle** you will
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need to add the change to the staging area and run ``git commit`` again.
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The ``trailing-whitespace`` hook fixes trailing whitespaces on all of
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the files.
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Skipping hooks
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--------------
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If you want to skip any particular hook you can do so with:
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.. code:: console
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SKIP=name-of-the-hook git commit
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Testing hooks
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-------------
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It's no necessary to do a commit to test the hooks, you can test hooks
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by adding the files into the staging area and run:
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.. code:: console
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pre-commit run name-of-the-hook
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