mirror of
https://github.com/lvgl/lvgl.git
synced 2024-11-27 11:43:43 +08:00
36 lines
1.4 KiB
CMake
36 lines
1.4 KiB
CMake
cmake_minimum_required(VERSION 3.12.4)
|
|
|
|
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
|
|
|
if(NOT ESP_PLATFORM)
|
|
project(lvgl LANGUAGES C CXX ASM HOMEPAGE_URL https://github.com/lvgl/lvgl)
|
|
endif()
|
|
|
|
set(LVGL_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR})
|
|
|
|
if(ESP_PLATFORM)
|
|
include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/esp.cmake)
|
|
elseif(ZEPHYR_BASE)
|
|
include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/zephyr.cmake)
|
|
elseif(MICROPY_DIR)
|
|
include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/micropython.cmake)
|
|
else()
|
|
include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/custom.cmake)
|
|
endif()
|
|
|
|
#[[
|
|
unfortunately CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS does not work for global data.
|
|
for global data we still need decl specs.
|
|
Check out the docs to learn more about the limitations of CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS
|
|
https://cmake.org/cmake/help/latest/prop_tgt/WINDOWS_EXPORT_ALL_SYMBOLS.html#prop_tgt:WINDOWS_EXPORT_ALL_SYMBOLS
|
|
|
|
For all compiled sources within the library (i.e. basically all lvgl files) we need to use dllexport.
|
|
For all compiled sources from outside the library (i.e. files which include lvgl headers) we need to use dllimport.
|
|
We can do this by using CMakes INTERFACE and PRIVATE keyword.
|
|
]]
|
|
if (MSVC)
|
|
target_compile_definitions(lvgl
|
|
INTERFACE LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllimport\)
|
|
PRIVATE LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllexport\)
|
|
)
|
|
endif() |