mirror of
https://github.com/lvgl/lvgl.git
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7713327d61
* feature(font): draw img in label/span * add to tests Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>
710 lines
23 KiB
C
710 lines
23 KiB
C
/**
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* @file lv_conf.h
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* Configuration file for v8.3.0-dev
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*/
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/*
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* Copy this file as `lv_conf.h`
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* 1. simply next to the `lvgl` folder
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* 2. or any other places and
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* - define `LV_CONF_INCLUDE_SIMPLE`
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* - add the path as include path
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*/
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/* clang-format off */
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#if 0 /*Set it to "1" to enable content*/
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#ifndef LV_CONF_H
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#define LV_CONF_H
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#include <stdint.h>
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/*====================
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COLOR SETTINGS
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*====================*/
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/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
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#define LV_COLOR_DEPTH 16
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/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
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#define LV_COLOR_16_SWAP 0
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/*Enable more complex drawing routines to manage screens transparency.
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*Can be used if the UI is above another layer, e.g. an OSD menu or video player.
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*Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
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#define LV_COLOR_SCREEN_TRANSP 0
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/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
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* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
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#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
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/*Images pixels with this color will not be drawn if they are chroma keyed)*/
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#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
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/*=========================
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MEMORY SETTINGS
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*=========================*/
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/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
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#define LV_MEM_CUSTOM 0
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#if LV_MEM_CUSTOM == 0
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/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
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#define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
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/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
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#define LV_MEM_ADR 0 /*0: unused*/
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/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
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#if LV_MEM_ADR == 0
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//#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
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//#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
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#endif
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#else /*LV_MEM_CUSTOM*/
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#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
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#define LV_MEM_CUSTOM_ALLOC malloc
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#define LV_MEM_CUSTOM_FREE free
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#define LV_MEM_CUSTOM_REALLOC realloc
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#endif /*LV_MEM_CUSTOM*/
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/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
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*You will see an error log message if there wasn't enough buffers. */
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#define LV_MEM_BUF_MAX_NUM 16
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/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
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#define LV_MEMCPY_MEMSET_STD 0
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/*====================
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HAL SETTINGS
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*====================*/
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/*Default display refresh period. LVG will redraw changed areas with this period time*/
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#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
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/*Input device read period in milliseconds*/
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#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
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/*Use a custom tick source that tells the elapsed time in milliseconds.
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*It removes the need to manually update the tick with `lv_tick_inc()`)*/
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#define LV_TICK_CUSTOM 0
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#if LV_TICK_CUSTOM
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#define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
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#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
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#endif /*LV_TICK_CUSTOM*/
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/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
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*(Not so important, you can adjust it to modify default sizes and spaces)*/
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#define LV_DPI_DEF 130 /*[px/inch]*/
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/*=======================
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* FEATURE CONFIGURATION
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*=======================*/
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/*-------------
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* Drawing
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*-----------*/
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/*Enable complex draw engine.
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*Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
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#define LV_DRAW_COMPLEX 1
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#if LV_DRAW_COMPLEX != 0
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/*Allow buffering some shadow calculation.
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*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
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*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
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#define LV_SHADOW_CACHE_SIZE 0
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/* Set number of maximally cached circle data.
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* The circumference of 1/4 circle are saved for anti-aliasing
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* radius * 4 bytes are used per circle (the most often used radiuses are saved)
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* 0: to disable caching */
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#define LV_CIRCLE_CACHE_SIZE 4
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#endif /*LV_DRAW_COMPLEX*/
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/*Default image cache size. Image caching keeps the images opened.
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*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
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*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
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*However the opened images might consume additional RAM.
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*0: to disable caching*/
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#define LV_IMG_CACHE_DEF_SIZE 0
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/*Number of stops allowed per gradient. Increase this to allow more stops.
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*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
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#define LV_GRADIENT_MAX_STOPS 2
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/*Default gradient buffer size.
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*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
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*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
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*If the cache is too small the map will be allocated only while it's required for the drawing.
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*0 mean no caching.*/
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#define LV_GRAD_CACHE_DEF_SIZE 0
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/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
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*LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
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*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
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#define LV_DITHER_GRADIENT 0
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#if LV_DITHER_GRADIENT
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/*Add support for error diffusion dithering.
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*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
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*The increase in memory consumption is (24 bits * object's width)*/
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#define LV_DITHER_ERROR_DIFFUSION 0
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#endif
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/*Maximum buffer size to allocate for rotation.
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*Only used if software rotation is enabled in the display driver.*/
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#define LV_DISP_ROT_MAX_BUF (10*1024)
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/*-------------
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* GPU
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*-----------*/
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/*Use Arm's 2D acceleration library Arm-2D */
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#define LV_USE_GPU_ARM2D 0
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/*Use STM32's DMA2D (aka Chrom Art) GPU*/
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#define LV_USE_GPU_STM32_DMA2D 0
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#if LV_USE_GPU_STM32_DMA2D
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/*Must be defined to include path of CMSIS header of target processor
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e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
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#define LV_GPU_DMA2D_CMSIS_INCLUDE
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#endif
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/*Use NXP's PXP GPU iMX RTxxx platforms*/
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#define LV_USE_GPU_NXP_PXP 0
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#if LV_USE_GPU_NXP_PXP
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/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
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* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
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* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
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*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
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*/
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#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
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#endif
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/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
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#define LV_USE_GPU_NXP_VG_LITE 0
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/*Use SDL renderer API*/
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#define LV_USE_GPU_SDL 0
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#if LV_USE_GPU_SDL
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#define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
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/*Texture cache size, 8MB by default*/
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#define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
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/*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
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#define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
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#endif
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/*-------------
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* Logging
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*-----------*/
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/*Enable the log module*/
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#define LV_USE_LOG 0
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#if LV_USE_LOG
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/*How important log should be added:
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*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
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*LV_LOG_LEVEL_INFO Log important events
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*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
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*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
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*LV_LOG_LEVEL_USER Only logs added by the user
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*LV_LOG_LEVEL_NONE Do not log anything*/
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#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
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/*1: Print the log with 'printf';
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*0: User need to register a callback with `lv_log_register_print_cb()`*/
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#define LV_LOG_PRINTF 0
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/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
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#define LV_LOG_TRACE_MEM 1
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#define LV_LOG_TRACE_TIMER 1
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#define LV_LOG_TRACE_INDEV 1
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#define LV_LOG_TRACE_DISP_REFR 1
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#define LV_LOG_TRACE_EVENT 1
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#define LV_LOG_TRACE_OBJ_CREATE 1
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#define LV_LOG_TRACE_LAYOUT 1
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#define LV_LOG_TRACE_ANIM 1
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#endif /*LV_USE_LOG*/
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/*-------------
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* Asserts
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*-----------*/
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/*Enable asserts if an operation is failed or an invalid data is found.
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*If LV_USE_LOG is enabled an error message will be printed on failure*/
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#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
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#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
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#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
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#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
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#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
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/*Add a custom handler when assert happens e.g. to restart the MCU*/
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#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
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#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
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/*-------------
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* Others
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*-----------*/
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/*1: Show CPU usage and FPS count*/
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#define LV_USE_PERF_MONITOR 0
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#if LV_USE_PERF_MONITOR
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#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
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#endif
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/*1: Show the used memory and the memory fragmentation
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* Requires LV_MEM_CUSTOM = 0*/
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#define LV_USE_MEM_MONITOR 0
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#if LV_USE_MEM_MONITOR
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#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
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#endif
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/*1: Draw random colored rectangles over the redrawn areas*/
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#define LV_USE_REFR_DEBUG 0
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/*Change the built in (v)snprintf functions*/
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#define LV_SPRINTF_CUSTOM 0
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#if LV_SPRINTF_CUSTOM
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#define LV_SPRINTF_INCLUDE <stdio.h>
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#define lv_snprintf snprintf
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#define lv_vsnprintf vsnprintf
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#else /*LV_SPRINTF_CUSTOM*/
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#define LV_SPRINTF_USE_FLOAT 0
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#endif /*LV_SPRINTF_CUSTOM*/
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#define LV_USE_USER_DATA 1
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/*Garbage Collector settings
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*Used if lvgl is bound to higher level language and the memory is managed by that language*/
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#define LV_ENABLE_GC 0
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#if LV_ENABLE_GC != 0
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#define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
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#endif /*LV_ENABLE_GC*/
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/*=====================
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* COMPILER SETTINGS
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*====================*/
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/*For big endian systems set to 1*/
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#define LV_BIG_ENDIAN_SYSTEM 0
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/*Define a custom attribute to `lv_tick_inc` function*/
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#define LV_ATTRIBUTE_TICK_INC
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/*Define a custom attribute to `lv_timer_handler` function*/
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#define LV_ATTRIBUTE_TIMER_HANDLER
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/*Define a custom attribute to `lv_disp_flush_ready` function*/
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#define LV_ATTRIBUTE_FLUSH_READY
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/*Required alignment size for buffers*/
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#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
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/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
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* E.g. __attribute__((aligned(4)))*/
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#define LV_ATTRIBUTE_MEM_ALIGN
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/*Attribute to mark large constant arrays for example font's bitmaps*/
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#define LV_ATTRIBUTE_LARGE_CONST
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/*Compiler prefix for a big array declaration in RAM*/
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#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
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/*Place performance critical functions into a faster memory (e.g RAM)*/
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#define LV_ATTRIBUTE_FAST_MEM
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/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
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#define LV_ATTRIBUTE_DMA
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/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
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*should also appear on LVGL binding API such as Micropython.*/
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#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
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/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
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#define LV_USE_LARGE_COORD 0
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/*==================
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* FONT USAGE
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*===================*/
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/*Montserrat fonts with ASCII range and some symbols using bpp = 4
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*https://fonts.google.com/specimen/Montserrat*/
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#define LV_FONT_MONTSERRAT_8 0
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#define LV_FONT_MONTSERRAT_10 0
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#define LV_FONT_MONTSERRAT_12 0
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#define LV_FONT_MONTSERRAT_14 1
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#define LV_FONT_MONTSERRAT_16 0
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#define LV_FONT_MONTSERRAT_18 0
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#define LV_FONT_MONTSERRAT_20 0
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#define LV_FONT_MONTSERRAT_22 0
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#define LV_FONT_MONTSERRAT_24 0
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#define LV_FONT_MONTSERRAT_26 0
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#define LV_FONT_MONTSERRAT_28 0
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#define LV_FONT_MONTSERRAT_30 0
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#define LV_FONT_MONTSERRAT_32 0
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#define LV_FONT_MONTSERRAT_34 0
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#define LV_FONT_MONTSERRAT_36 0
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#define LV_FONT_MONTSERRAT_38 0
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#define LV_FONT_MONTSERRAT_40 0
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#define LV_FONT_MONTSERRAT_42 0
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#define LV_FONT_MONTSERRAT_44 0
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#define LV_FONT_MONTSERRAT_46 0
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#define LV_FONT_MONTSERRAT_48 0
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/*Demonstrate special features*/
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#define LV_FONT_MONTSERRAT_12_SUBPX 0
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#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
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#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
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#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
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/*Pixel perfect monospace fonts*/
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#define LV_FONT_UNSCII_8 0
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#define LV_FONT_UNSCII_16 0
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/*Optionally declare custom fonts here.
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*You can use these fonts as default font too and they will be available globally.
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*E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
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#define LV_FONT_CUSTOM_DECLARE
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/*Always set a default font*/
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#define LV_FONT_DEFAULT &lv_font_montserrat_14
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/*Enable handling large font and/or fonts with a lot of characters.
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*The limit depends on the font size, font face and bpp.
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*Compiler error will be triggered if a font needs it.*/
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#define LV_FONT_FMT_TXT_LARGE 0
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/*Enables/disables support for compressed fonts.*/
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#define LV_USE_FONT_COMPRESSED 0
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/*Enable subpixel rendering*/
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#define LV_USE_FONT_SUBPX 0
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#if LV_USE_FONT_SUBPX
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/*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
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#define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
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#endif
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/*=================
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* TEXT SETTINGS
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*=================*/
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/**
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* Select a character encoding for strings.
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* Your IDE or editor should have the same character encoding
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* - LV_TXT_ENC_UTF8
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* - LV_TXT_ENC_ASCII
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*/
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#define LV_TXT_ENC LV_TXT_ENC_UTF8
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/*Can break (wrap) texts on these chars*/
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#define LV_TXT_BREAK_CHARS " ,.;:-_"
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/*If a word is at least this long, will break wherever "prettiest"
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*To disable, set to a value <= 0*/
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#define LV_TXT_LINE_BREAK_LONG_LEN 0
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/*Minimum number of characters in a long word to put on a line before a break.
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*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
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#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
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/*Minimum number of characters in a long word to put on a line after a break.
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*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
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#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
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/*The control character to use for signalling text recoloring.*/
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#define LV_TXT_COLOR_CMD "#"
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/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
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*The direction will be processed according to the Unicode Bidirectional Algorithm:
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*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
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#define LV_USE_BIDI 0
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#if LV_USE_BIDI
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/*Set the default direction. Supported values:
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*`LV_BASE_DIR_LTR` Left-to-Right
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*`LV_BASE_DIR_RTL` Right-to-Left
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*`LV_BASE_DIR_AUTO` detect texts base direction*/
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#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
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#endif
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/*Enable Arabic/Persian processing
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*In these languages characters should be replaced with an other form based on their position in the text*/
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#define LV_USE_ARABIC_PERSIAN_CHARS 0
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/*==================
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* WIDGET USAGE
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*================*/
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/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
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#define LV_USE_ARC 1
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#define LV_USE_ANIMIMG 1
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#define LV_USE_BAR 1
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#define LV_USE_BTN 1
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#define LV_USE_BTNMATRIX 1
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#define LV_USE_CANVAS 1
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#define LV_USE_CHECKBOX 1
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#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
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#define LV_USE_IMG 1 /*Requires: lv_label*/
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#define LV_USE_LABEL 1
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#if LV_USE_LABEL
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#define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
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#define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
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#endif
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#define LV_USE_LINE 1
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#define LV_USE_ROLLER 1 /*Requires: lv_label*/
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#if LV_USE_ROLLER
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#define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
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#endif
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#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
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#define LV_USE_SWITCH 1
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#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
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#if LV_USE_TEXTAREA != 0
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#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
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#endif
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#define LV_USE_TABLE 1
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/*==================
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* EXTRA COMPONENTS
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*==================*/
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/*-----------
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* Widgets
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*----------*/
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#define LV_USE_CALENDAR 1
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#if LV_USE_CALENDAR
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#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
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#if LV_CALENDAR_WEEK_STARTS_MONDAY
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#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
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#else
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#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
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#endif
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#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
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#define LV_USE_CALENDAR_HEADER_ARROW 1
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#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
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#endif /*LV_USE_CALENDAR*/
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#define LV_USE_CHART 1
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#define LV_USE_COLORWHEEL 1
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#define LV_USE_IMGBTN 1
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#define LV_USE_KEYBOARD 1
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#define LV_USE_LED 1
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#define LV_USE_LIST 1
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#define LV_USE_MENU 1
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#define LV_USE_METER 1
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#define LV_USE_MSGBOX 1
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#define LV_USE_SPINBOX 1
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#define LV_USE_SPINNER 1
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#define LV_USE_TABVIEW 1
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#define LV_USE_TILEVIEW 1
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#define LV_USE_WIN 1
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#define LV_USE_SPAN 1
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#if LV_USE_SPAN
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/*A line text can contain maximum num of span descriptor */
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#define LV_SPAN_SNIPPET_STACK_SIZE 64
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#endif
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/*-----------
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* Themes
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*----------*/
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/*A simple, impressive and very complete theme*/
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#define LV_USE_THEME_DEFAULT 1
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#if LV_USE_THEME_DEFAULT
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/*0: Light mode; 1: Dark mode*/
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#define LV_THEME_DEFAULT_DARK 0
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/*1: Enable grow on press*/
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#define LV_THEME_DEFAULT_GROW 1
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/*Default transition time in [ms]*/
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#define LV_THEME_DEFAULT_TRANSITION_TIME 80
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#endif /*LV_USE_THEME_DEFAULT*/
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/*A very simple theme that is a good starting point for a custom theme*/
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#define LV_USE_THEME_BASIC 1
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/*A theme designed for monochrome displays*/
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#define LV_USE_THEME_MONO 1
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/*-----------
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* Layouts
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*----------*/
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/*A layout similar to Flexbox in CSS.*/
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#define LV_USE_FLEX 1
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/*A layout similar to Grid in CSS.*/
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#define LV_USE_GRID 1
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/*---------------------
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* 3rd party libraries
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*--------------------*/
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/*File system interfaces for common APIs */
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/*API for fopen, fread, etc*/
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#define LV_USE_FS_STDIO 0
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#if LV_USE_FS_STDIO
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#define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
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#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
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#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
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#endif
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/*API for open, read, etc*/
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#define LV_USE_FS_POSIX 0
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#if LV_USE_FS_POSIX
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#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
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#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
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#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
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#endif
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/*API for CreateFile, ReadFile, etc*/
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#define LV_USE_FS_WIN32 0
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#if LV_USE_FS_WIN32
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#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
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#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
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#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
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#endif
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/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
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#define LV_USE_FS_FATFS 0
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#if LV_USE_FS_FATFS
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#define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
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#define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
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#endif
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/*PNG decoder library*/
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#define LV_USE_PNG 0
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/*BMP decoder library*/
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#define LV_USE_BMP 0
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/* JPG + split JPG decoder library.
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* Split JPG is a custom format optimized for embedded systems. */
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#define LV_USE_SJPG 0
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/*GIF decoder library*/
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#define LV_USE_GIF 0
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/*QR code library*/
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#define LV_USE_QRCODE 0
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/*FreeType library*/
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#define LV_USE_FREETYPE 0
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#if LV_USE_FREETYPE
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/*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
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#define LV_FREETYPE_CACHE_SIZE (16 * 1024)
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#if LV_FREETYPE_CACHE_SIZE >= 0
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/* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
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/* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
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/* if font size >= 256, must be configured as image cache */
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#define LV_FREETYPE_SBIT_CACHE 0
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/* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
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/* (0:use system defaults) */
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#define LV_FREETYPE_CACHE_FT_FACES 0
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#define LV_FREETYPE_CACHE_FT_SIZES 0
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#endif
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#endif
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/*Rlottie library*/
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#define LV_USE_RLOTTIE 0
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/*FFmpeg library for image decoding and playing videos
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*Supports all major image formats so do not enable other image decoder with it*/
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#define LV_USE_FFMPEG 0
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#if LV_USE_FFMPEG
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/*Dump input information to stderr*/
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#define LV_FFMPEG_AV_DUMP_FORMAT 0
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#endif
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/*-----------
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* Others
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*----------*/
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/*1: Enable API to take snapshot for object*/
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#define LV_USE_SNAPSHOT 0
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/*1: Enable Monkey test*/
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#define LV_USE_MONKEY 0
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/*1: Enable grid navigation*/
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#define LV_USE_GRIDNAV 0
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/*1: Enable lv_obj fragment*/
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#define LV_USE_FRAGMENT 0
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/*draw img in label or span obj */
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#define LV_USE_IMGFONT 0
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/*==================
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* EXAMPLES
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*==================*/
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/*Enable the examples to be built with the library*/
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#define LV_BUILD_EXAMPLES 1
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/*===================
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* DEMO USAGE
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====================*/
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/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
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#define LV_USE_DEMO_WIDGETS 0
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#if LV_USE_DEMO_WIDGETS
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#define LV_DEMO_WIDGETS_SLIDESHOW 0
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#endif
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/*Demonstrate the usage of encoder and keyboard*/
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#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
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/*Benchmark your system*/
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#define LV_USE_DEMO_BENCHMARK 0
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/*Stress test for LVGL*/
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#define LV_USE_DEMO_STRESS 0
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/*Music player demo*/
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#define LV_USE_DEMO_MUSIC 0
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#if LV_USE_DEMO_MUSIC
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# define LV_DEMO_MUSIC_SQUARE 0
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# define LV_DEMO_MUSIC_LANDSCAPE 0
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# define LV_DEMO_MUSIC_ROUND 0
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# define LV_DEMO_MUSIC_LARGE 0
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# define LV_DEMO_MUSIC_AUTO_PLAY 0
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#endif
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/*--END OF LV_CONF_H--*/
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#endif /*LV_CONF_H*/
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#endif /*End of "Content enable"*/
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