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5.8 KiB
5.8 KiB
Roadmap
Planned for v9
Naming and API
lv_style_set_size()
should have separate width and height parameterslv_img_set_src()
use "type-aware" parameter. See here- Reconsider image color formats.
- More consistent names:
remove/clear/delete/del
,offset/ofs
,add/create/register
,id/idx/index
,middle/mid/center
,img/image
,txt/text
,opa/opacity/alpha
,scr/screen
,disp, display
,finished/complete/completed/ready
,buf/buffer
,..._cb
, angle, rotation,
zoom, scale` - Reconsider the use of
has
,is
,enable
"action" keywords - Update canvas API (https://github.com/lvgl/lvgl/issues/3393)
LV_STYLE_PROP_INHERIT
->LV_STYLE_PROP_FLAG_INHERITABLE
LINK- Replace
disp_drv->direct_mode/full_refresh
with enum. - Consider flat directory structure. E.g.
extra/widgets
towidgets
- Rename
disp_drv->monitor_cb
torender_completed/finished/ready
Architecture
- Consider merging
lv_disp_t
,lv_disp_drv_t
,lv_disp_draw_buf_t
,lv_draw_ctx_t
, andstruct
s from the new driver API (or only some of them) - Better way to reset global variables in
lv_deinit()
#3385 - New driver architecture #2720
draw_ctx->buffer_convert
? See here. Also remove 16 SWAPPED color format? See here.- Reconsider masks. There should be a generic high level mask API whic is independent of the drawing engine.
get_glyph_bitmap
should return an a8 bitmap that can be blended immediately.- Reconsider how themes should work. See here.
- Consider to prepare LVGL to render independent areas in parallel.
- Introduce a pipeline in renderer to support multi-GPUs/Accelerators, such as 2D-capable-DMAs, 2D GPUs, dedicated processor cores for 2D tasks etc.
- More conscious
<std*.h>
wrapper API - Drop
lv_mem_buf_get
as tlsf should be fast enough for normal allocations too. Fragmentation is also lower if processes can completely clean up after themselves. - Use
(u)int32_t
in API where possible. Consider hardcodinglv_coord_t
asint32_t
. lv_array
: replace linked lists with array where possible (arrays are faster and uses less memory)- Reconsider how to handle UTF-8 characters (allow different encoding too) and Bidi. Maybe create an abstraction for typesetting.
- Generic
lv_date_t
andlv_time_t
? - Update the
lv_img_dsc_t
to support images larger than 2048x2048 - More color formats: 24 bit, ARGB1555, ARGB4444 etc
- Unified caching #3116 #3415
- Make layouts with an
lv_layout_dsc_t
instead of registering an ID+callback. See here
Styles
- Make
style_bg_img
support9patch
images - non-uniform scale of images: scale width and height differently
Widgets
lv_img
: Reconsider image sizing models (when the image size is not content): center, top-left, zoom, tile, other?lv_tabview
Replace button matrix with real buttons for more flexibilitylv_label
reconsider label long modes. (support min/max-width/height too) #3420- Improve
lv_label_align_t
#1656
Drawing and rendering
- Allow selecting between the layered (new) and not layered (old) rendering.
Animations
- Consider
anim
events to replace many callbacks with one lv_anim_time_to_speed
should work differently to removestyle_anim_speed
. E.g. on large values of anim time store the speed. Besides all widgets should use thestyle_anim
property.anim
should clamp the time if it's calculated from speed, e.glv_clamp(200, t, 2000)
. (maybea->min_time/max_time
).
Planned in general
CI
- Plaform independent bechmarking # 3443
- Run static analyzer
- Release script
- Unit test for all widgets #2337
- CI test for flash/RAM usage #3127
Architecture
- C++ binding: https://github.com/lvgl/lv_binding_cpp
- Markup language #2428
Styles
- Hover
Drawing and rendering
- Different radius on each corner #2800
- gradient to border/outline/shadow
- multiple shadow/border
- perspective
- text shadow
- innter shadow
- ARGB image stroke/grow on the alpha map
- real time blur
- gradient with alpha
Others
- More grid features. E.g. repeat(auto-fill, minmax( px, 1fr))
- Scene support. See this comment
- Circle layout. #2871
- Variable binding. I.e create properties which can be bound to objects and those obejcts are notified on value change. Maybe based on
lv_msg
? - Consider stagger animations.
Ideas
- Consider direct binary font format support
- Improve groups. Discussion. Reconsider focusing logic. Allow having no widget selected (on web it's possible)
- lv_mem_alloc_aligned(size, align)
- Speed up font decompression
- Support larger images: add support for large image #1892
- Functional programming support, pure view? See here
- Style components. See this comment
- SVG support: integrate an SVG render library
- Support dot_begin and dot_middle long modes for labels
- Allow matrix input for image transformation?
- Radial/skew/conic gradient
- Somehow let children inherit the parent's state
- text on path