* fix(config): remove LV_COLOR_16_SWAP related stuff follow commit5369d7d473
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com> * fix(config): remove LV_COLOR_SCREEN_TRANSP related stuff follow commit5369d7d473
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
5.0 KiB
Colors
The color module handles all color-related functions like changing color depth, creating colors from hex code, converting between color depths, mixing colors, etc.
The type lv_color_t
is used to store a color. Its fields are set according to LV_COLOR_DEPTH
in lv_conf.h
. (See below)
Creating colors
RGB
Create colors from Red, Green and Blue channel values:
//All channels are 0-255
lv_color_t c = lv_color_make(red, green, blue);
//From hex code 0x000000..0xFFFFFF interpreted as RED + GREEN + BLUE
lv_color_t c = lv_color_hex(0x123456);
//From 3 digits. Same as lv_color_hex(0x112233)
lv_color_t c = lv_color_hex3(0x123);
HSV
Create colors from Hue, Saturation and Value values:
//h = 0..359, s = 0..100, v = 0..100
lv_color_t c = lv_color_hsv_to_rgb(h, s, v);
//All channels are 0-255
lv_color_hsv_t c_hsv = lv_color_rgb_to_hsv(r, g, b);
//From lv_color_t variable
lv_color_hsv_t c_hsv = lv_color_to_hsv(color);
Palette
LVGL includes Material Design's palette of colors. In this system all named colors have a nominal main color as well as four darker and five lighter variants.
The names of the colors are as follows:
LV_PALETTE_RED
LV_PALETTE_PINK
LV_PALETTE_PURPLE
LV_PALETTE_DEEP_PURPLE
LV_PALETTE_INDIGO
LV_PALETTE_BLUE
LV_PALETTE_LIGHT_BLUE
LV_PALETTE_CYAN
LV_PALETTE_TEAL
LV_PALETTE_GREEN
LV_PALETTE_LIGHT_GREEN
LV_PALETTE_LIME
LV_PALETTE_YELLOW
LV_PALETTE_AMBER
LV_PALETTE_ORANGE
LV_PALETTE_DEEP_ORANGE
LV_PALETTE_BROWN
LV_PALETTE_BLUE_GREY
LV_PALETTE_GREY
To get the main color use lv_color_t c = lv_palette_main(LV_PALETTE_...)
.
For the lighter variants of a palette color use lv_color_t c = lv_palette_lighten(LV_PALETTE_..., v)
. v
can be 1..5.
For the darker variants of a palette color use lv_color_t c = lv_palette_darken(LV_PALETTE_..., v)
. v
can be 1..4.
Modify and mix colors
The following functions can modify a color:
// Lighten a color. 0: no change, 255: white
lv_color_t c = lv_color_lighten(c, lvl);
// Darken a color. 0: no change, 255: black
lv_color_t c = lv_color_darken(lv_color_t c, lv_opa_t lvl);
// Lighten or darken a color. 0: black, 128: no change 255: white
lv_color_t c = lv_color_change_lightness(lv_color_t c, lv_opa_t lvl);
// Mix two colors with a given ratio 0: full c2, 255: full c1, 128: half c1 and half c2
lv_color_t c = lv_color_mix(c1, c2, ratio);
Built-in colors
lv_color_white()
and lv_color_black()
return 0xFFFFFF
and 0x000000
respectively.
Opacity
To describe opacity the lv_opa_t
type is created from uint8_t
. Some special purpose defines are also introduced:
LV_OPA_TRANSP
Value: 0, means no opacity making the color completely transparentLV_OPA_10
Value: 25, means the color covers only a littleLV_OPA_20 ... OPA_80
follow logicallyLV_OPA_90
Value: 229, means the color near completely coversLV_OPA_COVER
Value: 255, means the color completely covers (full opacity)
You can also use the LV_OPA_*
defines in lv_color_mix()
as a mixing ratio.
Color types
The following variable types are defined by the color module:
lv_color1_t
Monochrome color. Also has R, G, B fields for compatibility but they are always the same value (1 byte)lv_color8_t
A structure to store R (3 bit),G (3 bit),B (2 bit) components for 8-bit colors (1 byte)lv_color16_t
A structure to store R (5 bit),G (6 bit),B (5 bit) components for 16-bit colors (2 byte)lv_color32_t
A structure to store R (8 bit),G (8 bit), B (8 bit) components for 24-bit colors (4 byte)lv_color_t
Equal tolv_color1/8/16/24_t
depending on the configured color depth settinglv_color_int_t
uint8_t
,uint16_t
oruint32_t
depending on the color depth setting. Used to build color arrays from plain numbers.lv_opa_t
A simpleuint8_t
type to describe opacity.
The lv_color_t
, lv_color1_t
, lv_color8_t
, lv_color16_t
and lv_color32_t
types have four fields:
ch.red
red channelch.green
green channelch.blue
blue channelfull*
red + green + blue as one number
You can set the current color depth in lv_conf.h, by setting the LV_COLOR_DEPTH
define to 1 (monochrome), 8, 16 or 32.
Convert color
You can convert a color from the current color depth to another. The converter functions return with a number, so you have to use the full
field to map a converted color back into a structure:
lv_color_t c;
c.red = 0x38;
c.green = 0x70;
c.blue = 0xCC;
lv_color1_t c1;
c1.full = lv_color_to1(c); /*Return 1 for light colors, 0 for dark colors*/
lv_color8_t c8;
c8.full = lv_color_to8(c); /*Give a 8 bit number with the converted color*/
lv_color16_t c16;
c16.full = lv_color_to16(c); /*Give a 16 bit number with the converted color*/
lv_color32_t c24;
c32.full = lv_color_to32(c); /*Give a 32 bit number with the converted color*/
API
.. doxygenfile:: lv_color.h
:project: lvgl