lvgl/lv_conf_temp.h
2016-06-08 08:29:52 +02:00

97 lines
2.7 KiB
C

/**
* @file lv_conf.h
*
*/
#ifndef LV_CONF_H
#define LV_CONF_H
#if 0 /*Remove this to enable the content*/
/*=====================
Graphical settings
*=====================*/
/* Horizontal and vertical resolution of the library.
* Screen resolution multiplied by LV_DOWN_SCALE*/
#define LV_HOR_RES (480 * LV_DOWNSCALE)
#define LV_VER_RES (320 * LV_DOWNSCALE)
/* Buffered rendering: >= LV_DOWNSCALE * LV_HOR_RES or 0 to disable buffering*/
#define LV_VDB_SIZE (LV_HOR_RES * LV_VER_RES / 20)
/* Anti-aliasing with downscaling everything
* 1: disabled
* 2: 2x anti-alias -> half size
* 4: 4x anti-alias -> quarter size */
#define LV_DOWNSCALE 2
#define LV_UPSCALE_FONT 0 /*Scale up fonts to compensate LV_DOWNSCALE*/
#define LV_UPSCALE_MAP 0 /*Scale up maps (e.g. images) elements to compensate LV_DOWNSCALE*/
#define LV_UPSCALE_SYTLE 1 /*Scale up default styles to compensate LV_DOWNSCALE*/
#define LV_REFR_PERIOD 50 /*Screen refresh period in milliseconds*/
#define LV_INV_FIFO_SIZE 32 /*The average number of objects on a screen */
/*=================
Misc. setting
*=================*/
/*Display Input settings*/
#define LV_DISPI_READ_PERIOD 50 /*Input device read period milliseconds*/
#define LV_DISPI_TP_MARKER 0 /*Mark the pressed points*/
#define LV_DISPI_DRAG_LIMIT 10 /*Drag threshold in pixels */
#define LV_DISPI_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
#define LV_DISPI_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
/*Coordinates*/
#define LV_CORD_TYPE int16_t /*Coordinate type*/
#define LV_CORD_MAX (32000)
#define LV_CORD_MIN (-32000)
/*Fonts and texts*/
#define USE_FONT_DEJAVU_14 1
#define USE_FONT_DEJAVU_20 1
#define USE_FONT_DEJAVU_30 1
#define USE_FONT_DEJAVU_40 1
#define USE_FONT_DEJAVU_60 1
#define USE_FONT_DEJAVU_80 1
#define LV_FONT_DEFAULT FONT_DEJAVU_40 /*Always set a default font*/
#define LV_TXT_BREAK_CHARS " ,.;-" /*Can break texts on these chars*/
/*lv_obj (base object) settings*/
#define LV_OBJ_FREE_P 1 /*Enable the free pointer attribute*/
#define LV_OBJ_DEF_SCR_COLOR COLOR_WHITE /*Default screen color*/
/*==================
* LV OBJ X USAGE
* ================*/
#define USE_LV_RECT 1
#define USE_LV_LABEL 1
#define USE_LV_BTN 1
#define USE_LV_LINE 1
#define USE_LV_IMG 1
#if USE_LV_IMG != 0
#define LV_IMG_COLOR_TRANSP COLOR_LIME
#endif /*USE_LV_IMG*/
#define USE_LV_PAGE 1
#define USE_LV_LIST 1
/*==================
* LV APP SETTINGS
* =================*/
/*==================
* LV APP X USAGE
* ================*/
#endif /*Remove this to enable the content*/
#endif