lvgl/docs/CODING_STYLE.rst
2024-09-26 12:09:04 +02:00

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.. _coding-style:
Coding style
============
File template
-------------
Use `misc/lv_templ.c <https://github.com/lvgl/lvgl/blob/master/src/misc/lv_templ.c>`__
and `misc/lv_templ.h <https://github.com/lvgl/lvgl/blob/master/src/misc/lv_templ.h>`__
Naming conventions
------------------
- Words are separated by '\_'
- In variable and function names use only lower case letters
(e.g. *height_tmp*)
- In enums and defines use only upper case letters
(e.g. *MAX_LINE_NUM*)
- Global names (API):
- start with *lv*
- followed by module name: *button*, *label*, *style* etc.
- followed by the action (for functions): *set*, *get*, etc.
- closed with the subject: *name*, *size*, *state* etc.
- Typedefs
- prefer ``typedef struct`` and ``typedef enum`` instead of
``struct name`` and ``enum name``
- always end ``typedef struct`` and ``typedef enum`` type names with
``_t``
- Abbreviations:
- The following abbreviations are used and allowed:
- ``dsc`` descriptor
- ``param`` parameter
- ``indev`` input device
- ``anim`` animation
- ``buf`` buffer
- ``str`` string
- ``min/max`` minimum/maximum
- ``alloc`` allocate
- ``ctrl`` control
- ``pos`` position
- Avoid adding new abbreviations
Coding guide
------------
- Editor:
- Set editor to use 4 spaces for tab indentations (instead of tab characters).
- Exception: the **Kconfig** file and any make files require leading tab characters
on child items.
- Functions:
- Write function with single responsibility.
- Make the functions ``static`` where possible.
- Variables:
- One line, one declaration (BAD: char x, y;)
- Use ``<stdint.h>`` (*uint8_t*, *int32_t* etc)
- Declare variables where needed (not all at function start)
- Use the smallest required scope
- Variables in a file (outside functions) are always *static*
- Do not use global variables (use functions to set/get static variables)
Comments
--------
Before every function prototype in ``.h`` files, include a Doxygen-formatted comment
like this:
.. code-block:: c
/**
* Brief description. Add a blank line + additional paragraphs when more detail is needed.
* @param parent brief description of argument. Additional detail can appear
* on subsequent lines. List of accepted values:
* - value one
* - value two
* - value three
* @return brief description of return value.
*/
type_name_t * lv_function_name(lv_obj_t * parent);
The normal comment prefix ``/**`` causes the comment to document the code member
coming *after* the comment. When documenting a code member that is *before* the
comment, such as a struct member, use ``/**<`` like this:
.. code-block:: c
/**
* Brief description of struct
*
* When more detail is needed, add a blank line then the detail.
*/
typedef struct {
char *text; /**< Brief description of this member */
uint16_t length; /**< Brief description of this member */
} lv_example_type_t;
- When commenting code, use block comments like this ``/* Description */``,
not end-of-line comments like this ``// Description``.
- Include a space after the ``/*`` or ``/**<`` and before the ``*/`` for improved readability.
- Write readable code to avoid descriptive comments like: ``x++; /* Add 1 to x */``.
- The code should show clearly what you are doing.
- You should write **why** you did it: ``x++; /* Point to closing '\0' of string */``
- Short "code summaries" of a few lines are accepted: ``/* Calculate new coordinates */``
- In comments use back-quotes (\`...\`) when referring to a code element, such as a variable, type,
or struct name: ``/* Update value of `x_act` */``
- When adding or modifying comments, priorities are (in order of importance):
1. clarity (the ease with which other programmers can understand your intention),
2. readability (the ease with which other programmers can read your comments),
3. brevity (the quality of using few words when speaking or writing).
- Blank lines within comments are desirable when they improve clarity and readability.
- Remember, when you are writing source code, you are not just teaching the computer
what to do, but also teaching other programmers how it works, not only users of the
API, but also future maintainers of your source code. Comments add information
about what you were thinking when the code was written, and **why** you did things
that way---information that cannot be conveyed by the source code alone.
Doxygen Comment Specifics
~~~~~~~~~~~~~~~~~~~~~~~~~
Doxygen is the first program in a chain that generates the online LVGL API
documentation from the files in the LVGL repository. Doxygen detects files it should
pay attention to by them having a ``@file`` command inside a Doxygen comment. Doxygen
comments begin with a leading ``/**``. It ignores comments that do not have exactly
two ``*``.
The following is an illustration of an API function prototype with documentation
illustrating most of the Doxygen commands used in LVGL.
.. code-block:: c
/**
* Set alignment of objects placed in containers with LV_STYLE_FLEX_FLOW style.
*
* The values for the `..._place` arguments come from the `lv_flex_align_t`
* enumeration and have the same meanings as they do for flex containers in CSS.
* @param obj pointer to flex container. It must have
* `LV_STYLE_FLEX_FLOW` style or nothing will happen.
* @param main_place where to place items on main axis (in their track).
* (Any value of `lv_flex_align_t`.)
* @param cross_place where to place item in track on cross axis.
* - `LV_FLEX_ALIGN_START`
* - `LV_FLEX_ALIGN_END`
* - `LV_FLEX_ALIGN_CENTER`
* @param track_cross_place where to place tracks in cross direction.
* (Any value of `lv_flex_align_t`.)
* Example for a title bar layout:
* @code{.c}
* lv_obj_set_flex_align(title_bar, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
* @endcode
* @see
* - https://css-tricks.com/snippets/css/a-guide-to-flexbox/
* - see `lv_obj_set_flex_grow()` for additional information.
*/
void lv_obj_set_flex_align(lv_obj_t * obj, lv_flex_align_t main_place, lv_flex_align_t cross_place,
lv_flex_align_t track_cross_place);
- Always start Doxygen comment with a brief description of the code element it documents.
- When more detail is needed, add a blank line below the brief description and add
additional information that may be needed by LVGL API users, including preconditions
for calling the function. Doxygen needs the blank line to separate "brief" from
"detail" portions of the description.
- Describe function parameters with the ``@param`` command. When a function writes
to the address contained by a pointer parameter, if not already obvious (e.g. when
the parameter name contains the word "out"), include the direction in the command
for clarity:
``@param[out] param_name description``.
- Describe return values with the ``@return`` command.
- Add at least 2 spaces after Doxygen commands for improved readability.
- Use back-quotes (\`...\`) around code elements (variables, type names, function names). For type
names and function names, Doxygen generates a hyperlink to that code member's
documentation (when it exists) with or without the single back-quotes.
- Append empty "()" to function names. Doxygen will not generate a hyperlink to the
function's documentation without this.
- Use proper grammar for clarity. Descriptions of parameters do not need periods
after them unless they are full sentences.
- Align edges of text around lists of parameters for ease of reading.
- Lists (e.g. of accepted parameter values) can be created by using the '-' character.
If the list needs to be numbered, numbers can also be used.
- Place example code in a code block by surrounding it with ``@code{.c}`` and ``@endcode`` commands.
Doxygen doesn't need the ``{.c}`` part, but the downstream software does.
- Refer reader to additional information using the ``@see`` command. Doxygen adds a
"See also" paragraph. The text following the ``@see`` command will be indented.
- If you create a new pair of ``.c`` and ``.h`` files (e.g. for a new driver), ensure
a Doxygen comment like this is at the top of each new file. Doxygen will not parse
the file without the ``@file`` command being present.
.. code-block:: c
/**
* @file filename.c
*
*/
Supported Doxygen Commands
~~~~~~~~~~~~~~~~~~~~~~~~~~
- ``@file``
tells Doxygen to parse this file and also supplies documentation about
the file itself when applicable (everything following it in the same comment).
- ``@param name description``
documents ``name`` as a function parameter, and ``description`` is the text that
follows it until Doxygen encounters a blank line or another Doxygen command.
- ``@return description``
documents the return value until Doxygen encounters a blank line or another Doxygen command.
- ``@code{.c}/@endcode``
surrounds code that should be placed in a code block. While Doxygen knows to use C
color-coding of code blocks in a .C file, the downstream part of the documentation
generation sequence does not, so the ``{.c}`` appendage to the ``@code`` command
is necessary.
- ``@note text``
starts a paragraph where a note can be entered. The note ends with a blank line,
the end of the comment, or another Doxygen command that starts a new section.
If the note contains more than one paragraph, additional paragraphs can be added
by using additional ``@note`` commands. At this writing, ``@par`` commands do not
add additional paragraphs to notes as indicated in the Doxygen documentation.
- ``@see text``
generates a "See also" pagraph in a highlighted section, helpful when additional
information about a topic can be found elsewhere.
API Conventions
----------------------
To support the auto-generation of bindings, the LVGL C API must
follow some coding conventions:
- Use ``enum``\ s instead of macros. If inevitable to use ``define``\ s
export them with :cpp:expr:`LV_EXPORT_CONST_INT(defined_value)` right after the ``define``.
- In function arguments use ``type name[]`` declaration for array parameters instead of :cpp:expr:`type * name`
- Use typed pointers instead of :cpp:expr:`void *` pointers
- Widget constructor must follow the ``lv_<widget_name>_create(lv_obj_t * parent)`` pattern.
- Widget members function must start with ``lv_<widget_name>`` and should receive :cpp:expr:`lv_obj_t *` as first
argument which is a pointer to widget object itself.
- ``struct`` APIs should follow the widgets' conventions. That is to receive a pointer to the ``struct`` as the
first argument, and the prefix of the ``struct`` name should be used as the prefix of the
function name too (e.g. :cpp:expr:`lv_display_set_default(lv_display_t * disp)`)
- Functions and ``struct``\ s which are not part of the public API must begin with underscore in order to mark them as "private".
- Argument must be named in H files too.
- Do not ``malloc`` into a static or global variables. Instead declare the variable in ``lv_global_t``
structure in ``lv_global.h`` and mark the variable with :cpp:expr:`(LV_GLOBAL_DEFAULT()->variable)` when it's used.
- To register and use callbacks one of the following needs to be followed.
- Pass a pointer to a ``struct`` as the first argument of both the registration function and the callback. That
``struct`` must contain ``void * user_data`` field.
- The last argument of the registration function must be ``void * user_data`` and the same ``user_data``
needs to be passed as the last argument of the callback.
To learn more refer to the documentation of `MicroPython <integration/bindings/micropython>`__.
Formatting
----------
Here is example to show bracket placing and using of white space:
.. code-block:: c
/**
* Set new text for a label. Memory will be allocated by label to store text.
*
* @param label pointer to label object
* @param text '\0' terminated character string.
* NULL to refresh with current text.
*/
void lv_label_set_text(lv_obj_t * label, const char * text)
{ /* Main brackets of functions in new line */
if(label == NULL) return; /* No bracket only if command is inline with if statement */
lv_obj_inv(label);
lv_label_ext_t * ext = lv_obj_get_ext(label);
/* Comment before a section */
if(text == ext->txt || text == NULL) { /* Bracket of statements starts on same line */
lv_label_refr_text(label);
return;
}
...
}
You can use **astyle** to format the code. Run ``code-format.py`` from
the ``scripts`` folder.
pre-commit
----------
`pre-commit <https://pre-commit.com/>`__ is a multi-language package
manager for pre-commit hooks. See the `installation
guide <https://pre-commit.com/#installation>`__ to get pre-commit python
package installed into your development machine.
Once you have ``pre-commit`` installed you will need to `set up the git
hook scripts <https://pre-commit.com/#3-install-the-git-hook-scripts>`__
with:
.. code-block:: console
pre-commit install
now ``pre-commit`` will run automatically on ``git commit``!
Hooks
-----
The ``format-source`` local hook (see ``.pre-commit-config.yaml``) runs
**astyle** on all the staged source and header files (that are not
excluded, see ``exclude`` key of the hook configuration) before entering
the commit message, if any file gets formatted by **astyle** you will
need to add the change to the staging area and run ``git commit`` again.
The ``trailing-whitespace`` hook fixes trailing whitespaces on all of
the files.
Skipping hooks
--------------
If you want to skip any particular hook you can do so with:
.. code-block:: console
SKIP=name-of-the-hook git commit
Testing hooks
-------------
It is not necessary to do a commit to test the hooks, you can test hooks
by adding the files into the staging area and run:
.. code:: console
pre-commit run name-of-the-hook