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369 lines
14 KiB
ReStructuredText
369 lines
14 KiB
ReStructuredText
.. _coding-style:
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Coding style
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============
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File template
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-------------
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Use `misc/lv_templ.c <https://github.com/lvgl/lvgl/blob/master/src/misc/lv_templ.c>`__
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and `misc/lv_templ.h <https://github.com/lvgl/lvgl/blob/master/src/misc/lv_templ.h>`__
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Naming conventions
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------------------
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- Words are separated by '\_'
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- In variable and function names use only lower case letters
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(e.g. *height_tmp*)
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- In enums and defines use only upper case letters
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(e.g. *MAX_LINE_NUM*)
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- Global names (API):
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- start with *lv*
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- followed by module name: *button*, *label*, *style* etc.
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- followed by the action (for functions): *set*, *get*, etc.
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- closed with the subject: *name*, *size*, *state* etc.
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- Typedefs
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- prefer ``typedef struct`` and ``typedef enum`` instead of
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``struct name`` and ``enum name``
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- always end ``typedef struct`` and ``typedef enum`` type names with
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``_t``
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- Abbreviations:
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- The following abbreviations are used and allowed:
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- ``dsc`` descriptor
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- ``param`` parameter
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- ``indev`` input device
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- ``anim`` animation
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- ``buf`` buffer
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- ``str`` string
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- ``min/max`` minimum/maximum
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- ``alloc`` allocate
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- ``ctrl`` control
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- ``pos`` position
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- Avoid adding new abbreviations
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Coding guide
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------------
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- Editor:
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- Set editor to use 4 spaces for tab indentations (instead of tab characters).
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- Exception: the **Kconfig** file and any make files require leading tab characters
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on child items.
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- Functions:
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- Write function with single responsibility.
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- Make the functions ``static`` where possible.
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- Variables:
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- One line, one declaration (BAD: char x, y;)
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- Use ``<stdint.h>`` (*uint8_t*, *int32_t* etc)
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- Declare variables where needed (not all at function start)
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- Use the smallest required scope
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- Variables in a file (outside functions) are always *static*
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- Do not use global variables (use functions to set/get static variables)
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Comments
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--------
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Before every function prototype in ``.h`` files, include a Doxygen-formatted comment
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like this:
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.. code-block:: c
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/**
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* Brief description. Add a blank line + additional paragraphs when more detail is needed.
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* @param parent brief description of argument. Additional detail can appear
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* on subsequent lines. List of accepted values:
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* - value one
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* - value two
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* - value three
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* @return brief description of return value.
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*/
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type_name_t * lv_function_name(lv_obj_t * parent);
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The normal comment prefix ``/**`` causes the comment to document the code member
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coming *after* the comment. When documenting a code member that is *before* the
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comment, such as a struct member, use ``/**<`` like this:
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.. code-block:: c
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/**
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* Brief description of struct
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*
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* When more detail is needed, add a blank line then the detail.
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*/
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typedef struct {
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char *text; /**< Brief description of this member */
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uint16_t length; /**< Brief description of this member */
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} lv_example_type_t;
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- When commenting code, use block comments like this ``/* Description */``,
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not end-of-line comments like this ``// Description``.
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- Include a space after the ``/*`` or ``/**<`` and before the ``*/`` for improved readability.
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- Write readable code to avoid descriptive comments like: ``x++; /* Add 1 to x */``.
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- The code should show clearly what you are doing.
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- You should write **why** you did it: ``x++; /* Point to closing '\0' of string */``
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- Short "code summaries" of a few lines are accepted: ``/* Calculate new coordinates */``
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- In comments use back-quotes (\`...\`) when referring to a code element, such as a variable, type,
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or struct name: ``/* Update value of `x_act` */``
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- When adding or modifying comments, priorities are (in order of importance):
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1. clarity (the ease with which other programmers can understand your intention),
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2. readability (the ease with which other programmers can read your comments),
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3. brevity (the quality of using few words when speaking or writing).
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- Blank lines within comments are desirable when they improve clarity and readability.
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- Remember, when you are writing source code, you are not just teaching the computer
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what to do, but also teaching other programmers how it works, not only users of the
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API, but also future maintainers of your source code. Comments add information
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about what you were thinking when the code was written, and **why** you did things
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that way---information that cannot be conveyed by the source code alone.
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Doxygen Comment Specifics
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~~~~~~~~~~~~~~~~~~~~~~~~~
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Doxygen is the first program in a chain that generates the online LVGL API
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documentation from the files in the LVGL repository. Doxygen detects files it should
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pay attention to by them having a ``@file`` command inside a Doxygen comment. Doxygen
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comments begin with a leading ``/**``. It ignores comments that do not have exactly
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two ``*``.
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The following is an illustration of an API function prototype with documentation
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illustrating most of the Doxygen commands used in LVGL.
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.. code-block:: c
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/**
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* Set alignment of objects placed in containers with LV_STYLE_FLEX_FLOW style.
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*
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* The values for the `..._place` arguments come from the `lv_flex_align_t`
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* enumeration and have the same meanings as they do for flex containers in CSS.
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* @param obj pointer to flex container. It must have
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* `LV_STYLE_FLEX_FLOW` style or nothing will happen.
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* @param main_place where to place items on main axis (in their track).
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* (Any value of `lv_flex_align_t`.)
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* @param cross_place where to place item in track on cross axis.
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* - `LV_FLEX_ALIGN_START`
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* - `LV_FLEX_ALIGN_END`
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* - `LV_FLEX_ALIGN_CENTER`
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* @param track_cross_place where to place tracks in cross direction.
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* (Any value of `lv_flex_align_t`.)
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* Example for a title bar layout:
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* @code{.c}
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* lv_obj_set_flex_align(title_bar, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
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* @endcode
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* @see
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* - https://css-tricks.com/snippets/css/a-guide-to-flexbox/
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* - see `lv_obj_set_flex_grow()` for additional information.
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*/
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void lv_obj_set_flex_align(lv_obj_t * obj, lv_flex_align_t main_place, lv_flex_align_t cross_place,
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lv_flex_align_t track_cross_place);
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- Always start Doxygen comment with a brief description of the code element it documents.
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- When more detail is needed, add a blank line below the brief description and add
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additional information that may be needed by LVGL API users, including preconditions
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for calling the function. Doxygen needs the blank line to separate "brief" from
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"detail" portions of the description.
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- Describe function parameters with the ``@param`` command. When a function writes
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to the address contained by a pointer parameter, if not already obvious (e.g. when
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the parameter name contains the word "out"), include the direction in the command
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for clarity:
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``@param[out] param_name description``.
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- Describe return values with the ``@return`` command.
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- Add at least 2 spaces after Doxygen commands for improved readability.
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- Use back-quotes (\`...\`) around code elements (variables, type names, function names). For type
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names and function names, Doxygen generates a hyperlink to that code member's
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documentation (when it exists) with or without the single back-quotes.
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- Append empty "()" to function names. Doxygen will not generate a hyperlink to the
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function's documentation without this.
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- Use proper grammar for clarity. Descriptions of parameters do not need periods
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after them unless they are full sentences.
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- Align edges of text around lists of parameters for ease of reading.
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- Lists (e.g. of accepted parameter values) can be created by using the '-' character.
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If the list needs to be numbered, numbers can also be used.
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- Place example code in a code block by surrounding it with ``@code{.c}`` and ``@endcode`` commands.
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Doxygen doesn't need the ``{.c}`` part, but the downstream software does.
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- Refer reader to additional information using the ``@see`` command. Doxygen adds a
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"See also" paragraph. The text following the ``@see`` command will be indented.
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- If you create a new pair of ``.c`` and ``.h`` files (e.g. for a new driver), ensure
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a Doxygen comment like this is at the top of each new file. Doxygen will not parse
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the file without the ``@file`` command being present.
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.. code-block:: c
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/**
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* @file filename.c
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*
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*/
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Supported Doxygen Commands
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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- ``@file``
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tells Doxygen to parse this file and also supplies documentation about
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the file itself when applicable (everything following it in the same comment).
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- ``@param name description``
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documents ``name`` as a function parameter, and ``description`` is the text that
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follows it until Doxygen encounters a blank line or another Doxygen command.
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- ``@return description``
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documents the return value until Doxygen encounters a blank line or another Doxygen command.
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- ``@code{.c}/@endcode``
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surrounds code that should be placed in a code block. While Doxygen knows to use C
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color-coding of code blocks in a .C file, the downstream part of the documentation
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generation sequence does not, so the ``{.c}`` appendage to the ``@code`` command
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is necessary.
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- ``@note text``
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starts a paragraph where a note can be entered. The note ends with a blank line,
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the end of the comment, or another Doxygen command that starts a new section.
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If the note contains more than one paragraph, additional paragraphs can be added
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by using additional ``@note`` commands. At this writing, ``@par`` commands do not
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add additional paragraphs to notes as indicated in the Doxygen documentation.
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- ``@see text``
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generates a "See also" pagraph in a highlighted section, helpful when additional
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information about a topic can be found elsewhere.
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API Conventions
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----------------------
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To support the auto-generation of bindings, the LVGL C API must
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follow some coding conventions:
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- Use ``enum``\ s instead of macros. If inevitable to use ``define``\ s
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export them with :cpp:expr:`LV_EXPORT_CONST_INT(defined_value)` right after the ``define``.
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- In function arguments use ``type name[]`` declaration for array parameters instead of :cpp:expr:`type * name`
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- Use typed pointers instead of :cpp:expr:`void *` pointers
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- Widget constructor must follow the ``lv_<widget_name>_create(lv_obj_t * parent)`` pattern.
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- Widget members function must start with ``lv_<widget_name>`` and should receive :cpp:expr:`lv_obj_t *` as first
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argument which is a pointer to widget object itself.
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- ``struct`` APIs should follow the widgets' conventions. That is to receive a pointer to the ``struct`` as the
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first argument, and the prefix of the ``struct`` name should be used as the prefix of the
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function name too (e.g. :cpp:expr:`lv_display_set_default(lv_display_t * disp)`)
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- Functions and ``struct``\ s which are not part of the public API must begin with underscore in order to mark them as "private".
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- Argument must be named in H files too.
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- Do not ``malloc`` into a static or global variables. Instead declare the variable in ``lv_global_t``
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structure in ``lv_global.h`` and mark the variable with :cpp:expr:`(LV_GLOBAL_DEFAULT()->variable)` when it's used.
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- To register and use callbacks one of the following needs to be followed.
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- Pass a pointer to a ``struct`` as the first argument of both the registration function and the callback. That
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``struct`` must contain ``void * user_data`` field.
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- The last argument of the registration function must be ``void * user_data`` and the same ``user_data``
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needs to be passed as the last argument of the callback.
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To learn more refer to the documentation of `MicroPython <integration/bindings/micropython>`__.
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Formatting
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----------
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Here is example to show bracket placing and using of white space:
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.. code-block:: c
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/**
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* Set new text for a label. Memory will be allocated by label to store text.
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*
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* @param label pointer to label object
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* @param text '\0' terminated character string.
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* NULL to refresh with current text.
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*/
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void lv_label_set_text(lv_obj_t * label, const char * text)
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{ /* Main brackets of functions in new line */
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if(label == NULL) return; /* No bracket only if command is inline with if statement */
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lv_obj_inv(label);
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lv_label_ext_t * ext = lv_obj_get_ext(label);
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/* Comment before a section */
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if(text == ext->txt || text == NULL) { /* Bracket of statements starts on same line */
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lv_label_refr_text(label);
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return;
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}
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...
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}
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You can use **astyle** to format the code. Run ``code-format.py`` from
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the ``scripts`` folder.
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pre-commit
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----------
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`pre-commit <https://pre-commit.com/>`__ is a multi-language package
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manager for pre-commit hooks. See the `installation
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guide <https://pre-commit.com/#installation>`__ to get pre-commit python
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package installed into your development machine.
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Once you have ``pre-commit`` installed you will need to `set up the git
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hook scripts <https://pre-commit.com/#3-install-the-git-hook-scripts>`__
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with:
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.. code-block:: console
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pre-commit install
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now ``pre-commit`` will run automatically on ``git commit``!
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Hooks
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-----
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The ``format-source`` local hook (see ``.pre-commit-config.yaml``) runs
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**astyle** on all the staged source and header files (that are not
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excluded, see ``exclude`` key of the hook configuration) before entering
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the commit message, if any file gets formatted by **astyle** you will
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need to add the change to the staging area and run ``git commit`` again.
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The ``trailing-whitespace`` hook fixes trailing whitespaces on all of
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the files.
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Skipping hooks
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--------------
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If you want to skip any particular hook you can do so with:
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.. code-block:: console
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SKIP=name-of-the-hook git commit
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Testing hooks
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-------------
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It is not necessary to do a commit to test the hooks, you can test hooks
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by adding the files into the staging area and run:
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.. code:: console
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pre-commit run name-of-the-hook
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