lvgl/lv_misc/anim.c
2016-12-29 23:48:01 +01:00

259 lines
7.5 KiB
C

/**
* @file anim.c
*
*/
/*********************
* INCLUDES
*********************/
#include <string.h>
#include "anim.h"
#include "misc/math/math_base.h"
#include "misc/os/ptask.h"
#include "hal/systick/systick.h"
/*********************
* DEFINES
*********************/
#define ANIM_PATH_LENGTH 129 /*Elements in a path array*/
#define ANIM_PATH_START 64 /*In path array a value which corresponds to the start position*/
#define ANIM_PATH_END 192 /* ... to the end position. Not required, just for clearance.*/
#define ANIM_PATH_NORM_SHIFT 7 /*ANIM_PATH_START - ANIM_PATH_END. Must be 2^N. The exponent goes here. */
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void anim_task (void);
static bool anim_ready_handler(anim_t * a);
/**********************
* STATIC VARIABLES
**********************/
static ll_dsc_t anim_ll;
static uint32_t last_task_run;
static bool anim_del_global_flag = false;
static anim_path_t anim_path_lin[] =
{64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192};
static anim_path_t anim_path_step[] =
{64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 192,};
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Init. the animation module
*/
void anim_init(void)
{
ll_init(&anim_ll, sizeof(anim_t));
last_task_run = systick_get();
ptask_create(anim_task, LV_REFR_PERIOD, PTASK_PRIO_MID);
}
/**
* Create an animation
* @param anim_p an initialized 'anim_t' variable. Not required after call.
*/
void anim_create(anim_t * anim_p)
{
/*Add the new animation to the animation linked list*/
anim_t * new_anim = ll_ins_head(&anim_ll);
dm_assert(new_anim);
/*Initialize the animation descriptor*/
anim_p->playback_now = 0;
memcpy(new_anim, anim_p, sizeof(anim_t));
/*Set the start value*/
if(new_anim->fp != NULL) new_anim->fp(new_anim->var, new_anim->start);
}
/**
* Delete an animation for a variable with a given animatior function
* @param var pointer to variable
* @param fp a function pointer which is animating 'var',
* or NULL to ignore it and delete all animation with 'var
* @return true: at least 1 animation is deleted, false: no animation is deleted
*/
bool anim_del(void * var, anim_fp_t fp)
{
bool del = false;
anim_t * a;
anim_t * a_next;
a = ll_get_head(&anim_ll);
while(a != NULL) {
/*'a' might be deleted, so get the next object while 'a' is valid*/
a_next = ll_get_next(&anim_ll, a);
if(a->var == var && (a->fp == fp || fp == NULL)) {
ll_rem(&anim_ll, a);
dm_free(a);
del = true;
anim_del_global_flag = true;
}
a = a_next;
}
return del;
}
/**
* Calculate the time of an animation with a given speed and the start and end values
* @param speed speed of animation in unit/sec
* @param start start value of the animation
* @param end end value of the animation
* @return the required time [ms] for the animation with the given parameters
*/
uint16_t anim_speed_to_time(uint16_t speed, int32_t start, int32_t end)
{
int32_t d = abs((int32_t) start - end);
uint16_t time = (int32_t)((int32_t)(d * 1000) / speed);
if(time == 0) {
time++;
}
return time;
}
/**
* Get a predefine animation path
* @param name name of the path from 'anim_path_name_t'
* @return pointer to the path array
*/
anim_path_t * anim_get_path(anim_path_name_t name)
{
switch (name) {
case ANIM_PATH_LIN:
return anim_path_lin;
break;
case ANIM_PATH_STEP:
return anim_path_step;
break;
default:
return NULL;
break;
}
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Periodically handle the animations.
*/
static void anim_task (void)
{
uint32_t elaps;
elaps = systick_elaps(last_task_run);
anim_t * a;
anim_t * a_next;
a = ll_get_head(&anim_ll);
while(a != NULL) {
/*'a' might be deleted, so get the next object while 'a' is valid*/
a_next = ll_get_next(&anim_ll, a);
a->act_time += elaps;
if(a->act_time >= 0) {
if(a->act_time > a->time) a->act_time = a->time;
/* Get the index of the path array based on the elapsed time*/
uint8_t path_i;
if(a->time == a->act_time) {
path_i = ANIM_PATH_LENGTH - 1; /*Use the last value id the time fully elapsed*/
} else {
path_i = a->act_time * (ANIM_PATH_LENGTH - 1) / a->time;
}
/* Get the new value which will be proportional to the current element of 'path_p'
* and the 'start' and 'end' values*/
int32_t new_val;
new_val = (int32_t)(a->path[path_i] - ANIM_PATH_START) * (a->end - a->start);
new_val = new_val >> ANIM_PATH_NORM_SHIFT;
new_val += a->start;
if(a->fp != NULL) a->fp(a->var, new_val); /*Apply the calculated value*/
/*If the time is elapsed the animation is ready*/
if(a->act_time >= a->time) {
bool invalid;
invalid = anim_ready_handler(a);
if(invalid != false) {
a_next = ll_get_head(&anim_ll); /*a_next might be invalid if animation delete occurred*/
}
}
}
a = a_next;
}
last_task_run = systick_get();
}
/**
* Called when an animation is ready to do the necessary thinks
* e.g. repeat, play back, delete etc.
* @param a pointer to an animation descriptor
* @return true: animation delete occurred
* */
static bool anim_ready_handler(anim_t * a)
{
bool invalid = false;
/*Delete the animation if
* - no repeat and no play back (simple one shot animation)
* - no repeat, play back is enabled and play back is ready */
if((a->repeat == 0 && a->playback == 0) ||
(a->repeat == 0 && a->playback == 1 && a->playback_now == 1)) {
void (*cb) (void *) = a->end_cb;
void * p = a->var;
ll_rem(&anim_ll, a);
dm_free(a);
/*Call the callback function at the end*/
/* Check if an animation is deleted in the cb function
* if yes then the caller function has to know this*/
anim_del_global_flag = false;
if(cb != NULL) cb(p);
invalid = anim_del_global_flag;
}
/*If the animation is not deleted then restart it*/
else {
a->act_time = - a->repeat_pause; /*Restart the animation*/
/*Swap the start and end values in play back mode*/
if(a->playback != 0) {
/*If now turning back use the 'playback_pause*/
if(a->playback_now == 0) a->act_time = - a->playback_pause;
/*Toggle the play back state*/
a->playback_now = a->playback_now == 0 ? 1: 0;
/*Swap the start and end values*/
int32_t tmp;
tmp = a->start;
a->start = a->end;
a->end = tmp;
}
}
return invalid;
}