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259 lines
7.5 KiB
C
259 lines
7.5 KiB
C
/**
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* @file anim.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include <string.h>
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#include "anim.h"
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#include "misc/math/math_base.h"
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#include "misc/os/ptask.h"
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#include "hal/systick/systick.h"
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/*********************
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* DEFINES
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*********************/
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#define ANIM_PATH_LENGTH 129 /*Elements in a path array*/
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#define ANIM_PATH_START 64 /*In path array a value which corresponds to the start position*/
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#define ANIM_PATH_END 192 /* ... to the end position. Not required, just for clearance.*/
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#define ANIM_PATH_NORM_SHIFT 7 /*ANIM_PATH_START - ANIM_PATH_END. Must be 2^N. The exponent goes here. */
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void anim_task (void);
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static bool anim_ready_handler(anim_t * a);
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/**********************
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* STATIC VARIABLES
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**********************/
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static ll_dsc_t anim_ll;
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static uint32_t last_task_run;
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static bool anim_del_global_flag = false;
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static anim_path_t anim_path_lin[] =
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{64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
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96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
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128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
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160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192};
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static anim_path_t anim_path_step[] =
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{64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 192,};
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Init. the animation module
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*/
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void anim_init(void)
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{
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ll_init(&anim_ll, sizeof(anim_t));
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last_task_run = systick_get();
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ptask_create(anim_task, LV_REFR_PERIOD, PTASK_PRIO_MID);
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}
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/**
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* Create an animation
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* @param anim_p an initialized 'anim_t' variable. Not required after call.
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*/
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void anim_create(anim_t * anim_p)
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{
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/*Add the new animation to the animation linked list*/
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anim_t * new_anim = ll_ins_head(&anim_ll);
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dm_assert(new_anim);
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/*Initialize the animation descriptor*/
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anim_p->playback_now = 0;
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memcpy(new_anim, anim_p, sizeof(anim_t));
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/*Set the start value*/
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if(new_anim->fp != NULL) new_anim->fp(new_anim->var, new_anim->start);
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}
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/**
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* Delete an animation for a variable with a given animatior function
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* @param var pointer to variable
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* @param fp a function pointer which is animating 'var',
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* or NULL to ignore it and delete all animation with 'var
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* @return true: at least 1 animation is deleted, false: no animation is deleted
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*/
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bool anim_del(void * var, anim_fp_t fp)
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{
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bool del = false;
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anim_t * a;
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anim_t * a_next;
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a = ll_get_head(&anim_ll);
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while(a != NULL) {
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/*'a' might be deleted, so get the next object while 'a' is valid*/
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a_next = ll_get_next(&anim_ll, a);
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if(a->var == var && (a->fp == fp || fp == NULL)) {
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ll_rem(&anim_ll, a);
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dm_free(a);
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del = true;
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anim_del_global_flag = true;
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}
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a = a_next;
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}
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return del;
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}
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/**
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* Calculate the time of an animation with a given speed and the start and end values
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* @param speed speed of animation in unit/sec
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* @param start start value of the animation
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* @param end end value of the animation
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* @return the required time [ms] for the animation with the given parameters
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*/
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uint16_t anim_speed_to_time(uint16_t speed, int32_t start, int32_t end)
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{
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int32_t d = abs((int32_t) start - end);
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uint16_t time = (int32_t)((int32_t)(d * 1000) / speed);
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if(time == 0) {
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time++;
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}
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return time;
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}
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/**
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* Get a predefine animation path
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* @param name name of the path from 'anim_path_name_t'
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* @return pointer to the path array
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*/
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anim_path_t * anim_get_path(anim_path_name_t name)
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{
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switch (name) {
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case ANIM_PATH_LIN:
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return anim_path_lin;
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break;
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case ANIM_PATH_STEP:
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return anim_path_step;
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break;
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default:
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return NULL;
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break;
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Periodically handle the animations.
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*/
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static void anim_task (void)
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{
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uint32_t elaps;
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elaps = systick_elaps(last_task_run);
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anim_t * a;
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anim_t * a_next;
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a = ll_get_head(&anim_ll);
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while(a != NULL) {
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/*'a' might be deleted, so get the next object while 'a' is valid*/
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a_next = ll_get_next(&anim_ll, a);
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a->act_time += elaps;
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if(a->act_time >= 0) {
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if(a->act_time > a->time) a->act_time = a->time;
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/* Get the index of the path array based on the elapsed time*/
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uint8_t path_i;
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if(a->time == a->act_time) {
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path_i = ANIM_PATH_LENGTH - 1; /*Use the last value id the time fully elapsed*/
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} else {
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path_i = a->act_time * (ANIM_PATH_LENGTH - 1) / a->time;
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}
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/* Get the new value which will be proportional to the current element of 'path_p'
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* and the 'start' and 'end' values*/
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int32_t new_val;
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new_val = (int32_t)(a->path[path_i] - ANIM_PATH_START) * (a->end - a->start);
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new_val = new_val >> ANIM_PATH_NORM_SHIFT;
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new_val += a->start;
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if(a->fp != NULL) a->fp(a->var, new_val); /*Apply the calculated value*/
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/*If the time is elapsed the animation is ready*/
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if(a->act_time >= a->time) {
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bool invalid;
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invalid = anim_ready_handler(a);
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if(invalid != false) {
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a_next = ll_get_head(&anim_ll); /*a_next might be invalid if animation delete occurred*/
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}
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}
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}
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a = a_next;
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}
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last_task_run = systick_get();
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}
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/**
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* Called when an animation is ready to do the necessary thinks
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* e.g. repeat, play back, delete etc.
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* @param a pointer to an animation descriptor
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* @return true: animation delete occurred
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* */
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static bool anim_ready_handler(anim_t * a)
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{
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bool invalid = false;
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/*Delete the animation if
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* - no repeat and no play back (simple one shot animation)
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* - no repeat, play back is enabled and play back is ready */
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if((a->repeat == 0 && a->playback == 0) ||
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(a->repeat == 0 && a->playback == 1 && a->playback_now == 1)) {
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void (*cb) (void *) = a->end_cb;
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void * p = a->var;
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ll_rem(&anim_ll, a);
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dm_free(a);
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/*Call the callback function at the end*/
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/* Check if an animation is deleted in the cb function
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* if yes then the caller function has to know this*/
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anim_del_global_flag = false;
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if(cb != NULL) cb(p);
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invalid = anim_del_global_flag;
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}
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/*If the animation is not deleted then restart it*/
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else {
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a->act_time = - a->repeat_pause; /*Restart the animation*/
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/*Swap the start and end values in play back mode*/
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if(a->playback != 0) {
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/*If now turning back use the 'playback_pause*/
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if(a->playback_now == 0) a->act_time = - a->playback_pause;
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/*Toggle the play back state*/
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a->playback_now = a->playback_now == 0 ? 1: 0;
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/*Swap the start and end values*/
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int32_t tmp;
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tmp = a->start;
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a->start = a->end;
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a->end = tmp;
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}
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}
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return invalid;
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}
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