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88 lines
6.2 KiB
Markdown
88 lines
6.2 KiB
Markdown
# LittlevGL - Free Open-source Embedded GUI Library
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![price](https://img.shields.io/badge/price-FREE-brightgreen.svg)
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![status](https://img.shields.io/badge/status-ACTIVE-brightgreen.svg)
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![licence](https://img.shields.io/badge/licence-MIT-blue.svg)
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![version](https://img.shields.io/badge/version-5.2-blue.svg)
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![topic](https://img.shields.io/badge/topic-GUI-yellow.svg)
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![target](https://img.shields.io/badge/target-EMBEDDED-yellow.svg)
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![language](https://img.shields.io/badge/language-C/C++-yellow.svg)
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![LittlevGL cover](https://littlevgl.com/github/cover2_opt.gif)
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**LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.**
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:star: **Star the project if you like it!** :star: <br>
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![twitter](https://littlevgl.com/github/twitter.png) **And share with your firends** [![Tweet](https://img.shields.io/twitter/url/http/shields.io.svg?style=social)](https://twitter.com/intent/tweet?text=LittlevGL%20is%20a%20free%20and%20open%20source%20embedded%20GUI%20library%20with%20easy-to-use%20graphical%20elements,%20beautiful%20visual%20effects%20and%20low%20memory%20footprint.&url=https://littlevgl.com/&via=kisvegabor&hashtags=littlevgl,embedded,gui,free,opensource)
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### [Website](https://littlevgl.com) · [Live demo](https://littlevgl.com/live-demo) · [Simulator](https://docs.littlevgl.com/#PC-simulator) · [Docs](https://docs.littlevgl.com/) · [Blog](https://blog.littlevgl.com/)
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### Features
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* **Powerful building blocks** buttons, charts, lists, sliders, images, etc.
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* **Advanced graphics** with animations, anti-aliasing, opacity, smooth scrolling
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* **Various input devices** touch pad, mouse, keyboard, encoder, buttons, etc.
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* **Multi-language support** with UTF-8 encoding
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* **Fully customizable** graphical elements
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* **Hardware independent** to use with any microcontroller or display
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* **Scalable** to operate with little memory (50 kB Flash, 10 kB RAM)
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* **OS, External memory and GPU** supported but not required
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* **Single frame buffer** operation even with advances graphical effects
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* **Written in C** for maximal compatibility
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* **Simulator** to develop on PC without embedded hardware
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* **Tutorials, examples, themes** for rapid development
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* **Documentation** and API references online
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### Supported devices
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Basically, every modern controller - which is able to drive a display - is suitable to run LittlevGL. The minimal requirements:
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- **16, 32 or 64-bit** microcontroller or processor
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- **> 16 MHz** clock speed
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- **> 8 kB RAM for static data** and **> 2 KB RAM for dynamic data** (graphical objects)
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- **> 64 kB flash** program memory
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- **Optionally ~1/10 screen sized memory** for buffered drawing (on 240 × 320, 16-bit colors it's 15 kB)
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Just to mention some **platforms**:
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- STM32F1, STM32F3, [STM32F4](https://blog.littlevgl.com/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32)
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- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
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- NXP Kinetis, LPC, iMX
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- [Linux frame buffer](https://blog.littlevgl.com/2018-01-03/linux_fb) (/dev/fb)
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- [Raspberry PI](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl)
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- [Espressif ESP32](https://github.com/littlevgl/esp32_ili9431)
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- Nordic nrf52
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- Quectell M66
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### Quick start in a simulator
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Try LittlevGL in a simulator on you PC without any embedded hardware. Choose a project with your favourite IDE:
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| Eclipse | CodeBlock | Visual Studio | PlatfomIO | Qt Creator |
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|-------------|----------- |---------------|-----------|------------|
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| [![Eclipse](https://littlevgl.com/logo/ide/eclipse.jpg)](https://github.com/littlevgl/pc_simulator_sdl_eclipse) | [![CodeBlocks](https://littlevgl.com/logo/ide/codeblocks.jpg)](https://github.com/littlevgl/pc_simulator_win_codeblocks) | [![VisualStudio](https://littlevgl.com/logo/ide/visualstudio.jpg)](https://github.com/littlevgl/visual_studio_2017_sdl_x64) | [![PlatformIO](https://littlevgl.com/logo/ide/platformio.jpg)](https://github.com/littlevgl/pc_simulator_sdl_platformio) | [![QtCreator](https://littlevgl.com/logo/ide/qtcreator.jpg)](https://blog.littlevgl.com/2019-01-03/qt-creator) |
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| Cross-platform<br>with SDL | Native Windows | Cross-platform<br>with SDL | Cross-platform<br>with SDL | Cross-platform<br>with SDL |
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### Porting to an embedded hardware
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In the most simple case you need to do 5 things:
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1. Call `lv_tick_inc(x)` every `x` milliseconds in a Timer or Task (`x` should be between 1 and 10)
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2. Register a function which can **copy a pixel array** to an area of the screen.
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3. Register a function which can **read an input device**. (E.g. touch pad)
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4. Copy `lv_conf_templ.h` as `lv_conf.h` next to `lvgl` and set at least `LV_HOR_RES`, `LV_VER_RES` and `LV_COLOR_DEPTH`.
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5. Call `lv_task_handler()` periodically every few milliseconds.
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For a detailed description check the [Online documatation](https://docs.littlevgl.com/#Porting) or the [Porting tutorial](https://github.com/littlevgl/lv_examples/blob/master/lv_tutorial/0_porting/lv_tutorial_porting.c)
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### Contributing
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To ask questions and discuss topics we use [GitHub's Issue tracker](https://github.com/littlevgl/lvgl/issues).
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You contribute in several ways:
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- **Answer other's question** click the Watch button on the top to get notified about the issues
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- **Report and/or fix bugs** using the issue tracker and in Pull-request
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- **Suggest and/or implement new features** using the issue tracker and in Pull-request
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- **Improve and/or translate the documentation** learn more [here](https://github.com/littlevgl/docs)
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- **Write a blog post about your experiences** learn more [here](https://github.com/littlevgl/blog)
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- **Upload your project or product as a reference** to [this site](https://blog.littlevgl.com/2018-12-26/references)
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Before contributing, please read [CONTRIBUTING.md](https://github.com/littlevgl/lvgl/blob/master/docs/CONTRIBUTING.md).
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For more info read this [blog post](https://blog.littlevgl.com/2018-12-06/contributing).
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### Donate
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If you are pleased with the library, found it useful, or you are happy with the support you got, please help its further development:
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[![Donate](https://littlevgl.com/donate_dir/donate_btn.png)](https://littlevgl.com/donate)
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