/** * @file lv_conf.h * Configuration file for v9.3.0-dev */ /* * Copy this file as `lv_conf.h` * 1. simply next to `lvgl` folder * 2. or to any other place and * - define `LV_CONF_INCLUDE_SIMPLE`; * - add the path as an include path. */ /* clang-format off */ #if 0 /* Set this to "1" to enable content */ #ifndef LV_CONF_H #define LV_CONF_H /* If you need to include anything here, do it inside the `__ASSEMBLY__` guard */ #if 0 && defined(__ASSEMBLY__) #include "my_include.h" #endif /*==================== COLOR SETTINGS *====================*/ /** Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888) */ #define LV_COLOR_DEPTH 16 /*========================= STDLIB WRAPPER SETTINGS *=========================*/ /** Possible values * - LV_STDLIB_BUILTIN: LVGL's built in implementation * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc * - LV_STDLIB_MICROPYTHON: MicroPython implementation * - LV_STDLIB_RTTHREAD: RT-Thread implementation * - LV_STDLIB_CUSTOM: Implement the functions externally */ #define LV_USE_STDLIB_MALLOC LV_STDLIB_BUILTIN /** Possible values * - LV_STDLIB_BUILTIN: LVGL's built in implementation * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc * - LV_STDLIB_MICROPYTHON: MicroPython implementation * - LV_STDLIB_RTTHREAD: RT-Thread implementation * - LV_STDLIB_CUSTOM: Implement the functions externally */ #define LV_USE_STDLIB_STRING LV_STDLIB_BUILTIN /** Possible values * - LV_STDLIB_BUILTIN: LVGL's built in implementation * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc * - LV_STDLIB_MICROPYTHON: MicroPython implementation * - LV_STDLIB_RTTHREAD: RT-Thread implementation * - LV_STDLIB_CUSTOM: Implement the functions externally */ #define LV_USE_STDLIB_SPRINTF LV_STDLIB_BUILTIN #define LV_STDINT_INCLUDE #define LV_STDDEF_INCLUDE #define LV_STDBOOL_INCLUDE #define LV_INTTYPES_INCLUDE #define LV_LIMITS_INCLUDE #define LV_STDARG_INCLUDE #if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN /** Size of memory available for `lv_malloc()` in bytes (>= 2kB) */ #define LV_MEM_SIZE (64 * 1024U) /**< [bytes] */ /** Size of the memory expand for `lv_malloc()` in bytes */ #define LV_MEM_POOL_EXPAND_SIZE 0 /** Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too. */ #define LV_MEM_ADR 0 /**< 0: unused*/ /* Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc */ #if LV_MEM_ADR == 0 #undef LV_MEM_POOL_INCLUDE #undef LV_MEM_POOL_ALLOC #endif #endif /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/ /*==================== HAL SETTINGS *====================*/ /** Default display refresh, input device read and animation step period. */ #define LV_DEF_REFR_PERIOD 33 /**< [ms] */ /** Default Dots Per Inch. Used to initialize default sizes such as widgets sized, style paddings. * (Not so important, you can adjust it to modify default sizes and spaces.) */ #define LV_DPI_DEF 130 /**< [px/inch] */ /*================= * OPERATING SYSTEM *=================*/ /** Select operating system to use. Possible options: * - LV_OS_NONE * - LV_OS_PTHREAD * - LV_OS_FREERTOS * - LV_OS_CMSIS_RTOS2 * - LV_OS_RTTHREAD * - LV_OS_WINDOWS * - LV_OS_MQX * - LV_OS_CUSTOM */ #define LV_USE_OS LV_OS_NONE #if LV_USE_OS == LV_OS_CUSTOM #define LV_OS_CUSTOM_INCLUDE #endif #if LV_USE_OS == LV_OS_FREERTOS /* * Unblocking an RTOS task with a direct notification is 45% faster and uses less RAM * than unblocking a task using an intermediary object such as a binary semaphore. * RTOS task notifications can only be used when there is only one task that can be the recipient of the event. */ #define LV_USE_FREERTOS_TASK_NOTIFY 1 #endif /*======================== * RENDERING CONFIGURATION *========================*/ /** Align stride of all layers and images to this bytes */ #define LV_DRAW_BUF_STRIDE_ALIGN 1 /** Align start address of draw_buf addresses to this bytes*/ #define LV_DRAW_BUF_ALIGN 4 /** Using matrix for transformations. * Requirements: * - `LV_USE_MATRIX = 1`. * - Rendering engine needs to support 3x3 matrix transformations. */ #define LV_DRAW_TRANSFORM_USE_MATRIX 0 /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks. * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers * and can't be drawn in chunks. */ /** The target buffer size for simple layer chunks. */ #define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /**< [bytes]*/ /** Stack size of drawing thread. * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more. */ #define LV_DRAW_THREAD_STACK_SIZE (8 * 1024) /**< [bytes]*/ #define LV_USE_DRAW_SW 1 #if LV_USE_DRAW_SW == 1 /* * Selectively disable color format support in order to reduce code size. * NOTE: some features use certain color formats internally, e.g. * - gradients use RGB888 * - bitmaps with transparency may use ARGB8888 */ #define LV_DRAW_SW_SUPPORT_RGB565 1 #define LV_DRAW_SW_SUPPORT_RGB565A8 1 #define LV_DRAW_SW_SUPPORT_RGB888 1 #define LV_DRAW_SW_SUPPORT_XRGB8888 1 #define LV_DRAW_SW_SUPPORT_ARGB8888 1 #define LV_DRAW_SW_SUPPORT_L8 1 #define LV_DRAW_SW_SUPPORT_AL88 1 #define LV_DRAW_SW_SUPPORT_A8 1 #define LV_DRAW_SW_SUPPORT_I1 1 /** Set number of draw units. * - > 1 requires operating system to be enabled in `LV_USE_OS`. * - > 1 means multiple threads will render the screen in parallel. */ #define LV_DRAW_SW_DRAW_UNIT_CNT 1 /** Use Arm-2D to accelerate software (sw) rendering. */ #define LV_USE_DRAW_ARM2D_SYNC 0 /** Enable native helium assembly to be compiled. */ #define LV_USE_NATIVE_HELIUM_ASM 0 /** * - 0: Use a simple renderer capable of drawing only simple rectangles with gradient, images, text, and straight lines only. * - 1: Use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too. */ #define LV_DRAW_SW_COMPLEX 1 #if LV_DRAW_SW_COMPLEX == 1 /** Allow buffering some shadow calculation. * LV_DRAW_SW_SHADOW_CACHE_SIZE is the maximum shadow size to buffer, where shadow size is * `shadow_width + radius`. Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost. */ #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0 /** Set number of maximally-cached circle data. * The circumference of 1/4 circle are saved for anti-aliasing. * `radius * 4` bytes are used per circle (the most often used radiuses are saved). * - 0: disables caching */ #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4 #endif #define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM #define LV_DRAW_SW_ASM_CUSTOM_INCLUDE "" #endif /** Enable drawing complex gradients in software: linear at an angle, radial or conical */ #define LV_USE_DRAW_SW_COMPLEX_GRADIENTS 0 #endif /*Use TSi's aka (Think Silicon) NemaGFX */ #define LV_USE_NEMA_GFX 0 #if LV_USE_NEMA_GFX /** Select which NemaGFX HAL to use. Possible options: * - LV_NEMA_HAL_CUSTOM * - LV_NEMA_HAL_STM32 */ #define LV_USE_NEMA_HAL LV_NEMA_HAL_CUSTOM #if LV_USE_NEMA_HAL == LV_NEMA_HAL_STM32 #define LV_NEMA_STM32_HAL_INCLUDE #endif /*Enable Vector Graphics Operations. Available only if NemaVG library is present*/ #define LV_USE_NEMA_VG 0 #if LV_USE_NEMA_VG /*Define application's resolution used for VG related buffer allocation */ #define LV_NEMA_GFX_MAX_RESX 800 #define LV_NEMA_GFX_MAX_RESY 600 #endif #endif /** Use NXP's VG-Lite GPU on iMX RTxxx platforms. */ #define LV_USE_DRAW_VGLITE 0 #if LV_USE_DRAW_VGLITE /** Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */ #define LV_USE_VGLITE_BLIT_SPLIT 0 #if LV_USE_OS /** Use additional draw thread for VG-Lite processing. */ #define LV_USE_VGLITE_DRAW_THREAD 1 #if LV_USE_VGLITE_DRAW_THREAD /** Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */ #define LV_USE_VGLITE_DRAW_ASYNC 1 #endif #endif /** Enable VGLite asserts. */ #define LV_USE_VGLITE_ASSERT 0 #endif /** Use NXP's PXP on iMX RTxxx platforms. */ #define LV_USE_PXP 0 #if LV_USE_PXP /** Use PXP for drawing.*/ #define LV_USE_DRAW_PXP 1 /** Use PXP to rotate display.*/ #define LV_USE_ROTATE_PXP 0 #if LV_USE_DRAW_PXP && LV_USE_OS /** Use additional draw thread for PXP processing.*/ #define LV_USE_PXP_DRAW_THREAD 1 #endif /** Enable PXP asserts. */ #define LV_USE_PXP_ASSERT 0 #endif /** Use Renesas Dave2D on RA platforms. */ #define LV_USE_DRAW_DAVE2D 0 /** Draw using cached SDL textures*/ #define LV_USE_DRAW_SDL 0 /** Use VG-Lite GPU. */ #define LV_USE_DRAW_VG_LITE 0 #if LV_USE_DRAW_VG_LITE /** Enable VG-Lite custom external 'gpu_init()' function */ #define LV_VG_LITE_USE_GPU_INIT 0 /** Enable VG-Lite assert. */ #define LV_VG_LITE_USE_ASSERT 0 /** VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */ #define LV_VG_LITE_FLUSH_MAX_COUNT 8 /** Enable border to simulate shadow. * NOTE: which usually improves performance, * but does not guarantee the same rendering quality as the software. */ #define LV_VG_LITE_USE_BOX_SHADOW 0 /** VG-Lite gradient maximum cache number. * @note The memory usage of a single gradient image is 4K bytes. */ #define LV_VG_LITE_GRAD_CACHE_CNT 32 /** VG-Lite stroke maximum cache number. */ #define LV_VG_LITE_STROKE_CACHE_CNT 32 #endif /** Accelerate blends, fills, etc. with STM32 DMA2D */ #define LV_USE_DRAW_DMA2D 0 #if LV_USE_DRAW_DMA2D #define LV_DRAW_DMA2D_HAL_INCLUDE "stm32h7xx_hal.h" /* if enabled, the user is required to call `lv_draw_dma2d_transfer_complete_interrupt_handler` * upon receiving the DMA2D global interrupt */ #define LV_USE_DRAW_DMA2D_INTERRUPT 0 #endif /** Draw using cached OpenGLES textures */ #define LV_USE_DRAW_OPENGLES 0 /*======================= * FEATURE CONFIGURATION *=======================*/ /*------------- * Logging *-----------*/ /** Enable log module */ #define LV_USE_LOG 0 #if LV_USE_LOG /** Set value to one of the following levels of logging detail: * - LV_LOG_LEVEL_TRACE Log detailed information. * - LV_LOG_LEVEL_INFO Log important events. * - LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem. * - LV_LOG_LEVEL_ERROR Log only critical issues, when system may fail. * - LV_LOG_LEVEL_USER Log only custom log messages added by the user. * - LV_LOG_LEVEL_NONE Do not log anything. */ #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN /** - 1: Print log with 'printf'; * - 0: User needs to register a callback with `lv_log_register_print_cb()`. */ #define LV_LOG_PRINTF 0 /** Set callback to print logs. * E.g `my_print`. The prototype should be `void my_print(lv_log_level_t level, const char * buf)`. * Can be overwritten by `lv_log_register_print_cb`. */ //#define LV_LOG_PRINT_CB /** - 1: Enable printing timestamp; * - 0: Disable printing timestamp. */ #define LV_LOG_USE_TIMESTAMP 1 /** - 1: Print file and line number of the log; * - 0: Do not print file and line number of the log. */ #define LV_LOG_USE_FILE_LINE 1 /* Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs. */ #define LV_LOG_TRACE_MEM 1 /**< Enable/disable trace logs in memory operations. */ #define LV_LOG_TRACE_TIMER 1 /**< Enable/disable trace logs in timer operations. */ #define LV_LOG_TRACE_INDEV 1 /**< Enable/disable trace logs in input device operations. */ #define LV_LOG_TRACE_DISP_REFR 1 /**< Enable/disable trace logs in display re-draw operations. */ #define LV_LOG_TRACE_EVENT 1 /**< Enable/disable trace logs in event dispatch logic. */ #define LV_LOG_TRACE_OBJ_CREATE 1 /**< Enable/disable trace logs in object creation (core `obj` creation plus every widget). */ #define LV_LOG_TRACE_LAYOUT 1 /**< Enable/disable trace logs in flex- and grid-layout operations. */ #define LV_LOG_TRACE_ANIM 1 /**< Enable/disable trace logs in animation logic. */ #define LV_LOG_TRACE_CACHE 1 /**< Enable/disable trace logs in cache operations. */ #endif /*LV_USE_LOG*/ /*------------- * Asserts *-----------*/ /* Enable assertion failures if an operation fails or invalid data is found. * If LV_USE_LOG is enabled, an error message will be printed on failure. */ #define LV_USE_ASSERT_NULL 1 /**< Check if the parameter is NULL. (Very fast, recommended) */ #define LV_USE_ASSERT_MALLOC 1 /**< Checks is the memory is successfully allocated or no. (Very fast, recommended) */ #define LV_USE_ASSERT_STYLE 0 /**< Check if the styles are properly initialized. (Very fast, recommended) */ #define LV_USE_ASSERT_MEM_INTEGRITY 0 /**< Check the integrity of `lv_mem` after critical operations. (Slow) */ #define LV_USE_ASSERT_OBJ 0 /**< Check the object's type and existence (e.g. not deleted). (Slow) */ /** Add a custom handler when assert happens e.g. to restart MCU. */ #define LV_ASSERT_HANDLER_INCLUDE #define LV_ASSERT_HANDLER while(1); /**< Halt by default */ /*------------- * Debug *-----------*/ /** 1: Draw random colored rectangles over the redrawn areas. */ #define LV_USE_REFR_DEBUG 0 /** 1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/ #define LV_USE_LAYER_DEBUG 0 /** 1: Adds the following behaviors for debugging: * - Draw overlays with different colors for each draw_unit's tasks. * - Draw index number of draw unit on white background. * - For layers, draws index number of draw unit on black background. */ #define LV_USE_PARALLEL_DRAW_DEBUG 0 /*------------- * Others *-----------*/ #define LV_ENABLE_GLOBAL_CUSTOM 0 #if LV_ENABLE_GLOBAL_CUSTOM /** Header to include for custom 'lv_global' function" */ #define LV_GLOBAL_CUSTOM_INCLUDE #endif /** Default cache size in bytes. * Used by image decoders such as `lv_lodepng` to keep the decoded image in memory. * If size is not set to 0, the decoder will fail to decode when the cache is full. * If size is 0, the cache function is not enabled and the decoded memory will be * released immediately after use. */ #define LV_CACHE_DEF_SIZE 0 /** Default number of image header cache entries. The cache is used to store the headers of images * The main logic is like `LV_CACHE_DEF_SIZE` but for image headers. */ #define LV_IMAGE_HEADER_CACHE_DEF_CNT 0 /** Number of stops allowed per gradient. Increase this to allow more stops. * This adds (sizeof(lv_color_t) + 1) bytes per additional stop. */ #define LV_GRADIENT_MAX_STOPS 2 /** Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. * - 0: round down, * - 64: round up from x.75, * - 128: round up from half, * - 192: round up from x.25, * - 254: round up */ #define LV_COLOR_MIX_ROUND_OFS 0 /** Add 2 x 32-bit variables to each `lv_obj_t` to speed up getting style properties */ #define LV_OBJ_STYLE_CACHE 0 /** Add `id` field to `lv_obj_t` */ #define LV_USE_OBJ_ID 0 /** Automatically assign an ID when obj is created */ #define LV_OBJ_ID_AUTO_ASSIGN LV_USE_OBJ_ID /** Use builtin obj ID handler functions: * - lv_obj_assign_id: Called when a widget is created. Use a separate counter for each widget class as an ID. * - lv_obj_id_compare: Compare the ID to decide if it matches with a requested value. * - lv_obj_stringify_id: Return string-ified identifier, e.g. "button3". * - lv_obj_free_id: Does nothing, as there is no memory allocation for the ID. * When disabled these functions needs to be implemented by the user.*/ #define LV_USE_OBJ_ID_BUILTIN 1 /** Use obj property set/get API. */ #define LV_USE_OBJ_PROPERTY 0 /** Enable property name support. */ #define LV_USE_OBJ_PROPERTY_NAME 1 /* Use VG-Lite Simulator. * - Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */ #define LV_USE_VG_LITE_THORVG 0 #if LV_USE_VG_LITE_THORVG /** Enable LVGL's blend mode support */ #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0 /** Enable YUV color format support */ #define LV_VG_LITE_THORVG_YUV_SUPPORT 0 /** Enable Linear gradient extension support */ #define LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT 0 /** Enable alignment on 16 pixels */ #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1 /** Buffer address alignment */ #define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64 /** Enable multi-thread render */ #define LV_VG_LITE_THORVG_THREAD_RENDER 0 #endif /* Enable the multi-touch gesture recognition feature */ /* Gesture recognition requires the use of floats */ #define LV_USE_GESTURE_RECOGNITION 0 /*===================== * COMPILER SETTINGS *====================*/ /** For big endian systems set to 1 */ #define LV_BIG_ENDIAN_SYSTEM 0 /** Define a custom attribute for `lv_tick_inc` function */ #define LV_ATTRIBUTE_TICK_INC /** Define a custom attribute for `lv_timer_handler` function */ #define LV_ATTRIBUTE_TIMER_HANDLER /** Define a custom attribute for `lv_display_flush_ready` function */ #define LV_ATTRIBUTE_FLUSH_READY /** Align VG_LITE buffers on this number of bytes. * @note vglite_src_buf_aligned() uses this value to validate alignment of passed buffer pointers. */ #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 /** Will be added where memory needs to be aligned (with -Os data might not be aligned to boundary by default). * E.g. __attribute__((aligned(4)))*/ #define LV_ATTRIBUTE_MEM_ALIGN /** Attribute to mark large constant arrays, for example for font bitmaps */ #define LV_ATTRIBUTE_LARGE_CONST /** Compiler prefix for a large array declaration in RAM */ #define LV_ATTRIBUTE_LARGE_RAM_ARRAY /** Place performance critical functions into a faster memory (e.g RAM) */ #define LV_ATTRIBUTE_FAST_MEM /** Export integer constant to binding. This macro is used with constants in the form of LV_ that * should also appear on LVGL binding API such as MicroPython. */ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /**< The default value just prevents GCC warning */ /** Prefix all global extern data with this */ #define LV_ATTRIBUTE_EXTERN_DATA /** Use `float` as `lv_value_precise_t` */ #define LV_USE_FLOAT 0 /** Enable matrix support * - Requires `LV_USE_FLOAT = 1` */ #define LV_USE_MATRIX 0 /** Include `lvgl_private.h` in `lvgl.h` to access internal data and functions by default */ #define LV_USE_PRIVATE_API 0 /*================== * FONT USAGE *===================*/ /* Montserrat fonts with ASCII range and some symbols using bpp = 4 * https://fonts.google.com/specimen/Montserrat */ #define LV_FONT_MONTSERRAT_8 0 #define LV_FONT_MONTSERRAT_10 0 #define LV_FONT_MONTSERRAT_12 0 #define LV_FONT_MONTSERRAT_14 1 #define LV_FONT_MONTSERRAT_16 0 #define LV_FONT_MONTSERRAT_18 0 #define LV_FONT_MONTSERRAT_20 0 #define LV_FONT_MONTSERRAT_22 0 #define LV_FONT_MONTSERRAT_24 0 #define LV_FONT_MONTSERRAT_26 0 #define LV_FONT_MONTSERRAT_28 0 #define LV_FONT_MONTSERRAT_30 0 #define LV_FONT_MONTSERRAT_32 0 #define LV_FONT_MONTSERRAT_34 0 #define LV_FONT_MONTSERRAT_36 0 #define LV_FONT_MONTSERRAT_38 0 #define LV_FONT_MONTSERRAT_40 0 #define LV_FONT_MONTSERRAT_42 0 #define LV_FONT_MONTSERRAT_44 0 #define LV_FONT_MONTSERRAT_46 0 #define LV_FONT_MONTSERRAT_48 0 /* Demonstrate special features */ #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /**< bpp = 3 */ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /**< Hebrew, Arabic, Persian letters and all their forms */ #define LV_FONT_SIMSUN_14_CJK 0 /**< 1000 most common CJK radicals */ #define LV_FONT_SIMSUN_16_CJK 0 /**< 1000 most common CJK radicals */ /** Pixel perfect monospaced fonts */ #define LV_FONT_UNSCII_8 0 #define LV_FONT_UNSCII_16 0 /** Optionally declare custom fonts here. * * You can use any of these fonts as the default font too and they will be available * globally. Example: * * @code * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2) * @endcode */ #define LV_FONT_CUSTOM_DECLARE /** Always set a default font */ #define LV_FONT_DEFAULT &lv_font_montserrat_14 /** Enable handling large font and/or fonts with a lot of characters. * The limit depends on the font size, font face and bpp. * A compiler error will be triggered if a font needs it. */ #define LV_FONT_FMT_TXT_LARGE 0 /** Enables/disables support for compressed fonts. */ #define LV_USE_FONT_COMPRESSED 0 /** Enable drawing placeholders when glyph dsc is not found. */ #define LV_USE_FONT_PLACEHOLDER 1 /*================= * TEXT SETTINGS *=================*/ /** * Select a character encoding for strings. * Your IDE or editor should have the same character encoding. * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII */ #define LV_TXT_ENC LV_TXT_ENC_UTF8 /** While rendering text strings, break (wrap) text on these chars. */ #define LV_TXT_BREAK_CHARS " ,.;:-_)]}" /** If a word is at least this long, will break wherever "prettiest". * To disable, set to a value <= 0. */ #define LV_TXT_LINE_BREAK_LONG_LEN 0 /** Minimum number of characters in a long word to put on a line before a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /** Minimum number of characters in a long word to put on a line after a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 /** Support bidirectional text. Allows mixing Left-to-Right and Right-to-Left text. * The direction will be processed according to the Unicode Bidirectional Algorithm: * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics */ #define LV_USE_BIDI 0 #if LV_USE_BIDI /*Set the default direction. Supported values: *`LV_BASE_DIR_LTR` Left-to-Right *`LV_BASE_DIR_RTL` Right-to-Left *`LV_BASE_DIR_AUTO` detect text base direction*/ #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO #endif /** Enable Arabic/Persian processing * In these languages characters should be replaced with another form based on their position in the text */ #define LV_USE_ARABIC_PERSIAN_CHARS 0 /*The control character to use for signaling text recoloring*/ #define LV_TXT_COLOR_CMD "#" /*================== * WIDGETS *================*/ /* Documentation for widgets can be found here: https://docs.lvgl.io/latest/en/html/widgets/index.html . */ /** 1: Causes these widgets to be given default values at creation time. * - lv_buttonmatrix_t: Get default maps: {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}, else map not set. * - lv_checkbox_t : String label set to "Check box", else set to empty string. * - lv_dropdown_t : Options set to "Option 1", "Option 2", "Option 3", else no values are set. * - lv_roller_t : Options set to "Option 1", "Option 2", "Option 3", "Option 4", "Option 5", else no values are set. * - lv_label_t : Text set to "Text", else empty string. * */ #define LV_WIDGETS_HAS_DEFAULT_VALUE 1 #define LV_USE_ANIMIMG 1 #define LV_USE_ARC 1 #define LV_USE_BAR 1 #define LV_USE_BUTTON 1 #define LV_USE_BUTTONMATRIX 1 #define LV_USE_CALENDAR 1 #if LV_USE_CALENDAR #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 #if LV_CALENDAR_WEEK_STARTS_MONDAY #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} #else #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} #endif #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} #define LV_USE_CALENDAR_HEADER_ARROW 1 #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 #define LV_USE_CALENDAR_CHINESE 0 #endif /*LV_USE_CALENDAR*/ #define LV_USE_CANVAS 1 #define LV_USE_CHART 1 #define LV_USE_CHECKBOX 1 #define LV_USE_DROPDOWN 1 /**< Requires: lv_label */ #define LV_USE_IMAGE 1 /**< Requires: lv_label */ #define LV_USE_IMAGEBUTTON 1 #define LV_USE_KEYBOARD 1 #define LV_USE_LABEL 1 #if LV_USE_LABEL #define LV_LABEL_TEXT_SELECTION 1 /**< Enable selecting text of the label */ #define LV_LABEL_LONG_TXT_HINT 1 /**< Store some extra info in labels to speed up drawing of very long text */ #define LV_LABEL_WAIT_CHAR_COUNT 3 /**< The count of wait chart */ #endif #define LV_USE_LED 1 #define LV_USE_LINE 1 #define LV_USE_LIST 1 #define LV_USE_LOTTIE 0 /**< Requires: lv_canvas, thorvg */ #define LV_USE_MENU 1 #define LV_USE_MSGBOX 1 #define LV_USE_ROLLER 1 /**< Requires: lv_label */ #define LV_USE_SCALE 1 #define LV_USE_SLIDER 1 /**< Requires: lv_bar */ #define LV_USE_SPAN 1 #if LV_USE_SPAN /** A line of text can contain this maximum number of span descriptors. */ #define LV_SPAN_SNIPPET_STACK_SIZE 64 #endif #define LV_USE_SPINBOX 1 #define LV_USE_SPINNER 1 #define LV_USE_SWITCH 1 #define LV_USE_TABLE 1 #define LV_USE_TABVIEW 1 #define LV_USE_TEXTAREA 1 /**< Requires: lv_label */ #if LV_USE_TEXTAREA != 0 #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /**< [ms] */ #endif #define LV_USE_TILEVIEW 1 #define LV_USE_WIN 1 /*================== * THEMES *==================*/ /* Documentation for themes can be found here: https://docs.lvgl.io/master/overview/style.html#themes . */ /** A simple, impressive and very complete theme */ #define LV_USE_THEME_DEFAULT 1 #if LV_USE_THEME_DEFAULT /** 0: Light mode; 1: Dark mode */ #define LV_THEME_DEFAULT_DARK 0 /** 1: Enable grow on press */ #define LV_THEME_DEFAULT_GROW 1 /** Default transition time in ms. */ #define LV_THEME_DEFAULT_TRANSITION_TIME 80 #endif /*LV_USE_THEME_DEFAULT*/ /** A very simple theme that is a good starting point for a custom theme */ #define LV_USE_THEME_SIMPLE 1 /** A theme designed for monochrome displays */ #define LV_USE_THEME_MONO 1 /*================== * LAYOUTS *==================*/ /* Documentation for layouts can be found here: https://docs.lvgl.io/master/layouts/index.html . */ /** A layout similar to Flexbox in CSS. */ #define LV_USE_FLEX 1 /** A layout similar to Grid in CSS. */ #define LV_USE_GRID 1 /*==================== * 3RD PARTS LIBRARIES *====================*/ /* Documentation for libraries can be found here: https://docs.lvgl.io/master/libs/index.html . */ /* File system interfaces for common APIs */ /** Setting a default driver letter allows skipping the driver prefix in filepaths. */ #define LV_FS_DEFAULT_DRIVE_LETTER '\0' /** API for fopen, fread, etc. */ #define LV_USE_FS_STDIO 0 #if LV_USE_FS_STDIO #define LV_FS_STDIO_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */ #define LV_FS_STDIO_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ #define LV_FS_STDIO_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */ #endif /** API for open, read, etc. */ #define LV_USE_FS_POSIX 0 #if LV_USE_FS_POSIX #define LV_FS_POSIX_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */ #define LV_FS_POSIX_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ #define LV_FS_POSIX_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */ #endif /** API for CreateFile, ReadFile, etc. */ #define LV_USE_FS_WIN32 0 #if LV_USE_FS_WIN32 #define LV_FS_WIN32_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */ #define LV_FS_WIN32_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ #define LV_FS_WIN32_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */ #endif /** API for FATFS (needs to be added separately). Uses f_open, f_read, etc. */ #define LV_USE_FS_FATFS 0 #if LV_USE_FS_FATFS #define LV_FS_FATFS_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */ #define LV_FS_FATFS_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ #define LV_FS_FATFS_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */ #endif /** API for memory-mapped file access. */ #define LV_USE_FS_MEMFS 0 #if LV_USE_FS_MEMFS #define LV_FS_MEMFS_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */ #endif /** API for LittleFs. */ #define LV_USE_FS_LITTLEFS 0 #if LV_USE_FS_LITTLEFS #define LV_FS_LITTLEFS_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */ #define LV_FS_LITTLEFS_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ #endif /** API for Arduino LittleFs. */ #define LV_USE_FS_ARDUINO_ESP_LITTLEFS 0 #if LV_USE_FS_ARDUINO_ESP_LITTLEFS #define LV_FS_ARDUINO_ESP_LITTLEFS_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */ #define LV_FS_ARDUINO_ESP_LITTLEFS_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ #endif /** API for Arduino Sd. */ #define LV_USE_FS_ARDUINO_SD 0 #if LV_USE_FS_ARDUINO_SD #define LV_FS_ARDUINO_SD_LETTER '\0' /**< Set an upper cased letter on which the drive will accessible (e.g. 'A') */ #define LV_FS_ARDUINO_SD_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ #endif /** LODEPNG decoder library */ #define LV_USE_LODEPNG 0 /** PNG decoder(libpng) library */ #define LV_USE_LIBPNG 0 /** BMP decoder library */ #define LV_USE_BMP 0 /** JPG + split JPG decoder library. * Split JPG is a custom format optimized for embedded systems. */ #define LV_USE_TJPGD 0 /** libjpeg-turbo decoder library. * - Supports complete JPEG specifications and high-performance JPEG decoding. */ #define LV_USE_LIBJPEG_TURBO 0 /** GIF decoder library */ #define LV_USE_GIF 0 #if LV_USE_GIF /** GIF decoder accelerate */ #define LV_GIF_CACHE_DECODE_DATA 0 #endif /** Decode bin images to RAM */ #define LV_BIN_DECODER_RAM_LOAD 0 /** RLE decompress library */ #define LV_USE_RLE 0 /** QR code library */ #define LV_USE_QRCODE 0 /** Barcode code library */ #define LV_USE_BARCODE 0 /** FreeType library */ #define LV_USE_FREETYPE 0 #if LV_USE_FREETYPE /** Let FreeType use LVGL memory and file porting */ #define LV_FREETYPE_USE_LVGL_PORT 0 /** Cache count of glyphs in FreeType, i.e. number of glyphs that can be cached. * The higher the value, the more memory will be used. */ #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256 #endif /** Built-in TTF decoder */ #define LV_USE_TINY_TTF 0 #if LV_USE_TINY_TTF /* Enable loading TTF data from files */ #define LV_TINY_TTF_FILE_SUPPORT 0 #define LV_TINY_TTF_CACHE_GLYPH_CNT 256 #endif /** Rlottie library */ #define LV_USE_RLOTTIE 0 /** Enable Vector Graphic APIs * - Requires `LV_USE_MATRIX = 1` */ #define LV_USE_VECTOR_GRAPHIC 0 /** Enable ThorVG (vector graphics library) from the src/libs folder */ #define LV_USE_THORVG_INTERNAL 0 /** Enable ThorVG by assuming that its installed and linked to the project */ #define LV_USE_THORVG_EXTERNAL 0 /** Use lvgl built-in LZ4 lib */ #define LV_USE_LZ4_INTERNAL 0 /** Use external LZ4 library */ #define LV_USE_LZ4_EXTERNAL 0 /*SVG library * - Requires `LV_USE_VECTOR_GRAPHIC = 1` */ #define LV_USE_SVG 0 #define LV_USE_SVG_ANIMATION 0 #define LV_USE_SVG_DEBUG 0 /** FFmpeg library for image decoding and playing videos. * Supports all major image formats so do not enable other image decoder with it. */ #define LV_USE_FFMPEG 0 #if LV_USE_FFMPEG /** Dump input information to stderr */ #define LV_FFMPEG_DUMP_FORMAT 0 /** Use lvgl file path in FFmpeg Player widget * You won't be able to open URLs after enabling this feature. * Note that FFmpeg image decoder will always use lvgl file system. */ #define LV_FFMPEG_PLAYER_USE_LV_FS 0 #endif /*================== * OTHERS *==================*/ /* Documentation for several of the below items can be found here: https://docs.lvgl.io/master/others/index.html . */ /** 1: Enable API to take snapshot for object */ #define LV_USE_SNAPSHOT 0 /** 1: Enable system monitor component */ #define LV_USE_SYSMON 0 #if LV_USE_SYSMON /** Get the idle percentage. E.g. uint32_t my_get_idle(void); */ #define LV_SYSMON_GET_IDLE lv_timer_get_idle /** 1: Show CPU usage and FPS count. * - Requires `LV_USE_SYSMON = 1` */ #define LV_USE_PERF_MONITOR 0 #if LV_USE_PERF_MONITOR #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT /** 0: Displays performance data on the screen; 1: Prints performance data using log. */ #define LV_USE_PERF_MONITOR_LOG_MODE 0 #endif /** 1: Show used memory and memory fragmentation. * - Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN` * - Requires `LV_USE_SYSMON = 1`*/ #define LV_USE_MEM_MONITOR 0 #if LV_USE_MEM_MONITOR #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT #endif #endif /*LV_USE_SYSMON*/ /** 1: Enable runtime performance profiler */ #define LV_USE_PROFILER 0 #if LV_USE_PROFILER /** 1: Enable the built-in profiler */ #define LV_USE_PROFILER_BUILTIN 1 #if LV_USE_PROFILER_BUILTIN /** Default profiler trace buffer size */ #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024) /**< [bytes] */ #endif /** Header to include for profiler */ #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h" /** Profiler start point function */ #define LV_PROFILER_BEGIN LV_PROFILER_BUILTIN_BEGIN /** Profiler end point function */ #define LV_PROFILER_END LV_PROFILER_BUILTIN_END /** Profiler start point function with custom tag */ #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG /** Profiler end point function with custom tag */ #define LV_PROFILER_END_TAG LV_PROFILER_BUILTIN_END_TAG /*Enable layout profiler*/ #define LV_PROFILER_LAYOUT 1 /*Enable disp refr profiler*/ #define LV_PROFILER_REFR 1 /*Enable draw profiler*/ #define LV_PROFILER_DRAW 1 /*Enable indev profiler*/ #define LV_PROFILER_INDEV 1 /*Enable decoder profiler*/ #define LV_PROFILER_DECODER 1 /*Enable font profiler*/ #define LV_PROFILER_FONT 1 /*Enable fs profiler*/ #define LV_PROFILER_FS 1 /*Enable style profiler*/ #define LV_PROFILER_STYLE 0 /*Enable timer profiler*/ #define LV_PROFILER_TIMER 1 /*Enable cache profiler*/ #define LV_PROFILER_CACHE 1 #endif /** 1: Enable Monkey test */ #define LV_USE_MONKEY 0 /** 1: Enable grid navigation */ #define LV_USE_GRIDNAV 0 /** 1: Enable `lv_obj` fragment logic */ #define LV_USE_FRAGMENT 0 /** 1: Support using images as font in label or span widgets */ #define LV_USE_IMGFONT 0 /** 1: Enable an observer pattern implementation */ #define LV_USE_OBSERVER 1 /** 1: Enable Pinyin input method * - Requires: lv_keyboard */ #define LV_USE_IME_PINYIN 0 #if LV_USE_IME_PINYIN /** 1: Use default thesaurus. * @note If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesaurus. */ #define LV_IME_PINYIN_USE_DEFAULT_DICT 1 /** Set maximum number of candidate panels that can be displayed. * @note This needs to be adjusted according to size of screen. */ #define LV_IME_PINYIN_CAND_TEXT_NUM 6 /** Use 9-key input (k9). */ #define LV_IME_PINYIN_USE_K9_MODE 1 #if LV_IME_PINYIN_USE_K9_MODE == 1 #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3 #endif /*LV_IME_PINYIN_USE_K9_MODE*/ #endif /** 1: Enable file explorer. * - Requires: lv_table */ #define LV_USE_FILE_EXPLORER 0 #if LV_USE_FILE_EXPLORER /** Maximum length of path */ #define LV_FILE_EXPLORER_PATH_MAX_LEN (128) /** Quick access bar, 1:use, 0:do not use. * - Requires: lv_list */ #define LV_FILE_EXPLORER_QUICK_ACCESS 1 #endif /** 1: Enable freetype font manager * - Requires: LV_USE_FREETYPE */ #define LV_USE_FONT_MANAGER 0 #if LV_USE_FONT_MANAGER /*Font manager name max length*/ #define LV_FONT_MANAGER_NAME_MAX_LEN 32 #endif /*================== * DEVICES *==================*/ /** Use SDL to open window on PC and handle mouse and keyboard. */ #define LV_USE_SDL 0 #if LV_USE_SDL #define LV_SDL_INCLUDE_PATH #define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT /**< LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance */ #define LV_SDL_BUF_COUNT 1 /**< 1 or 2 */ #define LV_SDL_ACCELERATED 1 /**< 1: Use hardware acceleration*/ #define LV_SDL_FULLSCREEN 0 /**< 1: Make the window full screen by default */ #define LV_SDL_DIRECT_EXIT 1 /**< 1: Exit the application when all SDL windows are closed */ #define LV_SDL_MOUSEWHEEL_MODE LV_SDL_MOUSEWHEEL_MODE_ENCODER /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/ #endif /** Use X11 to open window on Linux desktop and handle mouse and keyboard */ #define LV_USE_X11 0 #if LV_USE_X11 #define LV_X11_DIRECT_EXIT 1 /**< Exit application when all X11 windows have been closed */ #define LV_X11_DOUBLE_BUFFER 1 /**< Use double buffers for rendering */ /* Select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!). */ #define LV_X11_RENDER_MODE_PARTIAL 1 /**< Partial render mode (preferred) */ #define LV_X11_RENDER_MODE_DIRECT 0 /**< Direct render mode */ #define LV_X11_RENDER_MODE_FULL 0 /**< Full render mode */ #endif /** Use Wayland to open a window and handle input on Linux or BSD desktops */ #define LV_USE_WAYLAND 0 #if LV_USE_WAYLAND #define LV_WAYLAND_WINDOW_DECORATIONS 0 /**< Draw client side window decorations only necessary on Mutter/GNOME */ #define LV_WAYLAND_WL_SHELL 0 /**< Use the legacy wl_shell protocol instead of the default XDG shell */ #endif /** Driver for /dev/fb */ #define LV_USE_LINUX_FBDEV 0 #if LV_USE_LINUX_FBDEV #define LV_LINUX_FBDEV_BSD 0 #define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL #define LV_LINUX_FBDEV_BUFFER_COUNT 0 #define LV_LINUX_FBDEV_BUFFER_SIZE 60 #endif /** Use Nuttx to open window and handle touchscreen */ #define LV_USE_NUTTX 0 #if LV_USE_NUTTX #define LV_USE_NUTTX_INDEPENDENT_IMAGE_HEAP 0 #define LV_USE_NUTTX_LIBUV 0 /** Use Nuttx custom init API to open window and handle touchscreen */ #define LV_USE_NUTTX_CUSTOM_INIT 0 /** Driver for /dev/lcd */ #define LV_USE_NUTTX_LCD 0 #if LV_USE_NUTTX_LCD #define LV_NUTTX_LCD_BUFFER_COUNT 0 #define LV_NUTTX_LCD_BUFFER_SIZE 60 #endif /** Driver for /dev/input */ #define LV_USE_NUTTX_TOUCHSCREEN 0 /*Touchscreen cursor size in pixels(<=0: disable cursor)*/ #define LV_NUTTX_TOUCHSCREEN_CURSOR_SIZE 0 #endif /** Driver for /dev/dri/card */ #define LV_USE_LINUX_DRM 0 /** Interface for TFT_eSPI */ #define LV_USE_TFT_ESPI 0 /** Driver for evdev input devices */ #define LV_USE_EVDEV 0 /** Driver for libinput input devices */ #define LV_USE_LIBINPUT 0 #if LV_USE_LIBINPUT #define LV_LIBINPUT_BSD 0 /** Full keyboard support */ #define LV_LIBINPUT_XKB 0 #if LV_LIBINPUT_XKB /** "setxkbmap -query" can help find the right values for your keyboard */ #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL } #endif #endif /* Drivers for LCD devices connected via SPI/parallel port */ #define LV_USE_ST7735 0 #define LV_USE_ST7789 0 #define LV_USE_ST7796 0 #define LV_USE_ILI9341 0 #define LV_USE_GENERIC_MIPI (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341) /** Driver for Renesas GLCD */ #define LV_USE_RENESAS_GLCDC 0 /** Driver for ST LTDC */ #define LV_USE_ST_LTDC 0 #if LV_USE_ST_LTDC /* Only used for partial. */ #define LV_ST_LTDC_USE_DMA2D_FLUSH 0 #endif /** LVGL Windows backend */ #define LV_USE_WINDOWS 0 /** Use OpenGL to open window on PC and handle mouse and keyboard */ #define LV_USE_OPENGLES 0 #if LV_USE_OPENGLES #define LV_USE_OPENGLES_DEBUG 1 /**< Enable or disable debug for opengles */ #endif /** QNX Screen display and input drivers */ #define LV_USE_QNX 0 #if LV_USE_QNX #define LV_QNX_BUF_COUNT 1 /**< 1 or 2 */ #endif /*================== * EXAMPLES *==================*/ /** Enable examples to be built with the library. */ #define LV_BUILD_EXAMPLES 1 /*=================== * DEMO USAGE ====================*/ /** Show some widgets. This might be required to increase `LV_MEM_SIZE`. */ #define LV_USE_DEMO_WIDGETS 0 /** Demonstrate usage of encoder and keyboard. */ #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 /** Benchmark your system */ #define LV_USE_DEMO_BENCHMARK 0 /** Render test for each primitive. * - Requires at least 480x272 display. */ #define LV_USE_DEMO_RENDER 0 /** Stress test for LVGL */ #define LV_USE_DEMO_STRESS 0 /** Music player demo */ #define LV_USE_DEMO_MUSIC 0 #if LV_USE_DEMO_MUSIC #define LV_DEMO_MUSIC_SQUARE 0 #define LV_DEMO_MUSIC_LANDSCAPE 0 #define LV_DEMO_MUSIC_ROUND 0 #define LV_DEMO_MUSIC_LARGE 0 #define LV_DEMO_MUSIC_AUTO_PLAY 0 #endif /** Flex layout demo */ #define LV_USE_DEMO_FLEX_LAYOUT 0 /** Smart-phone like multi-language demo */ #define LV_USE_DEMO_MULTILANG 0 /** Widget transformation demo */ #define LV_USE_DEMO_TRANSFORM 0 /** Demonstrate scroll settings */ #define LV_USE_DEMO_SCROLL 0 /** Vector graphic demo */ #define LV_USE_DEMO_VECTOR_GRAPHIC 0 /*E-bike demo with Lottie animations (if LV_USE_LOTTIE is enabled)*/ #define LV_USE_DEMO_EBIKE 0 #if LV_USE_DEMO_EBIKE #define LV_DEMO_EBIKE_PORTRAIT 0 /*0: for 480x270..480x320, 1: for 480x800..720x1280*/ #endif /*--END OF LV_CONF_H--*/ #endif /*LV_CONF_H*/ #endif /*End of "Content enable"*/