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added lv_obj_move_up() and lv_obj_move_down() (#2467)
* - small with unneeded lv_obj_invalidate() fix in lv_obj_move_foreground() and lv_obj_move_background() - added lv_obj_move_up() and lv_obj_move_down() - used new functions in sample 2 - used lv_obj_swap() to shuffle (turn around) list * solved build error * added top and bottom buttons in sample
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@ -1,6 +1,7 @@
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# Changelog
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## v8.1.0 (In progress)
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- lv_obj_move_up(obj) and lv_obj_move_down(obj) added. (#2461)
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- lv_obj_swap(obj1, obj2) added. (#2461)
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- feat(anim) add interface for handling lv_anim user data. (#2415)
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- feat(obj) add lv_is_initialized (#2402)
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@ -40,8 +40,9 @@ lv_obj_del(label2);
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## Bring to the foreground
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There are 3 explicit way to bring an object to the foreground:
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There are 4 explicit way to bring an object to the foreground:
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- Use `lv_obj_move_foreground(obj)` to explicitly tell the library to bring an object to the foreground. Similarly, use `lv_obj_move_background(obj)` to move to the background.
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- Use `lv_obj_move_up(obj)` moves the object one position up in the hierarchy, Similary, use `lv_obj_move_down(obj)` moves the object one position down in the hierarchy.
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- Use `lv_obj_swap(obj1, obj2)` to swap the relative position of two objects.
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- When `lv_obj_set_parent(obj, new_parent)` is used, `obj` will be on the foreground on the `new_parent`.
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@ -69,6 +69,8 @@ for(i = 0; i < lv_obj_get_child_cnt(parent); i++) {
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You can bring an object to the foreground or send it to the background with `lv_obj_move_foreground(obj)` and `lv_obj_move_background(obj)`.
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You can move an object one position up or down in the hierargy with `lv_obj_move_up(obj)` and `lv_obj_move_down(obj)`.
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You can swap the position of two objects with `lv_obj_swap(obj1, obj2)`.
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### Screens
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@ -1,3 +1,5 @@
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#include <stdio.h>
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#include "../../lv_examples.h"
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#if LV_USE_LIST && LV_BUILD_EXAMPLES
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@ -39,18 +41,25 @@ static void event_handler(lv_event_t* e)
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}
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}
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static void event_handler_mu(lv_event_t* e)
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static void event_handler_top(lv_event_t* e)
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{
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lv_event_code_t code = lv_event_get_code(e);
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if (code == LV_EVENT_CLICKED)
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{
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if (currentButton == NULL) return;
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lv_obj_move_background(currentButton);
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lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
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}
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}
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static void event_handler_up(lv_event_t* e)
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{
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lv_event_code_t code = lv_event_get_code(e);
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if ((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT))
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{
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if (currentButton == NULL) return;
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lv_obj_t* parent = lv_obj_get_parent(currentButton);
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uint_fast32_t i = lv_obj_get_child_id(currentButton);
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if (i > 0) {
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lv_obj_swap(parent->spec_attr->children[i], parent->spec_attr->children[i - 1]);
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lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
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}
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lv_obj_move_up(currentButton);
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lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
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}
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}
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@ -60,11 +69,45 @@ static void event_handler_dn(lv_event_t* e)
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if ((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT))
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{
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if (currentButton == NULL) return;
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lv_obj_t* parent = lv_obj_get_parent(currentButton);
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uint_fast32_t i = lv_obj_get_child_id(currentButton);
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if (i < lv_obj_get_child_cnt(parent) - 1) {
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lv_obj_swap(parent->spec_attr->children[i], parent->spec_attr->children[i + 1]);
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lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
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lv_obj_move_down(currentButton);
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lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
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}
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}
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static void event_handler_bottom(lv_event_t* e)
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{
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lv_event_code_t code = lv_event_get_code(e);
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if (code == LV_EVENT_CLICKED)
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{
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if (currentButton == NULL) return;
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lv_obj_move_foreground(currentButton);
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lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
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}
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}
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static void event_handler_swap(lv_event_t* e)
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{
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lv_event_code_t code = lv_event_get_code(e);
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// lv_obj_t* obj = lv_event_get_target(e);
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if ((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT))
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{
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uint32_t first = 0;
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uint32_t last = lv_obj_get_child_cnt(list1);
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if (last > 1)
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{
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last--;
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while (first < last)
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{
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lv_obj_t* obj1 = lv_obj_get_child(list1, first);
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lv_obj_t* obj2 = lv_obj_get_child(list1, last);
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lv_obj_swap(obj1, obj2);
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first++;
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last--;
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}
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if (currentButton != NULL)
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{
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lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
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}
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}
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}
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}
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@ -98,13 +141,25 @@ void lv_example_list_2(void)
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lv_obj_align(list2, LV_ALIGN_TOP_RIGHT, 0, 0);
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lv_obj_set_flex_flow(list2, LV_FLEX_FLOW_COLUMN);
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btn = lv_list_add_btn(list2, NULL, "Top");
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lv_obj_add_event_cb(btn, event_handler_top, LV_EVENT_ALL, NULL);
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lv_group_remove_obj(btn);
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btn = lv_list_add_btn(list2, LV_SYMBOL_UP, "Up");
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lv_obj_add_event_cb(btn, event_handler_mu, LV_EVENT_ALL, NULL);
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lv_obj_add_event_cb(btn, event_handler_up, LV_EVENT_ALL, NULL);
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lv_group_remove_obj(btn);
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btn = lv_list_add_btn(list2, LV_SYMBOL_DOWN, "Down");
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lv_obj_add_event_cb(btn, event_handler_dn, LV_EVENT_ALL, NULL);
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lv_group_remove_obj(btn);
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btn = lv_list_add_btn(list2, NULL, "Bottom");
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lv_obj_add_event_cb(btn, event_handler_bottom, LV_EVENT_ALL, NULL);
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lv_group_remove_obj(btn);
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btn = lv_list_add_btn(list2, LV_SYMBOL_SHUFFLE, "Shuffle");
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lv_obj_add_event_cb(btn, event_handler_swap, LV_EVENT_ALL, NULL);
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lv_group_remove_obj(btn);
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}
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#endif
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@ -201,8 +201,6 @@ void lv_obj_move_foreground(lv_obj_t * obj)
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lv_obj_t * parent = lv_obj_get_parent(obj);
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lv_obj_invalidate(parent);
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uint32_t i;
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for(i = lv_obj_get_child_id(obj); i < lv_obj_get_child_cnt(parent) - 1; i++) {
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parent->spec_attr->children[i] = parent->spec_attr->children[i + 1];
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@ -221,8 +219,6 @@ void lv_obj_move_background(lv_obj_t * obj)
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lv_obj_t * parent = lv_obj_get_parent(obj);
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lv_obj_invalidate(parent);
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int32_t i;
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for(i = lv_obj_get_child_id(obj); i > 0; i--) {
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parent->spec_attr->children[i] = parent->spec_attr->children[i-1];
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@ -260,6 +256,50 @@ void lv_obj_swap(lv_obj_t * obj1, lv_obj_t * obj2)
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lv_group_swap_obj(obj1, obj2);
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}
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void lv_obj_move_up(lv_obj_t * obj)
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{
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LV_ASSERT_OBJ(obj, MY_CLASS);
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lv_obj_t* parent = lv_obj_get_parent(obj);
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uint_fast32_t index = lv_obj_get_child_id(obj);
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if (index > 0)
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{
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lv_obj_t* obj2 = parent->spec_attr->children[index - 1];
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parent->spec_attr->children[index - 1] = obj;
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parent->spec_attr->children[index] = obj2;
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lv_event_send(parent, LV_EVENT_CHILD_CHANGED, obj);
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lv_event_send(parent, LV_EVENT_CHILD_CHANGED, obj2);
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lv_obj_invalidate(parent);
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lv_group_swap_obj(obj, obj2);
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}
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}
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void lv_obj_move_down(lv_obj_t* obj)
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{
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LV_ASSERT_OBJ(obj, MY_CLASS);
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lv_obj_t* parent = lv_obj_get_parent(obj);
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uint_fast32_t index = lv_obj_get_child_id(obj);
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if (index < lv_obj_get_child_cnt(parent) - 1)
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{
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lv_obj_t* obj2 = parent->spec_attr->children[index + 1];
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parent->spec_attr->children[index + 1] = obj;
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parent->spec_attr->children[index] = obj2;
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lv_event_send(parent, LV_EVENT_CHILD_CHANGED, obj);
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lv_event_send(parent, LV_EVENT_CHILD_CHANGED, obj2);
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lv_obj_invalidate(parent);
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lv_group_swap_obj(obj, obj2);
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}
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}
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lv_obj_t * lv_obj_get_screen(const lv_obj_t * obj)
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{
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LV_ASSERT_OBJ(obj, MY_CLASS);
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@ -109,6 +109,20 @@ void lv_obj_move_background(struct _lv_obj_t * obj);
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*/
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void lv_obj_swap(struct _lv_obj_t* obj1, struct _lv_obj_t* obj2);
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/**
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* moves the object one position up in the hierarchy.
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* When used in listboxes, it can be used to sort the listbox items.
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* @param obj pointer to the object to be moved upwards.
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*/
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void lv_obj_move_up(struct _lv_obj_t* obj);
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/**
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* moves the object one position down in the hierarchy.
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* When used in listboxes, it can be used to sort the listbox items.
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* @param obj pointer to the object to be moved downwards.
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*/
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void lv_obj_move_down(struct _lv_obj_t* obj);
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/**
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* Get the screen of an object
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* @param obj pointer to an object
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