mirror of
https://github.com/lvgl/lvgl.git
synced 2024-11-27 03:33:48 +08:00
feat(gdb): add lvgl GDB plugin
Usage: Launch gdb firstly, then execute source path/to/lvgl.py Or `gdb bin/main -ex source "scripts/gdb/lvgl.py"` Currently only "dump obj" and "info style" commands are available. Usage: (gdb) dump obj -h usage: [-h] [-L LEVEL] [root] Dump lvgl obj tree. positional arguments: root Optional root obj to dump. options: -h, --help show this help message and exit -L LEVEL, --level LEVEL Limit the depth of the tree. Example: (gdb) dump obj -L 2 Display 0x9e503080 Screen@0xf5f0a760 obj@0xf5f0a760 (0,0,639,479) Screen@0xf5f0a700 obj@0xf5f0a700 (0,0,639,479) tabview@0xf5f0d100 (0,0,639,479) keyboard@0xf3402d20 (0,240,639,479) dropdown-list@0xf5f0c620 (0,0,129,129) Screen@0xf5f0a6a0 obj@0xf5f0a6a0 (0,0,639,479) Screen@0xf5f0a640 obj@0xf5f0a640 (0,0,639,479) (gdb) info style 0x60700000dd10 32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}} 158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}} (gdb) p lv_global->disp_default->act_scr $4 = (lv_obj_t *) 0x60700000dd10 (gdb) info style $4 32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}} 158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}} (gdb) Change-Id: Id73e20a761913fe767308f9ee29ae16fbf4f876c Signed-off-by: xuxingliang <xuxingliang@xiaomi.com>
This commit is contained in:
parent
f199db383f
commit
d460edbcac
75
docs/overview/debugging.rst
Normal file
75
docs/overview/debugging.rst
Normal file
@ -0,0 +1,75 @@
|
||||
.. _tools:
|
||||
|
||||
=====
|
||||
Tools
|
||||
=====
|
||||
|
||||
LVGL has provided many tools to help you develop and debug your application. They are located in the ``lvgl/scripts`` directory.
|
||||
|
||||
GDB Plugin
|
||||
**********
|
||||
|
||||
### Debugging LVGL with GDB
|
||||
|
||||
To facilitate debugging LVGL with GDB, a GDB plugin is provided. This plugin can be found in the ``lvgl/scripts/gdb`` directory.
|
||||
The GDB plugin can be used with any target where GDB is available. For example, you can use it to debug a device connected to a PC via JLink, which provides a GDB server. Additionally, if your device crashes and you have a core dump, you can use GDB to analyze the core dump.
|
||||
To load the LVGL GDB plugin within GDB's command line, type the following command:
|
||||
|
||||
``source lvgl/scripts/gdb/lvgl.py``
|
||||
|
||||
|
||||
Example of usage:
|
||||
|
||||
.. code:: bash
|
||||
|
||||
(gdb) source lvgl/scripts/gdb/lvgl.py
|
||||
|
||||
(gdb) dump obj -L 2
|
||||
obj@0x60700000dd10 (0,0,799,599)
|
||||
tabview@0x608000204ca0 (0,0,799,599)
|
||||
obj@0x607000025da0 (0,0,799,69)
|
||||
obj@0x607000025e80 (0,70,799,599)
|
||||
obj@0x60700002bd70 (743,543,791,591)
|
||||
btn@0x60700002c7f0 (747,547,787,587)
|
||||
keyboard@0x60d0000f7040 (0,300,799,599)
|
||||
dropdown-list@0x608000205420 (0,0,129,129)
|
||||
label@0x60d0000f7ba0 (22,22,56,39)
|
||||
(gdb)
|
||||
|
||||
The plugin provides the following commands.
|
||||
|
||||
- ``dump obj``: Dump the object tree.
|
||||
- ``info style``: Show the object's style.
|
||||
|
||||
|
||||
Dump obj tree
|
||||
-------------
|
||||
|
||||
``dump obj``: Dump the object tree.
|
||||
|
||||
``dump obj -L 2``: Dump the object tree with a depth of 2.
|
||||
|
||||
``dump obj -a 0x60700000dd10``: Dump the object tree starting from the specified address.
|
||||
|
||||
|
||||
Show obj's style
|
||||
----------------
|
||||
|
||||
This command can dump the object's local style, since style value is a union, it's displayed in all possible formats.
|
||||
|
||||
``info style address_of_obj``: Show the object's style.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
.. code:: bash
|
||||
|
||||
(gdb) info style 0x60700000dd10
|
||||
32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}}
|
||||
158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}}
|
||||
(gdb) p lv_global->disp_default->act_scr
|
||||
$4 = (lv_obj_t *) 0x60700000dd10
|
||||
(gdb) info style $4
|
||||
32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}}
|
||||
158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}}
|
||||
(gdb)
|
@ -27,3 +27,4 @@ Overview
|
||||
renderers/index
|
||||
new_widget
|
||||
vg_lite_tvg
|
||||
debugging
|
||||
|
312
scripts/gdb/lvgl.py
Normal file
312
scripts/gdb/lvgl.py
Normal file
@ -0,0 +1,312 @@
|
||||
# Usage: source lvgl.py
|
||||
import argparse
|
||||
from typing import Iterator, Union
|
||||
|
||||
import gdb
|
||||
|
||||
gdb.execute("set pagination off")
|
||||
gdb.write("set pagination off\n")
|
||||
gdb.execute("set python print-stack full")
|
||||
gdb.write("set python print-stack full\n")
|
||||
|
||||
g_lvgl_instance = None
|
||||
|
||||
|
||||
class LVList:
|
||||
"""LVGL linked list iterator"""
|
||||
|
||||
def __init__(self, ll: gdb.Value, nodetype: Union[gdb.Type, str] = None):
|
||||
if not ll:
|
||||
raise ValueError("Invalid linked list")
|
||||
|
||||
self.ll = ll
|
||||
self.nodetype = (
|
||||
gdb.lookup_type(nodetype).pointer()
|
||||
if isinstance(nodetype, str)
|
||||
else nodetype
|
||||
)
|
||||
self.lv_ll_node_t = gdb.lookup_type("lv_ll_node_t").pointer()
|
||||
self.current = ll["head"]
|
||||
self._next_offset = ll["n_size"] + self.lv_ll_node_t.sizeof
|
||||
self._prev_offset = ll["n_size"]
|
||||
|
||||
def _next(self, node):
|
||||
next = gdb.Value(int(node) + self._next_offset)
|
||||
return next.cast(self.lv_ll_node_t.pointer()).dereference()
|
||||
|
||||
def _prev(self, node):
|
||||
prev = gdb.Value(int(node) + self._prev_offset)
|
||||
return prev.cast(self.lv_ll_node_t)
|
||||
|
||||
def __iter__(self):
|
||||
return self
|
||||
|
||||
def __next__(self):
|
||||
if not self.current:
|
||||
raise StopIteration
|
||||
|
||||
nodetype = self.nodetype if self.nodetype else self.lv_ll_node_t
|
||||
node = self.current.cast(nodetype)
|
||||
|
||||
self.current = self._next(self.current)
|
||||
return node
|
||||
|
||||
@property
|
||||
def len(self):
|
||||
len = 0
|
||||
node = self.ll["head"]
|
||||
while node:
|
||||
len += 1
|
||||
node = self._next(node)
|
||||
return len
|
||||
|
||||
@property
|
||||
def head(self):
|
||||
return self.ll["head"]
|
||||
|
||||
@property
|
||||
def tail(self):
|
||||
return self.ll["tail"]
|
||||
|
||||
@property
|
||||
def size(self):
|
||||
return self.ll["n_size"]
|
||||
|
||||
|
||||
class LVObject(gdb.Value):
|
||||
"""LVGL object"""
|
||||
|
||||
def __init__(self, obj: gdb.Value):
|
||||
super().__init__(obj)
|
||||
self.obj = obj
|
||||
|
||||
@property
|
||||
def class_p(self):
|
||||
return self.obj["class_p"]
|
||||
|
||||
@property
|
||||
def class_name(self):
|
||||
name = self.class_p["name"]
|
||||
return name.string() if name else "unknown"
|
||||
|
||||
@property
|
||||
def coords(self):
|
||||
return self.obj["coords"]
|
||||
|
||||
@property
|
||||
def x1(self):
|
||||
return int(self.coords["x1"])
|
||||
|
||||
@property
|
||||
def y1(self):
|
||||
return int(self.coords["y1"])
|
||||
|
||||
@property
|
||||
def x2(self):
|
||||
return int(self.coords["x2"])
|
||||
|
||||
@property
|
||||
def y2(self):
|
||||
return int(self.coords["y2"])
|
||||
|
||||
@property
|
||||
def child_count(self):
|
||||
return self.obj["spec_attr"]["child_cnt"] if self.obj["spec_attr"] else 0
|
||||
|
||||
@property
|
||||
def childs(self):
|
||||
if not self.obj["spec_attr"]:
|
||||
return
|
||||
|
||||
for i in range(self.child_count):
|
||||
child = self.obj["spec_attr"]["children"][i]
|
||||
yield LVObject(child)
|
||||
|
||||
@property
|
||||
def styles(self):
|
||||
LV_STYLE_PROP_INV = 0
|
||||
LV_STYLE_PROP_ANY = 0xFF
|
||||
count = self.obj["style_cnt"]
|
||||
if count == 0:
|
||||
return
|
||||
|
||||
styles = self.obj["styles"]
|
||||
for i in range(count):
|
||||
style = styles[i]["style"]
|
||||
prop_cnt = style["prop_cnt"]
|
||||
values_and_props = style["values_and_props"].cast(
|
||||
gdb.lookup_type("lv_style_const_prop_t").pointer()
|
||||
)
|
||||
for j in range(prop_cnt):
|
||||
prop = values_and_props[j]["prop_ptr"]
|
||||
if prop == LV_STYLE_PROP_INV or prop == LV_STYLE_PROP_ANY:
|
||||
continue
|
||||
yield values_and_props[j]
|
||||
|
||||
def get_child(self, index: int):
|
||||
return (
|
||||
self.obj["spec_attr"]["children"][index] if self.obj["spec_attr"] else None
|
||||
)
|
||||
|
||||
|
||||
class LVDisplay(gdb.Value):
|
||||
"""LVGL display"""
|
||||
|
||||
def __init__(self, disp: gdb.Value):
|
||||
super().__init__(disp)
|
||||
self.disp = disp
|
||||
|
||||
@property
|
||||
def screens(self):
|
||||
for i in range(self.screen_cnt):
|
||||
yield LVObject(self.disp["screens"][i])
|
||||
|
||||
@property
|
||||
def screen_cnt(self):
|
||||
return self.disp["screen_cnt"]
|
||||
|
||||
@property
|
||||
def act_scr(self):
|
||||
return self.disp["act_scr"]
|
||||
|
||||
|
||||
class LVGL:
|
||||
"""LVGL instance"""
|
||||
|
||||
def __init__(self, lv_global: gdb.Value):
|
||||
self.lv_global = lv_global.cast(gdb.lookup_type("lv_global_t").pointer())
|
||||
|
||||
def displays(self) -> Iterator[LVDisplay]:
|
||||
ll = self.lv_global["disp_ll"]
|
||||
if not ll:
|
||||
return
|
||||
|
||||
for disp in LVList(ll, "lv_display_t"):
|
||||
yield LVDisplay(disp)
|
||||
|
||||
def screen_active(self):
|
||||
disp = self.lv_global["disp_default"]
|
||||
return disp["act_scr"] if disp else None
|
||||
|
||||
|
||||
def set_lvgl_instance(lv_global: gdb.Value):
|
||||
global g_lvgl_instance
|
||||
|
||||
if not lv_global:
|
||||
try:
|
||||
lv_global = gdb.parse_and_eval("lv_global").address
|
||||
except gdb.error as e:
|
||||
print(f"Failed to get lv_global: {e}")
|
||||
return
|
||||
|
||||
g_lvgl_instance = LVGL(lv_global)
|
||||
|
||||
|
||||
def dump_obj_info(obj: LVObject):
|
||||
clzname = obj.class_name
|
||||
coords = f"{obj.x1},{obj.y1},{obj.x2},{obj.y2}"
|
||||
print(f"{clzname}@{hex(obj)} {coords}")
|
||||
|
||||
|
||||
# Dump lv_style_const_prop_t
|
||||
def dump_style_info(style: gdb.Value):
|
||||
prop = int(style["prop_ptr"])
|
||||
value = style["value"]
|
||||
print(f"{prop} = {value}")
|
||||
|
||||
|
||||
class DumpObj(gdb.Command):
|
||||
"""dump obj tree from specified obj"""
|
||||
|
||||
def __init__(self):
|
||||
super(DumpObj, self).__init__(
|
||||
"dump obj", gdb.COMMAND_USER, gdb.COMPLETE_EXPRESSION
|
||||
)
|
||||
|
||||
def dump_obj(self, obj: LVObject, depth=0, limit=None):
|
||||
if not obj:
|
||||
return
|
||||
|
||||
# dump self
|
||||
print(" " * depth, end="")
|
||||
dump_obj_info(obj)
|
||||
|
||||
if limit is not None and depth >= limit:
|
||||
return
|
||||
|
||||
# dump children
|
||||
for child in obj.childs:
|
||||
self.dump_obj(child, depth + 1, limit=limit)
|
||||
|
||||
def invoke(self, args, from_tty):
|
||||
parser = argparse.ArgumentParser(description="Dump lvgl obj tree.")
|
||||
parser.add_argument(
|
||||
"-L",
|
||||
"--level",
|
||||
type=int,
|
||||
default=None,
|
||||
help="Limit the depth of the tree.",
|
||||
)
|
||||
parser.add_argument(
|
||||
"root",
|
||||
type=str,
|
||||
nargs="?",
|
||||
default=None,
|
||||
help="Optional root obj to dump.",
|
||||
)
|
||||
try:
|
||||
args = parser.parse_args(gdb.string_to_argv(args))
|
||||
except SystemExit:
|
||||
return
|
||||
|
||||
if args.root:
|
||||
root = gdb.parse_and_eval(args.root)
|
||||
root = LVObject(root)
|
||||
self.dump_obj(root, limit=args.level)
|
||||
else:
|
||||
# dump all displays
|
||||
depth = 0
|
||||
for disp in g_lvgl_instance.displays():
|
||||
print(f"Display {hex(disp)}")
|
||||
for screen in disp.screens:
|
||||
print(f'{" " * (depth + 1)}Screen@{hex(screen)}')
|
||||
self.dump_obj(screen, depth=depth + 1, limit=args.level)
|
||||
|
||||
|
||||
class InfoStyle(gdb.Command):
|
||||
"""dump obj style value for specified obj"""
|
||||
|
||||
def __init__(self):
|
||||
super(InfoStyle, self).__init__(
|
||||
"info style", gdb.COMMAND_USER, gdb.COMPLETE_EXPRESSION
|
||||
)
|
||||
|
||||
def invoke(self, args, from_tty):
|
||||
parser = argparse.ArgumentParser(description="Dump lvgl obj local style.")
|
||||
parser.add_argument(
|
||||
"obj",
|
||||
type=str,
|
||||
help="obj to show style.",
|
||||
)
|
||||
|
||||
try:
|
||||
args = parser.parse_args(gdb.string_to_argv(args))
|
||||
except SystemExit:
|
||||
return
|
||||
|
||||
obj = gdb.parse_and_eval(args.obj)
|
||||
if not obj:
|
||||
print("Invalid obj: ", args.obj)
|
||||
return
|
||||
|
||||
obj = obj.cast(gdb.lookup_type("lv_obj_t").pointer())
|
||||
|
||||
# show all styles applied to this obj
|
||||
for style in LVObject(obj).styles:
|
||||
print(" ", end="")
|
||||
dump_style_info(style)
|
||||
|
||||
|
||||
DumpObj()
|
||||
InfoStyle()
|
||||
set_lvgl_instance(None)
|
Loading…
Reference in New Issue
Block a user