feat(gdb): add lvgl GDB plugin

Usage:
Launch gdb firstly, then execute source path/to/lvgl.py

Or
`gdb bin/main -ex source "scripts/gdb/lvgl.py"`

Currently only "dump obj" and "info style" commands are available.
Usage:
(gdb) dump obj -h
usage: [-h] [-L LEVEL] [root]

Dump lvgl obj tree.

positional arguments:
  root                  Optional root obj to dump.

options:
  -h, --help            show this help message and exit
  -L LEVEL, --level LEVEL
                        Limit the depth of the tree.

Example:
(gdb) dump obj -L 2
Display 0x9e503080
  Screen@0xf5f0a760
  obj@0xf5f0a760 (0,0,639,479)
  Screen@0xf5f0a700
  obj@0xf5f0a700 (0,0,639,479)
    tabview@0xf5f0d100 (0,0,639,479)
    keyboard@0xf3402d20 (0,240,639,479)
    dropdown-list@0xf5f0c620 (0,0,129,129)
  Screen@0xf5f0a6a0
  obj@0xf5f0a6a0 (0,0,639,479)
  Screen@0xf5f0a640
  obj@0xf5f0a640 (0,0,639,479)

(gdb) info style 0x60700000dd10
  32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}}
  158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}}
(gdb) p lv_global->disp_default->act_scr
$4 = (lv_obj_t *) 0x60700000dd10
(gdb) info style $4
  32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}}
  158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}}
(gdb)

Change-Id: Id73e20a761913fe767308f9ee29ae16fbf4f876c
Signed-off-by: xuxingliang <xuxingliang@xiaomi.com>
This commit is contained in:
Neo Xu 2024-09-04 12:27:12 +08:00 committed by Gabor Kiss-Vamosi
parent f199db383f
commit d460edbcac
3 changed files with 388 additions and 0 deletions

View File

@ -0,0 +1,75 @@
.. _tools:
=====
Tools
=====
LVGL has provided many tools to help you develop and debug your application. They are located in the ``lvgl/scripts`` directory.
GDB Plugin
**********
### Debugging LVGL with GDB
To facilitate debugging LVGL with GDB, a GDB plugin is provided. This plugin can be found in the ``lvgl/scripts/gdb`` directory.
The GDB plugin can be used with any target where GDB is available. For example, you can use it to debug a device connected to a PC via JLink, which provides a GDB server. Additionally, if your device crashes and you have a core dump, you can use GDB to analyze the core dump.
To load the LVGL GDB plugin within GDB's command line, type the following command:
``source lvgl/scripts/gdb/lvgl.py``
Example of usage:
.. code:: bash
(gdb) source lvgl/scripts/gdb/lvgl.py
(gdb) dump obj -L 2
obj@0x60700000dd10 (0,0,799,599)
tabview@0x608000204ca0 (0,0,799,599)
obj@0x607000025da0 (0,0,799,69)
obj@0x607000025e80 (0,70,799,599)
obj@0x60700002bd70 (743,543,791,591)
btn@0x60700002c7f0 (747,547,787,587)
keyboard@0x60d0000f7040 (0,300,799,599)
dropdown-list@0x608000205420 (0,0,129,129)
label@0x60d0000f7ba0 (22,22,56,39)
(gdb)
The plugin provides the following commands.
- ``dump obj``: Dump the object tree.
- ``info style``: Show the object's style.
Dump obj tree
-------------
``dump obj``: Dump the object tree.
``dump obj -L 2``: Dump the object tree with a depth of 2.
``dump obj -a 0x60700000dd10``: Dump the object tree starting from the specified address.
Show obj's style
----------------
This command can dump the object's local style, since style value is a union, it's displayed in all possible formats.
``info style address_of_obj``: Show the object's style.
Example:
.. code:: bash
(gdb) info style 0x60700000dd10
32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}}
158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}}
(gdb) p lv_global->disp_default->act_scr
$4 = (lv_obj_t *) 0x60700000dd10
(gdb) info style $4
32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}}
158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}}
(gdb)

View File

@ -27,3 +27,4 @@ Overview
renderers/index
new_widget
vg_lite_tvg
debugging

312
scripts/gdb/lvgl.py Normal file
View File

@ -0,0 +1,312 @@
# Usage: source lvgl.py
import argparse
from typing import Iterator, Union
import gdb
gdb.execute("set pagination off")
gdb.write("set pagination off\n")
gdb.execute("set python print-stack full")
gdb.write("set python print-stack full\n")
g_lvgl_instance = None
class LVList:
"""LVGL linked list iterator"""
def __init__(self, ll: gdb.Value, nodetype: Union[gdb.Type, str] = None):
if not ll:
raise ValueError("Invalid linked list")
self.ll = ll
self.nodetype = (
gdb.lookup_type(nodetype).pointer()
if isinstance(nodetype, str)
else nodetype
)
self.lv_ll_node_t = gdb.lookup_type("lv_ll_node_t").pointer()
self.current = ll["head"]
self._next_offset = ll["n_size"] + self.lv_ll_node_t.sizeof
self._prev_offset = ll["n_size"]
def _next(self, node):
next = gdb.Value(int(node) + self._next_offset)
return next.cast(self.lv_ll_node_t.pointer()).dereference()
def _prev(self, node):
prev = gdb.Value(int(node) + self._prev_offset)
return prev.cast(self.lv_ll_node_t)
def __iter__(self):
return self
def __next__(self):
if not self.current:
raise StopIteration
nodetype = self.nodetype if self.nodetype else self.lv_ll_node_t
node = self.current.cast(nodetype)
self.current = self._next(self.current)
return node
@property
def len(self):
len = 0
node = self.ll["head"]
while node:
len += 1
node = self._next(node)
return len
@property
def head(self):
return self.ll["head"]
@property
def tail(self):
return self.ll["tail"]
@property
def size(self):
return self.ll["n_size"]
class LVObject(gdb.Value):
"""LVGL object"""
def __init__(self, obj: gdb.Value):
super().__init__(obj)
self.obj = obj
@property
def class_p(self):
return self.obj["class_p"]
@property
def class_name(self):
name = self.class_p["name"]
return name.string() if name else "unknown"
@property
def coords(self):
return self.obj["coords"]
@property
def x1(self):
return int(self.coords["x1"])
@property
def y1(self):
return int(self.coords["y1"])
@property
def x2(self):
return int(self.coords["x2"])
@property
def y2(self):
return int(self.coords["y2"])
@property
def child_count(self):
return self.obj["spec_attr"]["child_cnt"] if self.obj["spec_attr"] else 0
@property
def childs(self):
if not self.obj["spec_attr"]:
return
for i in range(self.child_count):
child = self.obj["spec_attr"]["children"][i]
yield LVObject(child)
@property
def styles(self):
LV_STYLE_PROP_INV = 0
LV_STYLE_PROP_ANY = 0xFF
count = self.obj["style_cnt"]
if count == 0:
return
styles = self.obj["styles"]
for i in range(count):
style = styles[i]["style"]
prop_cnt = style["prop_cnt"]
values_and_props = style["values_and_props"].cast(
gdb.lookup_type("lv_style_const_prop_t").pointer()
)
for j in range(prop_cnt):
prop = values_and_props[j]["prop_ptr"]
if prop == LV_STYLE_PROP_INV or prop == LV_STYLE_PROP_ANY:
continue
yield values_and_props[j]
def get_child(self, index: int):
return (
self.obj["spec_attr"]["children"][index] if self.obj["spec_attr"] else None
)
class LVDisplay(gdb.Value):
"""LVGL display"""
def __init__(self, disp: gdb.Value):
super().__init__(disp)
self.disp = disp
@property
def screens(self):
for i in range(self.screen_cnt):
yield LVObject(self.disp["screens"][i])
@property
def screen_cnt(self):
return self.disp["screen_cnt"]
@property
def act_scr(self):
return self.disp["act_scr"]
class LVGL:
"""LVGL instance"""
def __init__(self, lv_global: gdb.Value):
self.lv_global = lv_global.cast(gdb.lookup_type("lv_global_t").pointer())
def displays(self) -> Iterator[LVDisplay]:
ll = self.lv_global["disp_ll"]
if not ll:
return
for disp in LVList(ll, "lv_display_t"):
yield LVDisplay(disp)
def screen_active(self):
disp = self.lv_global["disp_default"]
return disp["act_scr"] if disp else None
def set_lvgl_instance(lv_global: gdb.Value):
global g_lvgl_instance
if not lv_global:
try:
lv_global = gdb.parse_and_eval("lv_global").address
except gdb.error as e:
print(f"Failed to get lv_global: {e}")
return
g_lvgl_instance = LVGL(lv_global)
def dump_obj_info(obj: LVObject):
clzname = obj.class_name
coords = f"{obj.x1},{obj.y1},{obj.x2},{obj.y2}"
print(f"{clzname}@{hex(obj)} {coords}")
# Dump lv_style_const_prop_t
def dump_style_info(style: gdb.Value):
prop = int(style["prop_ptr"])
value = style["value"]
print(f"{prop} = {value}")
class DumpObj(gdb.Command):
"""dump obj tree from specified obj"""
def __init__(self):
super(DumpObj, self).__init__(
"dump obj", gdb.COMMAND_USER, gdb.COMPLETE_EXPRESSION
)
def dump_obj(self, obj: LVObject, depth=0, limit=None):
if not obj:
return
# dump self
print(" " * depth, end="")
dump_obj_info(obj)
if limit is not None and depth >= limit:
return
# dump children
for child in obj.childs:
self.dump_obj(child, depth + 1, limit=limit)
def invoke(self, args, from_tty):
parser = argparse.ArgumentParser(description="Dump lvgl obj tree.")
parser.add_argument(
"-L",
"--level",
type=int,
default=None,
help="Limit the depth of the tree.",
)
parser.add_argument(
"root",
type=str,
nargs="?",
default=None,
help="Optional root obj to dump.",
)
try:
args = parser.parse_args(gdb.string_to_argv(args))
except SystemExit:
return
if args.root:
root = gdb.parse_and_eval(args.root)
root = LVObject(root)
self.dump_obj(root, limit=args.level)
else:
# dump all displays
depth = 0
for disp in g_lvgl_instance.displays():
print(f"Display {hex(disp)}")
for screen in disp.screens:
print(f'{" " * (depth + 1)}Screen@{hex(screen)}')
self.dump_obj(screen, depth=depth + 1, limit=args.level)
class InfoStyle(gdb.Command):
"""dump obj style value for specified obj"""
def __init__(self):
super(InfoStyle, self).__init__(
"info style", gdb.COMMAND_USER, gdb.COMPLETE_EXPRESSION
)
def invoke(self, args, from_tty):
parser = argparse.ArgumentParser(description="Dump lvgl obj local style.")
parser.add_argument(
"obj",
type=str,
help="obj to show style.",
)
try:
args = parser.parse_args(gdb.string_to_argv(args))
except SystemExit:
return
obj = gdb.parse_and_eval(args.obj)
if not obj:
print("Invalid obj: ", args.obj)
return
obj = obj.cast(gdb.lookup_type("lv_obj_t").pointer())
# show all styles applied to this obj
for style in LVObject(obj).styles:
print(" ", end="")
dump_style_info(style)
DumpObj()
InfoStyle()
set_lvgl_instance(None)