fix(docs): fix broken links in ./lvgl/README.md (#7146)

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@ -50,25 +50,25 @@ Our team is ready to help you with graphics design, UI implementation and consul
- OS, External memory and GPU are supported but not required.
**Widgets, Styles, Layouts and more**
- 30+ built-in [Widgets](https://docs.lvgl.io/master/widgets/index.html):  Button, Label, Slider, Chart, Keyboard, Meter, Arc, Table and many more.
- Flexible [Style system](https://docs.lvgl.io/master/overview/style.html) with  ~100 style properties to customize any part of the widgets in any state.
- [Flexbox](https://docs.lvgl.io/master/layouts/flex.html) and [Grid](https://docs.lvgl.io/master/layouts/grid.html)-like layouts engines to automatically size and position the widgets in a responsive way.
- 30+ built-in [Widgets](https://docs.lvgl.io/master/details/widgets/index.html):  Button, Label, Slider, Chart, Keyboard, Meter, Arc, Table and many more.
- Flexible [Style system](https://docs.lvgl.io/master/details/base-widget/styles/style.html) with  ~100 style properties to customize any part of the widgets in any state.
- [Flexbox](https://docs.lvgl.io/master/details/base-widget/layouts/flex.html) and [Grid](https://docs.lvgl.io/master/details/base-widget/layouts/grid.html)-like layouts engines to automatically size and position the widgets in a responsive way.
- Texts are rendered with UTF-8 encoding supporting CJK, Thai, Hindi, Arabic, Persian writing systems.
- Word wrapping, kerning, text scrolling, sub-pixel rendering, Pinyin-IME Chinese input, Emojis in texts.
- Rendering engine supporting animations, anti-aliasing, opacity, smooth scrolling, shadows, image transformation, etc  
- Supports Mouse, Touchpad, Keypad, Keyboard, External buttons, Encoder [Input devices](https://docs.lvgl.io/master/porting/indev.html).
- [Multiple display](https://docs.lvgl.io/master/overview/display.html#multiple-display-support) support.
- Supports Mouse, Touchpad, Keypad, Keyboard, External buttons, Encoder [Input devices](https://docs.lvgl.io/master/details/main-components/indev.html).
- [Multiple display](https://docs.lvgl.io/master/details/main-components/display.html#how-many-displays-can-lvgl-use) support.
**Binding and Build Support**
- [MicroPython Binding](https://blog.lvgl.io/2019-02-20/micropython-bindings) exposes LVGL API
- [PikaScript Binding](https://blog.lvgl.io/2022-08-24/pikascript-and-lvgl) python on MCU lighter and easier.
- No custom build system is used. You can build LVGL as you build the other files of your project.
- Support for Make and [CMake](https://docs.lvgl.io/master/integration/building/cmake.html) is included out of the box.
- [Develop on PC](https://docs.lvgl.io/master/integration/ide/pc-simulator.html) and use the same UI code on embedded hardware.
- Support for Make and [CMake](https://docs.lvgl.io/master/details/integration/building/cmake.html) is included out of the box.
- [Develop on PC](https://docs.lvgl.io/master/details/integration/ide/pc-simulator.html) and use the same UI code on embedded hardware.
- Convert the C UI code to HTML file with our [Emscripten port](https://github.com/lvgl/lv_web_emscripten).
**Docs, Tools, and Services**
- Detailed [Documentation](https://docs.lvgl.io/) with [100+ simple examples](https://docs.lvgl.io/master/index.html)
- Detailed [Documentation](https://docs.lvgl.io/) with [100+ simple examples](https://docs.lvgl.io/master/examples.html)
- [Services](https://lvgl.io/services) such as User interface design, Implementation and Consulting to make UI development simpler and faster.
## :heart: Sponsor
@ -92,13 +92,13 @@ If someone implements or fixes an issue labeled as [Sponsored](https://github.co
## :package: Packages
LVGL is available as:
- [Arduino library](https://docs.lvgl.io/master/integration/framework/arduino.html)
- [Arduino library](https://docs.lvgl.io/master/details/integration/framework/arduino.html)
- [PlatformIO package](https://registry.platformio.org/libraries/lvgl/lvgl)
- [Zephyr library](https://docs.lvgl.io/master/integration/os/zephyr.html)
- [Zephyr library](https://docs.lvgl.io/master/details/integration/os/zephyr.html)
- [ESP-IDF(ESP32) component](https://components.espressif.com/components/lvgl/lvgl)
- [NXP MCUXpresso component](https://www.nxp.com/design/software/embedded-software/lvgl-open-source-graphics-library:LITTLEVGL-OPEN-SOURCE-GRAPHICS-LIBRARY)
- [NuttX library](https://docs.lvgl.io/master/integration/os/nuttx.html)
- [RT-Thread RTOS](https://docs.lvgl.io/master/integration/os/rt-thread.html)
- [NuttX library](https://docs.lvgl.io/master/details/integration/os/nuttx.html)
- [RT-Thread RTOS](https://docs.lvgl.io/master/details/integration/os/rt-thread.html)
- CMSIS-Pack
- [RIOT OS package](https://doc.riot-os.org/group__pkg__lvgl.html#details)
@ -419,20 +419,20 @@ This list will guide you to get started with LVGL step-by-step.
**Get Familiar with LVGL**
1. Check the [Online demos](https://lvgl.io/demos) to see LVGL in action (3 minutes)
2. Read the [Introduction](https://docs.lvgl.io/master/intro/index.html) page of the documentation (5 minutes)
3. Get familiar with the basics on the [Quick overview](https://docs.lvgl.io/master/get-started/quick-overview.html) page (15 minutes)
1. Check the [Online demos](https://lvgl.io/demos) to see LVGL in action (3 minutes).
2. Read the [Introduction](https://docs.lvgl.io/master/intro/index.html) page of the documentation (5 minutes).
3. Get familiar with the basics on the [Quick overview](https://docs.lvgl.io/master/intro/basics.html) page (15 minutes).
**Start to Use LVGL**
4. Set up a [Simulator](https://docs.lvgl.io/master/integration/ide/pc-simulator.html#simulator) (10 minutes)
5. Try out some [Examples](https://github.com/lvgl/lvgl/tree/master/examples)
6. Port LVGL to a board. See the [Porting](https://docs.lvgl.io/master/porting/index.html) guide or check the ready to use [Projects](https://github.com/lvgl?q=lv_port_)
4. Set up a [Simulator](https://docs.lvgl.io/master/details/integration/ide/pc-simulator.html#simulator) (10 minutes).
5. Try out some [Examples](https://github.com/lvgl/lvgl/tree/master/examples).
6. Port LVGL to a board. See the [Porting](https://docs.lvgl.io/master/intro/add-lvgl-to-your-project/index.html) guide or check out the ready-to-use [Projects](https://github.com/lvgl?q=lv_port_).
**Become a Pro**
7. Read the [Overview](https://docs.lvgl.io/master/overview/index.html) page to get a better understanding of the library (2-3 hours)
8. Check the documentation of the [Widgets](https://docs.lvgl.io/master/widgets/index.html) to see their features and usage
7. Read the [Main-Components](https://docs.lvgl.io/master/details/main-components/index.html) page to get a better understanding of the library (2-3 hours)
8. Check the documentation of the [Widgets](https://docs.lvgl.io/master/details/widgets/index.html) to see their features and usage
**Get Help and Help Others**

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@ -75,7 +75,7 @@ Cライブラリ。(C++互換) -
任意の(RT)OS、任意のMCU・MPU用にコンパイル可能。 -
電子ペーパー、OLEDディスプレイ、TFTディスプレイ、白黒ディスプレイ、モニターに対応。
`Porting
Guide <https://docs-lvgl-io.translate.goog/master/intro/add-lvgl-to-your-project/project.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
Guide <https://docs-lvgl-io.translate.goog/master/intro/add-lvgl-to-your-project/connecting_lvgl.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
- MITライセンスにより商用利用可能。 - システム要件RAM 32KB、Flash
128KB、フレームバッファ、レンダリング用に1/10以上のスクリーンサイズのバッファ。
- OS、外部メモリ、GPUもサポート。
@ -98,9 +98,9 @@ Guide <https://docs-lvgl-io.translate.goog/master/intro/add-lvgl-to-your-project
アニメーション、アンチエイリアシング、不透明度、スムーズスクロール、シャドウ、画像変換などをサポートするレンダリングエンジン。
-
マウス、タッチパッド、キーパッド、キーボード、外部ボタン、エンコーダ等の
`入力デバイス <https://docs-lvgl-io.translate.goog/master/details/modules/indev.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
`入力デバイス <https://docs-lvgl-io.translate.goog/master/details/main-components/indev.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
をサポート。 -
`マルチディスプレイ <https://docs-lvgl-io.translate.goog/master/details/modules/display.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
`マルチディスプレイ <https://docs-lvgl-io.translate.goog/master/details/main-components/display.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
対応。
**Binding と Build をサポート** - `MicroPython
@ -556,7 +556,7 @@ LVGLを使い始める時は、以下の順に進める事をおすすめしま
`Introduction <https://docs-lvgl-io.translate.goog/master/intro/index.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
を読みましょう。 (5分間)
3. LVGLの基本に慣れるため `Quick
overview <https://docs-lvgl-io.translate.goog/master/intro/overview.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
overview <https://docs-lvgl-io.translate.goog/master/intro/basics.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
を読みましょう。 (15分間)
**LVGLを使ってみましょう**
@ -573,7 +573,7 @@ LVGLを使い始める時は、以下の順に進める事をおすすめしま
**より詳しく体験してみましょう**
7. ライブラリの理解を深めるため
`Overview <https://docs-lvgl-io.translate.goog/master/details/modules/index.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
`Overview <https://docs-lvgl-io.translate.goog/master/details/main-components/index.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__
を読みましょう。 (23時間)
8. ウィジェットの機能や使い方の詳細は
`Widgets <https://docs-lvgl-io.translate.goog/master/details/widgets/index.html?_x_tr_sl=en&_x_tr_tl=ja&_x_tr_hl=ja>`__

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@ -88,8 +88,8 @@ algum suporte durante o desenvolvimento de seu próximo projeto de GUI.
dependências externas.
- Pode ser compilado para qualquer display MCU ou MPU, e qualquer
sistema operacional de tempo real (RT-OS).
- Suporta monitores monocromáticos, ePaper, OLED ou TFT. :ref:`Guia de
portabilidade <initializing_lvgl>`
- Suporta monitores monocromáticos, ePaper, OLED ou TFT. `Guia de
portabilidade <https://docs.lvgl.io/master/intro/add-lvgl-to-your-project/connecting_lvgl.html>`__
- Distribuído sob a licença do MIT, para que você também possa usá-lo
facilmente em projetos comerciais.
- Precisa de apenas 32 kB de RAM e 128 kB de Flash, um frame buffer e
@ -126,7 +126,7 @@ algum suporte durante o desenvolvimento de seu próximo projeto de GUI.
- Nenhum sistema de compilação personalizado é usado. Você pode
construir o LVGL enquanto constrói os outros arquivos do seu projeto.
- O suporte para Make e
:ref:`CMake <build_cmake>`
`CMake <https://docs.lvgl.io/master/details/integration/building/cmake.html>`__
já vem incluído.
- `Desenvolva no
PC <https://docs.lvgl.io/master/details/integration/ide/pc-simulator.html>`__
@ -614,7 +614,7 @@ Esta lista irá guiá-lo para começar com o LVGL passo a passo.
`introdução <https://docs.lvgl.io/master/intro/index.html>`__ da
documentação (~5 minutos)
3. Familiarize-se com o básico na página de `visão geral
rápida <https://docs.lvgl.io/master/intro/overview.html>`__
rápida <https://docs.lvgl.io/master/intro/basics.html>`__
(~15 minutos)
**Começando a usar o LVGL**
@ -632,7 +632,7 @@ Esta lista irá guiá-lo para começar com o LVGL passo a passo.
**Torne-se um profissional**
7. Leia a página `visão
geral <https://docs.lvgl.io/master/details/modules/index.html>`__ para
geral <https://docs.lvgl.io/master/details/main-components/index.html>`__ para
entender melhor a biblioteca (~2-3 horas)
8. Verifique a documentação dos
`widgets <https://docs.lvgl.io/master/details/widgets/index.html>`__ para ver

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@ -72,7 +72,7 @@ RAM 和 128 KB Flash、C 编译器、帧缓冲区和至少 1/10 屏幕大小的
- 一个完全可移植的 CC++ 兼容)库,没有外部依赖关系。
- 可以编译到任何 MCU 或 MPU使用任何 RTOS 或者操作系统。
- 支持单色、ePaper、OLED、TFT 显示器或者模拟器。
`移植指南 <https://docs.lvgl.io/master/intro/add-lvgl-to-your-project/project.html>`__
`移植指南 <https://docs.lvgl.io/master/intro/add-lvgl-to-your-project/connecting_lvgl.html>`__
- 该项目使用 MIT 许可证,因此您可以在商业项目中轻松使用它。
- 仅需 32 KB RAM 和 128 KB Flash一个帧缓冲区以及至少 1/10 屏幕大小的渲染缓冲区。
- 支持使用可选的操作系统、外部存储器和 GPU。
@ -89,8 +89,8 @@ RAM 和 128 KB Flash、C 编译器、帧缓冲区和至少 1/10 屏幕大小的
- 文本支持 UTF-8 编码,支持 CJK、泰语、印地语、阿拉伯语和波斯语书写系统。
- 支持自动换行、字距调整、文本滚动、亚像素渲染、拼音输入法、文本表情符号。
- 渲染引擎支持动画、抗锯齿、不透明度、平滑滚动、阴影、图形变换等。
- 支持鼠标、触摸板、小键盘、键盘、外部按钮、编码器\ `输入设备 <https://docs.lvgl.io/master/details/modules/indev.html>`__\ 。
- 支持\ `多显示器 <https://docs.lvgl.io/master/details/modules/display.html#multiple-display-support>`__\ 。
- 支持鼠标、触摸板、小键盘、键盘、外部按钮、编码器\ `输入设备 <https://docs.lvgl.io/master/details/main-components/indev.html>`__\ 。
- 支持\ `多显示器 <https://docs.lvgl.io/master/details/main-components/display.html#multiple-display-support>`__\ 。
**绑定和构建支持**
@ -540,7 +540,7 @@ Hello world 标签
1. 查看\ `在线演示 <https://lvgl.io/demos>`__\ ,了解 LVGL 的实际操作3 分钟)
2. 阅读\ `文档 <https://docs.lvgl.io/master/intro/index.html>`__\ 的简介页5 分钟)
3. 熟悉\ `快速概览 <https://docs.lvgl.io/master/intro/overview.html>`__
3. 熟悉\ `快速概览 <https://docs.lvgl.io/master/intro/basics.html>`__
页面上的基本知识15 分钟)
**开始使用 LVGL**
@ -551,7 +551,7 @@ Hello world 标签
**成为专业人士**
7. 阅读\ `概述 <https://docs.lvgl.io/master/details/modules/index.html>`__\ 页面以更好地了解图书馆2-3 小时)
7. 阅读\ `概述 <https://docs.lvgl.io/master/details/main-components/index.html>`__\ 页面以更好地了解图书馆2-3 小时)
8. 查看\ `控件 <https://docs.lvgl.io/master/details/widgets/index.html>`__\ 的文档以查看其功能和用法
**获得帮助并帮助他人**

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@ -280,6 +280,9 @@ StandaloneHTMLBuilder.supported_image_types = [
# Converting quotation marks and ellipses is NOT done because the default
# `smartquotes_action` 'qDe' is changed to just 'D' below, which accomplishes
# the dash conversions as desired.
#
# For list of all possible smartquotes_action values, see:
# https://www.sphinx-doc.org/en/master/usage/configuration.html#confval-smartquotes_action
smartquotes = True
smartquotes_action = 'D'
@ -290,14 +293,170 @@ repo_commit_hash = _git_commit_ref
# The below generates .HTML page redirects for pages that have been moved.
# Browsers are redirected via `<meta http-equiv="refresh" content="0; url=new_url">`.
redirects = {
"get-started/index": "../intro/basics.html#going-deeper" ,
"integration/index": "../details/integration/index.html" ,
"porting/index": "../intro/add-lvgl-to-your-project/index.html",
"overview/index": "../details/main-components/index.html" ,
"layouts/index": "../details/base-widget/layouts/index.html" ,
"libs/index": "../details/libs/index.html" ,
"others/index": "../details/other-components/index.html"
"get-started/index": "../intro/basics.html" ,
"get-started/quick-overview": "../intro/basics.html" ,
"integration/bindings/api_json": "../../details/integration/bindings/api_json.html" ,
"integration/bindings/cpp": "../../details/integration/bindings/cpp.html" ,
"integration/bindings/index": "../../details/integration/bindings/index.html" ,
"integration/bindings/javascript": "../../details/integration/bindings/javascript.html" ,
"integration/bindings/micropython": "../../details/integration/bindings/micropython.html" ,
"integration/bindings/pikascript": "../../details/integration/bindings/pikascript.html" ,
"integration/building/cmake": "../../details/integration/building/cmake.html" ,
"integration/building/index": "../../details/integration/building/index.html" ,
"integration/building/make": "../../details/integration/building/make.html" ,
"integration/chip/arm": "../../details/integration/chip/arm.html" ,
"integration/chip/espressif": "../../details/integration/chip/espressif.html" ,
"integration/chip/index": "../../details/integration/chip/index.html" ,
"integration/chip/nxp": "../../details/integration/chip/nxp.html" ,
"integration/chip/renesas": "../../details/integration/chip/renesas.html" ,
"integration/chip/stm32": "../../details/integration/chip/stm32.html" ,
"integration/driver/X11": "../../details/integration/driver/X11.html" ,
"integration/driver/display/fbdev": "../../../details/integration/driver/display/fbdev.html" ,
"integration/driver/display/gen_mipi": "../../../details/integration/driver/display/gen_mipi.html" ,
"integration/driver/display/ili9341": "../../../details/integration/driver/display/ili9341.html" ,
"integration/driver/display/index": "../../../details/integration/driver/display/index.html" ,
"integration/driver/display/lcd_stm32_guide": "../../../details/integration/driver/display/lcd_stm32_guide.html",
"integration/driver/display/renesas_glcdc": "../../../details/integration/driver/display/renesas_glcdc.html" ,
"integration/driver/display/st7735": "../../../details/integration/driver/display/st7735.html" ,
"integration/driver/display/st7789": "../../../details/integration/driver/display/st7789.html" ,
"integration/driver/display/st7796": "../../../details/integration/driver/display/st7796.html" ,
"integration/driver/display/st_ltdc": "../../../details/integration/driver/display/st_ltdc.html" ,
"integration/driver/index": "../../details/integration/driver/index.html" ,
"integration/driver/libinput": "../../details/integration/driver/libinput.html" ,
"integration/driver/opengles": "../../details/integration/driver/opengles.html" ,
"integration/driver/touchpad/evdev": "../../../details/integration/driver/touchpad/evdev.html" ,
"integration/driver/touchpad/ft6x36": "../../../details/integration/driver/touchpad/ft6x36.html" ,
"integration/driver/touchpad/index": "../../../details/integration/driver/touchpad/index.html" ,
"integration/driver/wayland": "../../details/integration/driver/wayland.html" ,
"integration/driver/windows": "../../details/integration/driver/windows.html" ,
"integration/framework/arduino": "../../details/integration/framework/arduino.html" ,
"integration/framework/index": "../../details/integration/framework/index.html" ,
"integration/framework/platformio": "../../details/integration/framework/platformio.html" ,
"integration/framework/tasmota-berry": "../../details/integration/framework/tasmota-berry.html" ,
"integration/ide/index": "../../details/integration/ide/index.html" ,
"integration/ide/mdk": "../../details/integration/ide/mdk.html" ,
"integration/ide/pc-simulator": "../../details/integration/ide/pc-simulator.html" ,
"integration/index": "../details/integration/index.html" ,
"integration/os/freertos": "../../details/integration/os/freertos.html" ,
"integration/os/index": "../../details/integration/os/index.html" ,
"integration/os/mqx": "../../details/integration/os/mqx.html" ,
"integration/os/nuttx": "../../details/integration/os/nuttx.html" ,
"integration/os/px5": "../../details/integration/os/px5.html" ,
"integration/os/qnx": "../../details/integration/os/qnx.html" ,
"integration/os/rt-thread": "../../details/integration/os/rt-thread.html" ,
"integration/os/yocto/core_components": "../../../details/integration/os/yocto/core_components.html" ,
"integration/os/yocto/index": "../../../details/integration/os/yocto/index.html" ,
"integration/os/yocto/lvgl_recipe": "../../../details/integration/os/yocto/lvgl_recipe.html" ,
"integration/os/yocto/terms_and_variables": "../../../details/integration/os/yocto/terms_and_variables.html" ,
"integration/os/zephyr": "../../details/integration/os/zephyr.html" ,
"layouts/flex": "../details/base-widget/layouts/flex.html" ,
"layouts/grid": "../details/base-widget/layouts/grid.html" ,
"layouts/index": "../details/base-widget/layouts/index.html" ,
"libs/arduino_esp_littlefs": "../details/libs/arduino_esp_littlefs.html" ,
"libs/arduino_sd": "../details/libs/arduino_sd.html" ,
"libs/barcode": "../details/libs/barcode.html" ,
"libs/bmp": "../details/libs/bmp.html" ,
"libs/ffmpeg": "../details/libs/ffmpeg.html" ,
"libs/freetype": "../details/libs/freetype.html" ,
"libs/fs": "../details/libs/fs.html" ,
"libs/gif": "../details/libs/gif.html" ,
"libs/index": "../details/libs/index.html" ,
"libs/lfs": "../details/libs/lfs.html" ,
"libs/libjpeg_turbo": "../details/libs/libjpeg_turbo.html" ,
"libs/libpng": "../details/libs/libpng.html" ,
"libs/lodepng": "../details/libs/lodepng.html" ,
"libs/qrcode": "../details/libs/qrcode.html" ,
"libs/rle": "../details/libs/rle.html" ,
"libs/rlottie": "../details/libs/rlottie.html" ,
"libs/svg": "../details/libs/svg.html" ,
"libs/tiny_ttf": "../details/libs/tiny_ttf.html" ,
"libs/tjpgd": "../details/libs/tjpgd.html" ,
"others/file_explorer": "../details/other-components/file_explorer.html" ,
"others/font_manager": "../details/other-components/font_manager.html" ,
"others/fragment": "../details/other-components/fragment.html" ,
"others/gridnav": "../details/other-components/gridnav.html" ,
"others/ime_pinyin": "../details/other-components/ime_pinyin.html" ,
"others/imgfont": "../details/other-components/imgfont.html" ,
"others/index": "../details/other-components/index.html" ,
"others/monkey": "../details/other-components/monkey.html" ,
"others/obj_id": "../details/other-components/obj_id.html" ,
"others/obj_property": "../details/other-components/obj_property.html" ,
"others/observer": "../details/other-components/observer.html" ,
"others/snapshot": "../details/other-components/snapshot.html" ,
"overview/animations": "../details/main-components/animation.html" ,
"overview/color": "../details/main-components/color.html" ,
"overview/coord": "../details/base-widget/coord.html" ,
"overview/debugging/gdb_plugin": "../../details/debugging/gdb_plugin.html" ,
"overview/debugging/index": "../../details/debugging/index.html" ,
"overview/debugging/log": "../../details/debugging/log.html" ,
"overview/debugging/profiler": "../../details/debugging/profiler.html" ,
"overview/debugging/vg_lite_tvg": "../../details/debugging/vg_lite_tvg.html" ,
"overview/display": "../details/main-components/display.html" ,
"overview/event": "../details/base-widget/event.html" ,
"overview/font": "../details/main-components/font.html" ,
"overview/fs": "../details/main-components/fs.html" ,
"overview/image": "../details/main-components/image.html" ,
"overview/indev": "../details/main-components/indev.html" ,
"overview/index": "../details/main-components/index.html" ,
"overview/layer": "../details/base-widget/layer.html" ,
"overview/new_widget": "../details/widgets/new_widget.html" ,
"overview/obj": "../details/base-widget/obj.html" ,
"overview/renderers/arm2d": "../../details/integration/renderers/arm2d.html" ,
"overview/renderers/index": "../../details/integration/renderers/index.html" ,
"overview/renderers/nema_gfx": "../../details/integration/renderers/nema_gfx.html" ,
"overview/renderers/pxp": "../../details/integration/renderers/nxp_pxp.html" ,
"overview/renderers/sdl": "../../details/integration/renderers/sdl.html" ,
"overview/renderers/stm32_dma2d": "../../details/integration/renderers/stm32_dma2d.html" ,
"overview/renderers/sw": "../../details/integration/renderers/sw.html" ,
"overview/renderers/vg_lite": "../../details/integration/renderers/vg_lite.html" ,
"overview/renderers/vglite": "../../details/integration/renderers/nxp_vglite_gpu.html" ,
"overview/scroll": "../details/base-widget/scroll.html" ,
"overview/style": "../details/base-widget/styles/style.html" ,
"overview/style-props": "../details/base-widget/styles/style-properties.html" ,
"overview/timer": "../details/main-components/timer.html" ,
"porting/display": "../details/main-components/display.html" ,
"porting/draw": "../details/main-components/draw.html" ,
"porting/indev": "../details/main-components/indev.html" ,
"porting/index": "../intro/add-lvgl-to-your-project/index.html" ,
"porting/os": "../intro/add-lvgl-to-your-project/threading.html" ,
"porting/project": "../intro/add-lvgl-to-your-project/connecting_lvgl.html" ,
"porting/sleep": "../intro/add-lvgl-to-your-project/threading.html" ,
"porting/tick": "../intro/add-lvgl-to-your-project/connecting_lvgl.html" ,
"porting/timer_handler": "../intro/add-lvgl-to-your-project/timer_handler.html" ,
"widgets/animimg": "../details/widgets/animimg.html" ,
"widgets/arc": "../details/widgets/arc.html" ,
"widgets/bar": "../details/widgets/bar.html" ,
"widgets/button": "../details/widgets/button.html" ,
"widgets/buttonmatrix": "../details/widgets/buttonmatrix.html" ,
"widgets/calendar": "../details/widgets/calendar.html" ,
"widgets/canvas": "../details/widgets/canvas.html" ,
"widgets/chart": "../details/widgets/chart.html" ,
"widgets/checkbox": "../details/widgets/checkbox.html" ,
"widgets/dropdown": "../details/widgets/dropdown.html" ,
"widgets/image": "../details/widgets/image.html" ,
"widgets/imagebutton": "../details/widgets/imagebutton.html" ,
"widgets/index": "../details/widgets/index.html" ,
"widgets/keyboard": "../details/widgets/keyboard.html" ,
"widgets/label": "../details/widgets/label.html" ,
"widgets/led": "../details/widgets/led.html" ,
"widgets/line": "../details/widgets/line.html" ,
"widgets/list": "../details/widgets/list.html" ,
"widgets/lottie": "../details/widgets/lottie.html" ,
"widgets/menu": "../details/widgets/menu.html" ,
"widgets/msgbox": "../details/widgets/msgbox.html" ,
"widgets/obj": "../details/base-widget/obj.html" ,
"widgets/roller": "../details/widgets/roller.html" ,
"widgets/scale": "../details/widgets/scale.html" ,
"widgets/slider": "../details/widgets/slider.html" ,
"widgets/span": "../details/widgets/span.html" ,
"widgets/spinbox": "../details/widgets/spinbox.html" ,
"widgets/spinner": "../details/widgets/spinner.html" ,
"widgets/switch": "../details/widgets/switch.html" ,
"widgets/table": "../details/widgets/table.html" ,
"widgets/tabview": "../details/widgets/tabview.html" ,
"widgets/textarea": "../details/widgets/textarea.html" ,
"widgets/tileview": "../details/widgets/tileview.html" ,
"widgets/win": "../details/widgets/win.html" ,
}
# Example configuration for intersphinx: refer to the Python standard library.