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docs(calvas): fix that LV_CANVAS_BUF_SIZE_ return byte count and not pixel count
fixes #3734
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@ -18,7 +18,7 @@ The Canvas needs a buffer in which stores the drawn image.
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To assign a buffer to a Canvas, use `lv_canvas_set_buffer(canvas, buffer, width, height, LV_IMG_CF_...)`.
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Where `buffer` is a static buffer (not just a local variable) to hold the image of the canvas.
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For example,
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`static lv_color_t buffer[LV_CANVAS_BUF_SIZE_TRUE_COLOR(width, height)]`.
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`static uint8_t buffer[LV_CANVAS_BUF_SIZE_TRUE_COLOR(width, height)]`.
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`LV_CANVAS_BUF_SIZE_...` macros help to determine the size of the buffer with different color formats.
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The canvas supports all the built-in color formats like `LV_IMG_CF_TRUE_COLOR` or `LV_IMG_CF_INDEXED_2BIT`.
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@ -25,7 +25,7 @@ void lv_example_canvas_1(void)
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lv_draw_label_dsc_init(&label_dsc);
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label_dsc.color = lv_palette_main(LV_PALETTE_ORANGE);
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static lv_color_t cbuf[LV_CANVAS_BUF_SIZE_TRUE_COLOR(CANVAS_WIDTH, CANVAS_HEIGHT)];
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static uint8_t cbuf[LV_CANVAS_BUF_SIZE_TRUE_COLOR(CANVAS_WIDTH, CANVAS_HEIGHT)];
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lv_obj_t * canvas = lv_canvas_create(lv_scr_act());
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lv_canvas_set_buffer(canvas, cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_IMG_CF_TRUE_COLOR);
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@ -38,7 +38,7 @@ void lv_example_canvas_1(void)
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/*Test the rotation. It requires another buffer where the original image is stored.
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*So copy the current image to buffer and rotate it to the canvas*/
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static lv_color_t cbuf_tmp[CANVAS_WIDTH * CANVAS_HEIGHT];
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static uint8_t cbuf_tmp[LV_CANVAS_BUF_SIZE_TRUE_COLOR(CANVAS_WIDTH, CANVAS_HEIGHT)];
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memcpy(cbuf_tmp, cbuf, sizeof(cbuf_tmp));
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lv_img_dsc_t img;
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img.data = (void *)cbuf_tmp;
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@ -13,7 +13,7 @@ void lv_example_canvas_2(void)
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lv_btn_create(lv_scr_act());
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/*Create a buffer for the canvas*/
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static lv_color_t cbuf[LV_CANVAS_BUF_SIZE_INDEXED_1BIT(CANVAS_WIDTH, CANVAS_HEIGHT)];
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static uint8_t cbuf[LV_CANVAS_BUF_SIZE_INDEXED_1BIT(CANVAS_WIDTH, CANVAS_HEIGHT)];
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/*Create a canvas and initialize its palette*/
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lv_obj_t * canvas = lv_canvas_create(lv_scr_act());
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@ -39,6 +39,5 @@ void lv_example_canvas_2(void)
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lv_canvas_set_px_color(canvas, x, y, c0);
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}
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}
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}
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#endif
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