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Update ROADMAP.md
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### Naming and API
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- [x] `lv_style_set_size()` should have separate width and height parameters
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- [ ] `lv_img_set_src()` use "type-aware" parameter. See [here](https://github.com/lvgl/lvgl/tree/arch/img-decode-rework)
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- [ ] Reconsider image color formats.
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- [x] Reconsider image color formats.
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- [ ] More consistent names:`remove/clear/delete/del`, `offset/ofs`, `add/create/register`, `id/idx/index`, `middle/mid/center`, `img/image`, `txt/text`, `opa/opacity/alpha`, `scr/screen`, `disp, display`, `finished/complete/completed/ready`, `buf/buffer`, `..._cb`, angle, rotation`, `zoom, scale`
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- [ ] Reconsider the use of `has`, `is`, `enable` "action" keywords
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- [ ] Update canvas API (https://github.com/lvgl/lvgl/issues/3393)
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- [x] Update canvas API (https://github.com/lvgl/lvgl/issues/3393)
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- [x] `LV_STYLE_PROP_INHERIT` -> `LV_STYLE_PROP_FLAG_INHERITABLE` [LINK](https://github.com/lvgl/lvgl/pull/3390#discussion_r885915769)
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- [ ] Replace `disp_drv->direct_mode/full_refresh` with enum.
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- [x] Consider flat directory structure. E.g. `extra/widgets` to `widgets`
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- [ ] Rename `disp_drv->monitor_cb` to `render_completed/finished/ready`
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- [ ] Use `uint32_t` and `int32_t` in APIs where possible
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- [ ] Use `uint32_t` and `int32_t` in APIs where possible. Consider hardcoding `lv_coord_t` as `int32_t`.
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- [ ] To define a new stdlib API use defines `LV_USE_CUSTO_...` and let the user implement `lv_...` functions somewhere (instead of defining the name of the custom functions)
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### Architecture
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- [ ] Consider merging `lv_disp_t`, `lv_disp_t`, `lv_disp_draw_buf_t`, `lv_draw_ctx_t`, and `struct`s from the new driver API (or only some of them)
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- [x] Consider merging `lv_disp_t`, `lv_disp_t`, `lv_disp_draw_buf_t`, `lv_draw_ctx_t`, and `struct`s from the new driver API (or only some of them)
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- [ ] Better way to reset global variables in `lv_deinit()` #3385
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- [ ] New driver architecture #2720
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- [x] New driver architecture #2720
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- [x] `draw_ctx->buffer_convert`? See [here](https://github.com/lvgl/lvgl/issues/3379#issuecomment-1147954592). Also remove 16 SWAPPED color format? See [here](https://github.com/lvgl/lvgl/issues/3379#issuecomment-1140886258).
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- [ ] Reconsider masks. There should be a generic high level mask API whic is independent of the drawing engine.
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- [ ] `get_glyph_bitmap` should return an a8 bitmap that can be blended immediately.
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- [ ] Reconsider how themes should work. See [here](https://github.com/lvgl/lvgl/pull/3390#pullrequestreview-990710921).
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- [ ] Consider to prepare LVGL to render independent areas in parallel.
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- [ ] Make LVGL render independent areas in parallel.
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- [ ] Introduce a pipeline in renderer to support multi-GPUs/Accelerators, such as 2D-capable-DMAs, 2D GPUs, dedicated processor cores for 2D tasks etc.
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- [x] More conscious `<std*.h>` wrapper API
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- [x] Drop `lv_mem_buf_get` as tlsf should be fast enough for normal allocations too. Fragmentation is also lower if processes can completely clean up after themselves.
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- [ ] Use `(u)int32_t` in API where possible. Consider hardcoding `lv_coord_t` as `int32_t`.
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- [ ] `lv_array`: replace linked lists with array where possible (arrays are faster and uses less memory)
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- [ ] Reconsider how to handle UTF-8 characters (allow different encoding too) and Bidi. Maybe create an abstraction for typesetting.
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- [ ] Generic `lv_date_t` and `lv_time_t`?
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- [ ] Update the `lv_img_dsc_t` to support images larger than 2048x2048
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- [ ] More color formats: 24 bit, ARGB1555, ARGB4444 etc
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- [x] More color formats: 24 bit, ARGB1555, ARGB4444 etc
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- [ ] Unified caching #3116 #3415
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- [ ] Make layouts with an `lv_layout_dsc_t` instead of registering an ID+callback. See [here](https://github.com/lvgl/lvgl/issues/3481#issuecomment-1206434501)
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- [ ] Disabled widgets should absorb indev actions without sending events. [#3860](https://github.com/lvgl/lvgl/issues/3860)
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### Drawing and rendering
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- [ ] Allow selecting between the layered (new) and not layered (old) rendering.
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- [ ] Automatically recalculate the layout if a coordinte is get with `lv_obj_get_width/height/x/y/etc`
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### Animations
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- [ ] Consider `anim` events to replace many callbacks with one
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