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release v8.3.2
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# Changelog
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## [v8.3.2](https://github.com/lvgl/lvgl/compare/v8.3.1...v8.3.2) 27 September 2022
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### Fixes
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- fix(fragment): fixed child fragment event dispatch [`3683`](https://github.com/lvgl/lvgl/pull/3683)
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- fix(sdl): clear streaming/target texture with FillRect [`3682`](https://github.com/lvgl/lvgl/pull/3682)
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- fix(sdl): transformation with alpha (#3576) [`3678`](https://github.com/lvgl/lvgl/pull/3678)
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- fix(draw_sw): fix image cache to access the freed stack space [`3584`](https://github.com/lvgl/lvgl/pull/3584)
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- fix(style): use compile time prop_cnt for const styles [`3609`](https://github.com/lvgl/lvgl/pull/3609)
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- fix(demo): can not found lvgl.h file [`3477`](https://github.com/lvgl/lvgl/pull/3477)
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- fix(ci) checkout lv_micropython release/v8 branch [`3524`](https://github.com/lvgl/lvgl/pull/3524)
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- fix(canvas): fix clipéping on transformation [`b884aba`](https://github.com/lvgl/lvgl/commit/b884abae26f3824b27783a85d18ed51e550347c1)
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- fix(draw): allow drawing outline with LV_DRAW_COMPLEX == 0 too [`ece3495`](https://github.com/lvgl/lvgl/commit/ece34950040e218fc73605a4e88f1060c2a274f8)
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- fix(colorwheel): fix updating color when using lv_colorwheel_set_hsv [`d59bba1`](https://github.com/lvgl/lvgl/commit/d59bba12db115afb4b6aa53eed2625221dfff2fd)
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- fix(slider): find the nearest value on click instead of floor [`dfd14fa`](https://github.com/lvgl/lvgl/commit/dfd14fa778aef25d0db61748a58aa9989ce5e2c8)
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- fix(draw): fix border drawing with thick borders [`d5b2a9b`](https://github.com/lvgl/lvgl/commit/d5b2a9b2562cbfa327bf0ec03c11d28576037a14)
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- fix(refr): fix true double double buffering logic with transparent screens [`8b605cc`](https://github.com/lvgl/lvgl/commit/8b605cc48224d0497cdd936fa77229e0c3d606d2)
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- fix(group): be sure obj is removed from its current group in lv_group_add_obj [`5156ee0`](https://github.com/lvgl/lvgl/commit/5156ee058d5de674a00ffd84d15d460de7f0e53b)
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- fix(style): add missing invalidation in lv_obj_remove_local_style_prop [`a0515ba`](https://github.com/lvgl/lvgl/commit/a0515ba30dd74b8b22a6709d334eb03782ee1a4d)
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### Docs
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- docs(draw) remove reference to old lv_fs_add_drv function [`3564`](https://github.com/lvgl/lvgl/pull/3564)
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- docs(disp): LV_COLOR_SCREEN_TRANSP remove dependency on LV_COLOR_DEPTH_32 as transparency is supported across all color depths [`3556`](https://github.com/lvgl/lvgl/pull/3556)
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### CI and tests
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- ci: protect test.c with #if LV_BUILD_TEST [`be485d7`](https://github.com/lvgl/lvgl/commit/be485d7605136d2a5d6a633c7cb5b7c525cae7ee)
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### Others
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- chore(rt-thread) backport fixes from v9 [`3604`](https://github.com/lvgl/lvgl/pull/3604)
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- chore: fix warnings [`7640950`](https://github.com/lvgl/lvgl/commit/76409502163ffe67cfbab9c7f24f2226cc8a5941)
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- remove accidentally added code [`5022476`](https://github.com/lvgl/lvgl/commit/5022476edc8676f2a6ef7b919d3578159edeef7c)
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## [v8.3.1](https://github.com/lvgl/lvgl/compare/v8.3.0...v8.3.1) 25 July 2022
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### Fixes
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{
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"name": "lvgl",
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"version": "8.3.1",
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"version": "8.3.2",
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"keywords": "graphics, gui, embedded, tft, lvgl",
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"description": "Graphics library to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint. It offers anti-aliasing, opacity, and animations using only one frame buffer.",
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"repository": {
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name=lvgl
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version=8.3.1
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version=8.3.2
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author=kisvegabor
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maintainer=kisvegabor,embeddedt,pete-pjb
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sentence=Full-featured Graphics Library for Embedded Systems
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/**
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* @file lv_conf.h
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* Configuration file for v8.3.1
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* Configuration file for v8.3.2
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*/
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/*
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