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feat(docs): buttonmatrix proofread/edit (#7194)
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Button Matrix (lv_buttonmatrix)
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Button Matrix (lv_buttonmatrix)
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===============================
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===============================
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Overview
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Overview
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********
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********
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The Button Matrix Widget is a lightweight way to display multiple
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The Button Matrix Widget is a lightweight way to display multiple
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buttons in rows and columns. Lightweight because the buttons are not
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Buttons in rows and columns --- lightweight because the buttons are not
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actually created but just virtually drawn on the fly. This way, one
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actually created but just virtually drawn on the fly. With Button Matrix,
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button use only eight extra bytes of memory instead of the ~100-150
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each button uses only eight extra bytes of memory instead of the ~100-150
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bytes a normal :ref:`Button <lv_button>` Widget plus the 100 or so bytes
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bytes a normal :ref:`Button <lv_button>` Widget plus the 100 or so bytes
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for the :ref:`Label <lv_label>` Widget.
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for the :ref:`Label <lv_label>` Widget.
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The Button matrix is added to the default group (if one is set). Besides
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New Button Matrix Widgets are added to the default group (if one is set).
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the Button matrix is an editable Widget to allow selecting and clicking
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Additionally, Button Matrix is an editable Widget: it allows selecting and clicking
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the buttons with encoder navigation as well.
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the buttons with encoder and keyboard navigation as well.
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.. _lv_buttonmatrix_parts_and_styles:
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.. _lv_buttonmatrix_parts_and_styles:
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Parts and Styles
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Parts and Styles
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****************
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****************
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- :cpp:enumerator:`LV_PART_MAIN` The background of the button matrix, uses the
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- :cpp:enumerator:`LV_PART_MAIN` The background of the Button Matrix, uses the
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typical background style properties. ``pad_row`` and ``pad_column``
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typical background style properties. ``pad_row`` and ``pad_column``
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sets the space between the buttons.
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sets the space between the buttons.
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- :cpp:enumerator:`LV_PART_ITEMS` The buttons all use the text and typical background
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- :cpp:enumerator:`LV_PART_ITEMS` The buttons all use the text and typical background
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style properties except translations and transformations.
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style properties except translations and transformations.
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.. _lv_buttonmatrix_usage:
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.. _lv_buttonmatrix_usage:
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Usage
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Usage
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*****
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*****
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Button's text
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.. _button map:
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-------------
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There is a text on each button. To specify them a descriptor string
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Button map
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array, called *map*, needs to be used. The map can be set with
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-----------
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:cpp:expr:`lv_buttonmatrix_set_map(buttonm, my_map)`. The declaration of a map should
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The number of buttons, their positions and text are controlled by a descriptor string
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array, called a *map*, passed to
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:cpp:expr:`lv_buttonmatrix_set_map(btn_matrix, my_map)`. The declaration of a map should
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look like ``const char * map[] = {"button1", "button2", "button3", NULL}``. Note
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look like ``const char * map[] = {"button1", "button2", "button3", NULL}``. Note
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that the last element has to be either ``NULL`` or an empty string
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that the last element must be either ``NULL`` or an empty string
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(``""``)!
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(``""``)!
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Use ``"\n"`` in the map to insert a **line break**. E.g.
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Use ``"\n"`` in the map to insert a **line break**. E.g.
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@ -50,54 +55,67 @@ width calculated automatically. So in the example the first row will
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have 2 buttons each with 50% width and a second row with 1 button having
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have 2 buttons each with 50% width and a second row with 1 button having
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100% width.
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100% width.
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Control buttons
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.. note::
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The number of buttons neither includes the newline elements nor the terminating
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element of the array.
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Button widths
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-------------
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The buttons' width can be set in proportion to the width of other buttons in the same
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row with :cpp:expr:`lv_buttonmatrix_set_button_width(btn_matrix, button_id, width)` E.g. in a
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line with two buttons: *buttonA, width = 1* and *buttonB, width = 2*, *buttonA*
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will have 33 % width and *buttonB* will have 66 % width. This is similar to how the
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`"flex-grow" <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-grow>`__
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property works in CSS. The width must be in the range [1..15] with the default being 1.
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Button behavior
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---------------
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---------------
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The buttons' width can be set relative to the other button in the same
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Each button's behavior can be customized with the following control flags:
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row with :cpp:expr:`lv_buttonmatrix_set_button_width(buttonm, button_id, width)` E.g. in a
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line with two buttons: *buttonA, width = 1* and *buttonB, width = 2*, *buttonA*
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will have 33 % width and *buttonB* will have 66 % width. It's similar to
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how the
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`"flex-grow" <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-grow>`__
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property works in CSS. The width must be in the [1..15] range and the
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default width is 1.
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In addition to the width, each button can be customized with the
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_HIDDEN`: Hides button; it continues to hold its space in layout.
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following parameters:
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_NO_REPEAT`: Do not emit :cpp:enumerator:`LV_EVENT_LONG_PRESSED_REPEAT` events while button is long-pressed.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_DISABLED`: Disables button like :cpp:enumerator:`LV_STATE_DISABLED` on normal Widgets.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_HIDDEN`: Makes a button hidden (hidden buttons still take up space in the layout, they are just not visible or clickable)
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CHECKABLE`: Enable toggling of :cpp:enumerator:`LV_STATE_CHECKED` when clicked.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_NO_REPEAT`: Disable repeating when the button is long pressed
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_DISABLED`: Makes a button disabled Like :cpp:enumerator:`LV_STATE_DISABLED` on normal Widgets
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CHECKABLE`: Enable toggling of a button. I.e. :cpp:enumerator:`LV_STATE_CHECKED` will be added/removed as the button is clicked
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CHECKED`: Make the button checked. It will use the :cpp:enumerator:`LV_STATE_CHECHKED` styles.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CHECKED`: Make the button checked. It will use the :cpp:enumerator:`LV_STATE_CHECHKED` styles.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CLICK_TRIG`: Enabled: send LV_EVENT_VALUE_CHANGE on CLICK, Disabled: send :cpp:enumerator:`LV_EVENT_VALUE_CHANGE` on PRESS
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CLICK_TRIG`: 1: Enables sending :cpp:enumerator:`LV_EVENT_VALUE_CHANGE` on ``CLICK``, 0: sends :cpp:enumerator:`LV_EVENT_VALUE_CHANGE` on ``PRESS``.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_POPOVER`: Show the button label in a popover when pressing this key
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_POPOVER`: Show button text in a pop-over while being pressed.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CUSTOM_1`: Custom free to use flag
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_RECOLOR`: Enable text recoloring with ``#color``
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CUSTOM_2`: Custom free to use flag
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CUSTOM_1`: Custom free-to-use flag
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CUSTOM_2`: Custom free-to-use flag
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By default, all flags are disabled.
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By default, these flags are disabled.
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To set or clear a button's control attribute, use
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To set and clear a button's control flags, use
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:cpp:expr:`lv_buttonmatrix_set_button_ctrl(buttonm, button_id, LV_BUTTONMATRIX_CTRL_...)` and
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:cpp:expr:`lv_buttonmatrix_clear_button_ctrl(buttonm, button_id, LV_BUTTONMATRIX_CTRL_...)`
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respectively. More ``LV_BUTTONMATRIX_CTRL_...`` values can be OR-ed
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To set/clear the same control attribute for all buttons of a button
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- :cpp:expr:`lv_buttonmatrix_set_button_ctrl(btn_matrix, button_id, LV_BUTTONMATRIX_CTRL_...)` and
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matrix, use :cpp:expr:`lv_buttonmatrix_set_button_ctrl_all(buttonm, LV_BUTTONMATRIX_CTRL_...)`
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- :cpp:expr:`lv_buttonmatrix_clear_button_ctrl(btn_matrix, button_id, LV_BUTTONMATRIX_CTRL_...)`
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and :cpp:expr:`lv_buttonmatrix_clear_button_ctrl_all(buttonm, LV_BUTTONMATRIX_CTRL_...)`.
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The set a control map for a button matrix (similarly to the map for the
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respectively. ``button_id`` is a zero-based button index (0 = first button).
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text), use :cpp:expr:`lv_buttonmatrix_set_ctrl_map(buttonm, ctrl_map)`. An element of
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``LV_BUTTONMATRIX_CTRL_...`` values can be bit-wise OR-ed together when passed to
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``ctrl_map`` should look like
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these functions.
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To set and clear the same control attribute for all buttons in a Button Matrix, use
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- :cpp:expr:`lv_buttonmatrix_set_button_ctrl_all(btn_matrix, LV_BUTTONMATRIX_CTRL_...)` and
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- :cpp:expr:`lv_buttonmatrix_clear_button_ctrl_all(btn_matrix, LV_BUTTONMATRIX_CTRL_...)`
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respectively.
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To set a control map for a Button Matrix (similar to `Button map`_), use
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- :cpp:expr:`lv_buttonmatrix_set_ctrl_map(btn_matrix, ctrl_map)`.
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An element of ``ctrl_map`` should look like
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:cpp:expr:`ctrl_map[0] = width | LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECHKABLE`.
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:cpp:expr:`ctrl_map[0] = width | LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECHKABLE`.
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The number of elements should be equal to the number of buttons
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The number of elements must be equal to the number of buttons.
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(excluding newlines characters).
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One check
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One checked
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---------
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-----------
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The "One check" feature can be enabled with
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The "One-checked" feature can be enabled with
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:cpp:expr:`lv_buttonmatrix_set_one_checked(buttonm, true)` to allow only one button to
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:cpp:expr:`lv_buttonmatrix_set_one_checked(btn_matrix, true)` to allow only one button to
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be checked at a time.
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be checked at a time.
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@ -111,12 +129,12 @@ Events
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repeated after long press. The event parameter is set to the ID of
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repeated after long press. The event parameter is set to the ID of
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the pressed/released button.
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the pressed/released button.
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:cpp:expr:`lv_buttonmatrix_get_selected_button(buttonm)` returns the index of the most
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:cpp:expr:`lv_buttonmatrix_get_selected_button(btn_matrix)` returns the index of the button
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recently released or focused button or :cpp:enumerator:`LV_BUTTONMATRIX_BUTTON_NONE` if no
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most recently released (the button with focus) or :cpp:enumerator:`LV_BUTTONMATRIX_BUTTON_NONE`
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such button.
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if no such button was found.
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:cpp:expr:`lv_buttonmatrix_get_button_text(buttonm, button_id)` returns a pointer to the
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:cpp:expr:`lv_buttonmatrix_get_button_text(btn_matrix, button_id)` returns a pointer
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text of ``button_id``\ th button.
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to the text of the button specified by zero-based index ``button_id``.
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.. admonition:: Further Reading
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.. admonition:: Further Reading
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select one
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select one
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- :cpp:enumerator:`LV_KEY_ENTER` To press/release the selected button
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- :cpp:enumerator:`LV_KEY_ENTER` To press/release the selected button
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Note that long pressing the button matrix with an encoder can mean to
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Note that long pressing the Button Matrix with an encoder can mean to
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enter/leave edit mode and simply long pressing a button to make it
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enter/leave edit mode and simply long pressing a button to make it
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repeat as well. To avoid this contradiction it's suggested to add
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repeat as well. To avoid this contradiction, add
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:cpp:expr:`lv_buttonmatrix_set_button_ctrl_all(buttonm, LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_NO_REPEAT)`
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:cpp:expr:`lv_buttonmatrix_set_button_ctrl_all(btn_matrix, LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_NO_REPEAT)`
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to the button matrix if used with encoder. This way, the pressed button
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to the Button Matrix if used with an encoder. This disables the repeat feature so
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repeat feature is disabled and on leaving edit mode the selected button
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the button will not be activated upon leaving edit mode.
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won't be activated.
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.. admonition:: Further Reading
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.. admonition:: Further Reading
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@ -29,21 +29,21 @@ LV_EXPORT_CONST_INT(LV_BUTTONMATRIX_BUTTON_NONE);
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* TYPEDEFS
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* TYPEDEFS
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**********************/
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**********************/
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/** Type to store button control bits (disabled, hidden etc.)
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/** Type to store button control flags (disabled, hidden etc.)
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* The first 3 bits are used to store the width*/
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* The least-significant 4 bits are used to store button-width proportions in range [1..15]. */
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typedef enum {
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typedef enum {
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LV_BUTTONMATRIX_CTRL_HIDDEN = 0x0010, /**< Button hidden*/
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LV_BUTTONMATRIX_CTRL_HIDDEN = 0x0010, /**< Hides button; it continues to hold its space in layout. */
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LV_BUTTONMATRIX_CTRL_NO_REPEAT = 0x0020, /**< Do not repeat press this button.*/
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LV_BUTTONMATRIX_CTRL_NO_REPEAT = 0x0020, /**< Do not emit LV_EVENT_LONG_PRESSED_REPEAT events while button is long-pressed. */
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LV_BUTTONMATRIX_CTRL_DISABLED = 0x0040, /**< Disable this button.*/
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LV_BUTTONMATRIX_CTRL_DISABLED = 0x0040, /**< Disables button like LV_STATE_DISABLED on normal Widgets. */
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LV_BUTTONMATRIX_CTRL_CHECKABLE = 0x0080, /**< The button can be toggled.*/
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LV_BUTTONMATRIX_CTRL_CHECKABLE = 0x0080, /**< Enable toggling of LV_STATE_CHECKED when clicked. */
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LV_BUTTONMATRIX_CTRL_CHECKED = 0x0100, /**< Button is currently toggled (e.g. checked).*/
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LV_BUTTONMATRIX_CTRL_CHECKED = 0x0100, /**< Make the button checked. It will use the :cpp:enumerator:`LV_STATE_CHECHKED` styles. */
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LV_BUTTONMATRIX_CTRL_CLICK_TRIG = 0x0200, /**< 1: Send LV_EVENT_VALUE_CHANGE on CLICK, 0: Send LV_EVENT_VALUE_CHANGE on PRESS*/
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LV_BUTTONMATRIX_CTRL_CLICK_TRIG = 0x0200, /**< 1: Enables sending LV_EVENT_VALUE_CHANGE on CLICK, 0: sends LV_EVENT_VALUE_CHANGE on PRESS. */
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LV_BUTTONMATRIX_CTRL_POPOVER = 0x0400, /**< Show a popover when pressing this key*/
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LV_BUTTONMATRIX_CTRL_POPOVER = 0x0400, /**< Show button text in a pop-over while being pressed. */
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LV_BUTTONMATRIX_CTRL_RECOLOR = 0x0800, /**< Enable text recoloring with `#color`*/
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LV_BUTTONMATRIX_CTRL_RECOLOR = 0x0800, /**< Enable text recoloring with `#color` */
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LV_BUTTONMATRIX_CTRL_RESERVED_2 = 0x1000, /**< Reserved for later use*/
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LV_BUTTONMATRIX_CTRL_RESERVED_2 = 0x1000, /**< Reserved for later use */
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LV_BUTTONMATRIX_CTRL_RESERVED_3 = 0x2000, /**< Reserved for later use*/
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LV_BUTTONMATRIX_CTRL_RESERVED_3 = 0x2000, /**< Reserved for later use */
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LV_BUTTONMATRIX_CTRL_CUSTOM_1 = 0x4000, /**< Custom free to use flag*/
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LV_BUTTONMATRIX_CTRL_CUSTOM_1 = 0x4000, /**< Custom free-to-use flag */
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LV_BUTTONMATRIX_CTRL_CUSTOM_2 = 0x8000, /**< Custom free to use flag*/
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LV_BUTTONMATRIX_CTRL_CUSTOM_2 = 0x8000, /**< Custom free-to-use flag */
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} lv_buttonmatrix_ctrl_t;
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} lv_buttonmatrix_ctrl_t;
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typedef bool (*lv_buttonmatrix_button_draw_cb_t)(lv_obj_t * btnm, uint32_t btn_id, const lv_area_t * draw_area,
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typedef bool (*lv_buttonmatrix_button_draw_cb_t)(lv_obj_t * btnm, uint32_t btn_id, const lv_area_t * draw_area,
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