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@ -1,4 +1,4 @@
<h1 align="center"> LittlevGL - Open-source Embedded GUI Library</h1>
<h1 align="center"> LVGL - Little and Versatile Graphics Library</h1>
<p align="center">
<a href="https://github.com/littlevgl/lvgl/blob/master/LICENCE.txt"><img src="https://img.shields.io/badge/licence-MIT-blue.svg"></a>
<a href="https://github.com/littlevgl/lvgl/releases/tag/v6.1.2"><img src="https://img.shields.io/badge/version-6.1.2-blue.svg"></a>
@ -9,16 +9,16 @@
</p>
<p align="center">
LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
LVGL provides everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
</p>
<h4 align="center">
<a href="https://littlevgl.com">Website </a> &middot;
<a href="https://littlevgl.com/live-demo">Live demo</a> &middot;
<a href="https://docs.littlevgl.com/en/html/get-started/pc-simulator.html">Simulator</a> &middot;
<a href="https://forum.littlevgl.com">Forum</a> &middot;
<a href="https://docs.littlevgl.com/">Docs</a> &middot;
<a href="https://blog.littlevgl.com/">Blog</a>
<a href="https://lvgl.io">Website </a> &middot;
<a href="https://lvgl.io/demos">Live demo</a> &middot;
<a href="https://docs.littlevgl.com/v7/en/html/get-started/pc-simulator.html">Simulator</a> &middot;
<a href="https://forum.lvgl.io">Forum</a> &middot;
<a href="https://docs.lvgl.io/">Docs</a> &middot;
<a href="https://blog.lvgl.io/">Blog</a>
</h4>
---
@ -30,7 +30,6 @@ LittlevGL provides everything you need to create a Graphical User Interface (GUI
- [Learn the basics](#learn-the-basics)
- [Examples](#examples)
- [Contributing](#contributing)
- [Donate](#donate)
## Features
@ -44,8 +43,8 @@ LittlevGL provides everything you need to create a Graphical User Interface (GUI
* **Scalable** to operate with little memory (64 kB Flash, 10 kB RAM)
* **OS, External memory and GPU** supported but not required
* **Single frame buffer** operation even with advances graphical effects
* **Written in C** for maximal compatibility
* **Micropython Binding** exposes [LittlevGL API in Micropython](https://blog.littlevgl.com/2019-02-20/micropython-bindings)
* **Written in C** for maximal compatibility (C++ compatible)
* **Micropython Binding** exposes [LVGL API in Micropython](https://blog.lvgl.io/2019-02-20/micropython-bindings)
* **Simulator** to develop on PC without embedded hardware
* **Tutorials, examples, themes** for rapid development
* **Documentation** and API references
@ -66,12 +65,12 @@ Basically, every modern controller - which is able to drive a display - is suita
*Note that the memory usage might vary depending on the architecture, compiler and build options.*
Just to mention some **platforms**:
- STM32F1, STM32F3, [STM32F4](https://blog.littlevgl.com/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32)
- STM32F1, STM32F3, [STM32F4](https://blog.lvgl.io/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32)
- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
- NXP Kinetis, LPC, iMX
- [Linux frame buffer](https://blog.littlevgl.com/2018-01-03/linux_fb) (/dev/fb)
- [Linux frame buffer](https://blog.lvgl.io/2018-01-03/linux_fb) (/dev/fb)
- [Raspberry PI](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl)
- [Espressif ESP32](https://github.com/littlevgl/lv_port_esp32)
- [Espressif ESP32](https://github.com/lvgl/lv_port_esp32)
- Nordic nrf52
- Quectell M66
@ -82,22 +81,22 @@ Choose a project with your favourite IDE:
| Eclipse | CodeBlocks | Visual Studio | PlatformIO | Qt Creator |
|-------------|-------------|---------------|-----------|------------|
| [![Eclipse](https://littlevgl.com/logo/ide/eclipse.jpg)](https://github.com/littlevgl/pc_simulator_sdl_eclipse) | [![CodeBlocks](https://littlevgl.com/logo/ide/codeblocks.jpg)](https://github.com/littlevgl/pc_simulator_win_codeblocks) | [![VisualStudio](https://littlevgl.com/logo/ide/visualstudio.jpg)](https://github.com/littlevgl/visual_studio_2017_sdl_x64) | [![PlatformIO](https://littlevgl.com/logo/ide/platformio.jpg)](https://github.com/littlevgl/pc_simulator_sdl_platformio) | [![QtCreator](https://littlevgl.com/logo/ide/qtcreator.jpg)](https://blog.littlevgl.com/2019-01-03/qt-creator) |
| [![Eclipse](https://littlevgl.com/logo/ide/eclipse.jpg)](https://github.com/lvgl/pc_simulator_sdl_eclipse) | [![CodeBlocks](https://littlevgl.com/logo/ide/codeblocks.jpg)](https://github.com/lvgl/pc_simulator_win_codeblocks) | [![VisualStudio](https://littlevgl.com/logo/ide/visualstudio.jpg)](https://github.com/lvgl/visual_studio_2017_sdl_x64) | [![PlatformIO](https://littlevgl.com/logo/ide/platformio.jpg)](https://github.com/lvgl/pc_simulator_sdl_platformio) | [![QtCreator](https://littlevgl.com/logo/ide/qtcreator.jpg)](https://blog.lvgl.io/2019-01-03/qt-creator) |
| Cross-platform<br>with SDL<br>(Recommended on<br>Linux and Mac) | Native Windows | Windows<br>with SDL | Cross-platform<br>with SDL | Cross-platform<br>with SDL |
## Add LittlevGL to your project
The steps below show how to setup LittlevGL on an embedded system with a display and a touchpad.
You can use the [Simulators](https://docs.littlevgl.com/en/html/get-started/pc-simulator) to get ready to use projects which can be run on your PC.
The steps below show how to setup LVGL on an embedded system with a display and a touchpad.
You can use the [Simulators](https://docs.lvgl.io/v7/en/html/get-started/pc-simulator) to get ready to use projects which can be run on your PC.
1. [Download](https://littlevgl.com/download) or [Clone](https://github.com/littlevgl/lvgl) the library
1. [Download](https://lvgl.com/developers) or [Clone](https://github.com/lvgl/lvgl) the library
2. Copy the `lvgl` folder into your project
3. Copy `lvgl/lv_conf_template.h` as `lv_conf.h` next to the `lvgl` folder and set at least `LV_HOR_RES_MAX`, `LV_VER_RES_MAX` and `LV_COLOR_DEPTH`. Don't forget to **change the `#if 0` statement near the top of the file to `#if 1`**, otherwise you will get compilation errors.
4. Include `lvgl/lvgl.h` where you need to use LittlevGL related functions.
5. Call `lv_tick_inc(x)` every `x` milliseconds **in a Timer or Task** (`x` should be between 1 and 10). It is required for the internal timing of LittlevGL.
4. Include `lvgl/lvgl.h` where you need to use LVGL related functions.
5. Call `lv_tick_inc(x)` every `x` milliseconds **in a Timer or Task** (`x` should be between 1 and 10). It is required for the internal timing of LVGL.
6. Call `lv_init()`
7. Create a display buffer for LittlevGL
7. Create a display buffer for LVGL
```c
static lv_disp_buf_t disp_buf;
static lv_color_t buf[LV_HOR_RES_MAX * 10]; /*Declare a buffer for 10 lines*/
@ -154,16 +153,19 @@ It will redraw the screen if required, handle input devices etc.
## Learn the basics
### Objects (Widgets)
In this section you can ready the very basics. For a more detailed guide check the [Quick overview]
(https://docs.littlevgl.com/v7/en/html/get-started/quick-overview.html#learn-the-basics) in the documentation.
The graphical elements like Buttons, Labels, Sliders, Charts etc are called objects in LittelvGL. Go to [Object types](https://docs.littlevgl.com/en/html/object-types/index) to see the full list of available types.
### Widgets (Objects)
The graphical elements like Buttons, Labels, Sliders, Charts etc are called objects in LittelvGL. Go to [Object types](https://docs.littlevgl.com/v7/en/html/widgets/index) to see the full list of available types.
Every object has a parent object. The child object moves with the parent and if you delete the parent the children will be deleted too. Children can be visible only on their parent.
The *screen* are the "root" parents. To get the current screen call `lv_scr_act()`.
You can create a new object with `lv_<type>_create(parent, obj_to_copy)`. It will return an `lv_obj_t *` variable which should be used as a reference to the object to set its parameters.
The first parameter is the desired *parent*, te second parameters can be an object to copy (`NULL` is unused).
The first parameter is the desired *parent*, the second parameters can be an object to copy (`NULL` if unused).
For example:
```c
lv_obj_t * slider1 = lv_slider_create(lv_scr_act(), NULL);
@ -184,30 +186,27 @@ lv_slider_set_value(slider1, 70, LV_ANIM_ON);
To see the full API visit the documentation of the object types or the related header file (e.g. `lvgl/src/lv_objx/lv_slider.h`).
### Styles
Styles can be assigned to the objects to changed their appearance. A style describes the appearance of rectangle-like objects (like a button or slider), texts, images and lines at once.
You can create a new style like this:
Widgets are created with a default appearance but it can be changed by adding new styles to the object. A new style can be created like this:
```c
static lv_style_t style1; /*Declare a new style. Should be `static`*/
lv_style_copy(&style1, &lv_style_plain); /*Copy a built-in style*/
style1.body.main_color = LV_COLOR_RED; /*Main color*/
style1.body.grad_color = lv_color_hex(0xffd83c) /*Gradient color (orange)*/
style1.body.radius = 3;
style1.text.color = lv_color_hex3(0x0F0) /*Label color (green)*/
style1.text.font = &lv_font_dejavu_22; /*Change font*/
...
static lv_style_t style1; /*Should be static, global or dynamically allocated*/
lv_style_init(&style1);
lv_style_set_bg_color(&style1, LV_STATE_DEFAULT, LV_COLOR_RED); /*Default background color*/
lv_style_set_bg_color(&style1, LV_STATE_PRESSED, LV_COLOR_BLUE); /*Pressed background color*/
```
To set a new style for an object use the `lv_<type>set_style(obj, LV_<TYPE>_STYLE_<NAME>, &my_style)` functions. For example:
```c
lv_slider_set_style(slider1, LV_SLIDER_STYLE_BG, &slider_bg_style);
lv_slider_set_style(slider1, LV_SLIDER_STYLE_INDIC, &slider_indic_style);
lv_slider_set_style(slider1, LV_SLIDER_STYLE_KNOB, &slider_knob_style);
The wigedt have *parts* which can be referenced via `LV_<TYPE>_PART_<PART_NAME>`. E.g. `LV_BRN_PART_MAIN` or `LV_SLIDER_PART_KNOB`. See the documentation of the widgets to see the exisitng parts.
To add the style to a button:
```
lv_obj_add_style(btn1, LV_BTN_PART_MAIN, &style1);
```
If an object's style is `NULL` then it will inherit its parent's style. For example, the labels' style are `NULL` by default. If you place them on a button then they will use the `style.text` properties from the button's style.
To remove all styles from an object use:
```c
lv_obj_reset_style_list(obj, LV_OBJ_PART_MAIN);
```
Learn more in [Style overview](https://docs.littlevgl.com/en/html/overview/style) section.
Learn more in [Style overview](https://docs.lvgl.io/v7/en/html/overview/style) section.
### Events
Events are used to inform the user if something has happened with an object. You can assign a callback to an object which will be called if the object is clicked, released, dragged, being deleted etc. It should look like this:
@ -249,121 +248,10 @@ void btn_event_cb(lv_obj_t * btn, lv_event_t event)
}
}
```
![LittlevGL button with label example](https://docs.littlevgl.com/en/misc/simple_button_example.gif)
![LVGL button with label example](https://docs.lvgl.io/v7/en/misc/simple_button_example.gif)
### Button with styles
Add styles to the previously button from the previous example
```c
static lv_style_t style_btn_rel; /*A variable to store the released style*/
lv_style_copy(&style_btn_rel, &lv_style_plain); /*Initialize from a built-in style*/
style_btn_rel.body.border.color = lv_color_hex3(0x269);
style_btn_rel.body.border.width = 1;
style_btn_rel.body.main_color = lv_color_hex3(0xADF);
style_btn_rel.body.grad_color = lv_color_hex3(0x46B);
style_btn_rel.body.shadow.width = 4;
style_btn_rel.body.shadow.type = LV_SHADOW_BOTTOM;
style_btn_rel.body.radius = LV_RADIUS_CIRCLE;
style_btn_rel.text.color = lv_color_hex3(0xDEF);
static lv_style_t style_btn_pr; /*A variable to store the pressed style*/
lv_style_copy(&style_btn_pr, &style_btn_rel); /*Initialize from the released style*/
style_btn_pr.body.border.color = lv_color_hex3(0x46B);
style_btn_pr.body.main_color = lv_color_hex3(0x8BD);
style_btn_pr.body.grad_color = lv_color_hex3(0x24A);
style_btn_pr.body.shadow.width = 2;
style_btn_pr.text.color = lv_color_hex3(0xBCD);
lv_btn_set_style(btn, LV_BTN_STYLE_REL, &style_btn_rel); /*Set the button's released style*/
lv_btn_set_style(btn, LV_BTN_STYLE_PR, &style_btn_pr); /*Set the button's pressed style*/
```
![Stylsd button is LittelvGL](https://docs.littlevgl.com/en/misc/button_style_example.gif)
### Slider and object alignment
```c
lv_obj_t * label;
...
/* Create a slider in the center of the display */
lv_obj_t * slider = lv_slider_create(lv_scr_act(), NULL);
lv_obj_set_width(slider, 200); /*Set the width*/
lv_obj_align(slider, NULL, LV_ALIGN_CENTER, 0, 0); /*Align to the center of the parent (screen)*/
lv_obj_set_event_cb(slider, slider_event_cb); /*Assign an event function*/
/* Create a label below the slider */
label = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(label, "0");
lv_obj_set_auto_realign(slider, true);
lv_obj_align(label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
...
void slider_event_cb(lv_obj_t * slider, lv_event_t event)
{
if(event == LV_EVENT_VALUE_CHANGED) {
static char buf[4]; /* max 3 bytes for number plus 1 null terminating byte */
snprintf(buf, 4, "%u", lv_slider_get_value(slider));
lv_label_set_text(slider_label, buf); /*Refresh the text*/
}
}
```
![Slider example with LittlevGL](https://docs.littlevgl.com/en/misc/slider_example.gif)
### List and themes
```c
/*Texts of the list elements*/
const char * txts[] = {"First", "Second", "Third", "Forth", "Fifth", "Sixth", NULL};
/* Initialize and set a theme. `LV_THEME_NIGHT` needs to enabled in lv_conf.h. */
lv_theme_t * th = lv_theme_night_init(20, NULL);
lv_theme_set_current(th);
/*Create a list*/
lv_obj_t* list = lv_list_create(lv_scr_act(), NULL);
lv_obj_set_size(list, 120, 180);
lv_obj_set_pos(list, 10, 10);
/*Add buttons*/
uint8_t i;
for(i = 0; txts[i]; i++) {
lv_obj_t * btn = lv_list_add_btn(list, LV_SYMBOL_FILE, txts[i]);
lv_obj_set_event_cb(btn, list_event); /*Assign event function*/
lv_btn_set_toggle(btn, true); /*Enable on/off states*/
}
/* Initialize and set an other theme. `LV_THEME_MATERIAL` needs to enabled in lv_conf.h.
* If `LV_TEHE_LIVE_UPDATE 1` then the previous list's style will be updated too.*/
th = lv_theme_material_init(210, NULL);
lv_theme_set_current(th);
/*Create an other list*/
list = lv_list_create(lv_scr_act(), NULL);
lv_obj_set_size(list, 120, 180);
lv_obj_set_pos(list, 150, 10);
/*Add buttons with the same texts*/
for(i = 0; txts[i]; i++) {
lv_obj_t * btn = lv_list_add_btn(list, LV_SYMBOL_FILE, txts[i]);
lv_obj_set_event_cb(btn, list_event);
lv_btn_set_toggle(btn, true);
}
...
static void list_event(lv_obj_t * btn, lv_event_t e)
{
if(e == LV_EVENT_CLICKED) {
printf("%s\n", lv_list_get_btn_text(btn));
}
}
```
![List and theme example with LittlevGL](https://docs.littlevgl.com/en/misc/list_theme_example.gif)
### Use LittlevGL from Micropython
Learn more about [Micropython](https://docs.littlevgl.com/en/html/get-started/micropython).
### Use LVGL from Micropython
Learn more about [Micropython](https://docs.lvgl.io/en/html/get-started/micropython).
```python
# Create a Button and a Label
scr = lv.obj()
@ -377,22 +265,17 @@ lv.scr_load(scr)
```
## Contributing
To ask questions please use the [Forum](https://forum.littlevgl.com).
For development-related things (bug reports, feature suggestions) use [GitHub's Issue tracker](https://github.com/littlevgl/lvgl/issues).
To ask questions please use the [Forum](https://forum.lvgl.io).
For development-related things (bug reports, feature suggestions) use [GitHub's Issue tracker](https://github.com/lvgl/lvgl/issues).
If you are interested in contributing to LittlevGL you can
- **Help others** in the [Forum](https://forum.littlevgl.com).
- **Inspire people** by speaking about your project in [My project](https://forum.littlevgl.com/c/my-projects) category in the Forum or add it to the [References](https://blog.littlevgl.com/2018-12-26/references) post
- **Improve and/or translate the documentation.** Go to the [Documentation](https://github.com/littlevgl/docs) repository to learn more
If you are interested in contributing to LVGL you can
- **Help others** in the [Forum](https://forum.lvgl.io).
- **Inspire people** by speaking about your project in [My project](https://forum.lvgl.io/c/my-projects) category in the Forum.
- **Improve and/or translate the documentation.** Go to the [Documentation](https://github.com/lvgl/docs) repository to learn more
- **Write a blog post** about your experiences. See how to do it in the [Blog](https://github.com/littlevgl/blog) repository
- **Report and/or fix bugs** in [GitHub's issue tracker](https://github.com/littlevgl/lvgl/issues)
- **Help in the developement**. Check the [Open issues](https://github.com/littlevgl/lvgl/issues) especially the ones with [Help wanted](https://github.com/littlevgl/lvgl/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22) label and tell your ideas about a topic or implement a feature.
- **Report and/or fix bugs** in [GitHub's issue tracker](https://github.com/lvgl/lvgl/issues)
- **Help in the developement**. Check the [Open issues](https://github.com/lvgl/lvgl/issues) especially the ones with [Help wanted](https://github.com/lvgl/lvgl/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22) label and tell your ideas about a topic or implement a feature.
It should be useful to read the
- [Contributing guide](https://blog.littlevgl.com/2018-12-06/contributing)
- [Coding style guide](https://github.com/littlevgl/lvgl/blob/master/docs/CODING_STYLE.md)
## Donate
If you are pleased with the library, found it useful, or you are happy with the support you got, please help its further development:
[![Donate](https://littlevgl.com/donate_dir/donate_btn.png)](https://littlevgl.com/donate)
Before sending Pull requests, please read the following guides:
- [Contributing guide](https://blog.lvgl.com/2018-12-06/contributing)
- [Coding style guide](https://github.com/lvgl/lvgl/blob/master/docs/CODING_STYLE.md)