add LV_DRAW_UNIT_IDLE

This commit is contained in:
Gabor Kiss-Vamosi 2024-07-12 18:28:20 +02:00
parent 4ac8ef198c
commit 5ea7ec4924
7 changed files with 13 additions and 13 deletions

View File

@ -253,7 +253,7 @@ bool lv_draw_dispatch_layer(lv_display_t * disp, lv_layer_t * layer)
lv_draw_unit_t * u = _draw_info.unit_head;
while(u) {
int32_t taken_cnt = u->dispatch_cb(u, layer);
if(taken_cnt >= 0) render_running = true;
if(taken_cnt != LV_DRAW_UNIT_IDLE) render_running = true;
u = u->next;
}
}

View File

@ -27,6 +27,7 @@ extern "C" {
* DEFINES
*********************/
#define LV_DRAW_UNIT_NONE 0
#define LV_DRAW_UNIT_IDLE -1 /*The draw unit is idle, new dispatching might be requested to try again*/
/**********************
* TYPEDEFS

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@ -319,11 +319,11 @@ static int32_t _pxp_dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer)
lv_draw_task_t * t = lv_draw_get_next_available_task(layer, NULL, DRAW_UNIT_ID_PXP);
if(t == NULL || t->preferred_draw_unit_id != DRAW_UNIT_ID_PXP)
return -1;
return LV_DRAW_UNIT_IDLE;
void * buf = lv_draw_layer_alloc_buf(layer);
if(buf == NULL)
return -1;
return LV_DRAW_UNIT_IDLE;
t->state = LV_DRAW_TASK_STATE_IN_PROGRESS;
draw_pxp_unit->base_unit.target_layer = layer;

View File

@ -285,11 +285,11 @@ static int32_t _vglite_dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer)
lv_draw_task_t * t = lv_draw_get_next_available_task(layer, NULL, DRAW_UNIT_ID_VGLITE);
if(t == NULL || t->preferred_draw_unit_id != DRAW_UNIT_ID_VGLITE)
return -1;
return LV_DRAW_UNIT_IDLE;
void * buf = lv_draw_layer_alloc_buf(layer);
if(buf == NULL)
return -1;
return LV_DRAW_UNIT_IDLE;
t->state = LV_DRAW_TASK_STATE_IN_PROGRESS;
draw_vglite_unit->base_unit.target_layer = layer;

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@ -349,7 +349,6 @@ static int32_t lv_draw_dave2d_dispatch(lv_draw_unit_t * draw_unit, lv_layer_t *
t = lv_draw_get_next_available_task(layer, NULL, DRAW_UNIT_ID_DAVE2D);
}
/* Return 0 is no selection, some tasks can be supported by other units. */
if(t == NULL) {
#if (0 == D2_RENDER_EACH_OPERATION)
if(false == _lv_ll_is_empty(&_ll_Dave2D_Tasks)) {
@ -357,12 +356,12 @@ static int32_t lv_draw_dave2d_dispatch(lv_draw_unit_t * draw_unit, lv_layer_t *
dave2d_execute_dlist_and_flush();
}
#endif
return -1; /*Couldn't start rendering*/
return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/
}
void * buf = lv_draw_layer_alloc_buf(layer);
if(buf == NULL) {
return -1; /*Couldn't start rendering*/
return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/
}
#if (0 == D2_RENDER_EACH_OPERATION)

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@ -372,13 +372,13 @@ static int32_t dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer)
t = lv_draw_get_next_available_task(layer, NULL, DRAW_UNIT_ID_SW);
if(t == NULL) {
LV_PROFILER_END;
return -1; /*Couldn't start rendering*/
return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/
}
void * buf = lv_draw_layer_alloc_buf(layer);
if(buf == NULL) {
LV_PROFILER_END;
return -1; /*Couldn't start rendering*/
return LV_DRAW_UNIT_IDLE; /*Couldn't start rendering*/
}
t->state = LV_DRAW_TASK_STATE_IN_PROGRESS;

View File

@ -172,17 +172,17 @@ static int32_t draw_dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer)
/* Return 0 is no selection, some tasks can be supported by other units. */
if(!t || t->preferred_draw_unit_id != VG_LITE_DRAW_UNIT_ID) {
lv_vg_lite_finish(u);
return -1;
return LV_DRAW_UNIT_IDLE;
}
/* Return if target buffer format is not supported. */
if(!lv_vg_lite_is_dest_cf_supported(layer->color_format)) {
return -1;
return LV_DRAW_UNIT_IDLE;
}
void * buf = lv_draw_layer_alloc_buf(layer);
if(!buf) {
return -1;
return LV_DRAW_UNIT_IDLE;
}
t->state = LV_DRAW_TASK_STATE_IN_PROGRESS;