lv_conf_templ update

This commit is contained in:
Gabor Kiss-Vamosi 2017-11-26 13:13:45 +01:00
parent 2ff3c37a54
commit 17a691ad39

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@ -8,6 +8,18 @@
#ifndef LV_CONF_H
#define LV_CONF_H
/*----------------
* Dynamic memory
*----------------*/
#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
#if LV_MEM_CUSTOM == 0
#define LV_MEM_SIZE (32U * 1024U) /*Size memory used by mem_alloc (in bytes)*/
#define LV_MEM_ATTR /*Complier prefix for big array declaration*/
#else /*LV_MEM_CUSTOM*/
#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
#define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
#define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
#endif /*DM_CUSTOM*/
/*===================
Graphical settings
@ -15,17 +27,21 @@
/* Horizontal and vertical resolution of the library.
* Screen resolution multiplied by LV_DOWN_SCALE*/
#define LV_HOR_RES (480 << LV_ANTIALIAS)
#define LV_VER_RES (320 << LV_ANTIALIAS)
#define LV_HOR_RES (800 << LV_ANTIALIAS)
#define LV_VER_RES (480 << LV_ANTIALIAS)
#define LV_DPI (100 << LV_ANTIALIAS)
/* Buffered rendering: >= LV_DOWNSCALE * LV_HOR_RES or 0 to disable buffering*/
#define LV_VDB_SIZE (20 * LV_VER_RES)
#define LV_VDB_SIZE (40 * LV_VER_RES)
/* Enable anti aliasing
* If enabled everything will be rendered in double size and filtered to normal size */
#define LV_ANTIALIAS 1
#define LV_ANTIALIAS 0
/* Enable anti aliasing only for fonts (texts)
* It half the size of the letters so you should use double sized fonts
* Much faster then normal anti aliasing */
#define LV_FONT_ANTIALIAS 1
/*=================
Misc. setting
@ -36,41 +52,107 @@
#define LV_INV_FIFO_SIZE 32 /*The average number of objects on a screen */
/*Input device settings*/
#define LV_INDEV_READ_PERIOD 50 /*Input device read period milliseconds*/
#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points*/
#define LV_INDEV_DRAG_LIMIT (10 << LV_ANTIALIAS) /*Drag threshold in pixels */
#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points*/
#define LV_INDEV_DRAG_LIMIT (10 << LV_ANTIALIAS) /*Drag threshold in pixels */
#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
/*Color settings*/
#define LV_COLOR_DEPTH 24
#define LV_LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn*/
/*Text settings*/
#define LV_TXT_UTF8 1
#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
/*==================
* THEME USAGE
*================*/
#define USE_LV_THEME_TEMPL 0 /*Just for test*/
#define USE_LV_THEME_DEFAULT 0 /*Built manly from the built-in styles. Consumes very few RAM*/
#define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/
#define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows (Planned)*/
#define USE_LV_THEME_ZEN 0 /*Peaceful, mainly black and white theme (Planned)*/
#define USE_LV_THEME_NIGHT 0 /*Dark elegant theme*/
/*==================
* FONT USAGE
*===================*/
#define LV_FONT_DEFAULT &lv_font_dejavu_40 /*Always set a default font from the built-in fonts*/
#define USE_LV_FONT_DEJAVU_10 0
#define USE_LV_FONT_DEJAVU_10_SUP 0
#define USE_LV_FONT_DEJAVU_10_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_10_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_10_BASIC 0
#define USE_LV_FONT_SYMBOL_10_FILE 0
#define USE_LV_FONT_SYMBOL_10_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_20 0
#define USE_LV_FONT_DEJAVU_20_SUP 0
#define USE_LV_FONT_DEJAVU_20_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_20_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_20_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_20_BASIC 0
#define USE_LV_FONT_SYMBOL_20_FILE 0
#define USE_LV_FONT_SYMBOL_20_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_30 0
#define USE_LV_FONT_DEJAVU_30_SUP 0
#define USE_LV_FONT_DEJAVU_30_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_30_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_30_BASIC 0
#define USE_LV_FONT_SYMBOL_30_FILE 0
#define USE_LV_FONT_SYMBOL_30_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_40 1
#define USE_LV_FONT_DEJAVU_40_SUP 1
#define USE_LV_FONT_DEJAVU_40_LATIN_EXT_A 1
#define USE_LV_FONT_DEJAVU_40_LATIN_EXT_B 1
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 1
#define USE_LV_FONT_SYMBOL_40_BASIC 1
#define USE_LV_FONT_SYMBOL_40_FILE 1
#define USE_LV_FONT_SYMBOL_40_FEEDBACK 1
#define USE_LV_FONT_DEJAVU_60 0
#define USE_LV_FONT_DEJAVU_60_SUP 0
#define USE_LV_FONT_DEJAVU_60_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_60_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_60_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_60_BASIC 0
#define USE_LV_FONT_SYMBOL_60_FILE 0
#define USE_LV_FONT_SYMBOL_60_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_80 0
#define USE_LV_FONT_DEJAVU_80_SUP 0
#define USE_LV_FONT_DEJAVU_80_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_80_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_80_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_80_BASIC 0
#define USE_LV_FONT_SYMBOL_80_FILE 0
#define USE_LV_FONT_SYMBOL_80_FEEDBACK 0
/*==================
* IMAGE USAGE
*================*/
#define LV_IMAGE_ENABLE_ALL 1 /*Unconditionally enable all image maps*/
#define USE_IMG_BUBBLE_PATTERN 1
//#define USE_IMG_XYZ 1 /*Enable or disable to compile you image map files*/
/*lv_obj (base object) settings*/
#define LV_OBJ_FREE_NUM_TYPE uint32_t /*Type of free number attribute (comment out disable free number)*/
#define LV_OBJ_FREE_PTR 1 /*Enable the free pointer attribute*/
#define LV_OBJ_GROUP 1 /*Enable object groups*/
/*Others*/
#define LV_LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn*/
#define LV_FONT_DEFAULT &lv_font_dejavu_40 /*Always set a default font from the built-in fonts*/
/*==================
* IMAGE USAGE
* ================*/
#define LV_IMAGE_ENABLE_ALL 1 /*Unconditionally enable all image maps*/
//#define USE_IMG_XYZ 1 /*Enable or disable to compile you image map files*/
/*==================
* THEME USAGE
* ================*/
#define USE_LV_THEME_TEMPL 0 /*Just for test*/
#define USE_LV_THEME_DEFAULT 0 /*Built manly from the built-in styles. Consumes very few RAM*/
#define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/
#define USE_LV_THEME_NIGHT 0 /*Dark elegant theme*/
#define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows (Planned)*/
#define USE_LV_THEME_ZEN 0 /*Peaceful, mainly black and white theme (Planned)*/
/*==================
* LV OBJ X USAGE
* ================*/
*================*/
/*****************
* Simple object