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lv_conf_templ update
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142
lv_conf_templ.h
142
lv_conf_templ.h
@ -8,6 +8,18 @@
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#ifndef LV_CONF_H
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#define LV_CONF_H
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/*----------------
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* Dynamic memory
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*----------------*/
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#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
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#if LV_MEM_CUSTOM == 0
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#define LV_MEM_SIZE (32U * 1024U) /*Size memory used by mem_alloc (in bytes)*/
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#define LV_MEM_ATTR /*Complier prefix for big array declaration*/
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#else /*LV_MEM_CUSTOM*/
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#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
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#define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
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#define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
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#endif /*DM_CUSTOM*/
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/*===================
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Graphical settings
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@ -15,17 +27,21 @@
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/* Horizontal and vertical resolution of the library.
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* Screen resolution multiplied by LV_DOWN_SCALE*/
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#define LV_HOR_RES (480 << LV_ANTIALIAS)
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#define LV_VER_RES (320 << LV_ANTIALIAS)
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#define LV_HOR_RES (800 << LV_ANTIALIAS)
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#define LV_VER_RES (480 << LV_ANTIALIAS)
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#define LV_DPI (100 << LV_ANTIALIAS)
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/* Buffered rendering: >= LV_DOWNSCALE * LV_HOR_RES or 0 to disable buffering*/
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#define LV_VDB_SIZE (20 * LV_VER_RES)
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#define LV_VDB_SIZE (40 * LV_VER_RES)
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/* Enable anti aliasing
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* If enabled everything will be rendered in double size and filtered to normal size */
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#define LV_ANTIALIAS 1
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#define LV_ANTIALIAS 0
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/* Enable anti aliasing only for fonts (texts)
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* It half the size of the letters so you should use double sized fonts
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* Much faster then normal anti aliasing */
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#define LV_FONT_ANTIALIAS 1
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/*=================
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Misc. setting
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@ -36,41 +52,107 @@
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#define LV_INV_FIFO_SIZE 32 /*The average number of objects on a screen */
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/*Input device settings*/
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#define LV_INDEV_READ_PERIOD 50 /*Input device read period milliseconds*/
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#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points*/
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#define LV_INDEV_DRAG_LIMIT (10 << LV_ANTIALIAS) /*Drag threshold in pixels */
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#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
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#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
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#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
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#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
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#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points*/
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#define LV_INDEV_DRAG_LIMIT (10 << LV_ANTIALIAS) /*Drag threshold in pixels */
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#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
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#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
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#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
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/*Color settings*/
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#define LV_COLOR_DEPTH 24
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#define LV_LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn*/
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/*Text settings*/
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#define LV_TXT_UTF8 1
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#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
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/*==================
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* THEME USAGE
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*================*/
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#define USE_LV_THEME_TEMPL 0 /*Just for test*/
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#define USE_LV_THEME_DEFAULT 0 /*Built manly from the built-in styles. Consumes very few RAM*/
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#define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/
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#define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows (Planned)*/
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#define USE_LV_THEME_ZEN 0 /*Peaceful, mainly black and white theme (Planned)*/
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#define USE_LV_THEME_NIGHT 0 /*Dark elegant theme*/
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/*==================
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* FONT USAGE
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*===================*/
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#define LV_FONT_DEFAULT &lv_font_dejavu_40 /*Always set a default font from the built-in fonts*/
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#define USE_LV_FONT_DEJAVU_10 0
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#define USE_LV_FONT_DEJAVU_10_SUP 0
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#define USE_LV_FONT_DEJAVU_10_LATIN_EXT_A 0
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#define USE_LV_FONT_DEJAVU_10_LATIN_EXT_B 0
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#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_10_BASIC 0
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#define USE_LV_FONT_SYMBOL_10_FILE 0
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#define USE_LV_FONT_SYMBOL_10_FEEDBACK 0
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#define USE_LV_FONT_DEJAVU_20 0
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#define USE_LV_FONT_DEJAVU_20_SUP 0
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#define USE_LV_FONT_DEJAVU_20_LATIN_EXT_A 0
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#define USE_LV_FONT_DEJAVU_20_LATIN_EXT_B 0
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#define USE_LV_FONT_DEJAVU_20_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_20_BASIC 0
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#define USE_LV_FONT_SYMBOL_20_FILE 0
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#define USE_LV_FONT_SYMBOL_20_FEEDBACK 0
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#define USE_LV_FONT_DEJAVU_30 0
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#define USE_LV_FONT_DEJAVU_30_SUP 0
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#define USE_LV_FONT_DEJAVU_30_LATIN_EXT_A 0
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#define USE_LV_FONT_DEJAVU_30_LATIN_EXT_B 0
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#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_30_BASIC 0
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#define USE_LV_FONT_SYMBOL_30_FILE 0
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#define USE_LV_FONT_SYMBOL_30_FEEDBACK 0
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#define USE_LV_FONT_DEJAVU_40 1
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#define USE_LV_FONT_DEJAVU_40_SUP 1
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#define USE_LV_FONT_DEJAVU_40_LATIN_EXT_A 1
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#define USE_LV_FONT_DEJAVU_40_LATIN_EXT_B 1
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#define USE_LV_FONT_DEJAVU_40_CYRILLIC 1
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#define USE_LV_FONT_SYMBOL_40_BASIC 1
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#define USE_LV_FONT_SYMBOL_40_FILE 1
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#define USE_LV_FONT_SYMBOL_40_FEEDBACK 1
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#define USE_LV_FONT_DEJAVU_60 0
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#define USE_LV_FONT_DEJAVU_60_SUP 0
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#define USE_LV_FONT_DEJAVU_60_LATIN_EXT_A 0
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#define USE_LV_FONT_DEJAVU_60_LATIN_EXT_B 0
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#define USE_LV_FONT_DEJAVU_60_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_60_BASIC 0
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#define USE_LV_FONT_SYMBOL_60_FILE 0
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#define USE_LV_FONT_SYMBOL_60_FEEDBACK 0
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#define USE_LV_FONT_DEJAVU_80 0
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#define USE_LV_FONT_DEJAVU_80_SUP 0
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#define USE_LV_FONT_DEJAVU_80_LATIN_EXT_A 0
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#define USE_LV_FONT_DEJAVU_80_LATIN_EXT_B 0
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#define USE_LV_FONT_DEJAVU_80_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_80_BASIC 0
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#define USE_LV_FONT_SYMBOL_80_FILE 0
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#define USE_LV_FONT_SYMBOL_80_FEEDBACK 0
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/*==================
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* IMAGE USAGE
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*================*/
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#define LV_IMAGE_ENABLE_ALL 1 /*Unconditionally enable all image maps*/
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#define USE_IMG_BUBBLE_PATTERN 1
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//#define USE_IMG_XYZ 1 /*Enable or disable to compile you image map files*/
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/*lv_obj (base object) settings*/
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#define LV_OBJ_FREE_NUM_TYPE uint32_t /*Type of free number attribute (comment out disable free number)*/
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#define LV_OBJ_FREE_PTR 1 /*Enable the free pointer attribute*/
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#define LV_OBJ_GROUP 1 /*Enable object groups*/
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/*Others*/
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#define LV_LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn*/
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#define LV_FONT_DEFAULT &lv_font_dejavu_40 /*Always set a default font from the built-in fonts*/
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/*==================
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* IMAGE USAGE
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* ================*/
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#define LV_IMAGE_ENABLE_ALL 1 /*Unconditionally enable all image maps*/
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//#define USE_IMG_XYZ 1 /*Enable or disable to compile you image map files*/
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/*==================
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* THEME USAGE
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* ================*/
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#define USE_LV_THEME_TEMPL 0 /*Just for test*/
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#define USE_LV_THEME_DEFAULT 0 /*Built manly from the built-in styles. Consumes very few RAM*/
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#define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/
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#define USE_LV_THEME_NIGHT 0 /*Dark elegant theme*/
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#define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows (Planned)*/
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#define USE_LV_THEME_ZEN 0 /*Peaceful, mainly black and white theme (Planned)*/
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/*==================
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* LV OBJ X USAGE
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* ================*/
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*================*/
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/*****************
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* Simple object
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