lvgl/lv_conf_templ.h

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/**
* @file lv_conf.h
*
*/
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#if 0 /*Remove this to enable the content (Delete the last #endif too!)*/
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#ifndef LV_CONF_H
#define LV_CONF_H
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/*----------------
* Dynamic memory
*----------------*/
#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
#if LV_MEM_CUSTOM == 0
#define LV_MEM_SIZE (32U * 1024U) /*Size memory used by mem_alloc (in bytes)*/
#define LV_MEM_ATTR /*Complier prefix for big array declaration*/
#define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/
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#else /*LV_MEM_CUSTOM*/
#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
#define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
#define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
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#endif /*LV_MEM_CUSTOM*/
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/*===================
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Graphical settings
*=====================*/
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/* Horizontal and vertical resolution of the library.*/
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#define LV_HOR_RES (480)
#define LV_VER_RES (320)
#define LV_DPI 100
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/* Buffered rendering: >= LV_DOWNSCALE * lv_disp_hor_res() or 0 to disable buffering*/
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#define LV_VDB_SIZE (20 * 1024)
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#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate into RAM)*/
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/* Use two Virtual Display buffers (VDB) parallelize rendering and flushing
* The flushing should use DMA to write the frame buffer in the background*/
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#define LV_VDB_DOUBLE 0
#define LV_VDB2_ADR 0 /*Place VDB2 to a specific address (e.g. in external RAM) (0: allocate into RAM)*/
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/* Enable anti aliasing
* If enabled everything will be rendered in double size and filtered to normal size */
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#define LV_ANTIALIAS 1
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/* Enable anti aliasing only for fonts (texts)
* It half the size of the letters so you should use double sized fonts
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* Much faster then normal anti aliasing */
#define LV_FONT_ANTIALIAS 0
/*Screen refresh settings*/
#define LV_REFR_PERIOD 50 /*Screen refresh period in milliseconds*/
#define LV_INV_FIFO_SIZE 32 /*The average count of objects on a screen */
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/*=================
Misc. setting
*=================*/
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/*Input device settings*/
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#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points*/
#define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */
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#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
/*Color settings*/
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#define LV_COLOR_DEPTH 16
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (chroma keying)*/
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/*Text settings*/
#define LV_TXT_UTF8 1
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#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
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/*Graphics feature usage*/
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#define USE_LV_ANIMATION 1 /*1: disable all animations*/
#define USE_LV_SHADOW 1 /*1: disable shadows*/
#define USE_LV_GROUP 1 /*1: Enable object groups (for keyboards)*/
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#define USE_LV_GPU 0 /*1: Enable GPU interface*/
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#define USE_LV_FILESYSTEM 1 /*1: Enable file system (required by images aka. lv_img)*/
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/*================
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* THEME USAGE
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*================*/
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#define USE_LV_THEME_TEMPL 0 /*Just for test*/
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#define USE_LV_THEME_DEFAULT 1 /*Built mainly from the built-in styles. Consumes very few RAM*/
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#define USE_LV_THEME_ALIEN 1 /*Dark futuristic theme*/
#define USE_LV_THEME_NIGHT 1 /*Dark elegant theme*/
#define USE_LV_THEME_MONO 1 /*Mono color theme for monochrome displays*/
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#define USE_LV_THEME_MATERIAL 1 /*Flat theme with bold colors and light shadows*/
#define USE_LV_THEME_ZEN 1 /*Peaceful, mainly light theme */
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/*==================
* FONT USAGE
*===================*/
#define LV_FONT_DEFAULT &lv_font_dejavu_40 /*Always set a default font from the built-in fonts*/
#define USE_LV_FONT_DEJAVU_10 0
#define USE_LV_FONT_DEJAVU_10_SUP 0
#define USE_LV_FONT_DEJAVU_10_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_10_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_10_BASIC 0
#define USE_LV_FONT_SYMBOL_10_FILE 0
#define USE_LV_FONT_SYMBOL_10_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_20 0
#define USE_LV_FONT_DEJAVU_20_SUP 0
#define USE_LV_FONT_DEJAVU_20_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_20_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_20_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_20_BASIC 0
#define USE_LV_FONT_SYMBOL_20_FILE 0
#define USE_LV_FONT_SYMBOL_20_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_30 0
#define USE_LV_FONT_DEJAVU_30_SUP 0
#define USE_LV_FONT_DEJAVU_30_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_30_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_30_BASIC 0
#define USE_LV_FONT_SYMBOL_30_FILE 0
#define USE_LV_FONT_SYMBOL_30_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_40 1
#define USE_LV_FONT_DEJAVU_40_SUP 1
#define USE_LV_FONT_DEJAVU_40_LATIN_EXT_A 1
#define USE_LV_FONT_DEJAVU_40_LATIN_EXT_B 1
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 1
#define USE_LV_FONT_SYMBOL_40_BASIC 1
#define USE_LV_FONT_SYMBOL_40_FILE 1
#define USE_LV_FONT_SYMBOL_40_FEEDBACK 1
#define USE_LV_FONT_DEJAVU_60 0
#define USE_LV_FONT_DEJAVU_60_SUP 0
#define USE_LV_FONT_DEJAVU_60_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_60_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_60_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_60_BASIC 0
#define USE_LV_FONT_SYMBOL_60_FILE 0
#define USE_LV_FONT_SYMBOL_60_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_80 0
#define USE_LV_FONT_DEJAVU_80_SUP 0
#define USE_LV_FONT_DEJAVU_80_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_80_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_80_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_80_BASIC 0
#define USE_LV_FONT_SYMBOL_80_FILE 0
#define USE_LV_FONT_SYMBOL_80_FEEDBACK 0
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/*===================
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* LV_OBJ SETTINGS
*==================*/
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#define LV_OBJ_FREE_NUM_TYPE uint32_t /*Type of free number attribute (comment out disable free number)*/
#define LV_OBJ_FREE_PTR 1 /*Enable the free pointer attribute*/
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/*==================
* LV OBJ X USAGE
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*================*/
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/*****************
* Simple object
*****************/
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/*Label (dependencies: -*/
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#define USE_LV_LABEL 1
#if USE_LV_LABEL != 0
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#define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed (px/sec) in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/
#endif
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/*Image (dependencies: lv_label (if symbols are enabled) from misc: FSINT, UFS)*/
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#define USE_LV_IMG 1
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/*Line (dependencies: -*/
#define USE_LV_LINE 1
/*******************
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* Container objects
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*******************/
/*Container (dependencies: -*/
#define USE_LV_CONT 1
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/*Page (dependencies: lv_cont)*/
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#define USE_LV_PAGE 1
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/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
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#define USE_LV_WIN 1
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/*Tab (dependencies: lv_page, lv_btnm)*/
#define USE_LV_TABVIEW 1
#if USE_LV_TABVIEW != 0
#define LV_TABVIEW_ANIM_TIME 300 /*Time of slide animation [ms] (0: no animation)*/
#endif
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/*************************
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* Data visualizer objects
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*************************/
/*Bar (dependencies: -)*/
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#define USE_LV_BAR 1
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/*Line meter (dependencies: *;)*/
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#define USE_LV_LMETER 1
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/*Gauge (dependencies:bar, lmeter)*/
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#define USE_LV_GAUGE 1
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/*Chart (dependencies: -)*/
#define USE_LV_CHART 1
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/*LED (dependencies: -)*/
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#define USE_LV_LED 1
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/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
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#define USE_LV_MBOX 1
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/*Text area (dependencies: lv_label, lv_page)*/
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#define USE_LV_TA 1
#if USE_LV_TA != 0
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#define LV_TA_CURSOR_BLINK_TIME 400 /*ms*/
#define LV_TA_PWD_SHOW_TIME 1500 /*ms*/
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#endif
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/*************************
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* User input objects
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*************************/
/*Button (dependencies: lv_cont*/
#define USE_LV_BTN 1
/*Button matrix (dependencies: -)*/
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#define USE_LV_BTNM 1
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/*Keyboard (dependencies: lv_btnm)*/
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#define USE_LV_KB 1
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/*Check box (dependencies: lv_btn, lv_label)*/
#define USE_LV_CB 1
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/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
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#define USE_LV_LIST 1
#if USE_LV_LIST != 0
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#define LV_LIST_FOCUS_TIME 100 /*Default animation time of focusing to a list element [ms] (0: no animation) */
#endif
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/*Drop down list (dependencies: lv_page, lv_label)*/
#define USE_LV_DDLIST 1
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#if USE_LV_DDLIST != 0
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#define LV_DDLIST_ANIM_TIME 200 /*Open and close default animation time [ms] (0: no animation)*/
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#endif
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/*Roller (dependencies: lv_ddlist)*/
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#define USE_LV_ROLLER 1
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#if USE_LV_ROLLER != 0
#define LV_ROLLER_ANIM_TIME 200 /*Focus animation time [ms] (0: no animation)*/
#endif
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/*Slider (dependencies: lv_bar)*/
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#define USE_LV_SLIDER 1
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/*Switch (dependencies: lv_slider)*/
#define USE_LV_SW 1
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#endif /*LV_CONF_H*/
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#endif /*Remove this to enable the content*/