2020-05-15 20:43:45 +08:00
< h1 align = "center" > LVGL - Little and Versatile Graphics Library< / h1 >
2019-02-01 02:13:26 +08:00
< p align = "center" >
2019-02-01 12:44:19 +08:00
< a href = "https://github.com/littlevgl/lvgl/blob/master/LICENCE.txt" > < img src = "https://img.shields.io/badge/licence-MIT-blue.svg" > < / a >
2020-05-18 22:57:23 +08:00
< a href = "https://github.com/littlevgl/lvgl/releases/tag/v7.0.0" > < img src = "https://img.shields.io/badge/version-6.1.2-blue.svg" > < / a >
2019-08-07 15:39:35 +08:00
< / p >
2019-08-07 15:41:01 +08:00
< p align = "center" >
2019-02-01 22:10:59 +08:00
< img src = "https://littlevgl.com/github/cover_ori_reduced_2.gif" >
2019-02-01 02:13:26 +08:00
< / p >
2019-02-01 04:23:56 +08:00
< p align = "center" >
2020-05-15 20:43:45 +08:00
LVGL provides everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
2019-02-01 04:23:56 +08:00
< / p >
2017-11-29 18:41:34 +08:00
2019-02-01 02:13:26 +08:00
< h4 align = "center" >
2020-05-15 20:43:45 +08:00
< a href = "https://lvgl.io" > Website < / a > ·
< a href = "https://lvgl.io/demos" > Live demo< / a > ·
< a href = "https://docs.littlevgl.com/v7/en/html/get-started/pc-simulator.html" > Simulator< / a > ·
< a href = "https://forum.lvgl.io" > Forum< / a > ·
< a href = "https://docs.lvgl.io/" > Docs< / a > ·
< a href = "https://blog.lvgl.io/" > Blog< / a >
2019-02-01 02:13:50 +08:00
< / h4 >
2019-01-31 21:01:56 +08:00
2019-07-19 14:07:53 +08:00
---
- [Features ](#features )
- [Supported devices ](#supported-devices )
- [Quick start in a simulator ](#quick-start-in-a-simulator )
2019-07-19 18:09:55 +08:00
- [Add LittlevGL to your project ](#add-littlevgl-to-your-project )
2019-07-19 14:07:53 +08:00
- [Learn the basics ](#learn-the-basics )
- [Examples ](#examples )
- [Contributing ](#contributing )
## Features
2018-09-24 17:42:13 +08:00
* **Powerful building blocks** buttons, charts, lists, sliders, images, etc.
* **Advanced graphics** with animations, anti-aliasing, opacity, smooth scrolling
2019-06-30 21:31:01 +08:00
* **Simultaneously use various input devices** touchscreen, mouse, keyboard, encoder, buttons, etc.
* **Simultaneously use multiple displays** i.e. monochrome and color display
2018-09-24 17:42:13 +08:00
* **Multi-language support** with UTF-8 encoding
* **Fully customizable** graphical elements
* **Hardware independent** to use with any microcontroller or display
2019-07-03 06:46:53 +08:00
* **Scalable** to operate with little memory (64 kB Flash, 10 kB RAM)
2018-09-24 17:42:13 +08:00
* **OS, External memory and GPU** supported but not required
* **Single frame buffer** operation even with advances graphical effects
2020-05-15 20:43:45 +08:00
* **Written in C** for maximal compatibility (C++ compatible)
* **Micropython Binding** exposes [LVGL API in Micropython ](https://blog.lvgl.io/2019-02-20/micropython-bindings )
2018-09-24 17:42:13 +08:00
* **Simulator** to develop on PC without embedded hardware
* **Tutorials, examples, themes** for rapid development
2019-07-19 17:08:08 +08:00
* **Documentation** and API references
2016-06-15 17:40:04 +08:00
2019-07-19 14:07:53 +08:00
## Supported devices
2019-01-30 04:33:18 +08:00
Basically, every modern controller - which is able to drive a display - is suitable to run LittlevGL. The minimal requirements:
2019-07-19 14:07:53 +08:00
- 16, 32 or 64 bit microcontroller or processor
- > 16 MHz clock speed is recommended
- Flash/ROM: > 64 kB for the very essential components (> 180 kB is recommended)
- RAM:
- Static RAM usage: ~8..16 kB depending on the used features and objects types
- Stack: > 2kB (> 4 kB is recommended)
- Dynamic data (heap): > 4 KB (> 16 kB is recommended if using several objects).
Set by `LV_MEM_SIZE` in *lv_conf.h* .
- Display buffer: > *"Horizontal resolution"* pixels (> 10 × *"Horizontal resolution"* is recommended)
- C99 or newer compiler
*Note that the memory usage might vary depending on the architecture, compiler and build options.*
2019-01-29 22:41:07 +08:00
2019-01-30 03:57:46 +08:00
Just to mention some **platforms** :
2020-05-15 20:43:45 +08:00
- STM32F1, STM32F3, [STM32F4 ](https://blog.lvgl.io/2017-07-15/stm32f429_disco_port ), [STM32F7 ](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32 )
2019-01-29 22:41:07 +08:00
- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
- NXP Kinetis, LPC, iMX
2020-05-15 20:43:45 +08:00
- [Linux frame buffer ](https://blog.lvgl.io/2018-01-03/linux_fb ) (/dev/fb)
2019-01-29 22:41:07 +08:00
- [Raspberry PI ](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl )
2020-05-15 20:43:45 +08:00
- [Espressif ESP32 ](https://github.com/lvgl/lv_port_esp32 )
2019-01-29 22:41:07 +08:00
- Nordic nrf52
- Quectell M66
2019-07-19 14:07:53 +08:00
## Quick start in a simulator
2019-01-31 17:25:08 +08:00
The easiest way to get started with LittlevGL is to run it in a simulator on your PC without any embedded hardware.
Choose a project with your favourite IDE:
2019-01-29 22:41:07 +08:00
2019-02-19 02:05:58 +08:00
| Eclipse | CodeBlocks | Visual Studio | PlatformIO | Qt Creator |
|-------------|-------------|---------------|-----------|------------|
2020-05-15 20:43:45 +08:00
| [![Eclipse ](https://littlevgl.com/logo/ide/eclipse.jpg )](https://github.com/lvgl/pc_simulator_sdl_eclipse) | [![CodeBlocks ](https://littlevgl.com/logo/ide/codeblocks.jpg )](https://github.com/lvgl/pc_simulator_win_codeblocks) | [![VisualStudio ](https://littlevgl.com/logo/ide/visualstudio.jpg )](https://github.com/lvgl/visual_studio_2017_sdl_x64) | [![PlatformIO ](https://littlevgl.com/logo/ide/platformio.jpg )](https://github.com/lvgl/pc_simulator_sdl_platformio) | [![QtCreator ](https://littlevgl.com/logo/ide/qtcreator.jpg )](https://blog.lvgl.io/2019-01-03/qt-creator) |
2019-11-12 22:25:52 +08:00
| Cross-platform< br > with SDL< br > (Recommended on< br > Linux and Mac) | Native Windows | Windows< br > with SDL | Cross-platform< br > with SDL | Cross-platform< br > with SDL |
2019-01-29 22:41:07 +08:00
2019-07-19 14:07:53 +08:00
2019-07-19 18:09:55 +08:00
## Add LittlevGL to your project
2019-07-19 14:07:53 +08:00
2020-05-15 20:43:45 +08:00
The steps below show how to setup LVGL on an embedded system with a display and a touchpad.
You can use the [Simulators ](https://docs.lvgl.io/v7/en/html/get-started/pc-simulator ) to get ready to use projects which can be run on your PC.
2019-07-19 14:07:53 +08:00
2020-05-15 20:43:45 +08:00
1. [Download ](https://lvgl.com/developers ) or [Clone ](https://github.com/lvgl/lvgl ) the library
2019-07-19 14:07:53 +08:00
2. Copy the `lvgl` folder into your project
2020-04-17 09:22:06 +08:00
3. Copy `lvgl/lv_conf_template.h` as `lv_conf.h` next to the `lvgl` folder and set at least `LV_HOR_RES_MAX` , `LV_VER_RES_MAX` and `LV_COLOR_DEPTH` . Don't forget to **change the `#if 0` statement near the top of the file to `#if 1`** , otherwise you will get compilation errors.
2020-05-15 20:43:45 +08:00
4. Include `lvgl/lvgl.h` where you need to use LVGL related functions.
5. Call `lv_tick_inc(x)` every `x` milliseconds **in a Timer or Task** (`x` should be between 1 and 10). It is required for the internal timing of LVGL.
2019-07-19 14:07:53 +08:00
6. Call `lv_init()`
2020-05-15 20:43:45 +08:00
7. Create a display buffer for LVGL
2019-02-21 06:58:13 +08:00
```c
static lv_disp_buf_t disp_buf;
static lv_color_t buf[LV_HOR_RES_MAX * 10]; /*Declare a buffer for 10 lines*/
2019-04-03 00:12:00 +08:00
lv_disp_buf_init(& disp_buf, buf, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
2019-02-21 06:58:13 +08:00
```
2019-07-19 14:07:53 +08:00
8. Implement and register a function which can **copy a pixel array** to an area of your display:
2019-01-31 05:17:04 +08:00
```c
2019-01-31 06:05:21 +08:00
lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
2019-02-21 06:58:13 +08:00
disp_drv.flush_cb = my_disp_flush; /*Set your driver function*/
2019-07-09 05:34:46 +08:00
disp_drv.buffer = &disp_buf; /*Assign the buffer to the display*/
2019-01-31 06:05:21 +08:00
lv_disp_drv_register(&disp_drv); /*Finally register the driver*/
2019-01-31 05:17:04 +08:00
2019-02-21 06:58:13 +08:00
void my_disp_flush(lv_disp_t * disp, const lv_area_t * area, lv_color_t * color_p)
2019-01-31 05:17:04 +08:00
{
int32_t x, y;
2019-02-21 06:58:13 +08:00
for(y = area->y1; y < = area->y2; y++) {
for(x = area->x1; x < = area->x2; x++) {
set_pixel(x, y, *color_p); /* Put a pixel to the display.*/
2019-01-31 05:17:04 +08:00
color_p++;
}
}
2019-07-19 14:07:53 +08:00
lv_disp_flush_ready(disp); /* Indicate you are ready with the flushing*/
2019-01-31 05:17:04 +08:00
}
```
2019-07-19 14:07:53 +08:00
9. Implement and register a function which can **read an input device** . E.g. for a touch pad:
2019-01-31 05:17:04 +08:00
```c
2019-01-31 06:05:21 +08:00
lv_indev_drv_init(&indev_drv); /*Descriptor of a input device driver*/
indev_drv.type = LV_INDEV_TYPE_POINTER; /*Touch pad is a pointer-like device*/
2019-02-21 07:50:06 +08:00
indev_drv.read_cb = my_touchpad_read; /*Set your driver function*/
2019-01-31 06:05:21 +08:00
lv_indev_drv_register(&indev_drv); /*Finally register the driver*/
2019-01-31 05:17:04 +08:00
2019-08-26 13:26:49 +08:00
bool my_touchpad_read(lv_indev_drv_t * indev_driver, lv_indev_data_t * data)
2019-01-31 05:17:04 +08:00
{
static lv_coord_t last_x = 0;
static lv_coord_t last_y = 0;
2019-02-02 05:27:57 +08:00
/*Save the state and save the pressed coordinate*/
2019-01-31 05:17:04 +08:00
data->state = touchpad_is_pressed() ? LV_INDEV_STATE_PR : LV_INDEV_STATE_REL;
if(data->state == LV_INDEV_STATE_PR) touchpad_get_xy(& last_x, &last_y);
2019-02-02 09:26:49 +08:00
/*Set the coordinates (if released use the last pressed coordinates)*/
2019-01-31 05:17:04 +08:00
data->point.x = last_x;
data->point.y = last_y;
return false; /*Return `false` because we are not buffering and no more data to read*/
}
```
2019-07-19 14:07:53 +08:00
10. Call `lv_task_handler()` periodically every few milliseconds in the main `while(1)` loop, in Timer interrupt or in an Operation system task.
It will redraw the screen if required, handle input devices etc.
## Learn the basics
2020-05-15 20:43:45 +08:00
In this section you can ready the very basics. For a more detailed guide check the [Quick overview]
(https://docs.littlevgl.com/v7/en/html/get-started/quick-overview.html#learn-the-basics) in the documentation.
2019-07-19 14:07:53 +08:00
2020-05-15 20:43:45 +08:00
### Widgets (Objects)
The graphical elements like Buttons, Labels, Sliders, Charts etc are called objects in LittelvGL. Go to [Object types ](https://docs.littlevgl.com/v7/en/html/widgets/index ) to see the full list of available types.
2019-07-19 14:07:53 +08:00
Every object has a parent object. The child object moves with the parent and if you delete the parent the children will be deleted too. Children can be visible only on their parent.
The *screen* are the "root" parents. To get the current screen call `lv_scr_act()` .
You can create a new object with `lv_<type>_create(parent, obj_to_copy)` . It will return an `lv_obj_t *` variable which should be used as a reference to the object to set its parameters.
2020-05-15 20:43:45 +08:00
The first parameter is the desired *parent* , the second parameters can be an object to copy (`NULL` if unused).
2019-07-19 14:07:53 +08:00
For example:
```c
lv_obj_t * slider1 = lv_slider_create(lv_scr_act(), NULL);
```
To set some basic attribute `lv_obj_set_<paramters_name>(obj, <value>)` function can be used. For example:
```c
lv_obj_set_x(btn1, 30);
lv_obj_set_y(btn1, 10);
lv_obj_set_size(btn1, 200, 50);
```
The objects has type specific parameters too which can be set by `lv_<type>_set_<paramters_name>(obj, <value>)` functions. For example:
```c
lv_slider_set_value(slider1, 70, LV_ANIM_ON);
```
To see the full API visit the documentation of the object types or the related header file (e.g. `lvgl/src/lv_objx/lv_slider.h` ).
### Styles
2020-05-15 20:43:45 +08:00
Widgets are created with a default appearance but it can be changed by adding new styles to the object. A new style can be created like this:
2019-07-19 14:07:53 +08:00
```c
2020-05-15 20:43:45 +08:00
static lv_style_t style1; /*Should be static, global or dynamically allocated*/
lv_style_init(&style1);
lv_style_set_bg_color(& style1, LV_STATE_DEFAULT, LV_COLOR_RED); /*Default background color*/
lv_style_set_bg_color(& style1, LV_STATE_PRESSED, LV_COLOR_BLUE); /*Pressed background color*/
2019-07-19 14:07:53 +08:00
```
2020-05-15 20:43:45 +08:00
The wigedt have *parts* which can be referenced via `LV_<TYPE>_PART_<PART_NAME>` . E.g. `LV_BRN_PART_MAIN` or `LV_SLIDER_PART_KNOB` . See the documentation of the widgets to see the exisitng parts.
To add the style to a button:
```
lv_obj_add_style(btn1, LV_BTN_PART_MAIN, &style1);
2019-07-19 14:07:53 +08:00
```
2020-05-15 20:43:45 +08:00
To remove all styles from an object use:
```c
lv_obj_reset_style_list(obj, LV_OBJ_PART_MAIN);
```
2019-07-19 14:07:53 +08:00
2020-05-15 20:43:45 +08:00
Learn more in [Style overview ](https://docs.lvgl.io/v7/en/html/overview/style ) section.
2019-07-19 14:07:53 +08:00
### Events
Events are used to inform the user if something has happened with an object. You can assign a callback to an object which will be called if the object is clicked, released, dragged, being deleted etc. It should look like this:
```c
lv_obj_set_event_cb(btn, btn_event_cb); /*Assign a callback to the button*/
...
void btn_event_cb(lv_obj_t * btn, lv_event_t event)
{
if(event == LV_EVENT_CLICKED) {
printf("Clicked\n");
}
}
```
2019-01-29 22:50:29 +08:00
2019-07-19 14:07:53 +08:00
Learn more about the events in the [Event overview ](https://docs.littlevgl.com/en/html/overview/event ) section.
## Examples
### Button with label
2019-01-31 06:05:21 +08:00
```c
lv_obj_t * btn = lv_btn_create(lv_scr_act(), NULL); /*Add a button the current screen*/
lv_obj_set_pos(btn, 10, 10); /*Set its position*/
lv_obj_set_size(btn, 100, 50); /*Set its size*/
2019-07-05 07:05:03 +08:00
lv_obj_set_event_cb(btn, btn_event_cb); /*Assign a callback to the button*/
2019-07-19 14:07:53 +08:00
2019-01-31 06:05:21 +08:00
lv_obj_t * label = lv_label_create(btn, NULL); /*Add a label to the button*/
lv_label_set_text(label, "Button"); /*Set the labels text*/
2019-07-19 14:07:53 +08:00
...
2019-07-05 07:05:03 +08:00
void btn_event_cb(lv_obj_t * btn, lv_event_t event)
2019-01-31 06:05:21 +08:00
{
2019-07-05 07:05:03 +08:00
if(event == LV_EVENT_CLICKED) {
printf("Clicked\n");
}
2019-01-31 06:05:21 +08:00
}
```
2020-05-15 20:43:45 +08:00
![LVGL button with label example ](https://docs.lvgl.io/v7/en/misc/simple_button_example.gif )
2019-01-31 06:05:21 +08:00
2020-05-15 20:43:45 +08:00
### Use LVGL from Micropython
Learn more about [Micropython ](https://docs.lvgl.io/en/html/get-started/micropython ).
2019-02-24 17:20:37 +08:00
```python
# Create a Button and a Label
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")
# Load the screen
lv.scr_load(scr)
```
2019-07-19 14:07:53 +08:00
## Contributing
2020-05-15 20:43:45 +08:00
To ask questions please use the [Forum ](https://forum.lvgl.io ).
For development-related things (bug reports, feature suggestions) use [GitHub's Issue tracker ](https://github.com/lvgl/lvgl/issues ).
2019-07-19 14:07:53 +08:00
2020-05-15 20:43:45 +08:00
If you are interested in contributing to LVGL you can
- **Help others** in the [Forum ](https://forum.lvgl.io ).
- **Inspire people** by speaking about your project in [My project ](https://forum.lvgl.io/c/my-projects ) category in the Forum.
- **Improve and/or translate the documentation.** Go to the [Documentation ](https://github.com/lvgl/docs ) repository to learn more
2019-07-19 14:07:53 +08:00
- **Write a blog post** about your experiences. See how to do it in the [Blog ](https://github.com/littlevgl/blog ) repository
2020-05-15 20:43:45 +08:00
- **Report and/or fix bugs** in [GitHub's issue tracker ](https://github.com/lvgl/lvgl/issues )
- **Help in the developement**. Check the [Open issues ](https://github.com/lvgl/lvgl/issues ) especially the ones with [Help wanted ](https://github.com/lvgl/lvgl/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22 ) label and tell your ideas about a topic or implement a feature.
2017-05-15 20:11:12 +08:00
2020-05-15 20:43:45 +08:00
Before sending Pull requests, please read the following guides:
2020-05-15 20:44:25 +08:00
- [Contributing guide ](https://github.com/littlevgl/lvgl/blob/master/docs/CONTRIBUTING.md )
2020-05-15 20:43:45 +08:00
- [Coding style guide ](https://github.com/lvgl/lvgl/blob/master/docs/CODING_STYLE.md )