lua/llimits.h
Roberto Ierusalimschy b7ae43d457 detail
2002-01-11 18:23:01 -02:00

125 lines
2.6 KiB
C

/*
** $Id: llimits.h,v 1.1 2001/11/29 22:14:34 rieru Exp rieru $
** Limits, basic types, and some other `installation-dependent' definitions
** See Copyright Notice in lua.h
*/
#ifndef llimits_h
#define llimits_h
#include <limits.h>
#include <stddef.h>
#include "lua.h"
/*
** try to find number of bits in an integer
*/
#ifndef BITS_INT
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760
#define BITS_INT 16
#else
#if INT_MAX > 2147483640L
/* machine has at least 32 bits */
#define BITS_INT 32
#else
#error "you must define BITS_INT with number of bits in an integer"
#endif
#endif
#endif
/*
** the following types define integer types for values that may not
** fit in a `small int' (16 bits), but may waste space in a
** `large long' (64 bits). The current definitions should work in
** any machine, but may not be optimal.
*/
/* an unsigned integer to hold hash values */
typedef unsigned int lu_hash;
/* its signed equivalent */
typedef int ls_hash;
/* an unsigned integer big enough to count the total memory used by Lua; */
/* it should be at least as large as size_t */
typedef unsigned long lu_mem;
/* an integer big enough to count the number of strings in use */
typedef long ls_nstr;
/* chars used as small naturals (so that `char' is reserved for characteres) */
typedef unsigned char lu_byte;
#define MAX_SIZET ((size_t)(~(size_t)0)-2)
#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
/*
** conversion of pointer to integer
** this is for hashing only; there is no problem if the integer
** cannot hold the whole pointer value
** (the shift removes bits that are usually 0 because of alignment)
*/
#define IntPoint(p) ((((lu_hash)(p)) >> 4) ^ (lu_hash)(p))
#ifndef DEFAULT_STACK_SIZE
#define DEFAULT_STACK_SIZE 1024
#endif
/* type to ensure maximum alignment */
#ifndef LUSER_ALIGNMENT_T
#define LUSER_ALIGNMENT_T double
#endif
union L_Umaxalign { LUSER_ALIGNMENT_T u; void *s; long l; };
/*
** type for virtual-machine instructions
** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
*/
typedef unsigned long Instruction;
/* maximum stack for a Lua function */
#define MAXSTACK 250
/* maximum number of local variables */
#ifndef MAXLOCALS
#define MAXLOCALS 200 /* arbitrary limit (<MAXSTACK) */
#endif
/* maximum number of upvalues per function */
#ifndef MAXUPVALUES
#define MAXUPVALUES 32
#endif
/* maximum number of parameters in a function */
#ifndef MAXPARAMS
#define MAXPARAMS 100 /* arbitrary limit (<MAXLOCALS) */
#endif
/* number of list items to accumulate before a SETLIST instruction */
/* (must be a power of 2) */
#define LFIELDS_PER_FLUSH 64
#endif