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https://github.com/lua/lua.git
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233 lines
6.1 KiB
C
233 lines
6.1 KiB
C
/*
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** $Id: loadlib.c,v 1.6 2004/04/30 20:13:38 roberto Exp roberto $
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** Dynamic library loader for Lua
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** See Copyright Notice in lua.h
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*
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* This Lua library exports a single function, called loadlib, which
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* is called from Lua as loadlib(lib,init), where lib is the full
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* name of the library to be loaded (including the complete path) and
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* init is the name of a function to be called after the library is
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* loaded. Typically, this function will register other functions, thus
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* making the complete library available to Lua. The init function is
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* *not* automatically called by loadlib. Instead, loadlib returns the
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* init function as a Lua function that the client can call when it
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* thinks is appropriate. In the case of errors, loadlib returns nil and
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* two strings describing the error. The first string is supplied by
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* the operating system; it should be informative and useful for error
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* messages. The second string is "open", "init", or "absent" to identify
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* the error and is meant to be used for making decisions without having
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* to look into the first string (whose format is system-dependent).
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* This module contains an implementation of loadlib for Unix systems
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* that have dlfcn, an implementation for Darwin (Mac OS X), an
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* implementation for Windows, and a stub for other systems. See
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* the list at the end of this file for some links to available
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* implementations of dlfcn and interfaces to other native dynamic
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* loaders on top of which loadlib could be implemented.
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*/
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#define loadlib_c
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#define LUA_LIB
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#undef LOADLIB
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#ifdef USE_DLOPEN
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#define LOADLIB
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/*
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* This is an implementation of loadlib based on the dlfcn interface.
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* The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
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* NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
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* as an emulation layer on top of native functions.
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*/
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#include <dlfcn.h>
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static int loadlib(lua_State *L)
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{
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const char *path=luaL_checkstring(L,1);
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const char *init=luaL_checkstring(L,2);
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void *lib=dlopen(path,RTLD_NOW);
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if (lib!=NULL)
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{
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lua_CFunction f=(lua_CFunction) dlsym(lib,init);
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if (f!=NULL)
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{
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lua_pushlightuserdata(L,lib);
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lua_pushcclosure(L,f,1);
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return 1;
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}
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}
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/* else return appropriate error messages */
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lua_pushnil(L);
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lua_pushstring(L,dlerror());
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lua_pushstring(L,(lib!=NULL) ? "init" : "open");
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if (lib!=NULL) dlclose(lib);
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return 3;
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}
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#endif
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/*
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** In Windows, default is to use dll; otherwise, default is not to use dll
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*/
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#ifndef USE_DLL
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#ifdef _WIN32
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#define USE_DLL 1
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#else
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#define USE_DLL 0
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#endif
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#endif
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#if USE_DLL
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#define LOADLIB
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/*
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* This is an implementation of loadlib for Windows using native functions.
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*/
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#include <windows.h>
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static void pusherror(lua_State *L)
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{
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int error=GetLastError();
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char buffer[128];
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if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
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0, error, 0, buffer, sizeof(buffer), 0))
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lua_pushstring(L,buffer);
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else
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lua_pushfstring(L,"system error %d\n",error);
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}
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static int loadlib(lua_State *L)
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{
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const char *path=luaL_checkstring(L,1);
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const char *init=luaL_checkstring(L,2);
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HINSTANCE lib=LoadLibrary(path);
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if (lib!=NULL)
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{
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lua_CFunction f=(lua_CFunction) GetProcAddress(lib,init);
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if (f!=NULL)
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{
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lua_pushlightuserdata(L,lib);
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lua_pushcclosure(L,f,1);
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return 1;
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}
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}
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lua_pushnil(L);
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pusherror(L);
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lua_pushstring(L,(lib!=NULL) ? "init" : "open");
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if (lib!=NULL) FreeLibrary(lib);
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return 3;
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}
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#endif
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/* Native Mac OS X / Darwin Implementation */
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#ifdef USE_DYLD
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#define LOADLIB
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#include <mach-o/dyld.h>
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static int loadlib (lua_State *L) {
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const char * err_str;
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const char * err_file;
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NSLinkEditErrors err;
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int err_num;
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const char *path=luaL_checkstring(L,1);
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const char *init=luaL_checkstring(L,2);
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const struct mach_header *lib;
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/* this would be a rare case, but prevents crashing if it happens */
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if(!_dyld_present()) {
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lua_pushnil(L);
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lua_pushstring(L,"dyld not present.");
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lua_pushstring(L,"absent");
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return 3;
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}
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lib = NSAddImage(path, NSADDIMAGE_OPTION_RETURN_ON_ERROR);
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if(lib != NULL) {
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NSSymbol init_sym = NSLookupSymbolInImage(lib, init,
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NSLOOKUPSYMBOLINIMAGE_OPTION_BIND |
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NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
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if(init_sym != NULL) {
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lua_CFunction f = (lua_CFunction)NSAddressOfSymbol(init_sym);
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lua_pushlightuserdata(L,(void *)lib);
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lua_pushcclosure(L,f,1);
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return 1;
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}
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}
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/* else an error ocurred */
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NSLinkEditError(&err, &err_num, &err_file, &err_str);
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lua_pushnil(L);
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lua_pushstring(L, err_str);
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lua_pushstring(L, (lib != NULL) ? "init" : "open");
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/* Can't unload image */
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return 3;
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}
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#endif
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#ifndef LOADLIB
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/* Fallback for other systems */
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/*
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** Those systems support dlopen, so they should have defined USE_DLOPEN.
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** The default (no)implementation gives them a special error message.
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*/
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#if defined(linux) || defined(sun) || defined(sgi) || defined(BSD) || defined(_WIN32)
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#define LOADLIB "`loadlib' not installed (check your Lua configuration)"
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#else
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#define LOADLIB "`loadlib' not supported"
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#endif
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static int loadlib(lua_State *L)
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{
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lua_pushnil(L);
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lua_pushliteral(L,LOADLIB);
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lua_pushliteral(L,"absent");
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return 3;
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}
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#endif
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LUALIB_API int luaopen_loadlib (lua_State *L)
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{
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lua_register(L,"loadlib",loadlib);
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return 0;
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}
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/*
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* Here are some links to available implementations of dlfcn and
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* interfaces to other native dynamic loaders on top of which loadlib
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* could be implemented. Please send contributions and corrections to us.
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*
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* AIX
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* Starting with AIX 4.2, dlfcn is included in the base OS.
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* There is also an emulation package available.
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* http://www.faqs.org/faqs/aix-faq/part4/section-21.html
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*
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* HPUX
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* HPUX 11 has dlfcn. For HPUX 10 use shl_*.
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* http://www.geda.seul.org/mailinglist/geda-dev37/msg00094.html
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* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
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*
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* Macintosh, Windows
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* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
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*
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* Mac OS X/Darwin
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* http://www.opendarwin.org/projects/dlcompat/
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*
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* GLIB has wrapper code for BeOS, OS2, Unix and Windows
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* http://cvs.gnome.org/lxr/source/glib/gmodule/
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*
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*/
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