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35 lines
1.0 KiB
C
35 lines
1.0 KiB
C
/*
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** $Id: ltable.h,v 1.25 2000/11/24 17:39:56 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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#ifndef ltable_h
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#define ltable_h
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#include "lobject.h"
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#define node(t,i) (&(t)->node[i])
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#define key(n) (&(n)->key)
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#define val(n) (&(n)->val)
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Hash *luaH_new (lua_State *L, int nhash);
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void luaH_free (lua_State *L, Hash *t);
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const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
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const TObject *luaH_getnum (const Hash *t, lua_Number key);
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const TObject *luaH_getstr (const Hash *t, TString *key);
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void luaH_remove (Hash *t, TObject *key);
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
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Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
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TObject *luaH_setint (lua_State *L, Hash *t, int key);
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void luaH_setstrnum (lua_State *L, Hash *t, TString *key, lua_Number val);
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luint32 luaH_hash (lua_State *L, const TObject *key);
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const TObject *luaH_getglobal (lua_State *L, const char *name);
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/* exported only for debugging */
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Node *luaH_mainposition (const Hash *t, const TObject *key);
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#endif
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