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https://github.com/lua/lua.git
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173 lines
4.2 KiB
C
173 lines
4.2 KiB
C
/*
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** $Id: lstate.h,v 1.92 2002/08/06 18:01:50 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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#ifndef lstate_h
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#define lstate_h
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#include "lua.h"
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#include "lobject.h"
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#include "ltm.h"
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/*
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** macros for thread syncronization inside Lua core machine:
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** all accesses to the global state and to global objects are syncronized.
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** Because threads can read the stack of other threads
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** (when running garbage collection),
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** a thread must also syncronize any write-access to its own stack.
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** Unsyncronized accesses are allowed only when reading its own stack,
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** or when reading immutable fields from global objects
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** (such as string values and udata values).
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*/
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#ifndef lua_lock
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#define lua_lock(L) ((void) 0)
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#endif
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#ifndef lua_unlock
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#define lua_unlock(L) ((void) 0)
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#endif
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/*
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** macro to allow the inclusion of user information in Lua state
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*/
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#ifndef LUA_USERSTATE
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#define LUA_USERSTATE
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#endif
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#ifndef lua_userstateopen
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#define lua_userstateopen(l)
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#endif
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struct lua_longjmp; /* defined in ldo.c */
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/*
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** array of `global' objects
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*/
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#define NUMGLOBS 3
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/* default meta table (both for tables and udata) */
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#define defaultmeta(L) (L->globs)
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/* table of globals */
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#define gt(L) (L->globs + 1)
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/* registry */
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#define registry(L) (L->globs + 2)
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/* extra stack space to handle TM calls and some other extras */
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#define EXTRA_STACK 5
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#define BASIC_CI_SIZE 8
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#define BASIC_STACK_SIZE (2*LUA_MINSTACK)
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typedef struct stringtable {
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TString **hash;
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ls_nstr nuse; /* number of elements */
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int size;
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} stringtable;
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/*
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** informations about a call
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*/
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typedef struct CallInfo {
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StkId base; /* base for called function */
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StkId top; /* top for this function */
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int state; /* bit fields; see below */
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union {
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struct { /* for Lua functions */
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const Instruction *savedpc;
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const Instruction **pc; /* points to `pc' variable in `luaV_execute' */
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StkId *pb; /* points to `base' variable in `luaV_execute' */
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} l;
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struct { /* for C functions */
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int yield_results;
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} c;
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} u;
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} CallInfo;
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/*
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** bit fields for `CallInfo.state'
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*/
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#define CI_C 1 /* 1 if function is a C function */
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/* 1 if (Lua) function has an active `luaV_execute' running it */
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#define CI_HASFRAME 2
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/* 1 if Lua function is calling another Lua function (and therefore its
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`pc' is being used by the other, and therefore CI_SAVEDPC is 1 too) */
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#define CI_CALLING 4
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#define CI_SAVEDPC 8 /* 1 if `savedpc' is updated */
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#define ci_func(ci) (clvalue((ci)->base - 1))
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/*
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** `global state', shared by all threads of this state
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*/
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typedef struct global_State {
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stringtable strt; /* hash table for strings */
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Proto *rootproto; /* list of all prototypes */
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Closure *rootcl; /* list of all closures */
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Table *roottable; /* list of all tables */
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UpVal *rootupval; /* list of closed up values */
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Udata *rootudata; /* list of all userdata */
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Udata *tmudata; /* list of userdata to be GC */
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void *Mbuffer; /* global buffer */
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size_t Mbuffsize; /* size of Mbuffer */
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lu_mem GCthreshold;
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lu_mem nblocks; /* number of `bytes' currently allocated */
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lua_CFunction panic; /* to be called in unprotected errors */
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Node dummynode[1]; /* common node array for all empty tables */
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TString *tmname[TM_N]; /* array with tag-method names */
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} global_State;
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/*
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** `per thread' state
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*/
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struct lua_State {
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LUA_USERSTATE
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StkId top; /* first free slot in the stack */
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global_State *l_G;
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CallInfo *ci; /* call info for current function */
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StkId stack_last; /* last free slot in the stack */
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StkId stack; /* stack base */
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int stacksize;
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CallInfo *end_ci; /* points after end of ci array*/
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CallInfo *base_ci; /* array of CallInfo's */
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int size_ci; /* size of array `base_ci' */
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int hookmask;
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ls_count hookcount;
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lua_Hook hook;
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UpVal *openupval; /* list of open upvalues in this stack */
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struct lua_longjmp *errorJmp; /* current error recover point */
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ptrdiff_t errfunc; /* current error handling function (stack index) */
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lua_State *next; /* circular double linked list of states */
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lua_State *previous;
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TObject globs[NUMGLOBS]; /* registry, table of globals, etc. */
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};
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#define G(L) (L->l_G)
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void luaE_closethread (lua_State *OL, lua_State *L);
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#endif
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