lua/lstate.h
2002-08-07 16:22:39 -03:00

173 lines
4.2 KiB
C

/*
** $Id: lstate.h,v 1.92 2002/08/06 18:01:50 roberto Exp roberto $
** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
#include "lua.h"
#include "lobject.h"
#include "ltm.h"
/*
** macros for thread syncronization inside Lua core machine:
** all accesses to the global state and to global objects are syncronized.
** Because threads can read the stack of other threads
** (when running garbage collection),
** a thread must also syncronize any write-access to its own stack.
** Unsyncronized accesses are allowed only when reading its own stack,
** or when reading immutable fields from global objects
** (such as string values and udata values).
*/
#ifndef lua_lock
#define lua_lock(L) ((void) 0)
#endif
#ifndef lua_unlock
#define lua_unlock(L) ((void) 0)
#endif
/*
** macro to allow the inclusion of user information in Lua state
*/
#ifndef LUA_USERSTATE
#define LUA_USERSTATE
#endif
#ifndef lua_userstateopen
#define lua_userstateopen(l)
#endif
struct lua_longjmp; /* defined in ldo.c */
/*
** array of `global' objects
*/
#define NUMGLOBS 3
/* default meta table (both for tables and udata) */
#define defaultmeta(L) (L->globs)
/* table of globals */
#define gt(L) (L->globs + 1)
/* registry */
#define registry(L) (L->globs + 2)
/* extra stack space to handle TM calls and some other extras */
#define EXTRA_STACK 5
#define BASIC_CI_SIZE 8
#define BASIC_STACK_SIZE (2*LUA_MINSTACK)
typedef struct stringtable {
TString **hash;
ls_nstr nuse; /* number of elements */
int size;
} stringtable;
/*
** informations about a call
*/
typedef struct CallInfo {
StkId base; /* base for called function */
StkId top; /* top for this function */
int state; /* bit fields; see below */
union {
struct { /* for Lua functions */
const Instruction *savedpc;
const Instruction **pc; /* points to `pc' variable in `luaV_execute' */
StkId *pb; /* points to `base' variable in `luaV_execute' */
} l;
struct { /* for C functions */
int yield_results;
} c;
} u;
} CallInfo;
/*
** bit fields for `CallInfo.state'
*/
#define CI_C 1 /* 1 if function is a C function */
/* 1 if (Lua) function has an active `luaV_execute' running it */
#define CI_HASFRAME 2
/* 1 if Lua function is calling another Lua function (and therefore its
`pc' is being used by the other, and therefore CI_SAVEDPC is 1 too) */
#define CI_CALLING 4
#define CI_SAVEDPC 8 /* 1 if `savedpc' is updated */
#define ci_func(ci) (clvalue((ci)->base - 1))
/*
** `global state', shared by all threads of this state
*/
typedef struct global_State {
stringtable strt; /* hash table for strings */
Proto *rootproto; /* list of all prototypes */
Closure *rootcl; /* list of all closures */
Table *roottable; /* list of all tables */
UpVal *rootupval; /* list of closed up values */
Udata *rootudata; /* list of all userdata */
Udata *tmudata; /* list of userdata to be GC */
void *Mbuffer; /* global buffer */
size_t Mbuffsize; /* size of Mbuffer */
lu_mem GCthreshold;
lu_mem nblocks; /* number of `bytes' currently allocated */
lua_CFunction panic; /* to be called in unprotected errors */
Node dummynode[1]; /* common node array for all empty tables */
TString *tmname[TM_N]; /* array with tag-method names */
} global_State;
/*
** `per thread' state
*/
struct lua_State {
LUA_USERSTATE
StkId top; /* first free slot in the stack */
global_State *l_G;
CallInfo *ci; /* call info for current function */
StkId stack_last; /* last free slot in the stack */
StkId stack; /* stack base */
int stacksize;
CallInfo *end_ci; /* points after end of ci array*/
CallInfo *base_ci; /* array of CallInfo's */
int size_ci; /* size of array `base_ci' */
int hookmask;
ls_count hookcount;
lua_Hook hook;
UpVal *openupval; /* list of open upvalues in this stack */
struct lua_longjmp *errorJmp; /* current error recover point */
ptrdiff_t errfunc; /* current error handling function (stack index) */
lua_State *next; /* circular double linked list of states */
lua_State *previous;
TObject globs[NUMGLOBS]; /* registry, table of globals, etc. */
};
#define G(L) (L->l_G)
void luaE_closethread (lua_State *OL, lua_State *L);
#endif