/* ** $Id: ltable.c,v 1.54 2000/08/31 14:08:27 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ /* ** Implementation of tables (aka arrays, objects, or hash tables); ** uses a mix of chained scatter table with Brent's variation. ** A main invariant of these tables is that, if an element is not ** in its main position (i.e. the `original' position that its hash gives ** to it), then the colliding element is in its own main position. ** In other words, there are collisions only when two elements have the ** same main position (i.e. the same hash values for that table size). ** Because of that, the load factor of these tables can be 100% without ** performance penalties. */ #include "lua.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" #include "lstring.h" #include "ltable.h" #define gcsize(L, n) numblocks(L, n*2, sizeof(Hash)) #define TagDefault TAG_TABLE /* ** returns the `main' position of an element in a table (that is, the index ** of its hash value) */ Node *luaH_mainposition (const Hash *t, const TObject *key) { unsigned long h; switch (ttype(key)) { case TAG_NUMBER: h = (unsigned long)(long)nvalue(key); break; case TAG_STRING: h = tsvalue(key)->u.s.hash; break; case TAG_USERDATA: h = IntPoint(tsvalue(key)); break; case TAG_TABLE: h = IntPoint(hvalue(key)); break; case TAG_LCLOSURE: case TAG_CCLOSURE: h = IntPoint(clvalue(key)); break; default: return NULL; /* invalid key */ } LUA_ASSERT(h%(unsigned int)t->size == (h&((unsigned int)t->size-1)), "a&(x-1) == a%x, for x power of 2"); return &t->node[h&(t->size-1)]; } static const TObject *luaH_getany (lua_State *L, const Hash *t, const TObject *key) { Node *n = luaH_mainposition(t, key); if (!n) lua_error(L, "table index is nil"); else do { if (luaO_equalObj(key, &n->key)) return &n->val; n = n->next; } while (n); return &luaO_nilobject; /* key not found */ } /* specialized version for numbers */ const TObject *luaH_getnum (const Hash *t, Number key) { Node *n = &t->node[(unsigned long)(long)key&(t->size-1)]; do { if (ttype(&n->key) == TAG_NUMBER && nvalue(&n->key) == key) return &n->val; n = n->next; } while (n); return &luaO_nilobject; /* key not found */ } /* specialized version for strings */ const TObject *luaH_getstr (const Hash *t, TString *key) { Node *n = &t->node[key->u.s.hash&(t->size-1)]; do { if (ttype(&n->key) == TAG_STRING && tsvalue(&n->key) == key) return &n->val; n = n->next; } while (n); return &luaO_nilobject; /* key not found */ } const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) { switch (ttype(key)) { case TAG_NUMBER: return luaH_getnum(t, nvalue(key)); case TAG_STRING: return luaH_getstr(t, tsvalue(key)); default: return luaH_getany(L, t, key); } } Node *luaH_next (lua_State *L, const Hash *t, const TObject *key) { int i; if (ttype(key) == TAG_NIL) i = 0; /* first iteration */ else { const TObject *v = luaH_get(L, t, key); if (v == &luaO_nilobject) lua_error(L, "invalid key for `next'"); i = (int)(((const char *)v - (const char *)(&t->node[0].val)) / sizeof(Node)) + 1; } for (; isize; i++) { Node *n = node(t, i); if (ttype(val(n)) != TAG_NIL) return n; } return NULL; /* no more elements */ } /* ** try to remove a key without value from a table. To avoid problems with ** hash, change `key' for a number with the same hash. */ void luaH_remove (Hash *t, TObject *key) { if (ttype(key) == TAG_NUMBER || (ttype(key) == TAG_STRING && tsvalue(key)->u.s.len <= 30)) return; /* do not remove numbers nor small strings */ else { /* try to find a number `n' with the same hash as `key' */ Node *mp = luaH_mainposition(t, key); int n = mp - &t->node[0]; /* make sure `n' is not in `t' */ while (luaH_getnum(t, n) != &luaO_nilobject) { if (n >= MAX_INT - t->size) return; /* give up; (to avoid overflow) */ n += t->size; } ttype(key) = TAG_NUMBER; nvalue(key) = n; LUA_ASSERT(luaH_mainposition(t, key) == mp, "cannot change hash"); } } static void setnodevector (lua_State *L, Hash *t, lint32 size) { int i; if (size > MAX_INT) lua_error(L, "table overflow"); t->node = luaM_newvector(L, size, Node); for (i=0; i<(int)size; i++) { ttype(&t->node[i].key) = ttype(&t->node[i].val) = TAG_NIL; t->node[i].next = NULL; } L->nblocks += gcsize(L, size) - gcsize(L, t->size); t->size = size; t->firstfree = &t->node[size-1]; /* first free position to be used */ } Hash *luaH_new (lua_State *L, int size) { Hash *t = luaM_new(L, Hash); t->htag = TagDefault; t->next = L->roottable; L->roottable = t; t->mark = t; t->size = 0; L->nblocks += gcsize(L, 0); t->node = NULL; setnodevector(L, t, luaO_power2(size)); return t; } void luaH_free (lua_State *L, Hash *t) { L->nblocks -= gcsize(L, t->size); luaM_free(L, t->node); luaM_free(L, t); } static int numuse (const Hash *t) { Node *v = t->node; int size = t->size; int realuse = 0; int i; for (i=0; isize; Node *nold = t->node; int nelems = numuse(t); int i; LUA_ASSERT(nelems<=oldsize, "wrong count"); if (nelems >= oldsize-oldsize/4) /* using more than 3/4? */ setnodevector(L, t, (lint32)oldsize*2); else if (nelems <= oldsize/4 && /* less than 1/4? */ oldsize > MINPOWER2) setnodevector(L, t, oldsize/2); else setnodevector(L, t, oldsize); for (i=0; ival) != TAG_NIL) *luaH_set(L, t, &old->key) = old->val; } luaM_free(L, nold); /* free old array */ } /* ** inserts a key into a hash table; first, check whether key is ** already present; if not, check whether key's main position is free; ** if not, check whether colliding node is in its main position or not; ** if it is not, move colliding node to an empty place and put new key ** in its main position; otherwise (colliding node is in its main position), ** new key goes to an empty position. */ TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) { Node *mp = luaH_mainposition(t, key); Node *n = mp; if (!mp) lua_error(L, "table index is nil"); do { /* check whether `key' is somewhere in the chain */ if (luaO_equalObj(key, &n->key)) return &n->val; /* that's all */ else n = n->next; } while (n); /* `key' not found; must insert it */ if (ttype(&mp->key) != TAG_NIL) { /* main position is not free? */ Node *othern; /* main position of colliding node */ n = t->firstfree; /* get a free place */ /* is colliding node out of its main position? (can only happens if its position is after "firstfree") */ if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) { /* yes; move colliding node into free position */ while (othern->next != mp) othern = othern->next; /* find previous */ othern->next = n; /* redo the chain with `n' in place of `mp' */ *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ mp->next = NULL; /* now `mp' is free */ } else { /* colliding node is in its own main position */ /* new node will go into free position */ n->next = mp->next; /* chain new position */ mp->next = n; mp = n; } } mp->key = *key; for (;;) { /* correct `firstfree' */ if (ttype(&t->firstfree->key) == TAG_NIL) return &mp->val; /* OK; table still has a free place */ else if (t->firstfree == t->node) break; /* cannot decrement from here */ else (t->firstfree)--; } rehash(L, t); /* no more free places */ return luaH_set(L, t, key); /* `rehash' invalidates this insertion */ } TObject *luaH_setint (lua_State *L, Hash *t, int key) { TObject index; ttype(&index) = TAG_NUMBER; nvalue(&index) = key; return luaH_set(L, t, &index); } void luaH_setstrnum (lua_State *L, Hash *t, TString *key, Number val) { TObject *value, index; ttype(&index) = TAG_STRING; tsvalue(&index) = key; value = luaH_set(L, t, &index); ttype(value) = TAG_NUMBER; nvalue(value) = val; } const TObject *luaH_getglobal (lua_State *L, const char *name) { return luaH_getstr(L->gt, luaS_new(L, name)); }