redesigned loadlib (Windows version not tested yet)

This commit is contained in:
Roberto Ierusalimschy 2004-12-27 13:58:15 -02:00
parent 49fe79e9fd
commit a5eb48a3e6

332
loadlib.c
View File

@ -1,28 +1,11 @@
/*
** $Id: loadlib.c,v 1.12 2004/12/13 12:14:21 roberto Exp roberto $
** $Id: loadlib.c,v 1.13 2004/12/22 17:43:27 roberto Exp roberto $
** Dynamic library loader for Lua
** See Copyright Notice in lua.h
*
* This Lua library exports a single function, called loadlib, which
* is called from Lua as loadlib(lib,init), where lib is the full
* name of the library to be loaded (including the complete path) and
* init is the name of a function to be called after the library is
* loaded. Typically, this function will register other functions, thus
* making the complete library available to Lua. The init function is
* *not* automatically called by loadlib. Instead, loadlib returns the
* init function as a Lua function that the client can call when it
* thinks is appropriate. In the case of errors, loadlib returns nil and
* two strings describing the error. The first string is supplied by
* the operating system; it should be informative and useful for error
* messages. The second string is "open", "init", or "absent" to identify
* the error and is meant to be used for making decisions without having
* to look into the first string (whose format is system-dependent).
* This module contains an implementation of loadlib for Unix systems
* that have dlfcn, an implementation for Darwin (Mac OS X), an
* implementation for Windows, and a stub for other systems. See
* the list at the end of this file for some links to available
* implementations of dlfcn and interfaces to other native dynamic
* loaders on top of which loadlib could be implemented.
* implementation for Windows, and a stub for other systems.
*/
@ -38,96 +21,106 @@
#include "lualib.h"
#define ERR_OPEN 1
#define ERR_FUNCTION 2
#define ERR_ABSENT 3
#define LIBPREFIX "LOADLIB: "
#define POF LUA_POF
#define LIB_FAIL "open"
static void registerlib (lua_State *L, const void *lib);
static void ll_unloadlib (void *lib);
static void *ll_load (lua_State *L, const char *path);
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym);
#if defined(USE_DLOPEN)
/*
* This is an implementation of loadlib based on the dlfcn interface.
* The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
* NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
* as an emulation layer on top of native functions.
** {========================================================================
** This is an implementation of loadlib based on the dlfcn interface.
** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
** as an emulation layer on top of native functions.
** =========================================================================
*/
#include <dlfcn.h>
#define freelib dlclose
static int loadlib(lua_State *L, const char *path, const char *init) {
void *lib=dlopen(path,RTLD_NOW);
if (lib != NULL) {
lua_CFunction f=(lua_CFunction) dlsym(lib,init);
if (f != NULL) {
registerlib(L, lib);
lua_pushcfunction(L,f);
return 0;
}
}
/* else return appropriate error message */
lua_pushstring(L,dlerror());
if (lib != NULL) {
dlclose(lib);
return ERR_FUNCTION; /* error loading function */
}
else return ERR_OPEN; /* error loading library */
static void ll_unloadlib (void *lib) {
dlclose(lib);
}
static void *ll_load (lua_State *L, const char *path) {
void *lib = dlopen(path, RTLD_NOW);
if (lib == NULL) lua_pushstring(L, dlerror());
return lib;
}
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
lua_CFunction f = (lua_CFunction)dlsym(lib, sym);
if (f == NULL) lua_pushstring(L, dlerror());
return f;
}
/* }====================================================== */
#elif defined(USE_DLL)
/*
* This is an implementation of loadlib for Windows using native functions.
** {======================================================================
** This is an implementation of loadlib for Windows using native functions.
** =======================================================================
*/
#include <windows.h>
#define freelib(lib) FreeLibrary((HINSTANCE)lib)
static void pusherror(lua_State *L) {
static void pusherror (lua_State *L) {
int error = GetLastError();
char buffer[128];
if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
0, error, 0, buffer, sizeof(buffer), 0))
NULL, error, 0, buffer, sizeof(buffer), NULL))
lua_pushstring(L,buffer);
else
lua_pushfstring(L, "system error %d\n", error);
}
static int loadlib (lua_State *L, const char *path, const char *init) {
HINSTANCE lib = LoadLibrary(path);
if (lib != NULL) {
lua_CFunction f = (lua_CFunction)GetProcAddress(lib, init);
if (f != NULL) {
registerlib(L, lib);
lua_pushcfunction(L, f);
return 0;
}
}
pusherror(L);
if (lib != NULL) {
FreeLibrary(lib);
return ERR_OPEN;
}
else return ERR_FUNCTION;
static void ll_unloadlib (void *lib) {
FreeLibrary((HINSTANCE)lib);
}
static void *ll_load (lua_State *L, const char *path) {
HINSTANCE lib = LoadLibrary(path);
if (lib == NULL) pusherror(L);
return lib;
}
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
lua_CFunction f = (lua_CFunction)GetProcAddress((HINSTANCE)lib, sym);
if (f == NULL) pusherror(L);
return f;
}
/* }====================================================== */
/* Native Mac OS X / Darwin Implementation */
#elif defined(USE_DYLD)
/*
** {======================================================================
** Native Mac OS X / Darwin Implementation
** =======================================================================
*/
#include <mach-o/dyld.h>
/* Mach cannot unload images (?) */
#define freelib(lib) ((void)lib)
#undef POF
#define POF "_" LUA_POF
static void pusherror (lua_State *L) {
@ -140,86 +133,155 @@ static void pusherror (lua_State *L) {
}
static int loadlib (lua_State *L, const char *path, const char *init) {
const struct mach_header *lib;
static const char *errorfromcode (NSObjectFileImageReturnCode ret) {
switch (ret) {
case NSObjectFileImageInappropriateFile:
return "file is not a bundle";
case NSObjectFileImageArch:
return "library is for wrong CPU type";
case NSObjectFileImageFormat:
return "bad format";
case NSObjectFileImageAccess:
return "cannot access file";
case NSObjectFileImageFailure:
default:
return "unable to load library";
}
}
static void ll_unloadlib (void *lib) {
NSUnLinkModule((NSModule)lib, NSUNLINKMODULE_OPTION_RESET_LAZY_REFERENCES);
}
static void *ll_load (lua_State *L, const char *path) {
NSObjectFileImage img;
NSObjectFileImageReturnCode ret;
/* this would be a rare case, but prevents crashing if it happens */
if(!_dyld_present()) {
lua_pushstring(L, "dyld not present.");
return ERR_OPEN;
lua_pushliteral(L, "dyld not present");
return NULL;
}
lib = NSAddImage(path, NSADDIMAGE_OPTION_RETURN_ON_ERROR);
if(lib != NULL) {
NSSymbol init_sym = NSLookupSymbolInImage(lib, init,
NSLOOKUPSYMBOLINIMAGE_OPTION_BIND |
NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
if(init_sym != NULL) {
lua_CFunction f = (lua_CFunction)NSAddressOfSymbol(init_sym);
registerlib(L, lib);
lua_pushcfunction(L, f);
return 0;
}
ret = NSCreateObjectFileImageFromFile(path, &img);
if (ret == NSObjectFileImageSuccess) {
NSModule mod = NSLinkModule(img, path, NSLINKMODULE_OPTION_PRIVATE |
NSLINKMODULE_OPTION_RETURN_ON_ERROR);
NSDestroyObjectFileImage(img);
if (mod == NULL) pusherror(L);
return mod;
}
/* else an error ocurred */
pusherror(L);
/* Can't unload image */
return (lib != NULL) ? ERR_FUNCTION : ERR_OPEN;
lua_pushstring(L, errorfromcode(ret));
return NULL;
}
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
NSSymbol nss = NSLookupSymbolInModule((NSModule)lib, sym);
if (nss == NULL) {
lua_pushfstring(L, "symbol `%s' not found", sym);
return NULL;
}
return (lua_CFunction)NSAddressOfSymbol(nss);
}
/* }====================================================== */
#else
/* Fallback for other systems */
/*
** {======================================================
** Fallback for other systems
** =======================================================
*/
#undef LIB_FAIL
#define LIB_FAIL "absent"
#define freelib(lib) ((void)lib)
static int loadlib (lua_State *L, const char *path, const char *init) {
(void)path; (void)init; (void)&registerlib; /* to avoid warnings */
lua_pushliteral(L,"`loadlib' not supported");
return ERR_ABSENT;
static void ll_unloadlib (void *lib) {
(void)lib; /* to avoid warnings */
}
static void *ll_load (lua_State *L, const char *path) {
(void)path; /* to avoid warnings */
lua_pushliteral(L,"`loadlib' not supported");
return NULL;
}
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
(void)lib; (void)sym; /* to avoid warnings */
lua_pushliteral(L,"`loadlib' not supported");
return NULL;
}
/* }====================================================== */
#endif
/*
** common code for all implementations: put a library into the registry
** so that, when Lua closes its state, the library's __gc metamethod
** will be called to unload the library.
*/
static void registerlib (lua_State *L, const void *lib) {
const void **plib = (const void **)lua_newuserdata(L, sizeof(const void *));
*plib = lib;
luaL_getmetatable(L, "_LOADLIB");
lua_setmetatable(L, -2);
lua_pushboolean(L, 1);
lua_settable(L, LUA_REGISTRYINDEX); /* registry[lib] = true */
static void **ll_register (lua_State *L, const char *path) {
void **plib;
lua_pushfstring(L, "%s%s", LIBPREFIX, path);
lua_gettable(L, LUA_REGISTRYINDEX); /* check library in registry? */
if (!lua_isnil(L, -1)) /* is there an entry? */
plib = (void **)lua_touserdata(L, -1);
else { /* no entry yet; create one */
lua_pop(L, 1);
plib = (void **)lua_newuserdata(L, sizeof(const void *));
*plib = NULL;
luaL_getmetatable(L, "_LOADLIB");
lua_setmetatable(L, -2);
lua_pushfstring(L, "%s%s", LIBPREFIX, path);
lua_pushvalue(L, -2);
lua_settable(L, LUA_REGISTRYINDEX);
}
return plib;
}
/*
** __gc tag method: calls library's `freelib' function with the lib
** __gc tag method: calls library's `ll_unloadlib' function with the lib
** handle
*/
static int gctm (lua_State *L) {
void *lib = *(void **)luaL_checkudata(L, 1, "_LOADLIB");
freelib(lib);
void **lib = (void **)luaL_checkudata(L, 1, "_LOADLIB");
if (lib) {
if (*lib) ll_unloadlib(*lib);
*lib = NULL; /* mark library as closed */
}
return 0;
}
static int ll_loadfunc (lua_State *L, const char *path, const char *sym) {
const char *reason;
void **reg = ll_register(L, path);
if (*reg == NULL) *reg = ll_load(L, path);
if (*reg == NULL)
reason = LIB_FAIL;
else {
lua_CFunction f = ll_sym(L, *reg, sym);
if (f) {
lua_pushcfunction(L, f);
return 1; /* return function */
}
reason = "init";
}
lua_pushnil(L);
lua_insert(L, -2);
lua_pushstring(L, reason);
return 3; /* return nil, ll_error, reason */
}
static int ll_loadlib (lua_State *L) {
static const char *const errcodes[] = {NULL, "open", "init", "absent"};
const char *path = luaL_checkstring(L, 1);
const char *init = luaL_checkstring(L, 2);
int res = loadlib(L,path,init);
if (res == 0) /* no error? */
return 1; /* function is at stack top */
else { /* error */
lua_pushnil(L);
lua_insert(L, -2); /* insert nil before error message */
lua_pushstring(L, errcodes[res]);
return 3;
}
return ll_loadfunc(L, path, init);
}
@ -261,8 +323,8 @@ static const char *loadC (lua_State *L, const char *fname, const char *name) {
fname = luaL_searchpath(L, fname, path);
if (fname == NULL) return path; /* library not found in this path */
funcname = luaL_gsub(L, name, ".", LUA_OFSEP);
funcname = lua_pushfstring(L, "%s%s", LUA_POF, funcname);
if (loadlib(L, fname, funcname) != 0)
funcname = lua_pushfstring(L, "%s%s", POF, funcname);
if (ll_loadfunc(L, fname, funcname) != 1)
luaL_error(L, "error loading package `%s' (%s)", name, lua_tostring(L, -1));
return NULL; /* library loaded successfully */
}
@ -400,25 +462,3 @@ LUALIB_API int luaopen_loadlib (lua_State *L) {
return 1;
}
/*
* Here are some links to available implementations of dlfcn and
* interfaces to other native dynamic loaders on top of which loadlib
* could be implemented. Please send contributions and corrections to us.
*
* AIX
* Starting with AIX 4.2, dlfcn is included in the base OS.
* There is also an emulation package available.
* http://www.faqs.org/faqs/aix-faq/part4/section-21.html
*
* HPUX
* HPUX 11 has dlfcn. For HPUX 10 use shl_*.
* http://www.geda.seul.org/mailinglist/geda-dev37/msg00094.html
* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
*
* Macintosh, Windows
* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
*
* GLIB has wrapper code for BeOS, OS2, Unix and Windows
* http://cvs.gnome.org/lxr/source/glib/gmodule/
*
*/