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redesigned loadlib (Windows version not tested yet)
This commit is contained in:
parent
49fe79e9fd
commit
a5eb48a3e6
332
loadlib.c
332
loadlib.c
@ -1,28 +1,11 @@
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/*
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** $Id: loadlib.c,v 1.12 2004/12/13 12:14:21 roberto Exp roberto $
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** $Id: loadlib.c,v 1.13 2004/12/22 17:43:27 roberto Exp roberto $
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** Dynamic library loader for Lua
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** See Copyright Notice in lua.h
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*
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* This Lua library exports a single function, called loadlib, which
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* is called from Lua as loadlib(lib,init), where lib is the full
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* name of the library to be loaded (including the complete path) and
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* init is the name of a function to be called after the library is
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* loaded. Typically, this function will register other functions, thus
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* making the complete library available to Lua. The init function is
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* *not* automatically called by loadlib. Instead, loadlib returns the
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* init function as a Lua function that the client can call when it
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* thinks is appropriate. In the case of errors, loadlib returns nil and
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* two strings describing the error. The first string is supplied by
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* the operating system; it should be informative and useful for error
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* messages. The second string is "open", "init", or "absent" to identify
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* the error and is meant to be used for making decisions without having
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* to look into the first string (whose format is system-dependent).
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* This module contains an implementation of loadlib for Unix systems
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* that have dlfcn, an implementation for Darwin (Mac OS X), an
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* implementation for Windows, and a stub for other systems. See
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* the list at the end of this file for some links to available
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* implementations of dlfcn and interfaces to other native dynamic
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* loaders on top of which loadlib could be implemented.
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* implementation for Windows, and a stub for other systems.
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*/
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@ -38,96 +21,106 @@
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#include "lualib.h"
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#define ERR_OPEN 1
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#define ERR_FUNCTION 2
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#define ERR_ABSENT 3
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#define LIBPREFIX "LOADLIB: "
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#define POF LUA_POF
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#define LIB_FAIL "open"
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static void registerlib (lua_State *L, const void *lib);
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static void ll_unloadlib (void *lib);
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static void *ll_load (lua_State *L, const char *path);
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static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym);
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#if defined(USE_DLOPEN)
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/*
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* This is an implementation of loadlib based on the dlfcn interface.
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* The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
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* NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
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* as an emulation layer on top of native functions.
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** {========================================================================
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** This is an implementation of loadlib based on the dlfcn interface.
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** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
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** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
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** as an emulation layer on top of native functions.
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** =========================================================================
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*/
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#include <dlfcn.h>
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#define freelib dlclose
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static int loadlib(lua_State *L, const char *path, const char *init) {
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void *lib=dlopen(path,RTLD_NOW);
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if (lib != NULL) {
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lua_CFunction f=(lua_CFunction) dlsym(lib,init);
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if (f != NULL) {
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registerlib(L, lib);
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lua_pushcfunction(L,f);
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return 0;
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}
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}
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/* else return appropriate error message */
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lua_pushstring(L,dlerror());
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if (lib != NULL) {
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dlclose(lib);
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return ERR_FUNCTION; /* error loading function */
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}
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else return ERR_OPEN; /* error loading library */
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static void ll_unloadlib (void *lib) {
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dlclose(lib);
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}
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static void *ll_load (lua_State *L, const char *path) {
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void *lib = dlopen(path, RTLD_NOW);
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if (lib == NULL) lua_pushstring(L, dlerror());
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return lib;
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}
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static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
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lua_CFunction f = (lua_CFunction)dlsym(lib, sym);
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if (f == NULL) lua_pushstring(L, dlerror());
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return f;
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}
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/* }====================================================== */
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#elif defined(USE_DLL)
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/*
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* This is an implementation of loadlib for Windows using native functions.
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** {======================================================================
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** This is an implementation of loadlib for Windows using native functions.
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** =======================================================================
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*/
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#include <windows.h>
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#define freelib(lib) FreeLibrary((HINSTANCE)lib)
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static void pusherror(lua_State *L) {
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static void pusherror (lua_State *L) {
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int error = GetLastError();
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char buffer[128];
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if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
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0, error, 0, buffer, sizeof(buffer), 0))
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NULL, error, 0, buffer, sizeof(buffer), NULL))
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lua_pushstring(L,buffer);
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else
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lua_pushfstring(L, "system error %d\n", error);
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}
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static int loadlib (lua_State *L, const char *path, const char *init) {
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HINSTANCE lib = LoadLibrary(path);
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if (lib != NULL) {
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lua_CFunction f = (lua_CFunction)GetProcAddress(lib, init);
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if (f != NULL) {
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registerlib(L, lib);
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lua_pushcfunction(L, f);
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return 0;
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}
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}
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pusherror(L);
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if (lib != NULL) {
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FreeLibrary(lib);
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return ERR_OPEN;
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}
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else return ERR_FUNCTION;
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static void ll_unloadlib (void *lib) {
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FreeLibrary((HINSTANCE)lib);
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}
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static void *ll_load (lua_State *L, const char *path) {
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HINSTANCE lib = LoadLibrary(path);
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if (lib == NULL) pusherror(L);
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return lib;
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}
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static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
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lua_CFunction f = (lua_CFunction)GetProcAddress((HINSTANCE)lib, sym);
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if (f == NULL) pusherror(L);
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return f;
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}
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/* }====================================================== */
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/* Native Mac OS X / Darwin Implementation */
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#elif defined(USE_DYLD)
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/*
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** {======================================================================
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** Native Mac OS X / Darwin Implementation
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** =======================================================================
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*/
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#include <mach-o/dyld.h>
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/* Mach cannot unload images (?) */
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#define freelib(lib) ((void)lib)
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#undef POF
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#define POF "_" LUA_POF
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static void pusherror (lua_State *L) {
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@ -140,86 +133,155 @@ static void pusherror (lua_State *L) {
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}
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static int loadlib (lua_State *L, const char *path, const char *init) {
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const struct mach_header *lib;
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static const char *errorfromcode (NSObjectFileImageReturnCode ret) {
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switch (ret) {
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case NSObjectFileImageInappropriateFile:
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return "file is not a bundle";
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case NSObjectFileImageArch:
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return "library is for wrong CPU type";
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case NSObjectFileImageFormat:
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return "bad format";
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case NSObjectFileImageAccess:
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return "cannot access file";
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case NSObjectFileImageFailure:
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default:
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return "unable to load library";
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}
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}
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static void ll_unloadlib (void *lib) {
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NSUnLinkModule((NSModule)lib, NSUNLINKMODULE_OPTION_RESET_LAZY_REFERENCES);
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}
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static void *ll_load (lua_State *L, const char *path) {
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NSObjectFileImage img;
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NSObjectFileImageReturnCode ret;
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/* this would be a rare case, but prevents crashing if it happens */
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if(!_dyld_present()) {
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lua_pushstring(L, "dyld not present.");
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return ERR_OPEN;
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lua_pushliteral(L, "dyld not present");
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return NULL;
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}
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lib = NSAddImage(path, NSADDIMAGE_OPTION_RETURN_ON_ERROR);
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if(lib != NULL) {
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NSSymbol init_sym = NSLookupSymbolInImage(lib, init,
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NSLOOKUPSYMBOLINIMAGE_OPTION_BIND |
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NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
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if(init_sym != NULL) {
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lua_CFunction f = (lua_CFunction)NSAddressOfSymbol(init_sym);
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registerlib(L, lib);
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lua_pushcfunction(L, f);
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return 0;
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}
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ret = NSCreateObjectFileImageFromFile(path, &img);
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if (ret == NSObjectFileImageSuccess) {
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NSModule mod = NSLinkModule(img, path, NSLINKMODULE_OPTION_PRIVATE |
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NSLINKMODULE_OPTION_RETURN_ON_ERROR);
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NSDestroyObjectFileImage(img);
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if (mod == NULL) pusherror(L);
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return mod;
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}
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/* else an error ocurred */
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pusherror(L);
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/* Can't unload image */
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return (lib != NULL) ? ERR_FUNCTION : ERR_OPEN;
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lua_pushstring(L, errorfromcode(ret));
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return NULL;
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}
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static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
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NSSymbol nss = NSLookupSymbolInModule((NSModule)lib, sym);
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if (nss == NULL) {
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lua_pushfstring(L, "symbol `%s' not found", sym);
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return NULL;
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}
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return (lua_CFunction)NSAddressOfSymbol(nss);
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}
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/* }====================================================== */
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#else
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/* Fallback for other systems */
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/*
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** {======================================================
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** Fallback for other systems
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** =======================================================
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*/
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#undef LIB_FAIL
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#define LIB_FAIL "absent"
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#define freelib(lib) ((void)lib)
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static int loadlib (lua_State *L, const char *path, const char *init) {
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(void)path; (void)init; (void)®isterlib; /* to avoid warnings */
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lua_pushliteral(L,"`loadlib' not supported");
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return ERR_ABSENT;
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static void ll_unloadlib (void *lib) {
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(void)lib; /* to avoid warnings */
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}
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static void *ll_load (lua_State *L, const char *path) {
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(void)path; /* to avoid warnings */
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lua_pushliteral(L,"`loadlib' not supported");
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return NULL;
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}
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static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
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(void)lib; (void)sym; /* to avoid warnings */
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lua_pushliteral(L,"`loadlib' not supported");
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return NULL;
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}
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/* }====================================================== */
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#endif
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/*
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** common code for all implementations: put a library into the registry
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** so that, when Lua closes its state, the library's __gc metamethod
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** will be called to unload the library.
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*/
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static void registerlib (lua_State *L, const void *lib) {
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const void **plib = (const void **)lua_newuserdata(L, sizeof(const void *));
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*plib = lib;
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luaL_getmetatable(L, "_LOADLIB");
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lua_setmetatable(L, -2);
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lua_pushboolean(L, 1);
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lua_settable(L, LUA_REGISTRYINDEX); /* registry[lib] = true */
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static void **ll_register (lua_State *L, const char *path) {
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void **plib;
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lua_pushfstring(L, "%s%s", LIBPREFIX, path);
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lua_gettable(L, LUA_REGISTRYINDEX); /* check library in registry? */
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if (!lua_isnil(L, -1)) /* is there an entry? */
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plib = (void **)lua_touserdata(L, -1);
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else { /* no entry yet; create one */
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lua_pop(L, 1);
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plib = (void **)lua_newuserdata(L, sizeof(const void *));
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*plib = NULL;
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luaL_getmetatable(L, "_LOADLIB");
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lua_setmetatable(L, -2);
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lua_pushfstring(L, "%s%s", LIBPREFIX, path);
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lua_pushvalue(L, -2);
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lua_settable(L, LUA_REGISTRYINDEX);
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}
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return plib;
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}
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/*
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** __gc tag method: calls library's `freelib' function with the lib
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** __gc tag method: calls library's `ll_unloadlib' function with the lib
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** handle
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*/
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static int gctm (lua_State *L) {
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void *lib = *(void **)luaL_checkudata(L, 1, "_LOADLIB");
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freelib(lib);
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void **lib = (void **)luaL_checkudata(L, 1, "_LOADLIB");
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if (lib) {
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if (*lib) ll_unloadlib(*lib);
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*lib = NULL; /* mark library as closed */
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}
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return 0;
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}
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static int ll_loadfunc (lua_State *L, const char *path, const char *sym) {
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const char *reason;
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void **reg = ll_register(L, path);
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if (*reg == NULL) *reg = ll_load(L, path);
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if (*reg == NULL)
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reason = LIB_FAIL;
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else {
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lua_CFunction f = ll_sym(L, *reg, sym);
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if (f) {
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lua_pushcfunction(L, f);
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return 1; /* return function */
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}
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reason = "init";
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}
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lua_pushnil(L);
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lua_insert(L, -2);
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lua_pushstring(L, reason);
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return 3; /* return nil, ll_error, reason */
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}
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static int ll_loadlib (lua_State *L) {
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static const char *const errcodes[] = {NULL, "open", "init", "absent"};
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const char *path = luaL_checkstring(L, 1);
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const char *init = luaL_checkstring(L, 2);
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int res = loadlib(L,path,init);
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if (res == 0) /* no error? */
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return 1; /* function is at stack top */
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else { /* error */
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lua_pushnil(L);
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lua_insert(L, -2); /* insert nil before error message */
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lua_pushstring(L, errcodes[res]);
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return 3;
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}
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return ll_loadfunc(L, path, init);
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}
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@ -261,8 +323,8 @@ static const char *loadC (lua_State *L, const char *fname, const char *name) {
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fname = luaL_searchpath(L, fname, path);
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if (fname == NULL) return path; /* library not found in this path */
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funcname = luaL_gsub(L, name, ".", LUA_OFSEP);
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funcname = lua_pushfstring(L, "%s%s", LUA_POF, funcname);
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if (loadlib(L, fname, funcname) != 0)
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funcname = lua_pushfstring(L, "%s%s", POF, funcname);
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if (ll_loadfunc(L, fname, funcname) != 1)
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luaL_error(L, "error loading package `%s' (%s)", name, lua_tostring(L, -1));
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return NULL; /* library loaded successfully */
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}
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@ -400,25 +462,3 @@ LUALIB_API int luaopen_loadlib (lua_State *L) {
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return 1;
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}
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/*
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* Here are some links to available implementations of dlfcn and
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* interfaces to other native dynamic loaders on top of which loadlib
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* could be implemented. Please send contributions and corrections to us.
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*
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* AIX
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* Starting with AIX 4.2, dlfcn is included in the base OS.
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* There is also an emulation package available.
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* http://www.faqs.org/faqs/aix-faq/part4/section-21.html
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*
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* HPUX
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* HPUX 11 has dlfcn. For HPUX 10 use shl_*.
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* http://www.geda.seul.org/mailinglist/geda-dev37/msg00094.html
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* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
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*
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* Macintosh, Windows
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* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
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*
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* GLIB has wrapper code for BeOS, OS2, Unix and Windows
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* http://cvs.gnome.org/lxr/source/glib/gmodule/
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*
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*/
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