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Bug: wrong 'nCcalls' when resuming a coroutine
The counter 'nCcalls' now includes the number of CallInfo structures pre-allocated (so that these "potential" C calls can be made without checking 'nCcalls'). So, when copying this value from a thread to another, in 'lua_resume', it must be corrected to the number of CallInfo structures in the thread being resumed.
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parent
84058b1506
commit
96f9643f33
9
ldo.c
9
ldo.c
@ -1,5 +1,5 @@
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/*
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** $Id: ldo.c,v 2.201 2018/05/22 12:02:36 roberto Exp roberto $
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** $Id: ldo.c $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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@ -137,6 +137,7 @@ l_noret luaD_throw (lua_State *L, int errcode) {
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int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud) {
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unsigned short oldnCcalls = L->nCcalls - L->nci;
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struct lua_longjmp lj;
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lua_assert(L->nCcalls >= L->nci);
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lj.status = LUA_OK;
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lj.previous = L->errorJmp; /* chain new error handler */
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L->errorJmp = &lj;
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@ -653,7 +654,10 @@ LUA_API int lua_resume (lua_State *L, lua_State *from, int nargs,
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}
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else if (L->status != LUA_YIELD)
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return resume_error(L, "cannot resume dead coroutine", nargs);
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L->nCcalls = (from) ? from->nCcalls + 1 : 1;
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if (from == NULL)
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L->nCcalls = 1;
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else /* correct 'nCcalls' for this thread */
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L->nCcalls = from->nCcalls - from->nci + L->nci + 1;
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if (L->nCcalls >= LUAI_MAXCCALLS)
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return resume_error(L, "C stack overflow", nargs);
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luai_userstateresume(L, nargs);
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@ -677,7 +681,6 @@ LUA_API int lua_resume (lua_State *L, lua_State *from, int nargs,
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*nresults = (status == LUA_YIELD) ? L->ci->u2.nyield
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: cast_int(L->top - (L->ci->func + 1));
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L->nny = oldnny; /* restore 'nny' */
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L->nCcalls--;
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lua_unlock(L);
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return status;
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}
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20
lstate.h
20
lstate.h
@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 2.159 2018/06/15 19:31:22 roberto Exp roberto $
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** $Id: lstate.h $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@ -49,6 +49,22 @@
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*/
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/*
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** About 'nCcalls': each thread in Lua (a lua_State) keeps a count of
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** how many "C calls" it has in the C stack, to avoid C-stack overflow.
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** This count is very rough approximation; it considers only recursive
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** functions inside the interpreter, as non-recursive calls can be
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** considered using a fixed (although unknown) amount of stack space.
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**
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** The proper count also includes the number of CallInfo structures
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** allocated by Lua, as a kind of "potential" calls. So, when Lua
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** calls a function (and "consumes" one CallInfo), it needs neither to
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** increment nor to check 'nCcalls', as its use of C stack is already
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** accounted for.
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*/
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struct lua_longjmp; /* defined in ldo.c */
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@ -212,7 +228,7 @@ struct lua_State {
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int basehookcount;
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int hookcount;
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unsigned short nny; /* number of non-yieldable calls in stack */
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unsigned short nCcalls; /* number of nested C calls */
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unsigned short nCcalls; /* number of nested C calls + 'nny' */
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l_signalT hookmask;
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lu_byte allowhook;
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};
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