new way to keep function arguments (with StkId instead of copy)

This commit is contained in:
Roberto Ierusalimschy 1999-11-26 16:53:03 -02:00
parent 33b8a01032
commit 790690a223

View File

@ -1,5 +1,5 @@
/*
** $Id: lbuiltin.c,v 1.74 1999/11/22 13:12:07 roberto Exp roberto $
** $Id: lbuiltin.c,v 1.75 1999/11/22 17:39:51 roberto Exp roberto $
** Built-in functions
** See Copyright Notice in lua.h
*/
@ -48,10 +48,10 @@ static real getsize (const Hash *h) {
int i = h->size;
Node *n = h->node;
while (i--) {
if (ttype(key(L, n)) == LUA_T_NUMBER &&
ttype(val(L, n)) != LUA_T_NIL &&
nvalue(key(L, n)) > max)
max = nvalue(key(L, n));
if (ttype(key(n)) == LUA_T_NUMBER &&
ttype(val(n)) != LUA_T_NIL &&
nvalue(key(n)) > max)
max = nvalue(key(n));
n++;
}
return max;
@ -170,7 +170,6 @@ static void luaB_setglobal (lua_State *L) {
lua_Object value = luaL_nonnullarg(L, 2);
lua_pushobject(L, value);
lua_setglobal(L, n);
lua_pushobject(L, value); /* return given value */
}
static void luaB_rawsetglobal (lua_State *L) {
@ -178,7 +177,6 @@ static void luaB_rawsetglobal (lua_State *L) {
lua_Object value = luaL_nonnullarg(L, 2);
lua_pushobject(L, value);
lua_rawsetglobal(L, n);
lua_pushobject(L, value); /* return given value */
}
static void luaB_getglobal (lua_State *L) {
@ -235,7 +233,8 @@ static void luaB_settagmethod (lua_State *L) {
}
static void luaB_gettagmethod (lua_State *L) {
lua_pushobject(L, lua_gettagmethod(L, luaL_check_int(L, 1), luaL_check_string(L, 2)));
lua_pushobject(L, lua_gettagmethod(L, luaL_check_int(L, 1),
luaL_check_string(L, 2)));
}
static void luaB_seterrormethod (lua_State *L) {
@ -252,7 +251,6 @@ static void luaB_collectgarbage (lua_State *L) {
static void luaB_type (lua_State *L) {
lua_Object o = luaL_nonnullarg(L, 1);
lua_pushstring(L, lua_type(L, o));
lua_pushnumber(L, lua_tag(L, o));
}
/* }====================================================== */
@ -416,66 +414,65 @@ static void luaB_assert (lua_State *L) {
static void luaB_foreachi (lua_State *L) {
struct Stack *S = &L->stack;
const Hash *t = gettable(L, 1);
int i;
int n = (int)getnarg(L, t);
TObject f;
int i;
StkId f = luaA_Address(L, luaL_functionarg(L, 2)) - S->stack;
/* 'f' cannot be a pointer to TObject, because it is on the stack, and the
stack may be reallocated by the call. Moreover, some C compilers do not
initialize structs, so we must do the assignment after the declaration */
f = *luaA_Address(L, luaL_functionarg(L, 2));
stack may be reallocated by the call. */
luaD_checkstack(L, 3); /* for f, key, and val */
for (i=1; i<=n; i++) {
*(L->stack.top++) = f;
ttype(L->stack.top) = LUA_T_NUMBER; nvalue(L->stack.top++) = i;
*(L->stack.top++) = *luaH_getint(L, t, i);
luaD_calln(L, 2, 1);
if (ttype(L->stack.top-1) != LUA_T_NIL)
*(S->top++) = *(S->stack+f);
ttype(S->top) = LUA_T_NUMBER; nvalue(S->top++) = i;
*(S->top++) = *luaH_getint(L, t, i);
luaD_call(L, S->top-3, 1);
if (ttype(S->top-1) != LUA_T_NIL)
return;
L->stack.top--;
S->top--;
}
}
static void luaB_foreach (lua_State *L) {
struct Stack *S = &L->stack;
const Hash *a = gettable(L, 1);
StkId f = luaA_Address(L, luaL_functionarg(L, 2)) - S->stack;
int i;
TObject f; /* see comment in 'foreachi' */
f = *luaA_Address(L, luaL_functionarg(L, 2));
luaD_checkstack(L, 3); /* for f, key, and val */
for (i=0; i<a->size; i++) {
const Node *nd = &(a->node[i]);
if (ttype(val(L, nd)) != LUA_T_NIL) {
*(L->stack.top++) = f;
*(L->stack.top++) = *key(L, nd);
*(L->stack.top++) = *val(L, nd);
luaD_calln(L, 2, 1);
if (ttype(L->stack.top-1) != LUA_T_NIL)
if (ttype(val(nd)) != LUA_T_NIL) {
*(S->top++) = *(S->stack+f);
*(S->top++) = *key(nd);
*(S->top++) = *val(nd);
luaD_call(L, S->top-3, 1);
if (ttype(S->top-1) != LUA_T_NIL)
return;
L->stack.top--; /* remove result */
S->top--; /* remove result */
}
}
}
static void luaB_foreachvar (lua_State *L) {
struct Stack *S = &L->stack;
StkId f = luaA_Address(L, luaL_functionarg(L, 1)) - S->stack;
GlobalVar *gv;
TObject f; /* see comment in 'foreachi' */
f = *luaA_Address(L, luaL_functionarg(L, 1));
luaD_checkstack(L, 4); /* for extra var name, f, var name, and globalval */
for (gv = L->rootglobal; gv; gv = gv->next) {
if (gv->value.ttype != LUA_T_NIL) {
pushtagstring(L, gv->name); /* keep (extra) name on stack to avoid GC */
*(L->stack.top++) = f;
*(S->top++) = *(S->stack+f);
pushtagstring(L, gv->name);
*(L->stack.top++) = gv->value;
luaD_calln(L, 2, 1);
if (ttype(L->stack.top-1) != LUA_T_NIL) {
L->stack.top--;
*(L->stack.top-1) = *L->stack.top; /* remove extra name */
*(S->top++) = gv->value;
luaD_call(L, S->top-3, 1);
if (ttype(S->top-1) != LUA_T_NIL) {
S->top--;
*(S->top-1) = *S->top; /* remove extra name */
return;
}
L->stack.top-=2; /* remove result and extra name */
S->top-=2; /* remove result and extra name */
}
}
}
@ -529,14 +526,15 @@ static void swap (lua_State *L, Hash *a, int i, int j) {
luaH_setint(L, a, j, &temp);
}
static int sort_comp (lua_State *L, lua_Object f, const TObject *a, const TObject *b) {
static int sort_comp (lua_State *L, lua_Object f, const TObject *a,
const TObject *b) {
/* notice: the caller (auxsort) must check stack space */
if (f != LUA_NOOBJECT) {
*(L->stack.top) = *luaA_Address(L, f);
*(L->stack.top+1) = *a;
*(L->stack.top+2) = *b;
L->stack.top += 3;
luaD_calln(L, 2, 1);
luaD_call(L, L->stack.top-3, 1);
}
else { /* a < b? */
*(L->stack.top) = *a;
@ -548,32 +546,33 @@ static int sort_comp (lua_State *L, lua_Object f, const TObject *a, const TObjec
}
static void auxsort (lua_State *L, Hash *a, int l, int u, lua_Object f) {
StkId P = L->stack.top - L->stack.stack; /* temporary place for pivot */
L->stack.top++;
ttype(L->stack.stack+P) = LUA_T_NIL;
struct Stack *S = &L->stack;
StkId P = S->top - S->stack; /* temporary place for pivot */
S->top++;
ttype(S->stack+P) = LUA_T_NIL;
while (l < u) { /* for tail recursion */
int i, j;
/* sort elements a[l], a[(l+u)/2] and a[u] */
if (sort_comp(L, f, luaH_getint(L, a, u), luaH_getint(L, a, l))) /* a[u]<a[l]? */
swap(L, a, l, u);
if (sort_comp(L, f, luaH_getint(L, a, u), luaH_getint(L, a, l)))
swap(L, a, l, u); /* a[u]<a[l] */
if (u-l == 1) break; /* only 2 elements */
i = (l+u)/2;
*(L->stack.stack+P) = *luaH_getint(L, a, i); /* P = a[i] */
if (sort_comp(L, f, L->stack.stack+P, luaH_getint(L, a, l))) /* a[i]<a[l]? */
*(S->stack+P) = *luaH_getint(L, a, i); /* P = a[i] */
if (sort_comp(L, f, S->stack+P, luaH_getint(L, a, l))) /* a[i]<a[l]? */
swap(L, a, l, i);
else if (sort_comp(L, f, luaH_getint(L, a, u), L->stack.stack+P)) /* a[u]<a[i]? */
else if (sort_comp(L, f, luaH_getint(L, a, u), S->stack+P)) /* a[u]<a[i]? */
swap(L, a, i, u);
if (u-l == 2) break; /* only 3 elements */
*(L->stack.stack+P) = *luaH_getint(L, a, i); /* save pivot on stack (GC) */
*(S->stack+P) = *luaH_getint(L, a, i); /* save pivot on stack (GC) */
swap(L, a, i, u-1); /* put median element as pivot (a[u-1]) */
/* a[l] <= P == a[u-1] <= a[u], only needs to sort from l+1 to u-2 */
i = l; j = u-1;
for (;;) { /* invariant: a[l..i] <= P <= a[j..u] */
/* repeat i++ until a[i] >= P */
while (sort_comp(L, f, luaH_getint(L, a, ++i), L->stack.stack+P))
while (sort_comp(L, f, luaH_getint(L, a, ++i), S->stack+P))
if (i>u) lua_error(L, "invalid order function for sorting");
/* repeat j-- until a[j] <= P */
while (sort_comp(L, f, (L->stack.stack+P), luaH_getint(L, a, --j)))
while (sort_comp(L, f, (S->stack+P), luaH_getint(L, a, --j)))
if (j<l) lua_error(L, "invalid order function for sorting");
if (j<i) break;
swap(L, a, i, j);
@ -589,7 +588,7 @@ static void auxsort (lua_State *L, Hash *a, int l, int u, lua_Object f) {
}
auxsort(L, a, j, i, f); /* call recursively the smaller one */
} /* repeat the routine for the larger one */
L->stack.top--; /* remove pivot from stack */
S->top--; /* remove pivot from stack */
}
static void luaB_sort (lua_State *L) {