callhook can be static

This commit is contained in:
Roberto Ierusalimschy 2002-01-30 15:27:53 -02:00
parent d6fd33e76f
commit 653977a0ac
2 changed files with 1 additions and 2 deletions

2
ldo.c
View File

@ -134,7 +134,7 @@ void luaD_lineHook (lua_State *L, int line, lua_Hook linehook) {
} }
void luaD_callHook (lua_State *L, lua_Hook callhook, const char *event) { static void luaD_callHook (lua_State *L, lua_Hook callhook, const char *event) {
if (L->allowhooks) { if (L->allowhooks) {
lua_Debug ar; lua_Debug ar;
ar.event = event; ar.event = event;

1
ldo.h
View File

@ -23,7 +23,6 @@
void luaD_lineHook (lua_State *L, int line, lua_Hook linehook); void luaD_lineHook (lua_State *L, int line, lua_Hook linehook);
void luaD_callHook (lua_State *L, lua_Hook callhook, const char *event);
StkId luaD_precall (lua_State *L, StkId func); StkId luaD_precall (lua_State *L, StkId func);
void luaD_call (lua_State *L, StkId func, int nResults); void luaD_call (lua_State *L, StkId func, int nResults);
void luaD_poscall (lua_State *L, int wanted, StkId firstResult); void luaD_poscall (lua_State *L, int wanted, StkId firstResult);