better configuration for loadlib + tested Mac OS X version

This commit is contained in:
Roberto Ierusalimschy 2004-10-18 15:07:31 -03:00
parent b32e9a46d2
commit 3e1a1f2836

118
loadlib.c
View File

@ -1,5 +1,5 @@
/*
** $Id: loadlib.c,v 1.6 2004/04/30 20:13:38 roberto Exp roberto $
** $Id: loadlib.c,v 1.7 2004/10/07 17:27:20 roberto Exp roberto $
** Dynamic library loader for Lua
** See Copyright Notice in lua.h
*
@ -33,11 +33,10 @@
#include "lualib.h"
#undef LOADLIB
static void registerlib (lua_State *L, const void *lib);
#ifdef USE_DLOPEN
#define LOADLIB
#if defined(USE_DLOPEN)
/*
* This is an implementation of loadlib based on the dlfcn interface.
* The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
@ -47,6 +46,8 @@
#include <dlfcn.h>
#define freelib dlclose
static int loadlib(lua_State *L)
{
const char *path=luaL_checkstring(L,1);
@ -57,8 +58,8 @@ static int loadlib(lua_State *L)
lua_CFunction f=(lua_CFunction) dlsym(lib,init);
if (f!=NULL)
{
lua_pushlightuserdata(L,lib);
lua_pushcclosure(L,f,1);
registerlib(L, lib);
lua_pushcfunction(L,f);
return 1;
}
}
@ -70,30 +71,17 @@ static int loadlib(lua_State *L)
return 3;
}
#endif
/*
** In Windows, default is to use dll; otherwise, default is not to use dll
*/
#ifndef USE_DLL
#ifdef _WIN32
#define USE_DLL 1
#else
#define USE_DLL 0
#endif
#endif
#if USE_DLL
#define LOADLIB
#elif defined(USE_DLL)
/*
* This is an implementation of loadlib for Windows using native functions.
*/
#include <windows.h>
#define freelib(lib) FreeLibrary((HINSTANCE)lib)
static void pusherror(lua_State *L)
{
int error=GetLastError();
@ -115,8 +103,8 @@ static int loadlib(lua_State *L)
lua_CFunction f=(lua_CFunction) GetProcAddress(lib,init);
if (f!=NULL)
{
lua_pushlightuserdata(L,lib);
lua_pushcclosure(L,f,1);
registerlib(L, lib);
lua_pushcfunction(L,f);
return 1;
}
}
@ -127,19 +115,28 @@ static int loadlib(lua_State *L)
return 3;
}
#endif
/* Native Mac OS X / Darwin Implementation */
#ifdef USE_DYLD
#define LOADLIB
#elif defined(USE_DYLD)
#include <mach-o/dyld.h>
/* Mach cannot unload images (?) */
#define freelib(lib) ((void)lib)
static void pusherror (lua_State *L)
{
const char *err_str;
const char *err_file;
NSLinkEditErrors err;
int err_num;
NSLinkEditError(&err, &err_num, &err_file, &err_str);
lua_pushstring(L, err_str);
}
static int loadlib (lua_State *L) {
const char * err_str;
const char * err_file;
NSLinkEditErrors err;
int err_num;
const char *path=luaL_checkstring(L,1);
const char *init=luaL_checkstring(L,2);
const struct mach_header *lib;
@ -150,7 +147,6 @@ static int loadlib (lua_State *L) {
lua_pushstring(L,"absent");
return 3;
}
lib = NSAddImage(path, NSADDIMAGE_OPTION_RETURN_ON_ERROR);
if(lib != NULL) {
NSSymbol init_sym = NSLookupSymbolInImage(lib, init,
@ -158,49 +154,70 @@ static int loadlib (lua_State *L) {
NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
if(init_sym != NULL) {
lua_CFunction f = (lua_CFunction)NSAddressOfSymbol(init_sym);
lua_pushlightuserdata(L,(void *)lib);
lua_pushcclosure(L,f,1);
registerlib(L, lib);
lua_pushcfunction(L,f);
return 1;
}
}
/* else an error ocurred */
NSLinkEditError(&err, &err_num, &err_file, &err_str);
lua_pushnil(L);
lua_pushstring(L, err_str);
pusherror(L);
lua_pushstring(L, (lib != NULL) ? "init" : "open");
/* Can't unload image */
return 3;
}
#endif
#ifndef LOADLIB
#else
/* Fallback for other systems */
/*
** Those systems support dlopen, so they should have defined USE_DLOPEN.
** The default (no)implementation gives them a special error message.
*/
#if defined(linux) || defined(sun) || defined(sgi) || defined(BSD) || defined(_WIN32)
#define LOADLIB "`loadlib' not installed (check your Lua configuration)"
#else
#define LOADLIB "`loadlib' not supported"
#endif
#define freelib(lib) ((void)lib)
static int loadlib(lua_State *L)
{
registerlib(L, NULL); /* to avoid warnings */
lua_pushnil(L);
lua_pushliteral(L,LOADLIB);
lua_pushliteral(L,"`loadlib' not supported");
lua_pushliteral(L,"absent");
return 3;
}
#endif
/*
** common code for all implementations: put a library into the registry
** so that, when Lua closes its state, the library's __gc metamethod
** will be called to unload the library.
*/
static void registerlib (lua_State *L, const void *lib)
{
const void **plib = (const void **)lua_newuserdata(L, sizeof(const void *));
*plib = lib;
luaL_getmetatable(L, "_LOADLIB");
lua_setmetatable(L, -2);
lua_pushboolean(L, 1);
lua_settable(L, LUA_REGISTRYINDEX); /* registry[lib] = true */
}
/*
** __gc tag method: calls library's `freelib' function with the lib
** handle
*/
static int gctm (lua_State *L)
{
void *lib = *(void **)luaL_checkudata(L, 1, "_LOADLIB");
freelib(lib);
return 0;
}
LUALIB_API int luaopen_loadlib (lua_State *L)
{
luaL_newmetatable(L, "_LOADLIB");
lua_pushcfunction(L, gctm);
lua_setfield(L, -2, "__gc");
lua_register(L,"loadlib",loadlib);
return 0;
}
@ -223,9 +240,6 @@ LUALIB_API int luaopen_loadlib (lua_State *L)
* Macintosh, Windows
* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
*
* Mac OS X/Darwin
* http://www.opendarwin.org/projects/dlcompat/
*
* GLIB has wrapper code for BeOS, OS2, Unix and Windows
* http://cvs.gnome.org/lxr/source/glib/gmodule/
*