lua/lstate.c

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/*
** $Id: lstate.c $
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** Global State
** See Copyright Notice in lua.h
*/
#define lstate_c
#define LUA_CORE
#include "lprefix.h"
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#include <stddef.h>
#include <string.h>
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#include "lua.h"
#include "lapi.h"
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#include "ldebug.h"
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#include "ldo.h"
#include "lfunc.h"
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#include "lgc.h"
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#include "llex.h"
#include "lmem.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
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#include "ltm.h"
/*
** thread state + extra space
*/
typedef struct LX {
lu_byte extra_[LUA_EXTRASPACE];
lua_State l;
} LX;
/*
** Main thread combines a thread state and the global state
*/
typedef struct LG {
LX l;
global_State g;
} LG;
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#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
/*
** A macro to create a "random" seed when a state is created;
** the seed is used to randomize string hashes.
*/
#if !defined(luai_makeseed)
#include <time.h>
/*
** Compute an initial seed with some level of randomness.
** Rely on Address Space Layout Randomization (if present) and
** current time.
*/
#define addbuff(b,p,e) \
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{ size_t t = cast_sizet(e); \
memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }
static unsigned int luai_makeseed (lua_State *L) {
char buff[3 * sizeof(size_t)];
unsigned int h = cast_uint(time(NULL));
int p = 0;
addbuff(buff, p, L); /* heap variable */
addbuff(buff, p, &h); /* local variable */
addbuff(buff, p, &lua_newstate); /* public function */
lua_assert(p == sizeof(buff));
return luaS_hash(buff, p, h);
}
#endif
/*
** set GCdebt to a new value keeping the value (totalbytes + GCdebt)
** invariant (and avoiding underflows in 'totalbytes')
*/
void luaE_setdebt (global_State *g, l_mem debt) {
l_mem tb = gettotalbytes(g);
lua_assert(tb > 0);
if (debt < tb - MAX_LMEM)
debt = tb - MAX_LMEM; /* will make 'totalbytes == MAX_LMEM' */
g->totalbytes = tb - debt;
g->GCdebt = debt;
}
/*
** Increment count of "C calls" and check for overflows. In case of
** a stack overflow, check appropriate error ("regular" overflow or
** overflow while handling stack overflow).
** If 'nCcalls' is larger than LUAI_MAXCCALLS but smaller than
** LUAI_MAXCCALLS + CSTACKCF (plus 2 to avoid by-one errors), it means
** it has just entered the "overflow zone", so the function raises an
** overflow error.
** If 'nCcalls' is larger than LUAI_MAXCCALLS + CSTACKCF + 2
** (which means it is already handling an overflow) but smaller than
** 9/8 of LUAI_MAXCCALLS, does not report an error (to allow message
** handling to work).
** Otherwise, report a stack overflow while handling a stack overflow
** (probably caused by a repeating error in the message handling
** function).
*/
void luaE_enterCcall (lua_State *L) {
int ncalls = getCcalls(L);
L->nCcalls++;
if (ncalls >= LUAI_MAXCCALLS) { /* possible overflow? */
luaE_freeCI(L); /* release unused CIs */
ncalls = getCcalls(L); /* update call count */
if (ncalls >= LUAI_MAXCCALLS) { /* still overflow? */
if (ncalls <= LUAI_MAXCCALLS + CSTACKCF + 2) {
/* no error before increments; raise the error now */
L->nCcalls += (CSTACKCF + 4); /* avoid raising it again */
luaG_runerror(L, "C stack overflow");
}
else if (ncalls >= (LUAI_MAXCCALLS + (LUAI_MAXCCALLS >> 3)))
luaD_throw(L, LUA_ERRERR); /* error while handling stack error */
}
}
}
CallInfo *luaE_extendCI (lua_State *L) {
CallInfo *ci;
lua_assert(L->ci->next == NULL);
luaE_enterCcall(L);
ci = luaM_new(L, CallInfo);
lua_assert(L->ci->next == NULL);
L->ci->next = ci;
ci->previous = L->ci;
ci->next = NULL;
ci->u.l.trap = 0;
L->nci++;
return ci;
}
/*
** free all CallInfo structures not in use by a thread
*/
void luaE_freeCI (lua_State *L) {
CallInfo *ci = L->ci;
CallInfo *next = ci->next;
ci->next = NULL;
L->nCcalls -= L->nci; /* subtract removed elements from 'nCcalls' */
while ((ci = next) != NULL) {
next = ci->next;
luaM_free(L, ci);
L->nci--;
}
L->nCcalls += L->nci; /* adjust result */
}
/*
** free half of the CallInfo structures not in use by a thread
*/
void luaE_shrinkCI (lua_State *L) {
CallInfo *ci = L->ci;
CallInfo *next2; /* next's next */
L->nCcalls -= L->nci; /* subtract removed elements from 'nCcalls' */
/* while there are two nexts */
while (ci->next != NULL && (next2 = ci->next->next) != NULL) {
luaM_free(L, ci->next); /* free next */
L->nci--;
ci->next = next2; /* remove 'next' from the list */
next2->previous = ci;
ci = next2; /* keep next's next */
}
L->nCcalls += L->nci; /* adjust result */
}
static void stack_init (lua_State *L1, lua_State *L) {
int i; CallInfo *ci;
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/* initialize stack array */
L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, StackValue);
L1->stacksize = BASIC_STACK_SIZE;
for (i = 0; i < BASIC_STACK_SIZE; i++)
setnilvalue(s2v(L1->stack + i)); /* erase new stack */
L1->top = L1->stack;
L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK;
/* initialize first ci */
ci = &L1->base_ci;
ci->next = ci->previous = NULL;
ci->callstatus = CIST_C;
ci->func = L1->top;
setnilvalue(s2v(L1->top)); /* 'function' entry for this 'ci' */
L1->top++;
ci->top = L1->top + LUA_MINSTACK;
L1->ci = ci;
}
static void freestack (lua_State *L) {
if (L->stack == NULL)
return; /* stack not completely built yet */
L->ci = &L->base_ci; /* free the entire 'ci' list */
luaE_freeCI(L);
lua_assert(L->nci == 0);
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luaM_freearray(L, L->stack, L->stacksize); /* free stack array */
}
/*
** Create registry table and its predefined values
*/
static void init_registry (lua_State *L, global_State *g) {
TValue temp;
/* create registry */
Table *registry = luaH_new(L);
sethvalue(L, &g->l_registry, registry);
luaH_resize(L, registry, LUA_RIDX_LAST, 0);
/* registry[LUA_RIDX_MAINTHREAD] = L */
setthvalue(L, &temp, L); /* temp = L */
luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &temp);
/* registry[LUA_RIDX_GLOBALS] = table of globals */
sethvalue(L, &temp, luaH_new(L)); /* temp = new table (global table) */
luaH_setint(L, registry, LUA_RIDX_GLOBALS, &temp);
}
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/*
** open parts of the state that may cause memory-allocation errors.
** ('ttisnil(&g->nilvalue)'' flags that the state was completely build)
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*/
static void f_luaopen (lua_State *L, void *ud) {
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global_State *g = G(L);
UNUSED(ud);
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stack_init(L, L); /* init stack */
init_registry(L, g);
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luaS_init(L);
luaT_init(L);
luaX_init(L);
g->gcrunning = 1; /* allow gc */
setnilvalue(&g->nilvalue);
luai_userstateopen(L);
}
/*
** preinitialize a thread with consistent values without allocating
** any memory (to avoid errors)
*/
static void preinit_thread (lua_State *L, global_State *g) {
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G(L) = g;
L->stack = NULL;
L->ci = NULL;
L->nci = 0;
L->stacksize = 0;
L->twups = L; /* thread has no upvalues */
L->errorJmp = NULL;
L->nCcalls = 0;
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L->hook = NULL;
L->hookmask = 0;
L->basehookcount = 0;
L->allowhook = 1;
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resethookcount(L);
L->openupval = NULL;
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L->status = LUA_OK;
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L->errfunc = 0;
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}
static void close_state (lua_State *L) {
global_State *g = G(L);
luaF_close(L, L->stack, CLOSEPROTECT); /* close all upvalues */
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luaC_freeallobjects(L); /* collect all objects */
if (ttisnil(&g->nilvalue)) /* closing a fully built state? */
luai_userstateclose(L);
luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size);
freestack(L);
lua_assert(gettotalbytes(g) == sizeof(LG));
(*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */
}
LUA_API lua_State *lua_newthread (lua_State *L) {
global_State *g = G(L);
lua_State *L1;
lua_lock(L);
luaC_checkGC(L);
/* create new thread */
L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l;
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L1->marked = luaC_white(g);
L1->tt = LUA_TTHREAD;
/* link it on list 'allgc' */
L1->next = g->allgc;
g->allgc = obj2gco(L1);
/* anchor it on L stack */
setthvalue2s(L, L->top, L1);
api_incr_top(L);
preinit_thread(L1, g);
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
/* initialize L1 extra space */
memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
LUA_EXTRASPACE);
luai_userstatethread(L, L1);
stack_init(L1, L); /* init stack */
lua_unlock(L);
return L1;
}
void luaE_freethread (lua_State *L, lua_State *L1) {
LX *l = fromstate(L1);
luaF_close(L1, L1->stack, NOCLOSINGMETH); /* close all upvalues */
lua_assert(L1->openupval == NULL);
luai_userstatefree(L, L1);
freestack(L1);
luaM_free(L, l);
}
int lua_resetthread (lua_State *L) {
CallInfo *ci;
int status;
lua_lock(L);
ci = &L->base_ci;
status = luaF_close(L, L->stack, CLOSEPROTECT);
setnilvalue(s2v(L->stack)); /* 'function' entry for basic 'ci' */
if (status != CLOSEPROTECT) /* real errors? */
luaD_seterrorobj(L, status, L->stack + 1);
else {
status = LUA_OK;
L->top = L->stack + 1;
}
ci->callstatus = CIST_C;
ci->func = L->stack;
ci->top = L->top + LUA_MINSTACK;
L->ci = ci;
L->status = status;
lua_unlock(L);
return status;
}
LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
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int i;
lua_State *L;
global_State *g;
LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG)));
if (l == NULL) return NULL;
L = &l->l.l;
g = &l->g;
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L->tt = LUA_TTHREAD;
g->currentwhite = bitmask(WHITE0BIT);
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L->marked = luaC_white(g);
preinit_thread(L, g);
g->allgc = obj2gco(L); /* by now, only object is the main thread */
L->next = NULL;
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g->frealloc = f;
g->ud = ud;
g->warnf = NULL;
g->ud_warn = NULL;
g->mainthread = L;
g->seed = luai_makeseed(L);
g->gcrunning = 0; /* no GC while building state */
g->strt.size = g->strt.nuse = 0;
g->strt.hash = NULL;
setnilvalue(&g->l_registry);
g->panic = NULL;
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g->gcstate = GCSpause;
g->gckind = KGC_INC;
g->gcemergency = 0;
g->finobj = g->tobefnz = g->fixedgc = NULL;
g->survival = g->old = g->reallyold = NULL;
g->finobjsur = g->finobjold = g->finobjrold = NULL;
g->sweepgc = NULL;
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g->gray = g->grayagain = NULL;
g->weak = g->ephemeron = g->allweak = NULL;
g->twups = NULL;
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g->totalbytes = sizeof(LG);
g->GCdebt = 0;
setivalue(&g->nilvalue, 0); /* to signal that state is not yet built */
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setgcparam(g->gcpause, LUAI_GCPAUSE);
setgcparam(g->gcstepmul, LUAI_GCMUL);
g->gcstepsize = LUAI_GCSTEPSIZE;
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setgcparam(g->genmajormul, LUAI_GENMAJORMUL);
g->genminormul = LUAI_GENMINORMUL;
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for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL;
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if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) {
/* memory allocation error: free partial state */
close_state(L);
L = NULL;
}
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return L;
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}
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LUA_API void lua_close (lua_State *L) {
L = G(L)->mainthread; /* only the main thread can be closed */
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lua_lock(L);
close_state(L);
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}
void luaE_warning (lua_State *L, const char *msg) {
lua_WarnFunction wf = G(L)->warnf;
if (wf != NULL)
wf(&G(L)->ud_warn, msg);
}