lua/loadlib.c

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/*
** $Id: loadlib.c,v 1.31 2005/07/05 19:29:03 roberto Exp roberto $
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** Dynamic library loader for Lua
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** See Copyright Notice in lua.h
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**
** This module contains an implementation of loadlib for Unix systems
** that have dlfcn, an implementation for Darwin (Mac OS X), an
** implementation for Windows, and a stub for other systems.
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*/
#include <stdlib.h>
#include <string.h>
#define loadlib_c
#define LUA_LIB
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#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
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/* environment variables that hold the search path for packages */
#define LUA_PATH "LUA_PATH"
#define LUA_CPATH "LUA_CPATH"
/* prefix for open functions in C libraries */
#define LUA_POF "luaopen_"
/* separator for open functions in C libraries */
#define LUA_OFSEP "_"
#define LIBPREFIX "LOADLIB: "
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#define POF LUA_POF
#define LIB_FAIL "open"
#define setprogdir(L) ((void)0)
static void ll_unloadlib (void *lib);
static void *ll_load (lua_State *L, const char *path);
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym);
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#if defined(LUA_DL_DLOPEN)
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/*
** {========================================================================
** This is an implementation of loadlib based on the dlfcn interface.
** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
** as an emulation layer on top of native functions.
** =========================================================================
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*/
#include <dlfcn.h>
static void ll_unloadlib (void *lib) {
dlclose(lib);
}
static void *ll_load (lua_State *L, const char *path) {
void *lib = dlopen(path, RTLD_NOW);
if (lib == NULL) lua_pushstring(L, dlerror());
return lib;
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}
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
lua_CFunction f = (lua_CFunction)dlsym(lib, sym);
if (f == NULL) lua_pushstring(L, dlerror());
return f;
}
/* }====================================================== */
#elif defined(LUA_DL_DLL)
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/*
** {======================================================================
** This is an implementation of loadlib for Windows using native functions.
** =======================================================================
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*/
#include <windows.h>
#include "Shlwapi.h"
#undef setprogdir
void setprogdir (lua_State *L) {
char buff[MAX_PATH + 1];
DWORD nsize = sizeof(buff)/sizeof(char);
DWORD n = GetModuleFileName(NULL, buff, nsize);
if (n == 0 || n == nsize)
luaL_error(L, "unable to get ModuleFileName");
PathRemoveFileSpec(buff);
luaL_gsub(L, lua_tostring(L, -1), LUA_EXECDIR, buff);
lua_remove(L, -2); /* remove original string */
}
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static void pusherror (lua_State *L) {
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int error = GetLastError();
char buffer[128];
if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, 0, buffer, sizeof(buffer), NULL))
lua_pushstring(L, buffer);
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else
lua_pushfstring(L, "system error %d\n", error);
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}
static void ll_unloadlib (void *lib) {
FreeLibrary((HINSTANCE)lib);
}
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static void *ll_load (lua_State *L, const char *path) {
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HINSTANCE lib = LoadLibrary(path);
if (lib == NULL) pusherror(L);
return lib;
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}
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
lua_CFunction f = (lua_CFunction)GetProcAddress((HINSTANCE)lib, sym);
if (f == NULL) pusherror(L);
return f;
}
/* }====================================================== */
#elif defined(LUA_DL_DYLD)
/*
** {======================================================================
** Native Mac OS X / Darwin Implementation
** =======================================================================
*/
#include <mach-o/dyld.h>
/* Mac appends a `_' before C function names */
#undef POF
#define POF "_" LUA_POF
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static void pusherror (lua_State *L) {
const char *err_str;
const char *err_file;
NSLinkEditErrors err;
int err_num;
NSLinkEditError(&err, &err_num, &err_file, &err_str);
lua_pushstring(L, err_str);
}
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static const char *errorfromcode (NSObjectFileImageReturnCode ret) {
switch (ret) {
case NSObjectFileImageInappropriateFile:
return "file is not a bundle";
case NSObjectFileImageArch:
return "library is for wrong CPU type";
case NSObjectFileImageFormat:
return "bad format";
case NSObjectFileImageAccess:
return "cannot access file";
case NSObjectFileImageFailure:
default:
return "unable to load library";
}
}
static void ll_unloadlib (void *lib) {
NSUnLinkModule((NSModule)lib, NSUNLINKMODULE_OPTION_RESET_LAZY_REFERENCES);
}
static void *ll_load (lua_State *L, const char *path) {
NSObjectFileImage img;
NSObjectFileImageReturnCode ret;
/* this would be a rare case, but prevents crashing if it happens */
if(!_dyld_present()) {
lua_pushliteral(L, "dyld not present");
return NULL;
}
ret = NSCreateObjectFileImageFromFile(path, &img);
if (ret == NSObjectFileImageSuccess) {
NSModule mod = NSLinkModule(img, path, NSLINKMODULE_OPTION_PRIVATE |
NSLINKMODULE_OPTION_RETURN_ON_ERROR);
NSDestroyObjectFileImage(img);
if (mod == NULL) pusherror(L);
return mod;
}
lua_pushstring(L, errorfromcode(ret));
return NULL;
}
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
NSSymbol nss = NSLookupSymbolInModule((NSModule)lib, sym);
if (nss == NULL) {
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lua_pushfstring(L, "symbol " LUA_QS " not found", sym);
return NULL;
}
return (lua_CFunction)NSAddressOfSymbol(nss);
}
/* }====================================================== */
#else
/*
** {======================================================
** Fallback for other systems
** =======================================================
*/
#undef LIB_FAIL
#define LIB_FAIL "absent"
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#if defined(__ELF__) || defined(__sun) || defined(sgi) || defined(__hpux)
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#define DLMSG LUA_QL("loadlib") " not enabled; check your Lua installation"
#else
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#define DLMSG LUA_QL("loadlib") " not supported"
#endif
static void ll_unloadlib (void *lib) {
(void)lib; /* to avoid warnings */
}
static void *ll_load (lua_State *L, const char *path) {
(void)path; /* to avoid warnings */
lua_pushliteral(L, DLMSG);
return NULL;
}
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
(void)lib; (void)sym; /* to avoid warnings */
lua_pushliteral(L, DLMSG);
return NULL;
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}
/* }====================================================== */
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#endif
static void **ll_register (lua_State *L, const char *path) {
void **plib;
lua_pushfstring(L, "%s%s", LIBPREFIX, path);
lua_gettable(L, LUA_REGISTRYINDEX); /* check library in registry? */
if (!lua_isnil(L, -1)) /* is there an entry? */
plib = (void **)lua_touserdata(L, -1);
else { /* no entry yet; create one */
lua_pop(L, 1);
plib = (void **)lua_newuserdata(L, sizeof(const void *));
*plib = NULL;
luaL_getmetatable(L, "_LOADLIB");
lua_setmetatable(L, -2);
lua_pushfstring(L, "%s%s", LIBPREFIX, path);
lua_pushvalue(L, -2);
lua_settable(L, LUA_REGISTRYINDEX);
}
return plib;
}
/*
** __gc tag method: calls library's `ll_unloadlib' function with the lib
** handle
*/
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static int gctm (lua_State *L) {
void **lib = (void **)luaL_checkudata(L, 1, "_LOADLIB");
if (lib) {
if (*lib) ll_unloadlib(*lib);
*lib = NULL; /* mark library as closed */
}
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return 0;
}
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static int ll_loadfunc (lua_State *L, const char *path, const char *sym) {
const char *reason;
void **reg = ll_register(L, path);
if (*reg == NULL) *reg = ll_load(L, path);
if (*reg == NULL)
reason = LIB_FAIL;
else {
lua_CFunction f = ll_sym(L, *reg, sym);
if (f) {
lua_pushcfunction(L, f);
return 1; /* return function */
}
reason = "init";
}
lua_pushnil(L);
lua_insert(L, -2);
lua_pushstring(L, reason);
return 3; /* return nil, ll_error, reason */
}
static int ll_loadlib (lua_State *L) {
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const char *path = luaL_checkstring(L, 1);
const char *init = luaL_checkstring(L, 2);
return ll_loadfunc(L, path, init);
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}
/*
** {======================================================
** `require' and `module' functions
** =======================================================
*/
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static int loader_Lua (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
const char *fname = luaL_gsub(L, name, ".", LUA_DIRSEP);
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const char *path = NULL;
#if defined(LUA_COMPAT_PATH)
/* try first `LUA_PATH' for compatibility */
lua_pushstring(L, "LUA_PATH");
lua_rawget(L, LUA_GLOBALSINDEX);
path = lua_tostring(L, -1);
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#endif
if (!path) {
lua_pop(L, 1);
lua_getfield(L, LUA_ENVIRONINDEX, "path");
path = lua_tostring(L, -1);
}
if (path == NULL)
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luaL_error(L, LUA_QL("package.path") " must be a string");
fname = luaL_searchpath(L, fname, path);
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if (fname == NULL) return 0; /* library not found in this path */
if (luaL_loadfile(L, fname) != 0)
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luaL_error(L, "error loading package " LUA_QS " (%s)",
name, lua_tostring(L, -1));
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return 1; /* library loaded successfully */
}
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static int loader_C (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
const char *fname = luaL_gsub(L, name, ".", LUA_DIRSEP);
const char *path;
const char *funcname;
lua_getfield(L, LUA_ENVIRONINDEX, "cpath");
path = lua_tostring(L, -1);
if (path == NULL)
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luaL_error(L, LUA_QL("package.cpath") " must be a string");
fname = luaL_searchpath(L, fname, path);
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if (fname == NULL) return 0; /* library not found in this path */
funcname = luaL_gsub(L, name, ".", LUA_OFSEP);
funcname = lua_pushfstring(L, "%s%s", POF, funcname);
if (ll_loadfunc(L, fname, funcname) != 1)
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luaL_error(L, "error loading package " LUA_QS " (%s)",
name, lua_tostring(L, -2));
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return 1; /* library loaded successfully */
}
static int loader_preload (lua_State *L) {
lua_getfield(L, LUA_ENVIRONINDEX, "preload");
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if (!lua_istable(L, -1))
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luaL_error(L, LUA_QL("package.preload") " must be a table");
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lua_getfield(L, -1, luaL_checkstring(L, 1));
return 1;
}
static void require_aux (lua_State *L, const char *name) {
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int i;
int loadedtable = lua_gettop(L) + 1;
lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
lua_getfield(L, loadedtable, name);
if (lua_toboolean(L, -1)) /* is it there? */
return; /* package is already loaded; return its result */
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/* else must load it; iterate over available loaders */
lua_getfield(L, LUA_ENVIRONINDEX, "loaders");
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if (!lua_istable(L, -1))
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luaL_error(L, LUA_QL("package.loaders") " must be a table");
for (i=1; ; i++) {
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lua_rawgeti(L, -1, i); /* get a loader */
if (lua_isnil(L, -1))
luaL_error(L, "package " LUA_QS " not found", name);
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lua_pushstring(L, name);
lua_call(L, 1, 1); /* call it */
if (lua_isnil(L, -1)) lua_pop(L, 1); /* did not found module */
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else break; /* module loaded successfully */
}
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lua_pushboolean(L, 1);
lua_setfield(L, loadedtable, name); /* _LOADED[name] = true */
lua_pushstring(L, name); /* pass name as argument to module */
if (lua_pcall(L, 1, 1, 0) != 0) { /* run loaded module */
lua_pushnil(L); /* in case of errors... */
lua_setfield(L, loadedtable, name); /* ...clear _LOADED[name] */
luaL_error(L, "error loading package " LUA_QS " (%s)",
name, lua_tostring(L, -1)); /* propagate error */
}
if (!lua_isnil(L, -1)) /* non-nil return? */
lua_setfield(L, loadedtable, name); /* _LOADED[name] = returned value */
lua_getfield(L, loadedtable, name); /* return _LOADED[name] */
return;
}
static int ll_require (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
const char *pt;
/* load all parent modules */
for (pt = name; (pt = strchr(pt, '.')) != NULL; pt++) {
lua_settop(L, 1);
lua_pushlstring(L, name, pt - name);
require_aux(L, lua_tostring(L, -1));
}
require_aux(L, name); /* load module itself */
return 1;
}
static void setfenv (lua_State *L) {
lua_Debug ar;
lua_getstack(L, 1, &ar);
lua_getinfo(L, "f", &ar);
lua_pushvalue(L, -2);
lua_setfenv(L, -2);
}
static int ll_module (lua_State *L) {
const char *modname = luaL_checkstring(L, 1);
const char *dot;
lua_settop(L, 1);
lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
/* try to find given table */
luaL_getfield(L, LUA_GLOBALSINDEX, modname);
if (lua_isnil(L, -1)) { /* not found? */
lua_pop(L, 1); /* remove previous result */
lua_newtable(L); /* create it */
/* register it with given name */
lua_pushvalue(L, -1);
luaL_setfield(L, LUA_GLOBALSINDEX, modname);
}
else if (!lua_istable(L, -1))
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return luaL_error(L, "name conflict for module " LUA_QS, modname);
/* check whether table already has a _NAME field */
lua_getfield(L, -1, "_NAME");
if (!lua_isnil(L, -1)) /* is table an initialized module? */
lua_pop(L, 1);
else { /* no; initialize it */
lua_pop(L, 1);
lua_newtable(L); /* create new metatable */
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_setfield(L, -2, "__index"); /* mt.__index = _G */
lua_setmetatable(L, -2);
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lua_pushvalue(L, -1);
lua_setfield(L, -2, "_M"); /* module._M = module */
lua_pushstring(L, modname);
lua_setfield(L, -2, "_NAME");
dot = strrchr(modname, '.'); /* look for last dot in module name */
if (dot == NULL) dot = modname;
else dot++;
/* set _PACKAGE as package name (full module name minus last part) */
lua_pushlstring(L, modname, dot - modname);
lua_setfield(L, -2, "_PACKAGE");
}
lua_pushvalue(L, -1);
lua_setfield(L, 2, modname); /* _LOADED[modname] = new table */
setfenv(L);
return 0;
}
/* }====================================================== */
static void setpath (lua_State *L, const char *fname, const char *envname,
const char *def) {
const char *path = getenv(envname);
if (path == NULL) lua_pushstring(L, def);
else {
/* replace ";;" by default path */
path = luaL_gsub(L, path, LUA_PATHSEP LUA_PATHSEP,
LUA_PATHSEP"\1"LUA_PATHSEP);
luaL_gsub(L, path, "\1", def);
lua_remove(L, -2);
}
setprogdir(L);
lua_setfield(L, -2, fname);
}
static const luaL_reg ll_funcs[] = {
{"require", ll_require},
{"module", ll_module},
{NULL, NULL}
};
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static const lua_CFunction loaders[] =
{loader_preload, loader_Lua, loader_C, NULL};
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LUALIB_API int luaopen_loadlib (lua_State *L) {
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int i;
/* create new type _LOADLIB */
luaL_newmetatable(L, "_LOADLIB");
lua_pushcfunction(L, gctm);
lua_setfield(L, -2, "__gc");
/* create `package' table */
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, LUA_LOADLIBNAME);
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lua_pushvalue(L, -1);
lua_setfield(L, LUA_REGISTRYINDEX, "_PACKAGE");
lua_pushvalue(L, -1);
lua_replace(L, LUA_ENVIRONINDEX);
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/* create `loaders' table */
lua_newtable(L);
/* fill it with pre-defined loaders */
for (i=0; loaders[i] != NULL; i++) {
lua_pushcfunction(L, loaders[i]);
lua_rawseti(L, -2, i+1);
}
lua_setfield(L, -2, "loaders"); /* put it in field `loaders' */
setpath(L, "path", LUA_PATH, LUA_PATH_DEFAULT); /* set field `path' */
setpath(L, "cpath", LUA_CPATH, LUA_CPATH_DEFAULT); /* set field `cpath' */
/* set field `loaded' */
lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
lua_setfield(L, -2, "loaded");
/* set field `preload' */
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lua_newtable(L);
lua_setfield(L, -2, "preload");
/* create `loadlib' function */
lua_pushcfunction(L, ll_loadlib);
#if defined(LUA_COMPAT_LOADLIB)
lua_pushvalue(L, -1);
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lua_setfield(L, LUA_GLOBALSINDEX, "loadlib");
#endif
lua_setfield(L, -2, "loadlib");
lua_pushvalue(L, LUA_GLOBALSINDEX);
luaL_openlib(L, NULL, ll_funcs, 0); /* open lib into global table */
return 1;
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}