lua/ldo.h

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/*
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** $Id: ldo.h,v 1.1 2001/11/29 22:14:34 rieru Exp rieru $
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** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#ifndef ldo_h
#define ldo_h
#include "lobject.h"
#include "lstate.h"
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/*
** macro to increment stack top.
** There must be always an empty slot at the L->stack.top
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*/
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#define incr_top {if (L->top == L->stack_last) luaD_checkstack(L, 1); L->top++;}
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#define luaD_checkstack(L,n) if (L->stack_last-(n)<=L->top) luaD_stackerror(L)
void luaD_init (lua_State *L, int stacksize);
void luaD_lineHook (lua_State *L, int line, lua_Hook linehook);
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void luaD_callHook (lua_State *L, lua_Hook callhook, const char *event);
StkId luaD_precall (lua_State *L, StkId func);
void luaD_call (lua_State *L, StkId func, int nResults);
void luaD_poscall (lua_State *L, int wanted, StkId firstResult);
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void luaD_stackerror (lua_State *L);
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void luaD_error (lua_State *L, const char *s);
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void luaD_breakrun (lua_State *L, int errcode);
int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud);
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#endif