lua/lstate.c

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/*
** $Id: lstate.c,v 1.17 1999/11/22 13:12:07 roberto Exp roberto $
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** Global State
** See Copyright Notice in lua.h
*/
#define LUA_REENTRANT
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#include "lbuiltin.h"
#include "ldo.h"
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#include "lgc.h"
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#include "llex.h"
#include "lmem.h"
#include "lref.h"
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#include "lstate.h"
#include "lstring.h"
#include "ltm.h"
lua_State *lua_state = NULL;
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lua_State *lua_newstate (void) {
lua_State *L = luaM_new(NULL, lua_State);
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L->Cstack.base = 0;
L->Cstack.lua2C = 0;
L->Cstack.num = 0;
L->errorJmp = NULL;
L->Mbuffer = NULL;
L->Mbuffbase = 0;
L->Mbuffsize = 0;
L->Mbuffnext = 0;
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L->Cblocks = NULL;
L->numCblocks = 0;
L->debug = 0;
L->callhook = NULL;
L->linehook = NULL;
L->rootproto = NULL;
L->rootcl = NULL;
L->rootglobal = NULL;
L->roottable = NULL;
L->IMtable = NULL;
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L->refArray = NULL;
L->refSize = 0;
L->refFree = NONEXT;
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L->nblocks = 0;
L->GCthreshold = MAX_INT; /* to avoid GC during pre-definitions */
luaD_init(L);
luaS_init(L);
luaX_init(L);
luaT_init(L);
luaB_predefine(L);
L->GCthreshold = L->nblocks*4;
return L;
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}
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void lua_close (lua_State *L) {
luaC_collect(L, 1); /* collect all elements */
LUA_ASSERT(L, L->rootproto == NULL, "list should be empty");
LUA_ASSERT(L, L->rootcl == NULL, "list should be empty");
LUA_ASSERT(L, L->rootglobal == NULL, "list should be empty");
LUA_ASSERT(L, L->roottable == NULL, "list should be empty");
luaS_freeall(L);
luaM_free(L, L->stack.stack);
luaM_free(L, L->IMtable);
luaM_free(L, L->refArray);
luaM_free(L, L->Mbuffer);
luaM_free(L, L->Cblocks);
LUA_ASSERT(L, L->nblocks == 0, "wrong count for nblocks");
luaM_free(L, L);
LUA_ASSERT(L, numblocks == 0, "memory leak!");
LUA_ASSERT(L, totalmem == 0,"memory leak!");
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L = NULL;
}