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This is intended as a type-safe alternative to obstacks and hand-written realloc constructs. The implementation avoids writing function pointers to the heap.
177 lines
6.1 KiB
C
177 lines
6.1 KiB
C
/* Type-safe arrays which grow dynamically. Shared definitions.
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Copyright (C) 2017 Free Software Foundation, Inc.
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This file is part of the GNU C Library.
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The GNU C Library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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The GNU C Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the GNU C Library; if not, see
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<http://www.gnu.org/licenses/>. */
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/* To use the dynarray facility, you need to include
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<malloc/dynarray-skeleton.c> and define the parameter macros
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documented in that file.
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A minimal example which provides a growing list of integers can be
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defined like this:
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struct int_array
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{
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// Pointer to result array followed by its length,
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// as required by DYNARRAY_FINAL_TYPE.
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int *array;
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size_t length;
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};
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#define DYNARRAY_STRUCT dynarray_int
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#define DYNARRAY_ELEMENT int
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#define DYNARRAY_PREFIX dynarray_int_
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#define DYNARRAY_FINAL_TYPE struct int_array
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#include <malloc/dynarray-skeleton.c>
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To create a three-element array with elements 1, 2, 3, use this
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code:
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struct dynarray_int dyn;
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dynarray_int_init (&dyn);
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for (int i = 1; i <= 3; ++i)
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{
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int *place = dynarray_int_emplace (&dyn);
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assert (place != NULL);
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*place = i;
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}
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struct int_array result;
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bool ok = dynarray_int_finalize (&dyn, &result);
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assert (ok);
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assert (result.length == 3);
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assert (result.array[0] == 1);
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assert (result.array[1] == 2);
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assert (result.array[2] == 3);
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free (result.array);
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If the elements contain resources which must be freed, define
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DYNARRAY_ELEMENT_FREE appropriately, like this:
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struct str_array
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{
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char **array;
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size_t length;
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};
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#define DYNARRAY_STRUCT dynarray_str
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#define DYNARRAY_ELEMENT char *
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#define DYNARRAY_ELEMENT_FREE(ptr) free (*ptr)
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#define DYNARRAY_PREFIX dynarray_str_
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#define DYNARRAY_FINAL_TYPE struct str_array
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#include <malloc/dynarray-skeleton.c>
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Compared to scratch buffers, dynamic arrays have the following
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features:
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- They have an element type, and are not just an untyped buffer of
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bytes.
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- When growing, previously stored elements are preserved. (It is
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expected that scratch_buffer_grow_preserve and
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scratch_buffer_set_array_size eventually go away because all
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current users are moved to dynamic arrays.)
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- Scratch buffers have a more aggressive growth policy because
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growing them typically means a retry of an operation (across an
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NSS service module boundary), which is expensive.
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- For the same reason, scratch buffers have a much larger initial
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stack allocation. */
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#ifndef _DYNARRAY_H
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#define _DYNARRAY_H
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#include <stdbool.h>
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#include <stddef.h>
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#include <string.h>
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struct dynarray_header
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{
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size_t used;
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size_t allocated;
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void *array;
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};
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/* Marker used in the allocated member to indicate that an error was
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encountered. */
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static inline size_t
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__dynarray_error_marker (void)
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{
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return -1;
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}
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/* Internal function. See the has_failed function in
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dynarray-skeleton.c. */
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static inline bool
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__dynarray_error (struct dynarray_header *list)
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{
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return list->allocated == __dynarray_error_marker ();
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}
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/* Internal function. Enlarge the dynamically allocated area of the
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array to make room for one more element. SCRATCH is a pointer to
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the scratch area (which is not heap-allocated and must not be
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freed). ELEMENT_SIZE is the size, in bytes, of one element.
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Return false on failure, true on success. */
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bool __libc_dynarray_emplace_enlarge (struct dynarray_header *,
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void *scratch, size_t element_size);
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libc_hidden_proto (__libc_dynarray_emplace_enlarge)
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/* Internal function. Enlarge the dynamically allocated area of the
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array to make room for at least SIZE elements (which must be larger
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than the existing used part of the dynamic array). SCRATCH is a
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pointer to the scratch area (which is not heap-allocated and must
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not be freed). ELEMENT_SIZE is the size, in bytes, of one element.
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Return false on failure, true on success. */
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bool __libc_dynarray_resize (struct dynarray_header *, size_t size,
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void *scratch, size_t element_size);
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libc_hidden_proto (__libc_dynarray_resize)
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/* Internal function. Like __libc_dynarray_resize, but clear the new
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part of the dynamic array. */
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bool __libc_dynarray_resize_clear (struct dynarray_header *, size_t size,
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void *scratch, size_t element_size);
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libc_hidden_proto (__libc_dynarray_resize_clear)
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/* Internal type. */
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struct dynarray_finalize_result
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{
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void *array;
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size_t length;
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};
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/* Internal function. Copy the dynamically-allocated area to an
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explicitly-sized heap allocation. SCRATCH is a pointer to the
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embedded scratch space. ELEMENT_SIZE is the size, in bytes, of the
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element type. On success, true is returned, and pointer and length
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are written to *RESULT. On failure, false is returned. The caller
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has to take care of some of the memory management; this function is
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expected to be called from dynarray-skeleton.c. */
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bool __libc_dynarray_finalize (struct dynarray_header *list, void *scratch,
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size_t element_size,
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struct dynarray_finalize_result *result);
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libc_hidden_proto (__libc_dynarray_finalize)
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/* Internal function. Terminate the process after an index error.
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SIZE is the number of elements of the dynamic array. INDEX is the
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lookup index which triggered the failure. */
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void __libc_dynarray_at_failure (size_t size, size_t index)
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__attribute__ ((noreturn));
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libc_hidden_proto (__libc_dynarray_at_failure)
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#endif /* _DYNARRAY_H */
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