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Create Unix domain socket based implementation of "simple-ipc". A set of `ipc_client` routines implement a client library to connect to an `ipc_server` over a Unix domain socket, send a simple request, and receive a single response. Clients use blocking IO on the socket. A set of `ipc_server` routines implement a thread pool to listen for and concurrently service client connections. The server creates a new Unix domain socket at a known location. If a socket already exists with that name, the server tries to determine if another server is already listening on the socket or if the socket is dead. If socket is busy, the server exits with an error rather than stealing the socket. If the socket is dead, the server creates a new one and starts up. If while running, the server detects that its socket has been stolen by another server, it automatically exits. Signed-off-by: Jeff Hostetler <jeffhost@microsoft.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
240 lines
6.8 KiB
C
240 lines
6.8 KiB
C
#ifndef GIT_SIMPLE_IPC_H
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#define GIT_SIMPLE_IPC_H
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/*
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* See Documentation/technical/api-simple-ipc.txt
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*/
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#if defined(GIT_WINDOWS_NATIVE) || !defined(NO_UNIX_SOCKETS)
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#define SUPPORTS_SIMPLE_IPC
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#endif
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#ifdef SUPPORTS_SIMPLE_IPC
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#include "pkt-line.h"
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/*
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* Simple IPC Client Side API.
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*/
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enum ipc_active_state {
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/*
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* The pipe/socket exists and the daemon is waiting for connections.
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*/
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IPC_STATE__LISTENING = 0,
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/*
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* The pipe/socket exists, but the daemon is not listening.
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* Perhaps it is very busy.
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* Perhaps the daemon died without deleting the path.
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* Perhaps it is shutting down and draining existing clients.
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* Perhaps it is dead, but other clients are lingering and
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* still holding a reference to the pathname.
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*/
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IPC_STATE__NOT_LISTENING,
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/*
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* The requested pathname is bogus and no amount of retries
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* will fix that.
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*/
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IPC_STATE__INVALID_PATH,
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/*
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* The requested pathname is not found. This usually means
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* that there is no daemon present.
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*/
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IPC_STATE__PATH_NOT_FOUND,
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IPC_STATE__OTHER_ERROR,
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};
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struct ipc_client_connect_options {
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/*
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* Spin under timeout if the server is running but can't
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* accept our connection yet. This should always be set
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* unless you just want to poke the server and see if it
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* is alive.
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*/
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unsigned int wait_if_busy:1;
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/*
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* Spin under timeout if the pipe/socket is not yet present
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* on the file system. This is useful if we just started
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* the service and need to wait for it to become ready.
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*/
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unsigned int wait_if_not_found:1;
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/*
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* Disallow chdir() when creating a Unix domain socket.
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*/
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unsigned int uds_disallow_chdir:1;
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};
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#define IPC_CLIENT_CONNECT_OPTIONS_INIT { \
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.wait_if_busy = 0, \
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.wait_if_not_found = 0, \
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.uds_disallow_chdir = 0, \
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}
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/*
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* Determine if a server is listening on this named pipe or socket using
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* platform-specific logic. This might just probe the filesystem or it
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* might make a trivial connection to the server using this pathname.
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*/
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enum ipc_active_state ipc_get_active_state(const char *path);
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struct ipc_client_connection {
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int fd;
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};
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/*
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* Try to connect to the daemon on the named pipe or socket.
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*
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* Returns IPC_STATE__LISTENING and a connection handle.
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*
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* Otherwise, returns info to help decide whether to retry or to
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* spawn/respawn the server.
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*/
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enum ipc_active_state ipc_client_try_connect(
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const char *path,
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const struct ipc_client_connect_options *options,
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struct ipc_client_connection **p_connection);
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void ipc_client_close_connection(struct ipc_client_connection *connection);
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/*
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* Used by the client to synchronously send and receive a message with
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* the server on the provided client connection.
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*
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* Returns 0 when successful.
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*
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* Calls error() and returns non-zero otherwise.
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*/
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int ipc_client_send_command_to_connection(
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struct ipc_client_connection *connection,
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const char *message, struct strbuf *answer);
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/*
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* Used by the client to synchronously connect and send and receive a
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* message to the server listening at the given path.
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*
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* Returns 0 when successful.
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*
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* Calls error() and returns non-zero otherwise.
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*/
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int ipc_client_send_command(const char *path,
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const struct ipc_client_connect_options *options,
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const char *message, struct strbuf *answer);
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/*
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* Simple IPC Server Side API.
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*/
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struct ipc_server_reply_data;
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typedef int (ipc_server_reply_cb)(struct ipc_server_reply_data *,
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const char *response,
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size_t response_len);
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/*
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* Prototype for an application-supplied callback to process incoming
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* client IPC messages and compose a reply. The `application_cb` should
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* use the provided `reply_cb` and `reply_data` to send an IPC response
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* back to the client. The `reply_cb` callback can be called multiple
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* times for chunking purposes. A reply message is optional and may be
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* omitted if not necessary for the application.
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*
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* The return value from the application callback is ignored.
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* The value `SIMPLE_IPC_QUIT` can be used to shutdown the server.
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*/
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typedef int (ipc_server_application_cb)(void *application_data,
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const char *request,
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ipc_server_reply_cb *reply_cb,
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struct ipc_server_reply_data *reply_data);
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#define SIMPLE_IPC_QUIT -2
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/*
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* Opaque instance data to represent an IPC server instance.
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*/
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struct ipc_server_data;
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/*
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* Control parameters for the IPC server instance.
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* Use this to hide platform-specific settings.
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*/
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struct ipc_server_opts
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{
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int nr_threads;
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/*
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* Disallow chdir() when creating a Unix domain socket.
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*/
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unsigned int uds_disallow_chdir:1;
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};
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/*
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* Start an IPC server instance in one or more background threads
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* and return a handle to the pool.
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*
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* Returns 0 if the asynchronous server pool was started successfully.
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* Returns -1 if not.
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* Returns -2 if we could not startup because another server is using
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* the socket or named pipe.
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*
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* When a client IPC message is received, the `application_cb` will be
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* called (possibly on a random thread) to handle the message and
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* optionally compose a reply message.
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*/
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int ipc_server_run_async(struct ipc_server_data **returned_server_data,
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const char *path, const struct ipc_server_opts *opts,
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ipc_server_application_cb *application_cb,
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void *application_data);
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/*
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* Gently signal the IPC server pool to shutdown. No new client
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* connections will be accepted, but existing connections will be
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* allowed to complete.
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*/
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int ipc_server_stop_async(struct ipc_server_data *server_data);
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/*
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* Block the calling thread until all threads in the IPC server pool
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* have completed and been joined.
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*/
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int ipc_server_await(struct ipc_server_data *server_data);
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/*
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* Close and free all resource handles associated with the IPC server
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* pool.
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*/
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void ipc_server_free(struct ipc_server_data *server_data);
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/*
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* Run an IPC server instance and block the calling thread of the
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* current process. It does not return until the IPC server has
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* either shutdown or had an unrecoverable error.
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*
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* The IPC server handles incoming IPC messages from client processes
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* and may use one or more background threads as necessary.
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*
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* Returns 0 after the server has completed successfully.
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* Returns -1 if the server cannot be started.
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* Returns -2 if we could not startup because another server is using
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* the socket or named pipe.
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*
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* When a client IPC message is received, the `application_cb` will be
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* called (possibly on a random thread) to handle the message and
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* optionally compose a reply message.
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*
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* Note that `ipc_server_run()` is a synchronous wrapper around the
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* above asynchronous routines. It effectively hides all of the
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* server state and thread details from the caller and presents a
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* simple synchronous interface.
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*/
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int ipc_server_run(const char *path, const struct ipc_server_opts *opts,
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ipc_server_application_cb *application_cb,
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void *application_data);
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#endif /* SUPPORTS_SIMPLE_IPC */
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#endif /* GIT_SIMPLE_IPC_H */
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