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136f2e548a
This allows us to avoid allocating information for names etc, because we can just use the information from the tree buffer directly. Signed-off-by: Linus Torvalds <torvalds@osdl.org> Signed-off-by: Junio C Hamano <junkio@cox.net>
50 lines
1.1 KiB
C
50 lines
1.1 KiB
C
#ifndef TREE_H
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#define TREE_H
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#include "object.h"
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extern const char *tree_type;
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struct tree_entry_list {
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struct tree_entry_list *next;
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unsigned directory : 1;
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unsigned executable : 1;
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unsigned symlink : 1;
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unsigned zeropad : 1;
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unsigned int mode;
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const char *name;
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union {
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struct object *any;
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struct tree *tree;
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struct blob *blob;
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} item;
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};
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struct tree {
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struct object object;
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void *buffer;
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unsigned long size;
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struct tree_entry_list *entries;
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};
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struct tree *lookup_tree(const unsigned char *sha1);
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int parse_tree_buffer(struct tree *item, void *buffer, unsigned long size);
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int parse_tree(struct tree *tree);
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/* Parses and returns the tree in the given ent, chasing tags and commits. */
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struct tree *parse_tree_indirect(const unsigned char *sha1);
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#define READ_TREE_RECURSIVE 1
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typedef int (*read_tree_fn_t)(unsigned char *, const char *, int, const char *, unsigned int, int);
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extern int read_tree_recursive(struct tree *tree,
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const char *base, int baselen,
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int stage, const char **match,
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read_tree_fn_t fn);
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extern int read_tree(struct tree *tree, int stage, const char **paths);
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#endif /* TREE_H */
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