#ifndef OID_ARRAY_H #define OID_ARRAY_H /** * The API provides storage and manipulation of sets of object identifiers. * The emphasis is on storage and processing efficiency, making them suitable * for large lists. Note that the ordering of items is not preserved over some * operations. * * Examples * -------- * ----------------------------------------- * int print_callback(const struct object_id *oid, * void *data) * { * printf("%s\n", oid_to_hex(oid)); * return 0; // always continue * } * * void some_func(void) * { * struct oid_array hashes = OID_ARRAY_INIT; * struct object_id oid; * * // Read objects into our set * while (read_object_from_stdin(oid.hash)) * oid_array_append(&hashes, &oid); * * // Check if some objects are in our set * while (read_object_from_stdin(oid.hash)) { * if (oid_array_lookup(&hashes, &oid) >= 0) * printf("it's in there!\n"); * * // Print the unique set of objects. We could also have * // avoided adding duplicate objects in the first place, * // but we would end up re-sorting the array repeatedly. * // Instead, this will sort once and then skip duplicates * // in linear time. * * oid_array_for_each_unique(&hashes, print_callback, NULL); * } */ /** * A single array of object IDs. This should be initialized by assignment from * `OID_ARRAY_INIT`. The `oid` member contains the actual data. The `nr` member * contains the number of items in the set. The `alloc` and `sorted` members * are used internally, and should not be needed by API callers. */ struct oid_array { struct object_id *oid; size_t nr; size_t alloc; int sorted; }; #define OID_ARRAY_INIT { NULL, 0, 0, 0 } /** * Add an item to the set. The object ID will be placed at the end of the array * (but note that some operations below may lose this ordering). */ void oid_array_append(struct oid_array *array, const struct object_id *oid); /** * Perform a binary search of the array for a specific object ID. If found, * returns the offset (in number of elements) of the object ID. If not found, * returns a negative integer. If the array is not sorted, this function has * the side effect of sorting it. */ int oid_array_lookup(struct oid_array *array, const struct object_id *oid); /** * Free all memory associated with the array and return it to the initial, * empty state. */ void oid_array_clear(struct oid_array *array); typedef int (*for_each_oid_fn)(const struct object_id *oid, void *data); /** * Iterate over each element of the list, executing the callback function for * each one. Does not sort the list, so any custom hash order is retained. * If the callback returns a non-zero value, the iteration ends immediately * and the callback's return is propagated; otherwise, 0 is returned. */ int oid_array_for_each(struct oid_array *array, for_each_oid_fn fn, void *data); /** * Iterate over each unique element of the list in sorted order, but otherwise * behave like `oid_array_for_each`. If the array is not sorted, this function * has the side effect of sorting it. */ int oid_array_for_each_unique(struct oid_array *array, for_each_oid_fn fn, void *data); /** * Apply the callback function `want` to each entry in the array, retaining * only the entries for which the function returns true. Preserve the order * of the entries that are retained. */ void oid_array_filter(struct oid_array *array, for_each_oid_fn want, void *cbdata); #endif /* OID_ARRAY_H */