This prepares the code in pack-bitmap to interpret the new multi-pack
bitmaps described in Documentation/technical/bitmap-format.txt, which
mostly involves converting bit positions to accommodate looking them up
in a MIDX.
Note that there are currently no writers who write multi-pack bitmaps,
and that this will be implemented in the subsequent commit. Note also
that get_midx_checksum() and get_midx_filename() are made non-static so
they can be called from pack-bitmap.c.
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
When writing a new bitmap, the bitmap writer code attempts to read the
existing bitmap (if one is present). This is done in order to quickly
permute the bits of any bitmaps for commits which appear in the existing
bitmap, and were also selected for the new bitmap.
But since this code was added in 341fa34887 (pack-bitmap-write: use
existing bitmaps, 2020-12-08), the resources associated with opening an
existing bitmap were never released.
It's fine to ignore this, but it's bad hygiene. It will also cause a
problem for the multi-pack-index builtin, which will be responsible not
only for writing bitmaps, but also for expiring any old multi-pack
bitmaps.
If an existing bitmap was reused here, it will also be expired. That
will cause a problem on platforms which require file resources to be
closed before unlinking them, like Windows. Avoid this by ensuring we
close reused bitmaps with free_bitmap_index() before removing them.
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The set of objects covered by a bitmap must be closed under
reachability, since it must be the case that there is a valid bit
position assigned for every possible reachable object (otherwise the
bitmaps would be incomplete).
Pack bitmaps are never written from 'git repack' unless repacking
all-into-one, and so we never write non-closed bitmaps (except in the
case of partial clones where we aren't guaranteed to have all objects).
But multi-pack bitmaps change this, since it isn't known whether the
set of objects in the MIDX is closed under reachability until walking
them. Plumb through a bit that is set when a reachable object isn't
found.
As soon as a reachable object isn't found in the set of objects to
include in the bitmap, bitmap_writer_build() knows that the set is not
closed, and so it now fails gracefully.
A test is added in t0410 to trigger a bitmap write without full
reachability closure by removing local copies of some reachable objects
from a promisor remote.
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
When we are looking up an oid in an array, we obviously don't need to
write to the array. Let's mark it as const in the function interfaces,
as well as in the local variables we use to derference the void pointer
(note a few cases use pointers-to-pointers, so we mark everything
const).
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
All of our callers are actually looking up an object_id, not a bare
hash. Likewise, the arrays they are looking in are actual arrays of
object_id (not just raw bytes of hashes, as we might find in a pack
.idx; those are handled by bsearch_hash()).
Using an object_id gives us more type safety, and makes the callers
slightly shorter. It also gets rid of the word "sha1" from several
access functions, though we could obviously also rename those with
s/sha1/hash/.
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Retire more names with "sha1" in it.
* ma/sha1-is-a-hash:
hash-lookup: rename from sha1-lookup
sha1-lookup: rename `sha1_pos()` as `hash_pos()`
object-file.c: rename from sha1-file.c
object-name.c: rename from sha1-name.c
Change all remnants of "sha1" in hash-lookup.c and .h and rename them to
reflect that we're not just able to handle SHA-1 these days.
Signed-off-by: Martin Ågren <martin.agren@gmail.com>
Reviewed-by: Derrick Stolee <dstolee@microsoft.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Rename this function to reflect that we're not just able to handle SHA-1
these days. There are a few instances of "sha1" left in sha1-lookup.[ch]
after this, but those will be addressed in the next commit.
Signed-off-by: Martin Ågren <martin.agren@gmail.com>
Reviewed-by: Derrick Stolee <dstolee@microsoft.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
If the old bitmap file contains a bitmap for a given commit, then that
commit does not need help from intermediate commits in its history to
compute its final bitmap. Eject that commit from the walk and insert it
into a separate list of reusable commits that are eventually stored in
the list of commits for computing bitmaps.
This helps the repeat bitmap computation task, even if the selected
commits shift drastically. This helps when a previously-bitmapped commit
exists in the first-parent history of a newly-selected commit. Since we
stop the walk at these commits and we use a first-parent walk, it is
harder to walk "around" these bitmapped commits. It's not impossible,
but we can greatly reduce the computation time for many selected
commits.
| runtime (sec) | peak heap (GB) |
| | |
| from | with | from | with |
| scratch | existing | scratch | existing |
-----------+---------+----------+---------+-----------
last patch | 88.478 | 53.218 | 2.157 | 2.224 |
this patch | 86.681 | 16.164 | 2.157 | 2.222 |
Signed-off-by: Derrick Stolee <dstolee@microsoft.com>
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The previous commits improved the bitmap computation process for very
long, linear histories with many refs by removing quadratic growth in
how many objects were walked. The strategy of computing "intermediate
commits" using bitmasks for which refs can reach those commits
partitioned the poset of reachable objects so each part could be walked
exactly once. This was effective for linear histories.
However, there was a (significant) drawback: wide histories with many
refs had an explosion of memory costs to compute the commit bitmasks
during the exploration that discovers these intermediate commits. Since
these wide histories are unlikely to repeat walking objects, the benefit
of walking objects multiple times was not expensive before. But now, the
commit walk *before computing bitmaps* is incredibly expensive.
In an effort to discover a happy medium, this change reduces the walk
for intermediate commits to only the first-parent history. This focuses
the walk on how the histories converge, which still has significant
reduction in repeat object walks. It is still possible to create
quadratic behavior in this version, but it is probably less likely in
realistic data shapes.
Here is some data taken on a fresh clone of the kernel:
| runtime (sec) | peak heap (GB) |
| | |
| from | with | from | with |
| scratch | existing | scratch | existing |
-----------+---------+----------+---------+-----------
original | 64.044 | 83.241 | 2.088 | 2.194 |
last patch | 45.049 | 37.624 | 2.267 | 2.334 |
this patch | 88.478 | 53.218 | 2.157 | 2.224 |
Signed-off-by: Derrick Stolee <dstolee@microsoft.com>
Helped-by: Johannes Schindelin <Johannes.Schindelin@gmx.de>
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
When constructing new bitmaps, we perform a commit and tree walk in
fill_bitmap_commit() and fill_bitmap_tree(). This walk would benefit
from using existing bitmaps when available. We must track the existing
bitmaps and translate them into the new object order, but this is
generally faster than parsing trees.
In fill_bitmap_commit(), we must reorder thing somewhat. The priority
queue walks commits from newest-to-oldest, which means we correctly stop
walking when reaching a commit with a bitmap. However, if we walk trees
interleaved with the commits, then we might be parsing trees that are
actually part of a re-used bitmap. To avoid over-walking trees, add them
to a LIFO queue and walk them after exploring commits completely.
On git.git, this reduces a second immediate bitmap computation from 2.0s
to 1.0s. On linux.git, we go from 32s to 22s. On chromium's fork
network, we go from 227s to 198s.
Signed-off-by: Derrick Stolee <dstolee@microsoft.com>
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The on-disk bitmap format has a flag to mark a bitmap to be "reused".
This is a rather curious feature, and works like this:
- a run of pack-objects would decide to mark the last 80% of the
bitmaps it generates with the reuse flag
- the next time we generate bitmaps, we'd see those reuse flags from
the last run, and mark those commits as special:
- we'd be more likely to select those commits to get bitmaps in
the new output
- when generating the bitmap for a selected commit, we'd reuse the
old bitmap as-is (rearranging the bits to match the new pack, of
course)
However, neither of these behaviors particularly makes sense.
Just because a commit happened to be bitmapped last time does not make
it a good candidate for having a bitmap this time. In particular, we may
choose bitmaps based on how recent they are in history, or whether a ref
tip points to them, and those things will change. We're better off
re-considering fresh which commits are good candidates.
Reusing the existing bitmap _is_ a reasonable thing to do to save
computation. But only reusing exact bitmaps is a weak form of this. If
we have an old bitmap for A and now want a new bitmap for its child, we
should be able to compute that only by looking at trees and that are new
to the child. But this code would consider only exact reuse (which is
perhaps why it was eager to select those commits in the first place).
Furthermore, the recent switch to the reverse-edge algorithm for
generating bitmaps dropped this optimization entirely (and yet still
performs better).
So let's do a few cleanups:
- drop the whole "reusing bitmaps" phase of generating bitmaps. It's
not helping anything, and is mostly unused code (or worse, code that
is using CPU but not doing anything useful)
- drop the use of the on-disk reuse flag to select commits to bitmap
- stop setting the on-disk reuse flag in bitmaps we generate (since
nothing respects it anymore)
We will keep a few innards of the reuse code, which will help us
implement a more capable version of the "reuse" optimization:
- simplify rebuild_existing_bitmaps() into a function that only builds
the mapping of bits between the old and new orders, but doesn't
actually convert any bitmaps
- make rebuild_bitmap() public; we'll call it lazily to convert bitmaps
as we traverse (using the mapping created above)
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The bitmap_writer_build() method calls bitmap_builder_init() to
construct a list of commits reachable from the selected commits along
with a "reverse graph". This reverse graph has edges pointing from a
commit to other commits that can reach that commit. After computing a
reachability bitmap for a commit, the values in that bitmap are then
copied to the reachability bitmaps across the edges in the reverse
graph.
We can now relax the role of the reverse graph to greatly reduce the
number of intermediate reachability bitmaps we compute during this
reverse walk. The end result is that we walk objects the same number of
times as before when constructing the reachability bitmaps, but we also
spend much less time copying bits between bitmaps and have much lower
memory pressure in the process.
The core idea is to select a set of "important" commits based on
interactions among the sets of commits reachable from each selected commit.
The first technical concept is to create a new 'commit_mask' member in the
bb_commit struct. Note that the selected commits are provided in an
ordered array. The first thing to do is to mark the ith bit in the
commit_mask for the ith selected commit. As we walk the commit-graph, we
copy the bits in a commit's commit_mask to its parents. At the end of
the walk, the ith bit in the commit_mask for a commit C stores a boolean
representing "The ith selected commit can reach C."
As we walk, we will discover non-selected commits that are important. We
will get into this later, but those important commits must also receive
bit positions, growing the width of the bitmasks as we walk. At the true
end of the walk, the ith bit means "the ith _important_ commit can reach
C."
MAXIMAL COMMITS
---------------
We use a new 'maximal' bit in the bb_commit struct to represent whether
a commit is important or not. The term "maximal" comes from the
partially-ordered set of commits in the commit-graph where C >= P if P
is a parent of C, and then extending the relationship transitively.
Instead of taking the maximal commits across the entire commit-graph, we
instead focus on selecting each commit that is maximal among commits
with the same bits on in their commit_mask. This definition is
important, so let's consider an example.
Suppose we have three selected commits A, B, and C. These are assigned
bitmasks 100, 010, and 001 to start. Each of these can be marked as
maximal immediately because they each will be the uniquely maximal
commit that contains their own bit. Keep in mind that that these commits
may have different bitmasks after the walk; for example, if B can reach
C but A cannot, then the final bitmask for C is 011. Even in these
cases, C would still be a maximal commit among all commits with the
third bit on in their masks.
Now define sets X, Y, and Z to be the sets of commits reachable from A,
B, and C, respectively. The intersections of these sets correspond to
different bitmasks:
* 100: X - (Y union Z)
* 010: Y - (X union Z)
* 001: Z - (X union Y)
* 110: (X intersect Y) - Z
* 101: (X intersect Z) - Y
* 011: (Y intersect Z) - X
* 111: X intersect Y intersect Z
This can be visualized with the following Hasse diagram:
100 010 001
| \ / \ / |
| \/ \/ |
| /\ /\ |
| / \ / \ |
110 101 011
\___ | ___/
\ | /
111
Some of these bitmasks may not be represented, depending on the topology
of the commit-graph. In fact, we are counting on it, since the number of
possible bitmasks is exponential in the number of selected commits, but
is also limited by the total number of commits. In practice, very few
bitmasks are possible because most commits converge on a common "trunk"
in the commit history.
With this three-bit example, we wish to find commits that are maximal
for each bitmask. How can we identify this as we are walking?
As we walk, we visit a commit C. Since we are walking the commits in
topo-order, we know that C is visited after all of its children are
visited. Thus, when we get C from the revision walk we inspect the
'maximal' property of its bb_data and use that to determine if C is truly
important. Its commit_mask is also nearly final. If C is not one of the
originally-selected commits, then assign a bit position to C (by
incrementing num_maximal) and set that bit on in commit_mask. See
"MULTIPLE MAXIMAL COMMITS" below for more detail on this.
Now that the commit C is known to be maximal or not, consider each
parent P of C. Compute two new values:
* c_not_p : true if and only if the commit_mask for C contains a bit
that is not contained in the commit_mask for P.
* p_not_c : true if and only if the commit_mask for P contains a bit
that is not contained in the commit_mask for P.
If c_not_p is false, then P already has all of the bits that C would
provide to its commit_mask. In this case, move on to other parents as C
has nothing to contribute to P's state that was not already provided by
other children of P.
We continue with the case that c_not_p is true. This means there are
bits in C's commit_mask to copy to P's commit_mask, so use bitmap_or()
to add those bits.
If p_not_c is also true, then set the maximal bit for P to one. This means
that if no other commit has P as a parent, then P is definitely maximal.
This is because no child had the same bitmask. It is important to think
about the maximal bit for P at this point as a temporary state: "P is
maximal based on current information."
In contrast, if p_not_c is false, then set the maximal bit for P to
zero. Further, clear all reverse_edges for P since any edges that were
previously assigned to P are no longer important. P will gain all
reverse edges based on C.
The final thing we need to do is to update the reverse edges for P.
These reverse edges respresent "which closest maximal commits
contributed bits to my commit_mask?" Since C contributed bits to P's
commit_mask in this case, C must add to the reverse edges of P.
If C is maximal, then C is a 'closest' maximal commit that contributed
bits to P. Add C to P's reverse_edges list.
Otherwise, C has a list of maximal commits that contributed bits to its
bitmask (and this list is exactly one element). Add all of these items
to P's reverse_edges list. Be careful to ignore duplicates here.
After inspecting all parents P for a commit C, we can clear the
commit_mask for C. This reduces the memory load to be limited to the
"width" of the commit graph.
Consider our ABC/XYZ example from earlier and let's inspect the state of
the commits for an interesting bitmask, say 011. Suppose that D is the
only maximal commit with this bitmask (in the first three bits). All
other commits with bitmask 011 have D as the only entry in their
reverse_edges list. D's reverse_edges list contains B and C.
COMPUTING REACHABILITY BITMAPS
------------------------------
Now that we have our definition, let's zoom out and consider what
happens with our new reverse graph when computing reachability bitmaps.
We walk the reverse graph in reverse-topo-order, so we visit commits
with largest commit_masks first. After we compute the reachability
bitmap for a commit C, we push the bits in that bitmap to each commit D
in the reverse edge list for C. Then, when we finally visit D we already
have the bits for everything reachable from maximal commits that D can
reach and we only need to walk the objects in the set-difference.
In our ABC/XYZ example, when we finally walk for the commit A we only
need to walk commits with bitmask equal to A's bitmask. If that bitmask
is 100, then we are only walking commits in X - (Y union Z) because the
bitmap already contains the bits for objects reachable from (X intersect
Y) union (X intersect Z) (i.e. the bits from the reachability bitmaps
for the maximal commits with bitmasks 110 and 101).
The behavior is intended to walk each commit (and the trees that commit
introduces) at most once while allocating and copying fewer reachability
bitmaps. There is one caveat: what happens when there are multiple
maximal commits with the same bitmask, with respect to the initial set
of selected commits?
MULTIPLE MAXIMAL COMMITS
------------------------
Earlier, we mentioned that when we discover a new maximal commit, we
assign a new bit position to that commit and set that bit position to
one for that commit. This is absolutely important for interesting
commit-graphs such as git/git and torvalds/linux. The reason is due to
the existence of "butterflies" in the commit-graph partial order.
Here is an example of four commits forming a butterfly:
I J
|\ /|
| \/ |
| /\ |
|/ \|
M N
\ /
|/
Q
Here, I and J both have parents M and N. In general, these do not need
to be exact parent relationships, but reachability relationships. The
most important part is that M and N cannot reach each other, so they are
independent in the partial order. If I had commit_mask 10 and J had
commit_mask 01, then M and N would both be assigned commit_mask 11 and
be maximal commits with the bitmask 11. Then, what happens when M and N
can both reach a commit Q? If Q is also assigned the bitmask 11, then it
is not maximal but is reachable from both M and N.
While this is not necessarily a deal-breaker for our abstract definition
of finding maximal commits according to a given bitmask, we have a few
issues that can come up in our larger picture of constructing
reachability bitmaps.
In particular, if we do not also consider Q to be a "maximal" commit,
then we will walk commits reachable from Q twice: once when computing
the reachability bitmap for M and another time when computing the
reachability bitmap for N. This becomes much worse if the topology
continues this pattern with multiple butterflies.
The solution has already been mentioned: each of M and N are assigned
their own bits to the bitmask and hence they become uniquely maximal for
their bitmasks. Finally, Q also becomes maximal and thus we do not need
to walk its commits multiple times. The final bitmasks for these commits
are as follows:
I:10 J:01
|\ /|
| \ _____/ |
| /\____ |
|/ \ |
M:111 N:1101
\ /
Q:1111
Further, Q's reverse edge list is { M, N }, while M and N both have
reverse edge list { I, J }.
PERFORMANCE MEASUREMENTS
------------------------
Now that we've spent a LOT of time on the theory of this algorithm,
let's show that this is actually worth all that effort.
To test the performance, use GIT_TRACE2_PERF=1 when running
'git repack -abd' in a repository with no existing reachability bitmaps.
This avoids any issues with keeping existing bitmaps to skew the
numbers.
Inspect the "building_bitmaps_total" region in the trace2 output to
focus on the portion of work that is affected by this change. Here are
the performance comparisons for a few repositories. The timings are for
the following versions of Git: "multi" is the timing from before any
reverse graph is constructed, where we might perform multiple
traversals. "reverse" is for the previous change where the reverse graph
has every reachable commit. Finally "maximal" is the version introduced
here where the reverse graph only contains the maximal commits.
Repository: git/git
multi: 2.628 sec
reverse: 2.344 sec
maximal: 2.047 sec
Repository: torvalds/linux
multi: 64.7 sec
reverse: 205.3 sec
maximal: 44.7 sec
So in all cases we've not only recovered any time lost to switching to
the reverse-edge algorithm, but we come out ahead of "multi" in all
cases. Likewise, peak heap has gone back to something reasonable:
Repository: torvalds/linux
multi: 2.087 GB
reverse: 3.141 GB
maximal: 2.288 GB
While I do not have access to full fork networks on GitHub, Peff has run
this algorithm on the chromium/chromium fork network and reported a
change from 3 hours to ~233 seconds. That network is particularly
beneficial for this approach because it has a long, linear history along
with many tags. The "multi" approach was obviously quadratic and the new
approach is linear.
Helped-by: Jeff King <peff@peff.net>
Signed-off-by: Derrick Stolee <dstolee@microsoft.com>
Helped-by: Johannes Schindelin <Johannes.Schindelin@gmx.de>
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The bitmap_builder_init() method walks the reachable commits in
topological order and constructs a "reverse graph" along the way. At the
moment, this reverse graph contains an edge from commit A to commit B if
and only if A is a parent of B. Thus, the name "children" is appropriate
for for this reverse graph.
In the next change, we will repurpose the reverse graph to not be
directly-adjacent commits in the commit-graph, but instead a more
abstract relationship. The previous changes have already incorporated
the necessary updates to fill_bitmap_commit() that allow these edges to
not be immediate children.
Signed-off-by: Derrick Stolee <dstolee@microsoft.com>
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The current implementation of bitmap_writer_build() creates a
reachability bitmap for every walked commit. After computing a bitmap
for a commit, those bits are pushed to an in-progress bitmap for its
children.
fill_bitmap_commit() assumes the bits corresponding to objects
reachable from the parents of a commit are already set. This means that
when visiting a new commit, we only have to walk the objects reachable
between it and any of its parents.
A future change to bitmap_writer_build() will relax this condition so
not all parents have their bits set. Prepare for that by having
'fill_bitmap_commit()' walk parents until reaching commits whose bits
are already set. Then, walk the trees for these commits as well.
This has no functional change with the current implementation of
bitmap_writer_build().
Signed-off-by: Derrick Stolee <dstolee@microsoft.com>
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Our algorithm to generate reachability bitmaps walks through the commit
graph from the bottom up, passing bitmap data from each commit to its
descendants. For a linear stretch of history like:
A -- B -- C
our sequence of steps is:
- compute the bitmap for A by walking its trees, etc
- duplicate A's bitmap as a starting point for B; we can now free A's
bitmap, since we only needed it as an intermediate result
- OR in any extra objects that B can reach into its bitmap
- duplicate B's bitmap as a starting point for C; likewise, free B's
bitmap
- OR in objects for C, and so on...
Rather than duplicating bitmaps and immediately freeing the original, we
can just pass ownership from commit to commit. Note that this doesn't
always work:
- the recipient may be a merge which already has an intermediate
bitmap from its other ancestor. In that case we have to OR our
result into it. Note that the first ancestor to reach the merge does
get to pass ownership, though.
- we may have multiple children; we can only pass ownership to one of
them
However, it happens often enough and copying bitmaps is expensive enough
that this provides a noticeable speedup. On a clone of linux.git, this
reduces the time to generate bitmaps from 205s to 70s. This is about the
same amount of time it took to generate bitmaps using our old "many
traversals" algorithm (the previous commit measures the identical
scenario as taking 63s). It unfortunately provides only a very modest
reduction in the peak memory usage, though.
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The bitmap generation code works by iterating over the set of commits
for which we plan to write bitmaps, and then for each one performing a
traditional traversal over the reachable commits and trees, filling in
the bitmap. Between two traversals, we can often reuse the previous
bitmap result as long as the first commit is an ancestor of the second.
However, our worst case is that we may end up doing "n" complete
complete traversals to the root in order to create "n" bitmaps.
In a real-world case (the shared-storage repo consisting of all GitHub
forks of chromium/chromium), we perform very poorly: generating bitmaps
takes ~3 hours, whereas we can walk the whole object graph in ~3
minutes.
This commit completely rewrites the algorithm, with the goal of
accessing each object only once. It works roughly like this:
- generate a list of commits in topo-order using a single traversal
- invert the edges of the graph (so have parents point at their
children)
- make one pass in reverse topo-order, generating a bitmap for each
commit and passing the result along to child nodes
We generate correct results because each node we visit has already had
all of its ancestors added to the bitmap. And we make only two linear
passes over the commits.
We also visit each tree usually only once. When filling in a bitmap, we
don't bother to recurse into trees whose bit is already set in the
bitmap (since we know we've already done so when setting their bit).
That means that if commit A references tree T, none of its descendants
will need to open T again. I say "usually", though, because it is
possible for a given tree to be mentioned in unrelated parts of history
(e.g., cherry-picking to a parallel branch).
So we've accomplished our goal, and the resulting algorithm is pretty
simple to understand. But there are some downsides, at least with this
initial implementation:
- we no longer reuse the results of any on-disk bitmaps when
generating. So we'd expect to sometimes be slower than the original
when bitmaps already exist. However, this is something we'll be able
to add back in later.
- we use much more memory. Instead of keeping one bitmap in memory at
a time, we're passing them up through the graph. So our memory use
should scale with the graph width (times the size of a bitmap).
So how does it perform?
For a clone of linux.git, generating bitmaps from scratch with the old
algorithm took 63s. Using this algorithm it takes 205s. Which is much
worse, but _might_ be acceptable if it behaved linearly as the size
grew. It also increases peak heap usage by ~1G. That's not impossibly
large, but not encouraging.
On the complete fork-network of torvalds/linux, it increases the peak
RAM usage by 40GB. Yikes. (I forgot to record the time it took, but the
memory usage was too much to consider this reasonable anyway).
On the complete fork-network of chromium/chromium, I ran out of memory
before succeeding. Some back-of-the-envelope calculations indicate it
would need 80+GB to complete.
So at this stage, we've managed to make things much worse. But because
of the way this new algorithm is structured, there are a lot of
opportunities for optimization on top. We'll start implementing those in
the follow-on patches.
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Taylor Blau <me@ttaylorr.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Call hashwrite_be32() instead of open-coding it. This is shorter and
easier to read.
Signed-off-by: René Scharfe <l.s.r@web.de>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Once upon a time, the code to add an object to our packing list in
pack-objects all lived in a single function. It computed the position
within the hash table once, then used it to check if the object was
already present, and if not, to add it.
Later, in 2834bc27c1 (pack-objects: refactor the packing list,
2013-10-24), this was split into two functions: packlist_find() and
packlist_alloc(). We ended up with an "index_pos" variable that gets
passed through several functions to make it from one to the other.
The resulting code is rather confusing to follow. The "index_pos"
variable is sometimes undefined, if we don't yet have a hash table. This
works out in practice because in that case packlist_alloc() won't use it
at all, since it will have to create/grow the hash table. But it's hard
to verify that, and it does cause gcc 9.2.1's -Wmaybe-uninitialized to
complain when compiled with "-flto -O3" (rightfully, since we do pass
the uninitialized value as a function parameter, even if nobody ends up
using it).
All of this is to save computing the hash index again when we're
inserting into the hash table, which I found doesn't make a measurable
difference in the program runtime (which is not surprising, since we're
doing all kinds of other heavyweight things for each object).
Let's just drop this index_pos variable entirely, simplifying the code
(and pleasing the compiler).
We might be better still refactoring this custom hash table to use one
of our existing implementations (an oidmap, or a kh_oid_map). I stopped
short of that here, but this would be the likely first step towards that
anyway.
Reported-by: Stephan Beyer <s-beyer@gmx.net>
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
All of the users of our khash_sha1 maps actually have a "struct
object_id". Let's use the more descriptive type.
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
We take a raw hash pointer, but most of our callers have a "struct
object_id" already. Let's switch to taking the full struct, which will
let us continue removing uses of raw sha1 buffers.
There are two callers that do need special attention:
- in rebuild_existing_bitmaps(), we need to switch to
nth_packed_object_oid(). This incurs an extra hash copy over
pointing straight to the mmap'd sha1, but it shouldn't be measurable
compared to the rest of the operation.
- in can_reuse_delta() we already spent the effort to copy the sha1
into a "struct object_id", but now we just have to do so a little
earlier in the function (we can't easily convert that function's
callers because they may be pointing at mmap'd REF_DELTA blocks).
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
A few functions take raw hash pointers, but all of their callers
actually have a "struct object_id". Let's retain that extra type as long
as possible (which will let future patches extend that further, and so
on).
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Replace the uses of sha1_to_hex in the pack bitmap code with hash_to_hex
to allow the use of SHA-256 as well. Rename a few variables since they
are no longer limited to SHA-1.
Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Increase the checksum field in struct bitmap_disk_header to be
GIT_MAX_RAWSZ bytes in length and ensure that we hash the proper number
of bytes out when computing the bitmap checksum.
Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
More codepaths are moving away from hardcoded hash sizes.
* bc/hash-transition-part-15:
rerere: convert to use the_hash_algo
submodule: make zero-oid comparison hash function agnostic
apply: rename new_sha1_prefix and old_sha1_prefix
apply: replace hard-coded constants
tag: express constant in terms of the_hash_algo
transport: use parse_oid_hex instead of a constant
upload-pack: express constants in terms of the_hash_algo
refs/packed-backend: express constants using the_hash_algo
packfile: express constants in terms of the_hash_algo
pack-revindex: express constants in terms of the_hash_algo
builtin/fetch-pack: remove constants with parse_oid_hex
builtin/mktree: remove hard-coded constant
builtin/repack: replace hard-coded constants
pack-bitmap-write: use GIT_MAX_RAWSZ for allocation
object_id.cocci: match only expressions of type 'struct object_id'
Various codepaths in the core-ish part learn to work on an
arbitrary in-core index structure, not necessarily the default
instance "the_index".
* nd/the-index: (23 commits)
revision.c: reduce implicit dependency the_repository
revision.c: remove implicit dependency on the_index
ws.c: remove implicit dependency on the_index
tree-diff.c: remove implicit dependency on the_index
submodule.c: remove implicit dependency on the_index
line-range.c: remove implicit dependency on the_index
userdiff.c: remove implicit dependency on the_index
rerere.c: remove implicit dependency on the_index
sha1-file.c: remove implicit dependency on the_index
patch-ids.c: remove implicit dependency on the_index
merge.c: remove implicit dependency on the_index
merge-blobs.c: remove implicit dependency on the_index
ll-merge.c: remove implicit dependency on the_index
diff-lib.c: remove implicit dependency on the_index
read-cache.c: remove implicit dependency on the_index
diff.c: remove implicit dependency on the_index
grep.c: remove implicit dependency on the_index
diff.c: remove the_index dependency in textconv() functions
blame.c: rename "repo" argument to "r"
combine-diff.c: remove implicit dependency on the_index
...
Reviewed-by: Stefan Beller <sbeller@google.com>
Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The code for computing history reachability has been shuffled,
obtained a bunch of new tests to cover them, and then being
improved.
* ds/reachable:
commit-reach: correct accidental #include of C file
commit-reach: use can_all_from_reach
commit-reach: make can_all_from_reach... linear
commit-reach: replace ref_newer logic
test-reach: test commit_contains
test-reach: test can_all_from_reach_with_flags
test-reach: test reduce_heads
test-reach: test get_merge_bases_many
test-reach: test is_descendant_of
test-reach: test in_merge_bases
test-reach: create new test tool for ref_newer
commit-reach: move can_all_from_reach_with_flags
upload-pack: generalize commit date cutoff
upload-pack: refactor ok_to_give_up()
upload-pack: make reachable() more generic
commit-reach: move commit_contains from ref-filter
commit-reach: move ref_newer from remote.c
commit.h: remove method declarations
commit-reach: move walk methods from commit.c
These methods are now declared in commit-reach.h. Remove them from
commit.h and add new include statements in all files that require these
declarations.
Signed-off-by: Derrick Stolee <dstolee@microsoft.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The effort to move globals to per-repository in-core structure
continues.
* jt/remove-pack-bitmap-global:
pack-bitmap: add free function
pack-bitmap: remove bitmap_git global variable
The conversion to pass "the_repository" and then "a_repository"
throughout the object access API continues.
* sb/object-store-grafts:
commit: allow lookup_commit_graft to handle arbitrary repositories
commit: allow prepare_commit_graft to handle arbitrary repositories
shallow: migrate shallow information into the object parser
path.c: migrate global git_path_* to take a repository argument
cache: convert get_graft_file to handle arbitrary repositories
commit: convert read_graft_file to handle arbitrary repositories
commit: convert register_commit_graft to handle arbitrary repositories
commit: convert commit_graft_pos() to handle arbitrary repositories
shallow: add repository argument to is_repository_shallow
shallow: add repository argument to check_shallow_file_for_update
shallow: add repository argument to register_shallow
shallow: add repository argument to set_alternate_shallow_file
commit: add repository argument to lookup_commit_graft
commit: add repository argument to prepare_commit_graft
commit: add repository argument to read_graft_file
commit: add repository argument to register_commit_graft
commit: add repository argument to commit_graft_pos
object: move grafts to object parser
object-store: move object access functions to object-store.h
Add a function to free struct bitmap_index instances, and use it where
needed (except when rebuild_existing_bitmaps() is used, since it creates
references to the bitmaps within the struct bitmap_index passed to it).
Note that the hashes field in struct bitmap_index is not freed because
it points to another field within the same struct. The documentation for
that field has been updated to clarify that.
Signed-off-by: Jonathan Tan <jonathantanmy@google.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Remove the bitmap_git global variable. Instead, generate on demand an
instance of struct bitmap_index for code that needs to access it.
This allows us significant control over the lifetime of instances of
struct bitmap_index. In particular, packs can now be closed without
worrying if an unnecessarily long-lived "pack" field in struct
bitmap_index still points to it.
The bitmap API is also clearer in that we need to first obtain a struct
bitmap_index, then we use it.
This patch raises two potential issues: (1) memory for the struct
bitmap_index is allocated without being freed, and (2)
prepare_bitmap_git() and prepare_bitmap_walk() can reuse a previously
loaded bitmap. For (1), this will be dealt with in a subsequent patch in
this patch set that also deals with freeing the contents of the struct
bitmap_index (which were not freed previously, because they have global
scope). For (2), current bitmap users only load the bitmap once at most
(note that pack-objects can use bitmaps or write bitmaps, but not both
at the same time), so support for reuse has no effect - and future users
can pass around the struct bitmap_index * obtained if they need to do 2
or more things with the same bitmap.
Helped-by: Stefan Beller <sbeller@google.com>
Signed-off-by: Jonathan Tan <jonathantanmy@google.com>
Helped-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Developer support update, by using BUG() macro instead of die() to
mark codepaths that should not happen more clearly.
* js/use-bug-macro:
BUG_exit_code: fix sparse "symbol not declared" warning
Convert remaining die*(BUG) messages
Replace all die("BUG: ...") calls by BUG() ones
run-command: use BUG() to report bugs, not die()
test-tool: help verifying BUG() code paths
"git pack-objects" needs to allocate tons of "struct object_entry"
while doing its work, and shrinking its size helps the performance
quite a bit.
* nd/pack-objects-pack-struct:
ci: exercise the whole test suite with uncommon code in pack-objects
pack-objects: reorder members to shrink struct object_entry
pack-objects: shrink delta_size field in struct object_entry
pack-objects: shrink size field in struct object_entry
pack-objects: clarify the use of object_entry::size
pack-objects: don't check size when the object is bad
pack-objects: shrink z_delta_size field in struct object_entry
pack-objects: refer to delta objects by index instead of pointer
pack-objects: move in_pack out of struct object_entry
pack-objects: move in_pack_pos out of struct object_entry
pack-objects: use bitfield for object_entry::depth
pack-objects: use bitfield for object_entry::dfs_state
pack-objects: turn type and in_pack_type to bitfields
pack-objects: a bit of document about struct object_entry
read-cache.c: make $GIT_TEST_SPLIT_INDEX boolean
The codepath around object-info API has been taught to take the
repository object (which in turn tells the API which object store
the objects are to be located).
* sb/oid-object-info:
cache.h: allow oid_object_info to handle arbitrary repositories
packfile: add repository argument to cache_or_unpack_entry
packfile: add repository argument to unpack_entry
packfile: add repository argument to read_object
packfile: add repository argument to packed_object_info
packfile: add repository argument to packed_to_object_type
packfile: add repository argument to retry_bad_packed_offset
cache.h: add repository argument to oid_object_info
cache.h: add repository argument to oid_object_info_extended
This should make these functions easier to find and cache.h less
overwhelming to read.
In particular, this moves:
- read_object_file
- oid_object_info
- write_object_file
As a result, most of the codebase needs to #include object-store.h.
In this patch the #include is only added to files that would fail to
compile otherwise. It would be better to #include wherever
identifiers from the header are used. That can happen later
when we have better tooling for it.
Signed-off-by: Stefan Beller <sbeller@google.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Precompute and store information necessary for ancestry traversal
in a separate file to optimize graph walking.
* ds/commit-graph:
commit-graph: implement "--append" option
commit-graph: build graph from starting commits
commit-graph: read only from specific pack-indexes
commit: integrate commit graph with commit parsing
commit-graph: close under reachability
commit-graph: add core.commitGraph setting
commit-graph: implement git commit-graph read
commit-graph: implement git-commit-graph write
commit-graph: implement write_commit_graph()
commit-graph: create git-commit-graph builtin
graph: add commit graph design document
commit-graph: add format document
csum-file: refactor finalize_hashfile() method
csum-file: rename hashclose() to finalize_hashfile()
In d8193743e0 (usage.c: add BUG() function, 2017-05-12), a new macro
was introduced to use for reporting bugs instead of die(). It was then
subsequently used to convert one single caller in 588a538ae5
(setup_git_env: convert die("BUG") to BUG(), 2017-05-12).
The cover letter of the patch series containing this patch
(cf 20170513032414.mfrwabt4hovujde2@sigill.intra.peff.net) is not
terribly clear why only one call site was converted, or what the plan
is for other, similar calls to die() to report bugs.
Let's just convert all remaining ones in one fell swoop.
This trick was performed by this invocation:
sed -i 's/die("BUG: /BUG("/g' $(git grep -l 'die("BUG' \*.c)
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Add a repository argument to allow the callers of oid_object_info
to be more specific about which repository to handle. This is a small
mechanical change; it doesn't change the implementation to handle
repositories other than the_repository yet.
As with the previous commits, use a macro to catch callers passing a
repository other than the_repository at compile time.
Signed-off-by: Stefan Beller <sbeller@google.com>
Reviewed-by: Jonathan Tan <jonathantanmy@google.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
This field is only need for pack-bitmap, which is an optional
feature. Move it to a separate array that is only allocated when
pack-bitmap is used (like objects[], it is not freed, since we need it
until the end of the process)
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
An extra field type_valid is added to carry the equivalent of OBJ_BAD
in the original "type" field. in_pack_type always contains a valid
type so we only need 3 bits for it.
A note about accepting OBJ_NONE as "valid" type. The function
read_object_list_from_stdin() can pass this value [1] and it
eventually calls create_object_entry() where current code skip setting
"type" field if the incoming type is zero. This does not have any bad
side effects because "type" field should be memset()'d anyway.
But since we also need to set type_valid now, skipping oe_set_type()
leaves type_valid zero/false, which will make oe_type() return
OBJ_BAD, not OBJ_NONE anymore. Apparently we do care about OBJ_NONE in
prepare_pack(). This switch from OBJ_NONE to OBJ_BAD may trigger
fatal: unable to get type of object ...
Accepting OBJ_NONE [2] does sound wrong, but this is how it is has
been for a very long time and I haven't time to dig in further.
[1] See 5c49c11686 (pack-objects: better check_object() performances -
2007-04-16)
[2] 21666f1aae (convert object type handling from a string to a number
- 2007-02-26)
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
If we want to use a hashfile on the temporary file for a lockfile, then
we need finalize_hashfile() to fully write the trailing hash but also keep
the file descriptor open.
Do this by adding a new CSUM_HASH_IN_STREAM flag along with a functional
change that checks this flag before writing the checksum to the stream.
This differs from previous behavior since it would be written if either
CSUM_CLOSE or CSUM_FSYNC is provided.
Signed-off-by: Derrick Stolee <dstolee@microsoft.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The hashclose() method behaves very differently depending on the flags
parameter. In particular, the file descriptor is not always closed.
Perform a simple rename of "hashclose()" to "finalize_hashfile()" in
preparation for functional changes.
Signed-off-by: Derrick Stolee <dstolee@microsoft.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Convert sha1_object_info and sha1_object_info_extended to take pointers
to struct object_id and rename them to use "oid" instead of "sha1" in
their names. Update the declaration and definition and apply the
following semantic patch, plus the standard object_id transforms:
@@
expression E1, E2;
@@
- sha1_object_info(E1.hash, E2)
+ oid_object_info(&E1, E2)
@@
expression E1, E2;
@@
- sha1_object_info(E1->hash, E2)
+ oid_object_info(E1, E2)
@@
expression E1, E2, E3;
@@
- sha1_object_info_extended(E1.hash, E2, E3)
+ oid_object_info_extended(&E1, E2, E3)
@@
expression E1, E2, E3;
@@
- sha1_object_info_extended(E1->hash, E2, E3)
+ oid_object_info_extended(E1, E2, E3)
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Rename struct sha1file to struct hashfile, along with all of its related
functions.
The transformation in this commit was made by global search-and-replace.
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Instead of setting the fields of rev->pending to 0/NULL, thereby leaking
memory, call `object_array_clear(&rev->pending)`.
In pack-bitmap.c, we make copies of those fields as `pending_nr` and
`pending_e`. We never update the aliases and the original fields never
change, so the aliases are not really needed and just make it harder
than necessary to understand the code. While we're here, remove the
aliases to make the code easier to follow.
Signed-off-by: Martin Ågren <martin.agren@gmail.com>
Reviewed-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>