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[PATCH] Object library enhancements
Add function to look up an object which is entirely unknown, so that it can be put in a list. Various other functions related to lists of objects. Signed-off-by: Daniel Barkalow <barkalow@iabervon.org> Signed-off-by: Junio C Hamano <junkio@cox.net>
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parent
29f3b3de99
commit
66e481b007
55
object.c
55
object.c
@ -99,7 +99,9 @@ void mark_reachable(struct object *obj, unsigned int mask)
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struct object *lookup_object_type(const unsigned char *sha1, const char *type)
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struct object *lookup_object_type(const unsigned char *sha1, const char *type)
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{
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{
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if (!strcmp(type, blob_type)) {
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if (!type) {
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return lookup_unknown_object(sha1);
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} else if (!strcmp(type, blob_type)) {
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return &lookup_blob(sha1)->object;
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return &lookup_blob(sha1)->object;
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} else if (!strcmp(type, tree_type)) {
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} else if (!strcmp(type, tree_type)) {
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return &lookup_tree(sha1)->object;
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return &lookup_tree(sha1)->object;
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@ -113,6 +115,27 @@ struct object *lookup_object_type(const unsigned char *sha1, const char *type)
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}
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}
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}
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}
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union any_object {
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struct object object;
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struct commit commit;
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struct tree tree;
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struct blob blob;
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struct tag tag;
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};
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struct object *lookup_unknown_object(const unsigned char *sha1)
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{
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struct object *obj = lookup_object(sha1);
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if (!obj) {
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union any_object *ret = xmalloc(sizeof(*ret));
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memset(ret, 0, sizeof(*ret));
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created_object(sha1, &ret->object);
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ret->object.type = NULL;
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return &ret->object;
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}
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return obj;
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}
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struct object *parse_object(const unsigned char *sha1)
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struct object *parse_object(const unsigned char *sha1)
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{
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{
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unsigned long size;
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unsigned long size;
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@ -150,3 +173,33 @@ struct object *parse_object(const unsigned char *sha1)
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}
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}
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return NULL;
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return NULL;
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}
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}
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struct object_list *object_list_insert(struct object *item,
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struct object_list **list_p)
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{
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struct object_list *new_list = xmalloc(sizeof(struct object_list));
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new_list->item = item;
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new_list->next = *list_p;
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*list_p = new_list;
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return new_list;
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}
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unsigned object_list_length(struct object_list *list)
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{
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unsigned ret = 0;
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while (list) {
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list = list->next;
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ret++;
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}
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return ret;
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}
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int object_list_contains(struct object_list *list, struct object *obj)
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{
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while (list) {
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if (list->item == obj)
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return 1;
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list = list->next;
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}
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return 0;
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}
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10
object.h
10
object.h
@ -31,8 +31,18 @@ void created_object(const unsigned char *sha1, struct object *obj);
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/** Returns the object, having parsed it to find out what it is. **/
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/** Returns the object, having parsed it to find out what it is. **/
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struct object *parse_object(const unsigned char *sha1);
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struct object *parse_object(const unsigned char *sha1);
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/** Returns the object, with potentially excess memory allocated. **/
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struct object *lookup_unknown_object(const unsigned char *sha1);
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void add_ref(struct object *refer, struct object *target);
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void add_ref(struct object *refer, struct object *target);
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void mark_reachable(struct object *obj, unsigned int mask);
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void mark_reachable(struct object *obj, unsigned int mask);
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struct object_list *object_list_insert(struct object *item,
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struct object_list **list_p);
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unsigned object_list_length(struct object_list *list);
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int object_list_contains(struct object_list *list, struct object *obj);
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#endif /* OBJECT_H */
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#endif /* OBJECT_H */
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