From 3e935d19822db08cc0dedd8764135771ffd6ec7b Mon Sep 17 00:00:00 2001 From: Nicolas Pitre Date: Thu, 1 Nov 2007 16:59:56 -0400 Subject: [PATCH] make sure throughput display gets updated even if progress doesn't move Currently the progress/throughput display update happens only through display_progress(). If the progress based on object count remains unchanged because a large object is being received, the latest throughput won't be displayed. The display update should occur through display_throughput() as well. Signed-off-by: Nicolas Pitre Signed-off-by: Junio C Hamano --- progress.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/progress.c b/progress.c index 34a59611fb..39d5d2c9f2 100644 --- a/progress.c +++ b/progress.c @@ -160,6 +160,9 @@ void display_throughput(struct progress *progress, unsigned long n) tp->last_misecs[tp->idx] = misecs; tp->idx = (tp->idx + 1) % TP_IDX_MAX; tp->count = 0; + + if (progress->last_value != -1 && progress_update) + display(progress, progress->last_value, 0); } }