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object API: rename hash_object_file_literally() to write_*()
Before 0c3db67cc8
(hash-object --literally: fix buffer overrun with
extra-long object type, 2015-05-04) the hash-object code being changed
here called write_sha1_file() to both hash and write a loose
object. Before that we'd use hash_sha1_file() to if "-w" wasn't
provided, and otherwise call write_sha1_file().
Now we'll always call the same function for both writing. Let's rename
it from hash_*_literally() to write_*_literally(). Even though the
write_*() might not actually write if HASH_WRITE_OBJECT isn't in
"flags", having it be more similar to write_object_file_flags() than
hash_object_file(), but carrying a name that would suggest that it's a
variant of the latter is confusing.
Signed-off-by: Ævar Arnfjörð Bjarmason <avarab@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
parent
0f156dbb04
commit
0ff7b4f976
@ -25,7 +25,7 @@ static int hash_literally(struct object_id *oid, int fd, const char *type, unsig
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if (strbuf_read(&buf, fd, 4096) < 0)
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ret = -1;
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else
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ret = hash_object_file_literally(buf.buf, buf.len, type, oid,
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ret = write_object_file_literally(buf.buf, buf.len, type, oid,
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flags);
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strbuf_release(&buf);
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return ret;
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@ -2027,9 +2027,9 @@ int write_object_file_flags(const void *buf, unsigned long len,
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return write_loose_object(oid, hdr, hdrlen, buf, len, 0, flags);
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}
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int hash_object_file_literally(const void *buf, unsigned long len,
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const char *type, struct object_id *oid,
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unsigned flags)
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int write_object_file_literally(const void *buf, unsigned long len,
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const char *type, struct object_id *oid,
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unsigned flags)
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{
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char *header;
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int hdrlen, status = 0;
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@ -258,9 +258,9 @@ static inline int write_object_file(const void *buf, unsigned long len,
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return write_object_file_flags(buf, len, type, oid, 0);
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}
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int hash_object_file_literally(const void *buf, unsigned long len,
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const char *type, struct object_id *oid,
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unsigned flags);
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int write_object_file_literally(const void *buf, unsigned long len,
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const char *type, struct object_id *oid,
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unsigned flags);
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/*
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* Add an object file to the in-memory object store, without writing it
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