2017-09-10 22:44:28 +08:00
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#!/bin/sh
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#
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travis-ci: build Git during the 'script' phase
Ever since we started building and testing Git on Travis CI (522354d70
(Add Travis CI support, 2015-11-27)), we build Git in the
'before_script' phase and run the test suite in the 'script' phase
(except in the later introduced 32 bit Linux and Windows build jobs,
where we build in the 'script' phase').
Contrarily, the Travis CI practice is to build and test in the
'script' phase; indeed Travis CI's default build command for the
'script' phase of C/C++ projects is:
./configure && make && make test
The reason why Travis CI does it this way and why it's a better
approach than ours lies in how unsuccessful build jobs are
categorized. After something went wrong in a build job, its state can
be:
- 'failed', if a command in the 'script' phase returned an error.
This is indicated by a red 'X' on the Travis CI web interface.
- 'errored', if a command in the 'before_install', 'install', or
'before_script' phase returned an error, or the build job exceeded
the time limit. This is shown as a red '!' on the web interface.
This makes it easier, both for humans looking at the Travis CI web
interface and for automated tools querying the Travis CI API, to
decide when an unsuccessful build is our responsibility requiring
human attention, i.e. when a build job 'failed' because of a compiler
error or a test failure, and when it's caused by something beyond our
control and might be fixed by restarting the build job, e.g. when a
build job 'errored' because a dependency couldn't be installed due to
a temporary network error or because the OSX build job exceeded its
time limit.
The drawback of building Git in the 'before_script' phase is that one
has to check the trace log of all 'errored' build jobs, too, to see
what caused the error, as it might have been caused by a compiler
error. This requires additional clicks and page loads on the web
interface and additional complexity and API requests in automated
tools.
Therefore, move building Git from the 'before_script' phase to the
'script' phase, updating the script's name accordingly as well.
'ci/run-builds.sh' now becomes basically empty, remove it. Several of
our build job configurations override our default 'before_script' to
do nothing; with this change our default 'before_script' won't do
anything, either, so remove those overriding directives as well.
Signed-off-by: SZEDER Gábor <szeder.dev@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
2018-01-09 01:22:14 +08:00
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# Build and test Git
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2017-09-10 22:44:28 +08:00
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#
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2019-01-28 07:26:50 +08:00
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. ${0%/*}/lib.sh
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2017-09-10 22:44:28 +08:00
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2018-01-30 01:17:11 +08:00
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ln -s "$cache_dir/.prove" t/.prove
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2019-01-28 07:26:52 +08:00
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make
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2017-09-10 22:44:28 +08:00
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make --quiet test
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2018-01-08 06:30:15 +08:00
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if test "$jobname" = "linux-gcc"
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then
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2018-04-14 23:35:13 +08:00
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export GIT_TEST_SPLIT_INDEX=yes
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export GIT_TEST_FULL_IN_PACK_ARRAY=true
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export GIT_TEST_OE_SIZE=10
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pack-objects: fix performance issues on packing large deltas
Let's start with some background about oe_delta_size() and
oe_set_delta_size(). If you already know, skip the next paragraph.
These two are added in 0aca34e826 (pack-objects: shrink delta_size
field in struct object_entry - 2018-04-14) to help reduce 'struct
object_entry' size. The delta size field in this struct is reduced to
only contain max 1MB. So if any new delta is produced and larger than
1MB, it's dropped because we can't really save such a large size
anywhere. Fallback is provided in case existing packfiles already have
large deltas, then we can retrieve it from the pack.
While this should help small machines repacking large repos without
large deltas (i.e. less memory pressure), dropping large deltas during
the delta selection process could end up with worse pack files. And if
existing packfiles already have >1MB delta and pack-objects is
instructed to not reuse deltas, all of them will be dropped on the
floor, and the resulting pack would be definitely bigger.
There is also a regression in terms of CPU/IO if we have large on-disk
deltas because fallback code needs to parse the pack every time the
delta size is needed and just access to the mmap'd pack data is enough
for extra page faults when memory is under pressure.
Both of these issues were reported on the mailing list. Here's some
numbers for comparison.
Version Pack (MB) MaxRSS(kB) Time (s)
------- --------- ---------- --------
2.17.0 5498 43513628 2494.85
2.18.0 10531 40449596 4168.94
This patch provides a better fallback that is
- cheaper in terms of cpu and io because we won't have to read
existing pack files as much
- better in terms of pack size because the pack heuristics is back to
2.17.0 time, we do not drop large deltas at all
If we encounter any delta (on-disk or created during try_delta phase)
that is larger than the 1MB limit, we stop using delta_size_ field for
this because it can't contain such size anyway. A new array of delta
size is dynamically allocated and can hold all the deltas that 2.17.0
can. This array only contains delta sizes that delta_size_ can't
contain.
With this, we do not have to drop deltas in try_delta() anymore. Of
course the downside is we use slightly more memory, even compared to
2.17.0. But since this is considered an uncommon case, a bit more
memory consumption should not be a problem.
Delta size limit is also raised from 1MB to 16MB to better cover
common case and avoid that extra memory consumption (99.999% deltas in
this reported repo are under 12MB; Jeff noted binary artifacts topped
out at about 3MB in some other private repos). Other fields are
shuffled around to keep this struct packed tight. We don't use more
memory in common case even with this limit update.
A note about thread synchronization. Since this code can be run in
parallel during delta searching phase, we need a mutex. The realloc
part in packlist_alloc() is not protected because it only happens
during the object counting phase, which is always single-threaded.
Access to e->delta_size_ (and by extension
pack->delta_size[e - pack->objects]) is unprotected as before, the
thread scheduler in pack-objects must make sure "e" is never updated
by two different threads.
The area under the new lock is as small as possible, avoiding locking
at all in common case, since lock contention with high thread count
could be expensive (most blobs are small enough that delta compute
time is short and we end up taking the lock very often). The previous
attempt to always hold a lock in oe_delta_size() and
oe_set_delta_size() increases execution time by 33% when repacking
linux.git with with 40 threads.
Reported-by: Elijah Newren <newren@gmail.com>
Helped-by: Elijah Newren <newren@gmail.com>
Helped-by: Jeff King <peff@peff.net>
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
2018-07-22 16:04:21 +08:00
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export GIT_TEST_OE_DELTA_SIZE=5
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2018-10-17 21:00:34 +08:00
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export GIT_TEST_COMMIT_GRAPH=1
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export GIT_TEST_MULTI_PACK_INDEX=1
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2018-04-14 23:35:13 +08:00
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make --quiet test
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2018-01-08 06:30:15 +08:00
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fi
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travis-ci: record and skip successfully built trees
Travis CI dutifully builds and tests each new branch tip, even if its
tree has previously been successfully built and tested. This happens
often enough in contributors' workflows, when a work-in-progress
branch is rebased changing e.g. only commit messages or the order or
number of commits while leaving the resulting code intact, and is then
pushed to a Travis CI-enabled GitHub fork.
This is wasting Travis CI's resources and is sometimes scary-annoying
when the new tip commit with a tree identical to the previous,
successfully tested one is suddenly reported in red, because one of
the OSX build jobs happened to exceed the time limit yet again.
So extend our Travis CI build scripts to skip building commits whose
trees have previously been successfully built and tested. Use the
Travis CI cache feature to keep a record of the object names of trees
that tested successfully, in a plain and simple flat text file, one
line per tree object name. Append the current tree's object name at
the end of every successful build job to this file, along with a bit
of additional info about the build job (commit object name, Travis CI
job number and id). Limit the size of this file to 1000 records, to
prevent it from growing too large for git/git's forever living
integration branches. Check, using a simple grep invocation, in each
build job whether the current commit's tree is already in there, and
skip the build if it is. Include a message in the skipped build job's
trace log, containing the URL to the build job successfully testing
that tree for the first time and instructions on how to force a
re-build. Catch the case when a build job, which successfully built
and tested a particular tree for the first time, is restarted and omit
the URL of the previous build job's trace log, as in this case it's
the same build job and the trace log has just been overwritten.
Note: this won't kick in if two identical trees are on two different
branches, because Travis CI caches are not shared between build jobs
of different branches.
Signed-off-by: SZEDER Gábor <szeder.dev@gmail.com>
Reviewed-by: Lars Schneider <larsxschneider@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-12-31 18:12:05 +08:00
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2018-01-01 00:02:06 +08:00
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check_unignored_build_artifacts
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travis-ci: record and skip successfully built trees
Travis CI dutifully builds and tests each new branch tip, even if its
tree has previously been successfully built and tested. This happens
often enough in contributors' workflows, when a work-in-progress
branch is rebased changing e.g. only commit messages or the order or
number of commits while leaving the resulting code intact, and is then
pushed to a Travis CI-enabled GitHub fork.
This is wasting Travis CI's resources and is sometimes scary-annoying
when the new tip commit with a tree identical to the previous,
successfully tested one is suddenly reported in red, because one of
the OSX build jobs happened to exceed the time limit yet again.
So extend our Travis CI build scripts to skip building commits whose
trees have previously been successfully built and tested. Use the
Travis CI cache feature to keep a record of the object names of trees
that tested successfully, in a plain and simple flat text file, one
line per tree object name. Append the current tree's object name at
the end of every successful build job to this file, along with a bit
of additional info about the build job (commit object name, Travis CI
job number and id). Limit the size of this file to 1000 records, to
prevent it from growing too large for git/git's forever living
integration branches. Check, using a simple grep invocation, in each
build job whether the current commit's tree is already in there, and
skip the build if it is. Include a message in the skipped build job's
trace log, containing the URL to the build job successfully testing
that tree for the first time and instructions on how to force a
re-build. Catch the case when a build job, which successfully built
and tested a particular tree for the first time, is restarted and omit
the URL of the previous build job's trace log, as in this case it's
the same build job and the trace log has just been overwritten.
Note: this won't kick in if two identical trees are on two different
branches, because Travis CI caches are not shared between build jobs
of different branches.
Signed-off-by: SZEDER Gábor <szeder.dev@gmail.com>
Reviewed-by: Lars Schneider <larsxschneider@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-12-31 18:12:05 +08:00
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save_good_tree
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